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| | [[File:Combat Triangle Standard.svg|thumb|Normal Combat Triangle (Standard Mode)]] |
| | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat#Damage_Reduction|Damage Reduction]] Modifier. This is only applied to you, and not the Monster. |
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| The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | | The Combat Triangle can be found in-game by clicking the 'Area Info' on any area then clicking 'View Combat Triangle'. This will show you the active combat triangle in that area and what effects it has on each combat style. |
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| Each combat type is strong against one of the other two combat types and weak against the other:
| | When the player uses the combat style that is strong or weak against the monster's combat style, they receive a bonus or reduction to their maximum hit and damage reduction. Using the same style as the enemy will result in no change in damage or damage reduction. |
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| {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.</br>
| | The bonuses are the same across all game modes, but when playing a character in a mode other than [[Standard Mode]] the penalties for using the weak combat style are increased. |
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| {{Skill|Ranged}} is strong against {{Skill|Magic}}.</br> | | {{Icon|Hardcore}}, {{Icon|Adventure}} and {{Icon|Ancient Relics}} all use the Hardcore version of the Combat Triangle. |
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| {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.</br> | | == Normal Combat Triangle == |
| | Each combat type is strong against one of the other two combat types and weak against the other. Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last. |
| | * {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}} |
| | * {{Skill|Ranged}} is strong against {{Skill|Magic}} |
| | * {{Skill|Magic}} is strong against {{Skill|Attack|Melee}} |
| | <gallery widths="400px" heights="200px"> |
| | File:Combat Triangle Standard.png|Combat Triangle (Standard Mode) |
| | File:Combat Triangle Hardcore.png|Combat Triangle (Hardcore Mode) |
| | </gallery> |
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| When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
| | == Reversed Combat Triangle == |
| | In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last. |
| | * {{Skill|Attack|Melee}} is strong against {{Skill|Magic}} |
| | * {{Skill|Ranged}} is strong against {{Skill|Attack|Melee}} |
| | * {{Skill|Magic}} is strong against {{Skill|Ranged}} |
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| When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
| | <gallery widths="400px" heights="200px"> |
| | File:Combat Triangle Standard Reversed.png|Reversed Combat Triangle (Standard Mode) |
| | File:Combat Triangle Hardcore Reversed.png|Reversed Combat Triangle (Hardcore Mode) |
| | </gallery> |
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| The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon|Adventure}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
| | {{Menu}} |
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| ==Bonuses==
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| {| class="wikitable"
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| ! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}}
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| ! DMG !! DR !! DMG !! DR !! DMG !! DR
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| |-
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| |rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen;" | +10% || style="background-color:lightgreen;" | 1.25x || style="background-color:lightpink;"| -15% || style="background-color:lightpink;" | 0.5x
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| |-style="border-bottom: solid lightgrey"
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| | {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen;" | +10% || style="background-color:lightgreen;" | 1.25x || style="background-color:lightpink;" | -25% || style="background-color:lightpink;" | 0.25x
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| |-
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| |rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink;" | -15% || style="background-color:lightpink;" | 0.95x || +0% || 1.0x || style="background-color:lightgreen;" | +10% || style="background-color:lightgreen;" | 1.25x
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| |- style="border-bottom: solid lightgrey"
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| | {{Icon|Hardcore}} || style="background-color:lightpink;" | -25% || style="background-color:lightpink;" | 0.75x || +0% || 1.0x || style="background-color:lightgreen;" | +10% || style="background-color:lightgreen;" | 1.25x
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| |rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen;" |+10% || style="background-color:lightgreen;" | 1.25x || style="background-color:lightpink;" | -15% || style="background-color:lightpink;" | 0.85x || +0% || 1.0x
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| | {{Icon|Hardcore}} || style="background-color:lightgreen;" | +10% || style="background-color:lightgreen;" | 1.25x || style="background-color:lightpink;" | -25% || style="background-color:lightpink;" | 0.75x || +0% || 1.0x
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| |}
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| <gallery widths="300px" heights="200px">
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| File:Cbtriangle.svg|Combat Triangle (Standard Mode)
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| File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
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| </gallery>
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