Signet Ring Half (b): Difference between revisions

From Melvor Idle
(Added some clarifications and some More Fancy Math, including chance per hour formula.)
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{{V0.16.2}}
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{{Item|name=Signet Ring Half (b)|imagefile=Signet Ring Half (b) (item).svg|description=No Description|id=646|category=Misc|type=Misc|sellsfor=850000|customData=|itemSources=*Killing any [[Monsters|Monster]],<br> while wearing [[File:Gold Topaz Ring (item).svg|25px|middle|link=Gold Topaz Ring]]|itemUses=*[[Upgrading Items]]}}
{{ItemBox}}
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.


==Item Sources==
==Item Sources==
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set. The {{PAGENAME}} will only drop while dealing Normal Damage. It will not drop while using {{ItA}}Abyssal Damage or any other damage type.
 
When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.


===Drop Chance Per Kill===
===Drop Chance Per Kill===
The chance for a {{PAGENAME}} to drop when a monster is killed is


The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is
<math> \text{Drop Chance} = \frac{\text{Monster Combat Level}}{500,000} </math>


<math> \text{Drop Chance} = \text{Monster Loot Chance} * \frac{\text{Monster Combat Level}}{500,000} </math>
The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half.


For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is 0.05 * 101 / 500,000 = 0.00101%. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a 1 * 100 / 500,000 = 0.02%.
For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.0002 = 0.02\%</math> chance per kill to drop the {{PAGENAME}}.


Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.
Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time.


===Drop Chance Per Hour===
===Drop Chance Per Hour===
The [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.


The easiest way to compare monsters is through killing several (or using a combat simulator [[Scripting and Extensions|Extension]]) to establish an average number of kills per hour and then using the following formula:
Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula:


<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
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Calculating drop chance over several hours is very similar:
Calculating drop chance over several hours is very similar:


<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} * \text{Hours})}</math>
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}</math>


{{Signet Ring Half (b) Sources}}[[Category:Items]]
{{ItemSources}}
{{ItemUses}}
{{TownshipItemTasks}}[[Category:Items]]
{{Menu}}
{{Menu}}

Latest revision as of 06:17, 15 June 2024

This page is up to date (v1.3.1).
Signet Ring Half (b)
Signet Ring Half (b)
No Description
Item ID: melvorD:Signet_Ring_Half_B
Category: Misc
Type: Misc
Sells For: 850,000GP
Item Sources:
Item Uses:
Part of 100% Completion: Yes

The Signet Ring Half (b) is a rare drop that can be combined with Signet Ring Half (a) to create Aorpheat's Signet Ring.

Item Sources

The Signet Ring Half (b) can be found by killing monsters in combat and slayer areas, or by killing dungeon bosses while the player has a Gold Topaz Ring equipped in either the ring or passive slot of their active equipment set. The Signet Ring Half (b) will only drop while dealing Normal Damage. It will not drop while using

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Abyssal Damage or any other damage type.

When found, the Signet Ring Half (b) will be added automatically to the Bank rather than appearing in the 'Loot to Collect' panel.

Drop Chance Per Kill

The chance for a Signet Ring Half (b) to drop when a monster is killed is

[math]\displaystyle{ \text{Drop Chance} = \frac{\text{Monster Combat Level}}{500,000} }[/math]

The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a dungeon (other than the final monster within each dungeon) do not drop the ring half.

For example, the Fierce Devil has a Combat Level of 100, and therefore has a [math]\displaystyle{ \frac{100}{500,000} = 0.0002 = 0.02\% }[/math] chance per kill to drop the Signet Ring Half (b).

Players seeking to optimize their drop chance should find a monster within a combat or slayer area that is a good balance between high combat level and short kill time.

Drop Chance Per Hour

The Combat Simulator extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.

Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula:

[math]\displaystyle{ \text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour} }[/math]

Calculating drop chance over several hours is very similar:

[math]\displaystyle{ \text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})} }[/math]


Uses