Double Loot: Difference between revisions
(Update for v0.20, list additional double loot sources) |
m (→Sources) |
||
(22 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{V | {{V}} | ||
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain | There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. | ||
== Mechanics == | == Mechanics == | ||
Line 7: | Line 7: | ||
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%. | For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%. | ||
The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}}, {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}. | |||
<noinclude> | <noinclude> | ||
=== Combat ===</noinclude> | === Combat ===</noinclude> | ||
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | ||
=== Thieving === | === Thieving === | ||
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}} | |||
The chance to double | The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. | ||
== Sources == | Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops. | ||
==Sources== | |||
= | For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. | ||
{| class="wikitable" | |||
{{ | ! Skill | ||
! Page | |||
|- | |||
| {{Skill|Farming}} || [[Farming/Boosts#Doubling Boosts|Farming Boosts]] | |||
{{ | |- | ||
| {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Doubling Boosts|Woodcutting Boosts]] | |||
|- | |||
| {{Skill|Fishing}} || [[Fishing/Boosts#Doubling Boosts|Fishing Boosts]] | |||
{| | |- | ||
| {{Skill|Firemaking}} || [[Firemaking/Boosts#Doubling Boosts|Firemaking Boosts]] | |||
|- | |||
| {{Skill|Cooking}} || [[Cooking/Boosts#Doubling Boosts|Cooking Boosts]] | |||
|- | |||
| {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Doubling Boosts|Runecrafting Boosts]] | |||
|- | |||
| {{Skill|Herblore}} || [[Herblore/Boosts#Doubling Boosts|Herblore Boosts]] | |||
|- | |- | ||
| {{Skill|Summoning}} || [[Summoning/Boosts#Doubling Boosts|Summoning Boosts]] | |||
| | |||
|[[ | |||
|- | |- | ||
| {{Skill|Astrology}} || [[Astrology/Boosts#Doubling Boosts|Astrology Boosts]] | |||
| | |||
|[[ | |||
|- | |- | ||
| {{Skill|Alternative Magic|Alt. Magic}} || [[Alternative Magic/Boosts#Doubling Boosts|Alt. Magic Boosts]] | |||
| | |||
|[[ | |||
|- | |- | ||
| {{Skill|Cartography}} || [[Cartography/Boosts#Doubling Boosts|Cartography Boosts]] | |||
| | |||
|[[ | |||
|- | |- | ||
| {{Skill|Archaeology}} || [[Archaeology/Boosts#Doubling Boosts|Archaeology Boosts]] | |||
| | |||
|[[ | |||
|- | |- | ||
| {{Skill|Harvesting}} || [[Harvesting/Boosts#Doubling Boosts|Harvesting Boosts]] | |||
| | |||
|[[ | |||
|} | |} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Manual Tables]] |
Latest revision as of 21:06, 10 August 2024
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving.
This page is up to date (v1.3). |
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.
Sources
For a list of boosts that apply to all skills, see the Skill Boosts page.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |