Hitpoints: Difference between revisions
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Hitpoints | {{UserContentVersion|1.2.2}} | ||
{{Skillbox | |||
|released=21 September 2019 ([[V0.05]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]]. | |||
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate. | |||
== Mechanics == | |||
=== Increasing Max HP === | |||
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles. | |||
For the {{ItA}}[[Into the Abyss Expansion]], each abyssal level of Hitpoints adds 2,000 (20,000 in {{Icon|Adventure}} mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints: | |||
<math>\text{Base HP} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \right \rfloor</math> | |||
Where: | |||
* <math>\text{Hitpoints Level}</math> is the {{Skill|Hitpoints}} level, capped at 99. | |||
* <math>\text{Abyssal Hitpoints Level}</math> is the abyssal {{AbyssalSkill|Hitpoints}} level. | |||
* <math>M</math> is the number multiplier which is 10 for [[Standard Mode]], {{Icon|Hardcore}}, and {{Icon|Ancient Relics}} and 100 for {{Icon|Adventure}} | |||
=== Recovering HP === | |||
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost. | |||
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks. | |||
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP. | |||
The amount of HP regenerated per interval can be calculated as follows: | |||
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | |||
=== Gaining Hitpoints XP === | |||
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster. | |||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode). | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
{{SkillcapeInfo|skillcape=HP Skillcape}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP. | |||
{{PetSkillInfo}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
== Summoning Boosts == | |||
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
== Skill Boosts == | |||
=== Maximum HP === | |||
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}} | |||
=== HP Regeneration === | |||
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}} | |||
{{Menu}} |
Latest revision as of 00:07, 11 August 2024
Skill ID: melvorD:Hitpoints | |
Release Date: | 21 September 2019 (V0.05) |
Game Version: | |
Type: | Combat |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Hitpoints is a Combat skill. It is one of three skills (along with
Defence and
Prayer) that is used when determining a player or monster's Combat Level.
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.
Mechanics
Increasing Max HP
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in Adventure mode). Further max HP can be gained from certain equipment or
Agility obstacles.
For the
Into the Abyss Expansion, each abyssal level of Hitpoints adds 2,000 (20,000 in Adventure mode) while using an Abyssal Weapon. The following formula can be used to calculate the base hitpoints:
[math]\displaystyle{ \text{Base HP} = \left \lfloor ( \text{Hitpoints Level} \times M + \text{Abyssal Hitpoints Level} \times 20 \times M ) \times 10 \right \rfloor }[/math]
Where:
- [math]\displaystyle{ \text{Hitpoints Level} }[/math] is the
Hitpoints level, capped at 99.
- [math]\displaystyle{ \text{Abyssal Hitpoints Level} }[/math] is the abyssal Hitpoints level.
- [math]\displaystyle{ M }[/math] is the number multiplier which is 10 for Standard Mode,
Hardcore, and
Ancient Relics and 100 for
Adventure
Recovering HP
The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
Hardcore characters will not regenerate HP passively and must eat food to regain lost HP.
The amount of HP regenerated per interval can be calculated as follows:
[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]
Gaining Hitpoints XP
Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
Skill Level Unlocks
Increasing the Hitpoints skill provides +10 max HP per level (+100 in Adventure mode).
Unlocks | |
---|---|
40 | Trade for ![]() |
50 | Build |
60 | Trade for ![]() |
70 | Trade for ![]() Build Build Build |
75 | Trade for ![]() |
99 | Wear ![]() Wear ![]() Trade for ![]() Build |
100 | Build |
110 | Build |
120 | Wear ![]() Wear ![]() Trade for ![]() |
Skillcapes
Regular Skillcape
The HP Skillcape is the skillcape for the Hitpoints skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Hitpoints skill. The HP Skillcape offers the following benefits when worn:
+10 Flat Hitpoints Regeneration
Superior Skillcape
The Superior Hitpoints Skillcape is the superior skillcape for the Hitpoints skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Hitpoints skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+15 Flat Hitpoints Regeneration and +5% Lifesteal
Pet
This skill's pet can be unlocked by performing any action that provides Hitpoints XP.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Finn, the Cat | +10 Maximum Hitpoints |
Summoning Boosts
This table shows all the Summoning familiars and synergies that provide a Hitpoints-relevant bonus.
Skill Boosts
Maximum HP
Source | Type | DLC | Max HP Bonus | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 6 | +50 Maximum Hitpoints | |||
![]() | Item (Shield, Passive) | +30 Maximum Hitpoints | -30% damage taken from dragonbreath | |
Agility Obstacle 4 | +20 Maximum Hitpoints | -4% Damage Reduction +2% Melee Max Hit +5% Melee Accuracy Rating | ||
Agility Obstacle 5 | +20 Maximum Hitpoints | +2 Prayer Point Cost for Prayers +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating | ||
Agility Obstacle 8 | +20 Maximum Hitpoints | +1% Damage Reduction +2% Damage To All Monsters | ||
Agility Obstacle 9 | +20 Maximum Hitpoints | +10 Mining Node HP +5% Food Healing Value +5% Chance to Double Items Globally +10% Chance to Preserve Resources in Skills | ||
![]() | Item (Gem) | ![]() | +20 Maximum Hitpoints | +5% Damage to Monsters in Dungeons +4% Damage to Monsters in Combat Areas +5% Damage To Slayer Tasks +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat |
![]() | Item (Gem) | ![]() | +20 Maximum Hitpoints | |
![]() | Pet | +10 Maximum Hitpoints | ||
![]() | Pet | ![]() | +10 Maximum Hitpoints |
HP Regeneration
Source | Type | DLC | Regeneration Bonus |
---|---|---|---|
Agility Pillar | +50% Hitpoint Regeneration | ||
Agility Pillar | +10 Flat HP Regen | ||
![]() | Item | +30% Hitpoint Regeneration | |
![]() | Item | +60% Hitpoint Regeneration | |
![]() | Item | +100% Hitpoint Regeneration | |
![]() | Item | +150% Hitpoint Regeneration | |
Error creating thumbnail: File missing Abyssal Unicorn | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +50% Hitpoint Regeneration |
![]() | Item (Cape) | +10 Flat HP Regen | |
![]() | Item (Amulet, Passive) | -2s Hitpoint Regeneration interval +20% Hitpoint Regeneration | |
![]() | Item (Ring, Passive) | +3 Flat HP Regen | |
![]() | Item (Cape) | +10 Flat HP Regen | |
![]() | Item (Cape) | +10 Flat HP Regen | |
![]() | Item (Ring, Passive) | +10 Flat HP Regen | |
![]() | Item (Amulet, Passive) | -7.5s Hitpoint Regeneration interval | |
![]() | Item (Ring, Passive) | +6 Flat HP Regen | |
![]() | Item (Cape) | +15 Flat HP Regen | |
![]() | Item (Cape) | +15 Flat HP Regen | |
![]() | Item (Cape) | +15 Flat HP Regen | |
Item (Summon1, Summon2) | +50% Hitpoint Regeneration | ||
Prayer | +10 Flat HP Regen | ||
Prayer | +20 Flat HP Regen |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |