Game Mode: Difference between revisions
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{{ | {{UserContentVersion|1.2.2}}<!-- | ||
There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | Update the below with the number of items which count towards 100% completion. | ||
This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | |||
game.items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | |||
-->{{#vardefine:totItems|2494}}<!-- | |||
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | |||
==Official Game Modes== | ==Official Game Modes== | ||
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This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers. | This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers. | ||
=== | === Hardcore === | ||
{{Main|Reference=Hardcore}} | {{Main|Reference=Hardcore}} | ||
{{ | {{:Hardcore}} | ||
=== Adventure === | |||
{{Main|Reference=Adventure}} | |||
{{:Adventure}} | |||
== | === Ancient Relics === | ||
{{Main|Reference=Ancient Relics}} | |||
{{:Ancient Relics}} | |||
=== Temporary Modes === | |||
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play. | |||
===Hardcore Combat Only (HCCO)=== | ==== Chaos ==== | ||
{{Main|Reference=Chaos}} | |||
{{:Chaos}} | |||
==== Hardcore Adventure Speedrun ==== | |||
{{Main|Reference=Hardcore Adventure Speedrun}} | |||
{{:Hardcore Adventure Speedrun}} | |||
==== Internal Suffering Speedrun ==== | |||
{{Main|Reference=Internal Suffering Speedrun}} | |||
{{:Internal Suffering Speedrun}} | |||
==Community Created Variations== | |||
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge. | |||
Some people also combine these game modes, for increased difficulty. | |||
===Game Modes=== | |||
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way. | |||
====Hardcore Combat Only (HCCO)==== | |||
{{Main|Reference=Hardcore Combat Only}} | {{Main|Reference=Hardcore Combat Only}} | ||
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a {{Icon|Hardcore}} character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration. | Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a {{Icon|Hardcore}} character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration. | ||
===12 Bank Slots (12B)=== | ====PainCO==== | ||
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token}} | {{Main|Reference=PainCO}} | ||
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items. | |||
====Masochism==== | |||
{{Main|Reference=Masochism}} | |||
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in {{Icon|Adventure}} it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes. | |||
===Restrictions=== | |||
====12 Bank Slots (12B)==== | |||
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character. | |||
This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape]. | This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape]. | ||
===Bank Completion=== | ====Bank Completion==== | ||
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have | Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have {{formatnum:{{#var:totItems}}}} [[Bank Slot|Bank Slots]]. | ||
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge. | |||
Some people might want to push this even further, and have | Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank. | ||
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the | While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap. | ||
===Combat Drops Only=== | ====Combat Drops Only==== | ||
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies. | While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies. | ||
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As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}. | As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}. | ||
=== | ====No-Coward==== | ||
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead. | |||
Shopless | ====Shopless==== | ||
===Vegan Mode=== | Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no [[Auto Eat]]. Usually, the player may use {{Icon|Coins|Gold Pieces}} collected to upgrade gear, but there's no purpose to accumulating {{Icon|Slayer Coins}}. | ||
====Vegan Mode==== | |||
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich. | Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich. | ||
===Skiller=== | ====Skiller==== | ||
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour. | Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour. | ||
{{Menu}} | |||
[[Category:Game Mode]] |
Latest revision as of 20:09, 23 June 2024
There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
Official Game Modes
Standard
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
Hardcore
Hardcore characters are deleted upon Death and also have several penalties that apply while playing:
Hitpoints do not passively regenerate
- The Bank is limited to a maximum of 108 slots - 20 slots are available initially and a further 88 can be purchased from the Shop. Players can gain additional slots to exceed this limit, either permanently through the use of
Bank Slot Tokens, or temporarily while the Pillar of Generosity is active.
- The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.
Adventure
Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
- Skills are locked and must be purchased using
GP to access
- Start with only
Attack,
Strength,
Defence, and
Hitpoints unlocked along with 10
Shrimp and a
Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 (
120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in
Hardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
Ancient Relics
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.
Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.
Melvor Realm Changes
Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
Fishing and
Cooking are locked until
Impending Darkness Event (IDE) has been completed.
- Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
Prayer and
Slayer). Each choice increases the respective skill's level cap by 15 (20 for
Cartography and
Archaeology).
Combat level caps automatically increase by 5 when defeating a Dungeon for the first time.
- Before completing the
Impending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
- After Impending Darkness, each completed
Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When
Throne of the Herald is completed, every skill will have their caps set to 120.
- Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
Miolite Caves and
Infernal Stronghold) before completing IDE.
- Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
- Dungeons also provide
Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
- Game Mode uses the
Hardcore Combat Triangle.
- After
Throne of the Herald has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
- A number of requirement changes have been made:
- Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
Golem Territory requires 1 completion of
Frozen Cove.
- Into the Mist no longer requires Slayer.
- Impending Darkness requires 1 clear of
Underwater City.
Cooking Upgrade 1 can be purchased for 5,000,000
after 1 clear of
Bandit Base.
Abyssal Realm Changes
Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
Prayer). Each choice increases the respective skill's level cap by 15.
Combat level caps automatically increase by 10 when defeating an Abyss for the first time.
- Upon completion of Error creating thumbnail: File missingThe Final Depth, all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
- Game Mode uses the
Hardcore Reversed Combat Triangle.
Acquiring Ancient Relics
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds. Prayer relics are only rolled while using prayers and
Slayer relics are only rolled while on a slayer task.
Melvor Realm Relics
and
do not have any Melvor Realm Relics.
- 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- An action in
Archaeology is a an action that results in an Artefact. Actions that result in
Bones or Nothing will not roll for relics.
- An action in
- 1/33,333 (0.003%) for
Farming. With no relics unlocked, the rate is 1/6,666 (0.015%).
- Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
- 1/66,666 (0.003%) for
Township. With no relics unlocked, the rate is 1/13,333 (0.0075%).
- Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
- 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
Hitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).
Abyssal Realm Relics
Cartography and
Archaeology do not have any Abyssal Realm Relics.
- 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
- 1/33,333 (0.003%) for
Farming. With no relics unlocked, the rate is 1/6,666 (0.015%).
- Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
- 1/40 (2.5%) for
Township. With no relics unlocked, the rate is 1/8 (12.5%).
- Township will roll for abyssal relics once for every Abyssal Wave fight.
- 1/363,636 (0.000275%) for
Slayer and
Prayer. With no relics unlocked, the rate is 1/72,727 (0.001375%).
- 1/500,000 (0.0002%) for
Hitpoints. With no relics unlocked, the rate is 1/100,000 (0.001%).
- 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
- Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
- Error creating thumbnail: File missingCorruption relics are only rolled for when the enemy is corrupted.
Temporary Modes
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.
Chaos
Chaos mode was a game mode released as part of the 2021 April Fools Event. It was a time limited event: new characters could only be made in Chaos Mode until April 11th, 2021, and the game mode was discontinued as part of the Alpha v0.21 update. It included the following features:
- Item Corruption
- 25% interval reduction on attack speeds & skill intervals (multiplicative)
- All enemies have at least 1 random passive
- All equipped items are lost on death
- BIG NUMBERS
- Golbin Raid is not available
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased. (Identical to the changes in Hardcore mode)
- Do not fight a
Chicken
Hardcore Adventure Speedrun
The Hardcore Adventure Speedrun Game Mode was introduced as part of the April Fools Event 2022. It was a limited time game mode: Characters could be created for this game mode from April 1st, 2022; and could be played until April, 30th, 2022.
The aim of the game mode was to defeat Bane in the fastest time possible, with the following changes from the standard game mode:
- Hardcore rules apply
- Adventure rules apply
- Double
Maximum Hitpoints for you and the enemies.
- -80% Attack Interval for you and the enemies.
- -80% Skill intervals
- +800% Global mastery XP
- -2s Monster Respawn
- Stability not guaranteed
Internal Suffering Speedrun
The Internal Suffering Speedrun Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.
The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:
- The game mode is safe - Characters are not lost upon death.
- All skills except
Firemaking and
Farming are available from the start.
- The player's skill level for all skills is initially capped at level 10.
- This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
- Uses the same Combat Triangle as
Hardcore mode, except it is reversed -
Melee beats
Magic,
Ranged beats
Melee, and
Magic beats
Ranged.
This game mode also has modifiers similar to Hardcore Adventure Speedrun, significantly increasing the rate of progression:
- -80% Attack Interval for both the player and Monsters.
- -80% Skill intervals
- +800% Global
Mastery XP
- -2s Monster respawn timer
Community Created Variations
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
Some people also combine these game modes, for increased difficulty.
Game Modes
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.
Hardcore Combat Only (HCCO)
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a Hardcore character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.
PainCO
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.
Masochism
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in Adventure it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes.
Restrictions
12 Bank Slots (12B)
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.
This game mode can be compared to the UIM challenge on RuneScape.
Bank Completion
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 2,494 Bank Slots.
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.
Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with Hardcore, due to the 108 bank slot cap from shop. One would need to farm and use at least 2,386
Bank Slot Tokens, preferably after hitting the 108-cap.
Combat Drops Only
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.
The only skills they are allowed to use are Firemaking,
Cooking,
Smithing,
Farming,
Fletching,
Crafting,
Runecrafting,
Herblore,
Alt. Magic, and those related to combat.
As a note, there is currently no way to level Firemaking, as there is no enemy who drops
Normal Logs.
No-Coward
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.
Shopless
Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use Gold Pieces collected to upgrade gear, but there's no purpose to accumulating
Slayer Coins.
Vegan Mode
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.
Skiller
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |