Hitpoints: Difference between revisions

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{{V|0.18.0}}
{{UserContentVersion|1.2.2}}
{{Skillbox
|released=21 September 2019 ([[V0.05]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]].


The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10, adding an additional 10 Hitpoints if {{PetIcon|Finn, the Cat}} is unlocked and another 30 if the {{ItemIcon|Dragonfire Shield}} is equipped, for a maximum of 1,030 Hitpoints. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.  


Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the {{ItemIcon|Hitpoints Skillcape}} is equipped. Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount by 10%. The {{PrayerIcon|Rapid Heal}} [[Prayer]] doubles the amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative.
== Mechanics ==
=== Increasing Max HP ===
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.


Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
=== Recovering HP ===
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.


{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.


== Skillcape ==
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP.


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The amount of HP regenerated per interval can be calculated as follows:
{{SkillcapeInfo}}
 
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
 
=== Gaining Hitpoints XP ===
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
 
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode).
{{SkillUnlocks|{{PAGENAME}}}}
 
== Skillcapes ==
{{SkillcapeInfo|skillcape=HP Skillcape}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP.
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Finn,_the_Cat_(pet).png|60px]] || [[Finn, the Cat]] || +10 Maximum Hitpoints.
|}
[[Category:Skills]]
[[Category:Skills]]


== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
== Skill Boosts ==
=== Maximum HP ===
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}}
=== HP Regeneration ===
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}}


{{Menu}}
{{Menu}}

Latest revision as of 22:59, 22 June 2024

Hitpoints is a Combat skill. It is one of three skills (along with Defence and Prayer) that is used when determining a player or monster's Combat Level.

Hitpoints
Skill ID: melvorD:Hitpoints
Release Date: 21 September 2019 (V0.05)
Game Version: Melvor Logo.svg Base game
Type: Combat
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: TotH.svg Throne of the Herald Expansion
Abyssal 60:
Error creating thumbnail: File missing
Into the Abyss Expansion

The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.

Mechanics

Increasing Max HP

For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in   Adventure mode). Further max HP can be gained from certain equipment or   Agility obstacles.

Recovering HP

The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.

By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.

  Hardcore characters will not regenerate HP passively and must eat food to regain lost HP.

The amount of HP regenerated per interval can be calculated as follows:

[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]

Gaining Hitpoints XP

Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.

Skill Level Unlocks

Increasing the Hitpoints skill provides +10 max HP per level (+100 in   Adventure mode).

  Level Unlocks
40 Trade for   Potion Box I (requires   40,   40)
50 Build   Rocky Waters in Obstacle 6
60 Trade for   Looter Pouch (requires   40)
70 Trade for   Monster Hunter Scroll (requires   70)
Build   Raft Building in Obstacle 8 (requires   70)
Build   Runic Trail in Obstacle 8 (requires   70,   75)
Build   Frozen Lake Crossing in Obstacle 9 (requires   70)
75 Trade for   Fervor Scroll (requires   70)
99 Wear   HP Skillcape
Wear   Maximum Skillcape (requires level 99 in all skills)
Trade for   Potion Box II (requires   99,   99)
Build   Ocean Rafting in Obstacle 10
100 Build   Water Maze in Obstacle 11 (requires   100,   100)
110 Build   Freezing Rafting in Obstacle 15 (requires   120,   120)
120 Wear   Superior Hitpoints Skillcape
Wear   Superior Max Skillcape (requires level 120 in all skills)
Trade for   Potion Box III (requires   120,   120)

Skillcapes

Regular Skillcape

The   HP Skillcape is the skillcape for the Hitpoints skill. It can be purchased for 1,000,000  from the Shop once the player reaches   Level 99 in the Hitpoints skill. The HP Skillcape offers the following benefits when worn:

+10 Flat Hitpoints Regeneration

Superior Skillcape

The   Superior Hitpoints Skillcape is the superior skillcape for the Hitpoints skill. It can be purchased for 10,000,000  from the Shop once the player reaches   Level 120 in the Hitpoints skill.   Level 120 can only be reached if the player owns the   Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+15 Flat Hitpoints Regeneration and +5% Lifesteal

Pet

This skill's pet can be unlocked by performing any action that provides Hitpoints XP.

PetNameDLCEffect
 Finn, the Cat  +10 Maximum Hitpoints

Summoning Boosts

This table shows all the   Summoning familiars and synergies that provide a Hitpoints-relevant bonus.


Skill Boosts

Maximum HP

HP Regeneration