Chapeau Noir: Difference between revisions

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{{V0.15.1}}{{Item|name=Chapeau Noir|imagefile=Chapeau Noir (item).svg|description=Created by Patreon<br>(ChapeauNoir)<br>+10% chance to receive double loot from slain monsters or Thieving.|id=630|category=Combat|type=Patreon|sellsfor=32000|customData={{ItemEquipSlot|equipmentSlot=Helmet}}|itemSources=*[[File:Thieving (skill).svg|25px|middle|link=Thieving]] (Lv. 1)|itemUses=*[[File:Combat.svg|25px|middle|link=Combat]] [[Combat]]
{{V}}{{ItemBox}}
*[[File:Thieving (skill).svg|25px|middle|link=Thieving]] [[Thieving]]}}{{ArmourStats|stabAttackBonus=0|slashAttackBonus=0|blockAttackBonus=0|rangedAttackBonus=-2|magicAttackBonus=-6|strengthBonus=0|rangedStrengthBonus=0|magicDamageBonus=0|defenceBonus=0|rangedDefenceBonus=9|magicDefenceBonus=-1|damageReduction=0|defenceLevelRequired=0|rangedLevelRequired=0|magicLevelRequired=0}}
The '''Chapeau Noir''' is a piece of equipment that has a 1 in 20 000 chance to drop on a successful pickpocket while [[Thieving]]. It provides +10% to the chance to receive double loot from both thieving and combat.
==Mechanics==
{{:Double Loot}}
==Stats==
{{AutoArmourStats}}


==Item Sources==
==Item Sources==
{{Chapeau Noir Sources}}[[Category:Items]]
{{ItemSources}}
{{ItemUses}}
{{TownshipItemTasks}}[[Category:Items]]
{{Menu}}
{{Menu}}

Latest revision as of 21:04, 22 November 2022

This page is up to date (v1.3).
Chapeau Noir
Chapeau Noir
Created by Patreon (ChapeauNoir)
Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
Item ID: melvorF:Chapeau_Noir
Category: Combat
Type: Patreon
Sells For: 32,000GP
Equipment Slot: Helmet, Passive
Modifiers:

Passive:
+10% Chance to Double Items in Thieving
+10% Chance To Double Loot in Combat

Item Sources:
  • Error creating thumbnail: File missing
    Level 1
Item Uses:
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    Thieving
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    Combat
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    Tasks
Part of 100% Completion: Yes

The Chapeau Noir is a piece of equipment that has a 1 in 20 000 chance to drop on a successful pickpocket while Thieving. It provides +10% to the chance to receive double loot from both thieving and combat.

Mechanics

By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.

For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.

The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).

Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.

Stats

Armour Stats
Offensive Stats Defensive Stats
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Strength Bonus
0
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Defence Bonus
0
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Stab Bonus
0
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Damage Reduction
0%
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Slash Bonus
0
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Defence Bonus
9
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Block Bonus
0
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Defence Bonus
-1
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Attack Bonus
-2 Equip Requirements
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Strength Bonus
0 None
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Attack Bonus
-6
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 % Damage Bonus
0%


Item Sources

Loot


Tasks

Task Requirements Rewards
Easy 5 Bobby's Pocket
1 Chapeau Noir
1
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Amulet of Fishing
5,000GP
150 Treasure Chest
1 Message in a Bottle