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| {{V0.15.1}}{{Item|name=Chapeau Noir|imagefile=Chapeau Noir (item).svg|description=Created by Patreon<br>(ChapeauNoir)<br>+10% chance to receive double loot from slain monsters or Thieving.|id=630|category=Combat|type=Patreon|sellsfor=32000|customData={{ItemEquipSlot|equipmentSlot=Helmet}}|itemSources=*[[File:Thieving (skill).svg|25px|middle|link=Thieving]] (Lv. 1)|itemUses=*[[File:Combat.svg|25px|middle|link=Combat]] [[Combat]] | | {{V}}{{ItemBox}} |
| *[[File:Thieving (skill).svg|25px|middle|link=Thieving]] [[Thieving]]}}{{ArmourStats|stabAttackBonus=0|slashAttackBonus=0|blockAttackBonus=0|rangedAttackBonus=-2|magicAttackBonus=-6|strengthBonus=0|rangedStrengthBonus=0|magicDamageBonus=0|defenceBonus=0|rangedDefenceBonus=9|magicDefenceBonus=-1|damageReduction=0|defenceLevelRequired=0|rangedLevelRequired=0|magicLevelRequired=0}}
| | The '''Chapeau Noir''' is a piece of equipment that has a 1 in 20 000 chance to drop on a successful pickpocket while [[Thieving]]. It provides +10% to the chance to receive double loot from both thieving and combat. |
| | ==Mechanics== |
| | {{:Double Loot}} |
| | ==Stats== |
| | {{AutoArmourStats}} |
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| ==Item Sources== | | ==Item Sources== |
| {{Chapeau Noir Sources}}[[Category:Items]] | | {{ItemSources}} |
| | {{ItemUses}} |
| | {{TownshipItemTasks}}[[Category:Items]] |
| {{Menu}} | | {{Menu}} |
Latest revision as of 21:04, 22 November 2022
This page is up to date (v1.3).
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Chapeau Noir
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Created by Patreon (ChapeauNoir) Passive: +10% Chance To Double Loot in Combat and +10% Chance to Double Items in Thieving
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Item ID: melvorF:Chapeau_Noir
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Category: Combat
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Type: Patreon
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Sells For: 32,000
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Equipment Slot: Helmet, Passive
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Modifiers:
Passive: +10% Chance to Double Items in Thieving +10% Chance To Double Loot in Combat
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Item Sources:
Error creating thumbnail: File missing Level 1
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Item Uses:
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Part of 100% Completion: Yes
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The Chapeau Noir is a piece of equipment that has a 1 in 20 000 chance to drop on a successful pickpocket while Thieving. It provides +10% to the chance to receive double loot from both thieving and combat.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to
Mastery Tokens,
Mysterious Stones,
Circlet of Rhaelyx,
Jewel of Rhaelyx,
Signet Ring Half (a), or
Signet Ring Half (b).
Any item received as loot from combat has a chance of being doubled, including bones and chests,
Fire Cape,
Infernal Cape, and
Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Stats
Armour Stats
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Offensive Stats
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Defensive Stats
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0
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0
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0
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0%
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0
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9
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0
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-1
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-2
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Equip Requirements
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0
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None
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-6
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0%
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Item Sources
Loot
Tasks