Combat Triangle: Difference between revisions

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[[File:Cbtriangle.svg|thumb|right|Combat Triangle (Standard Mode)]]
[[File:Cbtriangle_hc.svg|thumb|right|Combat Triangle (Standard Mode)]]


The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their [[Attack Type]] compared to yours. This modifier includes a Damage Modifier and a [[Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].


The images on the right display the modifier applied to you Character.
Each combat type is strong against one of the other two combat types and weak against the other:
 
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.
 
{{Skill|Ranged}} is strong against {{Skill|Magic}}.
 
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.
 
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
 
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
 
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
 
==Reversed Combat Triangle==
In the Abyssal Realm, the direction of the combat triangle is reversed.
 
{{Skill|Ranged}} is strong against {{Skill|Attack|Melee}}.
 
{{Skill|Magic}} is strong against {{Skill|Ranged}}.
 
{{Skill|Attack|Melee}} is strong against {{Skill|Magic}}.
 
==Bonuses==
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
{{CombatTriangleAdjustmentTable}}
 
<gallery widths="300px" heights="200px">
File:Cbtriangle.svg|Combat Triangle (Standard Mode)
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
</gallery>
 
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Latest revision as of 06:04, 6 July 2024

This page is up to date (v1.3).

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

Each combat type is strong against one of the other two combat types and weak against the other:

Melee is strong against Ranged.

Ranged is strong against Magic.

Magic is strong against Melee.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a Hardcore, Adventure or Ancient Relics character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.

Reversed Combat Triangle

In the Abyssal Realm, the direction of the combat triangle is reversed.

Ranged is strong against Melee.

Magic is strong against Ranged.

Melee is strong against Magic.

Bonuses

Note that if your DR is reduced by the Intimidation passive by all TotH.svg enemies, the combat triangle is applied last.