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==Alpha v0.09.2==
{{UserContentVersion|1.3}}
* [NEW] You can now see your total skill level on the Statistics page.
This page contains changelogs for the most recent major/minor version of the game. For all historical changelogs, see [[Full Changelog]] or the navigation at the very bottom of this page.
* [CHANGE] The sidebar is now slightly compacted to display more options without needing to scroll.
* [FIXED] Fixed an issue where the Upgrade Item button does not work if you have none of the required bars in your bank.
* [FIXED] Corrected Gold Trimmed Mithril Gear defence bonus.
* [FIXED] Redwood Shortbows and Longbows now display in the Ranged Milestones tab.
* [FIXED] Auto Save setting for Cloud Saves is now actually saved.
* [FIXED] Fixed the broken Treasure Chest image in the Milestones Fishing tab.


==Alpha v0.09.1==
All information on this page is sourced from [https://store.steampowered.com/news/app/1267910/view/3691317275665610252 the official changelog].
* [CHANGE] Updated the Quick Sort Bank to a new sorting function, which should now place similar items together. (Special thanks to RedSparr0w for providing the sorting function).
* [FIXED] Amulet of Torture now correctly equips to the Amulet slot.
* [FIXED] Amulet of Torture now drops from the Pirate Booty dungeon chest.
* [FIXED] Renamed Ranger's Hat to Ranger Hat due to it completely destroying the look of the bank.
* [FIXED] Cloud saves now correctly Auto-Save every 5 minutes, as apposed to every 1 minute. This should hopefully be nicer on the server.
* [FIXED] The setting to disable Auto Cloud Saving now actually disables it.


==Alpha v0.09==
__TOC__
Welcome to the next Major Update for Melvor Idle!
<!-- Do not change above this line-->
{{:V1.3}}


This update focuses on content for combat with the inclusion of Dungeons, as well as many new items to acquire. Some minor changes to other skills have also been introduced.
{{VersionMenu}}
 
{{Menu}}
For those of you who are wanting more Skilling content/changes, it will be saved for v0.10.
[[Category:Version]]
 
Let's have a look at what has been introduced this update.
 
===DUNGEONS===
 
Dungeons are basically another term to describe Bosses. Your goal is the slay all prior monsters within the dungeon to then face the beast that protects the area.
 
Each dungeon provides a unique chest as a reward. Inside this chest contains many valuable items for you to obtain.
 
Note: You are not able to change your equipment or food choice during the dungeons. Choose your options wisely before you start!
 
Let's see who can beat them all!
 
===MELVOR CLOUD===
 
This update also brings updated functionality to the Melvor Cloud.
 
Upon logging in to the Melvor Cloud, it will now attempt to automatically load your save. If the save stored in the Cloud is different to the one you already have loaded, it will prompt you with a few options to ensure we don't step on your toes.
 
If you are logged into the Cloud, your save will automatically upload to the cloud every 5 minutes. You can force a syncronise by visiting the dropdown menu under your username.
 
As always, please backup your save before performing any actions as a safeguard.
 
===CHANGES===
 
* [NEW] Dungeons have been added to the game! There are currently six high-rewarding combat dungeons to tackle.
* [NEW] Ancient Armour and the Ancient Sword has been added to the game. Ancient Armour and Weapons have better stats than Dragon. Ancient Armour can also be trimmed. Ancient Gear can only be obtained by the best of the best.
* [NEW] Fire Cape has been added to the game as a guaranteed award for beating the best dungeon in the game.
* [NEW] Amulet of Looting has been added to the game as a Dungeon reward from the Spider Chest.
* [NEW] Ice Armour and Weapons (Including Bows and Arrows) have been added to the game. This is the first 'Hybrid' armour introduced into the game that provides both Melee and Ranged attack and defence bonuses. Obtained by completing the Frozen Cove dungeon only.
* [NEW] Amulet of Fury, Amulet of Torture, and the Amulet of Ranged has been added to the game. Obtained via specific dungeons only.
* [NEW] Extra Melvor Cloud functionality has been added to the game. Including auto-save and auto-load.
* [NEW] A small coloured Cloud Status symbol has been added to your username. Green 'C' means connected, red 'C' means not connected.
* [NEW] Redwood Shortbows and Longbows have been added to the game. These can be Fletched, and are currently the highest tier Fletchable bows in the game.
* [NEW] Dragon's Den has been added to the Combat Areas. This area contains Green, Blue, Red and Black dragons that only drop the respective coloured dragonhide.
* [NEW] Farming areas now display 'Ready to harvest' when a crop inside has grown
* [NEW] Cook x50 has been added for acquiring Level 20 mastery for the respective fish.
* [NEW] You can now see the Mastery level for your seed in the seed selection screen
* [NEW] Add x5 Compost is now an option in Farming
* [NEW] Viewing item stats for Weapons and Armour will now display what skill levels are required to equip.
* [NEW] You can now view the possible items you can get from a Chest/Bird Nest by clicking 'View Contents' from its respective bank menu. The items are listed in order of most common to most rare.
* [NEW] You can now see your total bank value in the Bank.
* [NEW] The game will now check if you are not running the HTTPS version. If you are not, you will be prompted to export your save and move to the HTTPS version. You cannot dismiss this notification.
* [CHANGE] The formula for bank slot cost has been completely redone (Thanks to Prat for the formula). This makes bank slots later on cost much less than they used to. If you are entitle to a refund, you will receive one upon load.
* [CHANGE] Bank slot prices are now capped at 4m (When it reached that number).
* [CHANGE] Updated the design of Woodcutting Axes (Special thanks to script for providing the graphics)
* [CHANGE] Shortbows base Attack speed is now 2.6s (down from 3s)
* [CHANGE] Longbows now have increased Ranged attack bonus, compared to their counterpart.
* [CHANGE] Crafting and Fletching intervals increased to 3s, up from 2s.
* [CHANGE] Mining pickaxe no longer applies bonus to gems mined with Gem Gloves
* [CHANGE] Slightly increased the prices of all gems.
* [CHANGE] If you hit an enemy for an amount larger than its remaining life, it will now be corrected to equal the remaining amount of HP. This means you will no longer receive extra XP if your hit was larger than the remaining life. (Sorry)
* [CHANGE] Reduced the sale price of Leather to 50gp, down from 75gp.
* [CHANGE] You will now only be able to see the seeds you can actually plant in the Farming Seed selector screen.
* [CHANGE] Updated the look of the Item Opening notifications to look much nicer.
* [CHANGE] Viewing item stats from the bank now has its own option, for clarity.
* [CHANGE] Switched the positions of the Mastery and Milestones tab around.
* [FIXED] Potentially fixed the issue that caused Bank quantities to adjust unpredictably during Crafting related skills.
* [FIXED] Fixed an issue where combat would stop due to an invalid item ID that was chosen to drop.
* [FIXED] Fixed an issue where Gloves did not update properly, causing the shop to stop providing the physical gloves if you has lost them.
* [FIXED] An issue where upgrading armour does not work if your bars are in the first slot of your bank
* [FIXED] Upgrade Item window now shows attack bonuses.
* [FIXED] Gold Trimmed Mithril Gear now has the correct Melee Strength Bonus Stats
* [FIXED] Success rate for Thieving correctly updates when the Theiving Gloves deplete.
* [FIXED] Changing tabs when inside of a Farming area now leaves that respective farming area.
* [FIXED] Fixed major, gamebreaking spelling mistake in the Farming milestones tab.
 
==Alpa v0.08.2==
Today I am introducing a heavily requested feature, as well as some fixes and changes based on feedback from players.
 
===MELVOR CLOUD===
 
Welcome to the Cloud!
 
From the Settings tab, you can access what I like to call the 'Melvor Cloud' - a starting point for exciting things to come.
 
It has been heavily requested that I add some form of Cloud Saving functionality to the game, and this is the start of that solution.
 
Upon load you will see a Login / Register page. When you register for an account, your currently loaded save will be syncronised alongside your account creation.
 
Upon logging in, you will be greeted with two options.
 
The first is a button that simply links to a text page containing nothing but the currently syncronised save file from the server. Copy / paste this into the import field to load it.
 
The second option is a syncronise button. Clicking this will overwrite the existing save in the cloud with your currently loaded save.
 
In its current state, this is a very basic system with a sole purpose to provide a Cloud Save system for your game. There is no auto-syncronise yet, or any other server based functionality. This will come later down the track, please be patient.
 
===CHANGES===
* [NEW] Melvor Cloud has bee introduced.
* [NEW] Equip xAll for Food and Arrows added as an option.
* [FIXED] Fixed an issue with GP value becoming a very large decimal number.
* [FIXED] Woodcutting stats for seconds spent cutting is now displayed correctly.
 
PLEASE NOTE: I am still investigating a few bugs to do with crafting skills. Hotfixes will be applied when resolved.
 
==Alpha v0.08.1==
This update provides urgent fixes for many reported bugs.
 
Thank you to everyone who is actively helping me with this game. It doesn't go unnoticed, and I appreciate every single one of you for it!
 
===CHANGES===
* [CHANGE] Gem Gloves are now priced at 85K GP, up from 50K GP.
* [FIXED] Fixed issue with bank items showing incorrect quantities when Smithing, Fletching or Crafting
* [FIXED] Rings and Necklaces are now priced
* [FIXED] Fixed issue with tooltips getting stuck on screen during Smithing, Fletching and Crafting actions.
* [FIXED] Arrows now disappear from equipment slot when reaching 0 ammo as intended, rather than sticking around at 0 quantity.
* [FIXED] Fixed ranged level requirement for some items.
* [FIXED] Fixed number formatting for XP and GP when items that provide bonuses are used.
* [FIXED] Prices for dragonhide in the shop have been corrected (Hotfix)
* [FIXED] Arrowtips now craft the correct amount (15) instead of 1 (Hotfix)
* [FIXED] Error loading crafting and flecthing for new players has been rectified (Hotfix)
* [FIXED] Equiping arrows now equips the correct amount instead of duplicating (Hotfix)
 
==Alpha v0.08==
Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.
 
The next update, Alpha v0.09, will have a focus on combat (You can see a little teaser in the Combat Area selector).
 
Let's take a look at what has been added into the game.
 
===RANGED===
 
Ranged combat is the latest addition to the combat skills area.
 
Take advantage of the large damage output from bows and arrows, as well as the inclusion of ranged armour that can assist with your combat.
 
Ranged combat requires a bow and arrow. Be sure to pay attention to your ammo so you do not get caught out.
 
===FLETCHING===
 
Fletching is a very simple skill. Currently, its sole purpose is to provide you with bow and arrow creation.
 
A simple, yet fast skill to train.
 
===CRAFTING===
 
Crafting provides the option to create ranged armour, as well as put your gems to use in creating combat rings and necklaces.
 
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.
 
===CHANGES===
* [NEW] Ranged, Fletching and Crafting has been added to the game.
* [NEW] Shortbows and Longbows have been added to the game. Created in Fletching.
* [NEW] Arrows (Bronze to Dragon) have been added to the game. Created in Fletching.
* [NEW] Arrow Tips have been added to the game. These can be created in Smithing (Required to make arrows).
* [NEW] Leather armour has been added to the game. Created in crafting.
* [NEW] Green, Blue, Red and Black Dragonhide armour has been added to the game. Created in Crafting.
* [NEW] Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added.
* [NEW] Various Gold and Silver Rings and Necklaces have been added to the game. Created in crafting.
* [NEW] Capes have been added to the game, acquired through combat. Currently, the Cape of Prat and Obsidian Cape can be found from certain monsters.
* [NEW] Elite versions of the Amulets of Strength, Accuracy, Defence and Glory have been added to the game as an upgrade.
* [NEW] Gem Gloves have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined.
* [NEW] Leather and Feathers have been added to the game as a resource used in Crafting and Fletching.
* [NEW] Cows and Chickens have been added to the game. They can be fought in Combat Area 1 only. They always drop Leather/Feathers respectively.
* [NEW] You can now buy Leather, Bowstring, Dragonhides (Raw Materials) form the Shop.
* [NEW] Statistics for Thieving, Farming, Fletching and Crafting has been added.
* [NEW] You can now see a small Mastery progress bar in Firemaking, Cooking, Smithing, Fletching and Crafting. Others to be added in coming updates.
* [NEW] All Smithing items now have Mastery.
* [NEW] Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides.
* [NEW] Hovering over your current GP in the sidebar or Shop will show the exact value.
* [NEW] A small icon has been added next to your Woodcutting axe upgrade to show if you have the Multi Tree Upgrade.
* [NEW] Hovering over items required in a Shop Upgrade now tells you what the item is.
* [NEW] Active Gloves will now show on the respective skill page.
* [CHANGE] Smithing has been completely redesigned.
* [CHANGE] Cost of bank slots have been reduced by 33%. You will receive a refund upon load to accommodate for this change.
* [CHANGE] You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
* [CHANGE] You can now choose which monster to fight in Combat Areas 1 and 2.
* [CHANGE] Thieving Gloves now provide +10% success rate instead of guaranteed 100%.
* [CHANGE] There is now a base 1% chance per action to receive a gem when mining without the Gem Gloves.
* [CHANGE] Dagger attack speed increased to 2.2s, up from 2s
* [CHANGE] Battleaxe attack speed reduced to 3.1s, down from 3.6s
* [CHANGE] 2H Sword attack speed reduced to 3.6s, down from 4.2s
* [CHANGE] All Gem sell prices reduced by roughly 75%
* [CHANGE] Stats for seconds spent smelting bars, and smithing items has been combined into one stat.
* [CHANGE] Farming now says 'About x minutes left'
* [CHANGE] Statistics numbers are now formatted with commas
* [FIXED] Trees now give the correct amount of XP from Farming.
* [FIXED] Fixed issue where smithing double ore and ore preservation chance was not being calculated correctly.
* [FIXED] Open All now shows the correct items received.
* [FIXED] Sale prices in bank are now formatted correctly.
* [FIXED] Thieving visual success rate is now displayed correctly without requiring a refresh.
* [FIXED] Mining stats are now tracked again
* [FIXED] Cooking and Firemaking quantities are now formatted with commas.
* [FIXED] Cooking counter now correctly displays 'All' instead of a negative number
* [FIXED] Farming tab now glows when a crop has grown without requiring a refresh.
* [FIXED] Fixed and issue where GP was not coloured correctly in the sidebar.
* [FIXED] Logs now correctly update for Firemaking when harvesting trees in Farming.
* [FIXED] Updated Farming seed selection look to be nicer on the eyes.
* [FIXED] Minor layout and formatting adjustments.
* [REMOVED] Various stats including GP acquired from woodcutting and fishing, fish sold, logs sold
* [REMOVED] Buy 1x Compost from shop

Latest revision as of 20:06, 23 June 2024

This page contains changelogs for the most recent major/minor version of the game. For all historical changelogs, see Full Changelog or the navigation at the very bottom of this page.

All information on this page is sourced from the official changelog.

Upcoming v1.3 Changelog + "Need to knows"

The v1.3 Major Update is less than 24 hours away, so I thought I'd use the time to provide the changelog, as well as some "need to knows" so we're all on the same page.

Upcoming v1.3 Changelog + "Need to knows" The v1.3 Major Update is less than 24 hours away (as of the time of writing this post), so I thought I'd use the time to provide the changelog, as well as some "need to knows" so we're all on the same page.

Need to Knows

There's a few things to consider when the v1.3 update drops.

v1.3 isn't out yet

UPDATE: If you are reading this news announcement now - v1.3 has officially been released on all platforms!

Thought I'd just mention this first, but as of the time of writing this, v1.3 is not out yet. This is just a "heads up" announcement and the changelog posted in advance.

You can check the character select screen for the version number (If you can't see it then its probably not released yet).

Your Mods will break

Due to the reworks of many fundamental systems in v1.3, your Mods will most definitely break. A few things to take note when the update drops:

  • Double check your mods and ensure they are up to date.
  • Make a local copy of your save if you wish to try and load it with mods. The game generally catches game-breaking bugs before anything happens to the save though (Better to be safe than sorry).
  • Play without mods until they are updated (Note that this results in lost Mod save data if a save is loaded without the Mod).

The good news about this is that some of the more promiment mods will be ready to go with an update as the developers have had access to the update prior to launch.

Please respect the time and effort of Mod developers as they are always working in their spare time to provide mods for you to use! Understand that they probably already know their mod is broken, and are working on a fix.

Into the Abyss is not released at the same time as v1.3

We always release the Major Update a few days before the official release of the Expansions. This allows us to fix potential critical bugs or issues leading up to the release.

Exact time Into the Abyss releases will be posted on socials closer to the date.

v1.3 Changelog

Here is the changelog for the v1.3 update.

Important Preface

  • This update adds new content required for Completion to the base game. This means Completion capes cannot be equipped until Completion is met again.
  • You are provided with a free death on your first load. This means if you are idling Combat/Thieving offline and die due to some potential changes (Like completion cape unequipping), you will not lose any items.
  • Changelog isn't final as we continue fixing some bugs leading up to release.

Strongholds

  • Added 4 new Strongholds to the game under a new “Strongholds” Combat category
  • Added new damage type to the game - Pure Damage - used by Monsters in the Stronghold

Equipment Slots

  • Added 3 new Equipment Slots - Enhancement slots. Used by Enhancements obtained from Strongholds
  • Equipment slots are now moddable - Mods can now add custom equipment slots.

New Items

  • Added 3 new Standard Enhancements to each Stronghold
  • Added 3 new Augmented Enhancements to each Stronghold
  • Added 1 new Superior Enhancement to each Stronghold

Quality of Life Additions

  • Added a breakdown of modifier sources for various things like XP, Mastery XP, interval, Preservation, Doubling, Thieving Stealth. This information is contained in the tooltip of the relevant bonus.
  • Added the ability to search for Agility Obstacles. Searching for any word in a positive modifier will highlight its location.
  • You can now view the Monster list of any Dungeon / Stronghold
  • Added Area Info to Combat Areas which displays information about the Combat Triangle, and also # of completions and whether you have the Pet or not.
  • Offline Progress calculation now displays its progress.
  • Added some more Combat Stats to the Combat Stats area.
  • Fishing Areas now display the Interval and XP provided by the Fish without needing to select it first.
  • You can now Export / Download / Create Shareable URL of your current save from the top-right dropdown menu.
  • The Bank Search now supports queries such as “Throne of the Herald” or “toth” which will only show items from that expansion.
  • Weapons now display their damage type icon in the Bank.

Item Changes

  • Fighter Amulet - Changed effect - While you are using Melee attack type: Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints
  • Sailor's Top now provides -100% Fishing Special Chance
  • [AoD] Merman Pendant has now been split into two pieces which need to be upgraded to acquire the Amulet itself. Piece 1 has replaced the original Merman Pendant drop at the Melantis Dig Site, Piece 2 can be found as a rare drop from the Merman in the Underwater Ruins Combat Area. If you already have the Pendant then you still keep it and nothing else changed.
  • [AoD] Candelabra (Lit) now only requires 3 Candles, instead of 5.
  • [AoD] Biting Gloves - Nasty Bite Special Attack - Damage now capped at 2K (20K for Adventure). Description also updated.

Monster Changes

  • Wicked Greater Dragon - Confusion Special Attack - now performs an avoidable attack that deals 300 + 5% of your max hit as damage. This special attack can no longer kill you if you are too strong.
  • [TotH] Increased Torvair’s Hitpoints to 19,730, up from 19,500. They are now Combat Level 1,337.

Other Changes

  • Sleep - Adjusted Effect - Characters will now become “Drowsy” after the Sleep effect wears off for 2 of their attack turns. Drowsy increases their attack interval by 10%, and also makes them immune to Sleep.
  • Capped the damage of Burn, Poison and Deadly Poison to a total of 10K damage (100K for Adventure). This damage cap is set prior to resistance calculations (Eg if total damage after modifiers is 15K, it's then capped to 10K, then resistance applied for final value).
  • Total Frostburn total Damage is now capped at 2K (20K for Adventure).
  • Effects that deal damage based on Max or Current HP are now capped at 10K (100K for Adventure). Tooltips/descriptions should mention this detail now as well.
  • Effects that deal damage based on Max or Current HP are now affected by resistance. They used to ignore all resistances for some reason.
  • Confusion Curse - Current HP Damage 3% -> 2%
  • Decay Curse - Changed 3% Max HP Damage to 2.5% Current HP Damage
  • Despair Curse - Changed 3% Max HP Damage & 3% Current HP Damage to 3% Current HP Damage & +12% Damage Taken
  • [TotH] Fox + Dragon Synergy changed to Enemy takes +100% Burn DOT Damage, changed from Burn applied to the Enemy deal +5% Max HP as extra damage
  • The option to spend Legacy Ticks (an old feature removed 14 months ago) has now been removed from Township. If you wish to keep spending them, a mod will need to bring back the option. However, we can’t confirm if the legacy functionality still works as intended since the rewrites in this major update.
  • Removed double bone drops from Crafting Lesser Relic

Firemaking Changes

  • Firemaking Bonfires now automatically relight using the same Logs it initially started with when depleted. This means you can start a Bonfire with Redwood Logs for its XP bonus, then switch back to Normal Logs to burn, and once the Bonfire depletes it will relight using Redwood Logs. The Bonfire will tell you which logs are used, and the quantity in your Bank.
  • If you run out of Logs for the Bonfire, it will default back to using the Logs you are currently burning.
  • Controlled Heat Potion simply makes regular logs free now.
  • Firemaking “Select Logs” will now always show all logs, instead of only the ones you have in the Bank.

UI Adjustments

  • Slightly updated the Combat UI to make better use of space.
  • Slightly updated some of the Bank UI - like the “Equip Item” panel.
  • Updated Fishing UI to now show more information about the Fish.
  • Updated Artisan Skill UI - Image is now larger and the ingredients required to craft are now always displayed. It also mentioned if there’s alternate recipes.
  • Cooking now only shows the base healing value of food instead of the adjusted value based on current modifiers.
  • Currency values now show decimal places over 1M.

Bug Fixes

  • Fixed Potion total sell price is not updated after upgrading potions
  • Fixed Burning Scroll of Gold never receiving it's buff from an old update
  • Fixed Fervor Scroll still using the pre-buffed description
  • Fixed Candelabra (lit) not being consumed in alt.magic
  • Fixed instances of the disabled “offline mode” screen showing up.
  • Adjust wording for Cleansing Ring to show it does not remove pre-existing debuffs
  • Fixed Summoner's Pack II and III have the apostrophe in the wrong spot
  • Fixed a TS Casual tasking showing up without the reqs to do it
  • Fixed Wooden hut double up with stone requirement
  • Fixed 'Many Eyed Monster' and 'Lots of Eyes' are listed out of order.
  • Fixed firemaking bonfire xp bonus not updating when changing logs with inactive bonfire
  • Fixed bulk and tab sell in bank failing with 0 value items
  • Adjust Agility Save Blueprint dropdown to prevent clipping on extremely narrow screen widths
  • Fixed missing scrollbar on character select page
  • Fixed large tooltips hiding behind the header on mobile.
  • Fixed red border on “Requires” in Artisan skills not disappearing when Quick Buying items.
  • Fixed Farming Relic 5 (10% increased chance to locate a Skill Pet) decreasing the chance of locating Larry The Lonely Lizard
  • Fixed Consumable count bubbles on Combat screen not aligning correctly.
  • Fixed issues relating to Cartography map not loading in some rare scenarios.
  • Fixed Scaled Shield poison & Magicburn Shield burn working on Into The Mist
  • Fixed visual issues with Ancient Relics XP progress bar when reaching level cap.
  • Fixed Consumables concerning gem veins being consumed when mining rocks
  • Fixed issues with consumable preservation chance not working.
  • Fixed Slayer Master Relic not being accounted for when rolling a new Slayer Task.
  • Fixed issues with the calculations of Sanguine Blade bleed damage bonus.
  • Fixed Summoning Attack interval being able to reach 0.
  • Fixed instances of some Summoning Synergies working in Ancient Relics mode when they are not intended to.
  • Fixed visual bug with Firemaking Bonfire progress bar.
  • Fixed visual bug with HP master relic affecting the description of stun on the enemy
  • Fixed Big Ol Ron Not Calculating DR in Offline Combat
  • Fixed Big ol Ron weapon effect is removed until re-equipped if any character changes happen during combat
  • Fixed issue relating to Bank slots where you would receive 5 more than intended when turning in the Very Hard Bank Slot Token TS Task.
  • Fixed Offhand 2H weapon text remaining after swapping weapon
  • Fixed Darksteel Dagger bleed damage calculation issues.
  • Fixed Township task counts not updating in real time.
  • Fixed issues with some content not visually unlocking until refreshing, like the AoD trees in Woodcutting.
  • Fixed some cases where Summoning Tablets would not be consumed correctly in Combat.
  • Fixed formatting issues for currency in the Sidebar for certain languages.
  • Fixed some visual inconsistencies with the Quick Equip menu on certain zoom levels.
  • Fixed issue where Completion Log Monster info max values were displayed wrong due to incorrect damage reduction being used.
  • Fixed Frostburn applying one extra stack than intended in certain situations.
  • Fixed Township Jungle Worship modifiers not applying correctly.
  • Fixed visual issues where “Clear the Mist” buttons do not disappear after the ID event is no longer active.
  • Fixed instances of Township Modifiers from buildings not updating when they should be.
  • Fixed Rune Costs being able to go below 1.

Technical Stuff

This section details what broke your mods.

Modifier System Rework

  • The entire modifier system has been reworked. This is simply a behind the scenes change, however it will break mods.
  • This new modifier system now tracks the sources of every modifier which will be useful for future functionality, or for mod developers to use.
  • Allows for defining of “scopes” for modifiers which allows us to attach modifiers to certain things like Skills, Currencies, Realms etc.

Combat Effects System Rework

  • This new system allows for expansive customization of Combat effects around the game.
  • Almost all content that supports a Modifier now also supports defining a Combat Effect.

Modding

Data Migration Tool & Guide

A Data Migration Tool & Guide has been created to assist with the migration of v1.2.2 mods to support the new v1.3 data format.

You can access the tool, guide and breaking changes documentation here: https://melvoridle.com/data_migration/

Melvor Idle Version History (Current: v1.3)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 | TotH.svg v1.1 v1.1.1
2023 v1.1.2 | AoD.png v1.2 v1.2.1 v1.2.2
2024
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v1.3