Cooking: Difference between revisions

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[[File:Cooking (skill).svg|thumb|right|Cooking]]
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=11 September 2019 ([[v0.04]])
|expansion=Base game
|type=Artisan
|99=None
|120=TotH
|abyssal60=ItA
}}


Cooking makes your inedible raw fish into edible non-raw fish or non-edible non-raw fish... Simple, right?
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop in the base game.
 
==Mechanics==
The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%, as does wearing the {{ItemIcon|Cooking Skillcape}}. Up to a 5% reduction can be obtained from {{ConstellationIcon|Vale}} ({{MasteryReq|Vale|20|type=constellation}}). The {{AgilityIcon|Burning Coals}} and {{AgilityIcon|Sweltering Pools}} obstacles both reduce cooking time by 3%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.3 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).
 
The [[Throne of the Herald Expansion]] introduces further reductions to the cooking time: The {{ItemIcon|Superior Cooking Skillcape}} reduces the cooking interval by 25% - a 10% advantage over the {{ItemIcon|Cooking Skillcape}}. The {{ItemIcon|Pig}} and {{ItemIcon|Eagle}} [[Summoning#Synergies|synergy]] provides a 10% reduction, which is a greater reduction than {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with {{AgilityIcon|Freezing Rafting}}, {{AgilityIcon|Monkey Trail}}, and {{AgilityIcon|Elite Pillar of Expertise}} providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the {{ItemIcon|Mortar and Pestle}} is equipped. Purchasing the {{UpgradeIcon|Augite Furnace}} and {{UpgradeIcon|Palladium Pot}} each provide a 2% reduction, while the {{UpgradeIcon|Carrion Cooking Fire}} provides 3%. Finally, {{PetIcon|Harold}} provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.
 
The passive cooking interval may also be reduced by up to 40% when the {{ItemIcon|Multicooker Potion}} is used (depending on the tier of potion used), and by 15% while the {{ItemIcon|Pig}} and {{ItemIcon|Beaver}} [[Summoning#Synergies|synergy]] is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:
 
<math>\left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100}</math>
 
==Passive Cooking==
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active.
 
==Perfect Cook==
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
 
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
==Failed Cook==
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.


When you cook fish, there is a 30% chance for it to burn. When food burns you only receive 1 XP.
==Mastery Unlocks==
==Mastery Unlocks==
Cooking has a couple of [[Mastery]] unlocks associated with it.
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The cap of 100% success is reached at level 50 Mastery.


* Level 10: Unlocks x10 cooking.
===Mastery Pool Checkpoints===
* Level 20: Unlocks x50 cooking.
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.
* Level 30: Unlocks xAll cooking.


All of these unlocks give you a bigger cooking queue. So instead of cooking one fish with a click, if you have level 10 mastery, you can cook 10. But they still take the same amount of time clicking the cook 1 button ten times would take.
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.
{{RealmTabber
|melvor={{MasteryCheckpoints|realm=Melvor Realm}}
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}}
}}


Additionally each level of mastery reduces the burn chance by 0.6%. At level 50 mastery food has a 0% chance to burn.
== Skillcapes ==
{{SkillcapeInfo}}


== Cooking Items ==
== Pet ==
{| class="wikitable"
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
!Item
{{PetSkillInfo}}
!Name
 
!Cooking Level
==Cooking Upgrades==
!Experience
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking chance can be increased by 10% by equipping {{ItemIcon|Cooking Gloves}} with active charges. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
!Healing
 
!Price
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.
!Ingredients
=== Cooking Fires ===
|-
{{CookingUtilityTable|Cooking Fire}}
| [[File:Shrimp (item).svg|50px|center]]
 
|[[Shrimp]]
=== Furnaces ===
| style="text-align:right"; | 1
{{CookingUtilityTable|Furnace}}
| style="text-align:right"; | 5
 
| style="text-align:right"; | 3
=== Pots ===
| style="text-align:right"; | 2
{{CookingUtilityTable|Pot}}
| style="text-align:right"; | 1  [[File:Raw Shrimp (item).svg|25px|middle|link=Raw Shrimp]]
 
|-
== Items ==
| [[File:Sardine (item).svg|50px|center]]
===Cooking Fire===
|[[Sardine]]
These items can be cooked using a Cooking Fire.
| style="text-align:right"; | 5
{{CookingTable|Cooking Fire}}
| style="text-align:right"; | 10
 
| style="text-align:right"; | 4
===Abyssal Cooking Fire===
| style="text-align:right"; | 5
{{CookingTable|Cooking Fire|realm=Abyssal Realm}}
| style="text-align:right"; | 1  [[File:Raw Sardine (item).svg|25px|middle|link=Raw Sardine]]
 
|-
===Furnace===
| [[File:Herring (item).svg|50px|center]]
These items are cooked using a Furnace. Every item cooked with the furnace has the same base action time of 8 seconds.
|[[Herring]]
{{CookingTable|Furnace}}
| style="text-align:right"; | 10
 
| style="text-align:right"; | 15
===Abyssal Furnace===
| style="text-align:right"; | 5
Every item cooked with the furnace has the same base action time of 8 seconds.
| style="text-align:right"; | 10
{{CookingTable|Furnace|realm=Abyssal Realm}}
| style="text-align:right"; | 1  [[File:Raw Herring (item).svg|25px|middle|link=Raw Herring]]
 
|-
===Pot===
| [[File:Trout (item).svg|50px|center]]
These items are cooked using a Pot. Every item cooked with the pot has the same base action time of 7 seconds.
|[[Trout]]
{{CookingTable|Pot}}
| style="text-align:right"; | 20
 
| style="text-align:right"; | 25
===Abyssal Pot===
| style="text-align:right"; | 7
Every item cooked with the pot has the same base action time of 7 seconds.
| style="text-align:right"; | 20
{{CookingTable|Pot|realm=Abyssal Realm}}
| style="text-align:right"; | 1  [[File:Raw Trout (item).svg|25px|middle|link=Raw Trout]]
 
|-
== Potion ==
| [[File:Salmon (item).svg|50px|center]]
The [[Generous Cook Potion]] has a chance to double food created.
|[[Salmon]]
{{PotionTable|Generous Cook Potion}}
| style="text-align:right"; | 35
The [[Multicooker Potion]] reduces the interval for passive cooking.
| style="text-align:right"; | 30
{{PotionTable|Multicooker Potion}}
| style="text-align:right"; | 9
| style="text-align:right"; | 30
| style="text-align:right"; | 1  [[File:Raw Salmon (item).svg|25px|middle|link=Raw Salmon]]
|-
| [[File:Lobster (item).svg|50px|center]]
|[[Lobster]]
| style="text-align:right"; | 40
| style="text-align:right"; | 40
| style="text-align:right"; | 12
| style="text-align:right"; | 50
| style="text-align:right"; | 1  [[File:Raw Lobster (item).svg|25px|middle|link=Raw Lobster]]
|-
| [[File:Swordfish (item).svg|50px|center]]
|[[Swordfish]]
| style="text-align:right"; | 50
| style="text-align:right"; | 50
| style="text-align:right"; | 14
| style="text-align:right"; | 55
| style="text-align:right"; | 1  [[File:Raw Swordfish (item).svg|25px|middle|link=Raw Swordfish]]
|-
| [[File:Crab (item).svg|50px|center]]
|[[Crab]]
| style="text-align:right"; | 60
| style="text-align:right"; | 70
| style="text-align:right"; | 16
| style="text-align:right"; | 70
| style="text-align:right"; | 1  [[File:Raw Crab (item).svg|25px|middle|link=Raw Crab]]
|-
| [[File:Shark (item).svg|50px|center]]
|[[Shark]]
| style="text-align:right"; | 70
| style="text-align:right"; | 80
| style="text-align:right"; | 20
| style="text-align:right"; | 140
| style="text-align:right"; | 1  [[File:Raw Shark (item).svg|25px|middle|link=Raw Shark]]
|-
| [[File:Cave Fish (item).svg|50px|center]]
|[[Cave Fish]]
| style="text-align:right"; | 75
| style="text-align:right"; | 100
| style="text-align:right"; | 22
| style="text-align:right"; | 180
| style="text-align:right"; | 1  [[File:Raw Cave Fish (item).svg|25px|middle|link=Raw Cave Fish]]
|-
| [[File:Manta Ray (item).svg|50px|center]]
|[[Manta Ray]]
| style="text-align:right"; | 85
| style="text-align:right"; | 125
| style="text-align:right"; | 24
| style="text-align:right"; | 225
| style="text-align:right"; | 1  [[File:Raw Manta Ray (item).svg|25px|middle|link=Raw Manta Ray]]
|-
| [[File:Whale (item).svg|50px|center]]
|[[Whale]]
| style="text-align:right"; | 95
| style="text-align:right"; | 150
| style="text-align:right"; | 26
| style="text-align:right"; | 300
| style="text-align:right"; | 1  [[File:Raw Whale (item).svg|25px|middle|link=Raw Whale]]
|}
[[Category:Skills]]


==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:


*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.


For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
[[Category:Skills]]
{{Menu}}
{{Menu}}

Latest revision as of 04:47, 4 November 2024

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Cooking
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Skill ID: melvorD:Cooking
Release Date: 11 September 2019 (v0.04)
Game Version: Melvor Logo.svg Base game
Type: Artisan
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: TotH.svg Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while

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Farming

can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Snape Grass, the strongest raw crop in the base game.

Mechanics

The amount of time taken to cook food varies depending on the item being cooked. Purchasing the

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Art of Control

god upgrade reduces this time by 15%, as does wearing the Cooking Skillcape. Up to a 5% reduction can be obtained from

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Vale

(

Error creating thumbnail: File missing
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Level 20

). The

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Burning Coals

and

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Sweltering Pools

obstacles both reduce cooking time by 3%. Using the

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Pig

and

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Salamander

synergy will reduce this by a further 0.3 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). The Throne of the Herald Expansion introduces further reductions to the cooking time: The Superior Cooking Skillcape reduces the cooking interval by 25% - a 10% advantage over the Cooking Skillcape. The

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Pig

and Eagle synergy provides a 10% reduction, which is a greater reduction than

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Pig

and

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Salamander

for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with

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Freezing Rafting

,

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Monkey Trail

, and

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Elite Pillar of Expertise

providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the Mortar and Pestle is equipped. Purchasing the Augite Furnace and Palladium Pot each provide a 2% reduction, while the Carrion Cooking Fire provides 3%. Finally, Harold provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds. The passive cooking interval may also be reduced by up to 40% when the Multicooker Potion is used (depending on the tier of potion used), and by 15% while the

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Pig

and Beaver synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:

[math]\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }[/math]

Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any

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Mastery

or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the

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Pig

+

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Mole

synergy is active.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.

Failed Cook

There is a base 30% chance for cooking attempts to fail, which can be reduced via

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Mastery

down to 0%. There is also a 25% chance to fail a cooking attempt with the

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Pig

and

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Mole

synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 50 Mastery.

Mastery Pool Checkpoints

The heal bonuses from the per-item

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Mastery

and the 95% Checkpoint bonus stack additively. If a player has 99

Error creating thumbnail: File missing
Mastery

for a given fish and has the 95%

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Mastery

Checkpoint unlocked, the fish will heal 130% of the normal amount. The

Error creating thumbnail: File missing
Mastery

Checkpoint bonus also applies to uncooked Food such as crops grown via

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Farming

.

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP for Melvor Realm only
25% 6,750,000 xp +5% chance to Double Items in Cooking for Melvor Realm only
50% 13,500,000 xp +10% chance to preserve resources in Cooking for Melvor Realm only
95% 25,650,000 xp +10% Food healing value while using Normal Damage
Total Mastery Pool XP 27,000,000
Pool % Pool XP Bonus
10% 1,500,000 xp +6% Cooking Mastery XP for Abyssal Realm only
25% 3,750,000 xp +5% Auto Eat Efficiency
50% 7,500,000 xp +10% chance to preserve resources in Cooking for Abyssal Realm only
95% 14,250,000 xp +100% Food healing value while using Abyssal Damage
Total Mastery Pool XP 15,000,000

Skillcapes

Regular Skillcape

The Cooking Skillcape is the skillcape for the Cooking skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Cooking skill. The Cooking Skillcape offers the following benefits when worn:

+100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval

Superior Skillcape

The Superior Cooking Skillcape is the superior skillcape for the Cooking skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Cooking skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten

Pet

The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.

PetNameDLCEffect
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CrisMelvor Logo.svg +5% Chance to Double Items in Cooking

Cooking Upgrades

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking chance can be increased by 10% by equipping Cooking Gloves with active charges. Cooking fires increase the amount of

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Cooking

experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items. Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the

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Maple Cooking Fire

, then the 25% bonus

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Cooking

experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.

Cooking Fires

Furnaces

Pots

Items

Cooking Fire

These items can be cooked using a Cooking Fire.

Abyssal Cooking Fire

Furnace

These items are cooked using a Furnace. Every item cooked with the furnace has the same base action time of 8 seconds.

Abyssal Furnace

Every item cooked with the furnace has the same base action time of 8 seconds.

Pot

These items are cooked using a Pot. Every item cooked with the pot has the same base action time of 7 seconds.

Abyssal Pot

Every item cooked with the pot has the same base action time of 7 seconds.

Potion

The Generous Cook Potion has a chance to double food created.

Generous Cook Potion
PotionTierChargesEffect
Generous Cook Potion II15+10% Chance to Double Items in Cooking
Generous Cook Potion IIII30+20% Chance to Double Items in Cooking
Generous Cook Potion IIIIII40+30% Chance to Double Items in Cooking
Generous Cook Potion IVIV60+50% Chance to Double Items in Cooking

The Multicooker Potion reduces the interval for passive cooking.

Multicooker Potion
PotionTierChargesEffect
TotH.svg Multicooker Potion II10-10% Passive Cook Interval
TotH.svg Multicooker Potion IIII20-15% Passive Cook Interval
TotH.svg Multicooker Potion IIIIII30-25% Passive Cook Interval
TotH.svg Multicooker Potion IVIV50-40% Passive Cook Interval

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.