Equipment: Difference between revisions
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''"Clothing" redirects here. For the {{Skill|Township}} resource, see [[Township#Buildings and Resources]]'' | |||
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[[File:Slayer Helmet (Master) (item).png|thumb|right|[[Slayer Helmet (Master)]], an example of equipment.]] | |||
'''Equipment''' can be added from the [[Bank]] screen. It is primarily used to increase the player's {{Icon|Combat}} stats, however many pieces also provide bonuses to [[Skills|non-combat skills]]. | |||
All items of equipment available for each equipment slot may be viewed by clicking a slot icon above. | |||
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Latest revision as of 20:08, 29 June 2024
"Clothing" redirects here. For the Township resource, see Township#Buildings and Resources
This page is up to date (v1.3). |
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![](/images/thumb/3/3b/Slayer_Helmet_%28Master%29_%28item%29.png/300px-Slayer_Helmet_%28Master%29_%28item%29.png)
Slayer Helmet (Master), an example of equipment.
Equipment can be added from the Bank screen. It is primarily used to increase the player's Combat stats, however many pieces also provide bonuses to non-combat skills.
All items of equipment available for each equipment slot may be viewed by clicking a slot icon above.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |