Combat Areas: Difference between revisions

m (Falterfire moved page Combat areas to Combat Areas: lack of capitilization was bugging me)
m (Add link to other combat areas)
 
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{{V|0.18.2}}
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Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for leveling combat stats. All zones are unlocked from the beginning of the game, but beware: some areas are hard!
Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for levelling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.


Other combat areas include [[Slayer Areas]], [[Dungeons]], [[The Abyss]].
== Combat Areas ==
== Combat Areas ==
{| class="wikitable sortable"
===Melvor Realm===
!Dungeon
{{CombatAreaTable|Combat Areas}}
!Name
===Abyssal Realm===
!Monster Difficulty
{{CombatAreaTable|Abyssal Combat Areas}}
!Lowest Combat Level Monster
!Highest Combat Level Monster
|-
| style ="text-align: left;" |[[File:Golbin_Village_(combatArea).svg|50px|middle|link=Golbin Village]]
| style ="text-align: left;" |[[Golbin Village]]
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |2
| style ="text-align: right;" |7
|-
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |1
| style ="text-align: right;" |47
|-
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
| style ="text-align: left;" |[[Graveyard]]
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |7
| style ="text-align: right;" |46
|-
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
| style ="text-align: left;" |[[Sandy Shores]]
| style ="text-align: right;" |Very Easy — Medium
| style ="text-align: right;" |2
| style ="text-align: right;" |34
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |20
| style ="text-align: right;" |35
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |23
| style ="text-align: right;" |44
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy — Medium
| style ="text-align: right;" |28
| style ="text-align: right;" |60
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy — Hard
| style ="text-align: right;" |27
| style ="text-align: right;" |75
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy — Hard
| style ="text-align: right;" |12
| style ="text-align: right;" |101
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium — Very Hard
| style ="text-align: right;" |32
| style ="text-align: right;" |108
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard — Very Hard
| style ="text-align: right;" |79
| style ="text-align: right;" |120
|}
{{Menu}}
{{Menu}}

Latest revision as of 22:11, 10 August 2024

Standard Combat Training, with a variety of monsters and drops. Gives gold too, and is great for levelling combat stats. All zones are unlocked from the beginning of the game, but beware: the Difficulty rating isn't dynamic but static with respect to the early game.

This page is up to date (v1.3).

Other combat areas include Slayer Areas, Dungeons, The Abyss.

Combat Areas

Melvor Realm

Abyssal Realm