Hitpoints: Difference between revisions

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{{V0.15}}
{{UserContentVersion|1.2.2}}
{{Skillbox
|released=21 September 2019 ([[V0.05]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]].


The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the [[Gold Emerald Ring]].
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.  


Hitpoints are passively regenerated once every 10 seconds, with 1 hitpoint (hp) being gained per interval by default. This amount is increased by 1 for every 10 levels in hitpoints, and by an additional 10 hp if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]].
== Mechanics ==
=== Increasing Max HP ===
==== Melvor Hitpoints ====
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.


==== Abyssal Hitpoints ====
For the {{ItA}}[[Into the Abyss Expansion]], each abyssal level of Hitpoints adds 2,000 (20,000 in {{Icon|Adventure}} mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints:
<math>\text{Base HP} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \right \rfloor</math>
Where:
* <math>\text{Hitpoints Level}</math> is the {{Skill|Hitpoints}} level, capped at 99.
* <math>\text{Abyssal Hitpoints Level}</math> is the abyssal {{AbyssalSkill|Hitpoints}} level.
* <math>M</math> is the number multiplier which is 10 for [[Standard Mode]], {{Icon|Hardcore}}, and {{Icon|Ancient Relics}} and 100 for {{Icon|Adventure}}
=== Recovering HP ===
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP.
The amount of HP regenerated per interval can be calculated as follows:
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
=== Gaining Hitpoints XP ===
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode).
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
{{SkillcapeInfo|skillcape=HP Skillcape}}
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]


== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
== Skill Boosts ==
=== Maximum HP ===
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}}
=== HP Regeneration ===
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}}


{{Menu}}
{{Menu}}

Latest revision as of 12:52, 26 August 2024

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Hitpoints
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Skill ID: melvorD:Hitpoints
Release Date: 21 September 2019 (V0.05)
Game Version: Melvor Logo.svg Base game
Type: Combat
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Hitpoints is a

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Combat

skill. It is one of three skills (along with

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Defence

and

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Prayer

) that is used when determining a player or monster's Combat Level.

The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.

Mechanics

Increasing Max HP

Melvor Hitpoints

For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in Adventure mode). Further max HP can be gained from certain equipment or

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Agility

obstacles.

Abyssal Hitpoints

For the

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Into the Abyss Expansion, each abyssal level of Hitpoints adds 2,000 (20,000 in Adventure mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints:

[math]\displaystyle{ \text{Base HP} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \right \rfloor }[/math]

Where:

  • [math]\displaystyle{ \text{Hitpoints Level} }[/math] is the
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    Hitpoints
    level, capped at 99.
  • [math]\displaystyle{ \text{Abyssal Hitpoints Level} }[/math] is the abyssal
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    Hitpoints
    level.
  • [math]\displaystyle{ M }[/math] is the number multiplier which is 10 for Standard Mode,
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    Hardcore
    , and Ancient Relics and 100 for Adventure

Recovering HP

The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.

By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.

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Hardcore

characters will not regenerate HP passively and must eat food to regain lost HP.

The amount of HP regenerated per interval can be calculated as follows:

[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]

Gaining Hitpoints XP

Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.

Skill Level Unlocks

Increasing the Hitpoints skill provides +10 max HP per level (+100 in Adventure mode).

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Level
Unlocks
40 Trade for Potion Box I (requires
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40,
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40)
50 Build
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Rocky Waters
in Obstacle 6
60 Trade for Looter Pouch (requires
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40)
70 Trade for Monster Hunter Scroll (requires
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70)
Build
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Raft Building
in Obstacle 8 (requires
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70)
Build
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Runic Trail
in Obstacle 8 (requires
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70,
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75)
Build
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Frozen Lake Crossing
in Obstacle 9 (requires
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70)
75 Trade for Fervor Scroll (requires
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70)
99 Wear HP Skillcape
Wear Maximum Skillcape (requires level 99 in all skills)
Trade for Potion Box II (requires
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99,
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99)
Build
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Ocean Rafting
in Obstacle 10
100 Build
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Water Maze
in Obstacle 11 (requires
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100,
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100)
110 Build
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Freezing Rafting
in Obstacle 15 (requires
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120,
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120)
120 Wear Superior Hitpoints Skillcape
Wear Superior Max Skillcape (requires level 120 in all skills)
Trade for Potion Box III (requires
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120,
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120)

Skillcapes

Regular Skillcape

The HP Skillcape is the skillcape for the Hitpoints skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Hitpoints skill. The HP Skillcape offers the following benefits when worn:

+10 Flat Hitpoints Regeneration

Superior Skillcape

The Superior Hitpoints Skillcape is the superior skillcape for the Hitpoints skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Hitpoints skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+15 Flat Hitpoints Regeneration and +5% Lifesteal

Pet

This skill's pet can be unlocked by performing any action that provides Hitpoints XP.

PetNameDLCEffect
Finn, the CatFinn, the CatMelvor Logo.svg +10 Maximum Hitpoints

Summoning Boosts

This table shows all the

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Summoning

familiars and synergies that provide a Hitpoints-relevant bonus.


Skill Boosts

Maximum HP

HP Regeneration