HCCO/Guide: Difference between revisions
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== | == What is HCCO? == | ||
HCCO stands for {{Icon|Hardcore}} {{Icon|Combat}} Only. This implies that you cannot use any non-Combat skills at any time, and must play on {{Icon|Hardcore}}. There is a secondary challenge, 12b, which means you may not buy any [[Bank]] slots, and are limited to the 12 provided to you by default. This is a popular additional challenge and most of the guide is directly applicable to 12b players (albeit with a lot more bank management). | |||
To create a HCCO account, one can create a typical hardcore account and abstain from all non-combat skills. Alternatively, through the official mod manager one can use the [https://mod.io/g/melvoridle/m/hcco Combat Only Account Mod] to create an account with non-combat skills completely disabled and hidden. This mod offers the option for a mediumcore version, which is identical but doesn't have permadeath (you still lose one random item on death). This is different to a Standard account (aka Softcore), which has a different combat triangle that is less punishing and has health regen. Most of this guide will assume HC and therefore will sometimes be overly conservative for a softcore account. | |||
There are currently no tangible differences between either of these options for playing HCCO mode, and one can [https://mod.io/g/melvoridle/m/save-game-converter convert between gamemodes through the use of mods]. It is recommended to use the mod for MCCO or HCCO mode for the most immersive experience, as the community will add unique content specifically designed for CO in future, including a CO option in the collection log. | |||
== | == Preface == | ||
Food is vital to a HCCO account, and your first food source (and one that you will be relying on for quite a while) is {{MonsterIcon|Plant|Plants}}. Starting out, you should fight {{MonsterIcon|Plant|Plants|nolink=true}} for the {{ItemIcon|Potatoes}} they drop and to increase your combat levels. | |||
{{ | |||
Note about {{Skill|Attack}} vs {{Skill|Strength}} vs {{Skill|Defence}}: All three combat skills are very useful to level in their own ways. {{Skill|Attack|nolink=true}} increases your chance to hit and unlocks new weapons to use, {{Skill|Strength|nolink=true}} increases your maximum hit, and {{Skill|Defence|nolink=true}} increases your chance to not get hit (which saves you food). In general, they should all be leveled equally. | |||
{{Skill|Defence|nolink=true}} should be the first combat skill that you level, as it greatly reduces the amount of damage that you will take from {{MonsterIcon|Plant|Plants|nolink=true}} (roughly by half). {{Skill|Attack|nolink=true}} should be second, {{Skill|Strength|nolink=true}} should be last. Since you have a low chance to hit, it’s more important to level {{Skill|Attack|nolink=true}} rather than {{Skill|Strength|nolink=true}}. | |||
Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit. | |||
There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus initially, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance. | |||
The style you choose will also give you experience towards the combat skill in question: Stabbing gives {{Skill|Attack|nolink=true}} experience, Slashing gives {{Skill|Strength|nolink=true}} experience, while Blocking is used to train {{Skill|Defence|nolink=true}}. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}, so eating will be less of a worry. | |||
== Chapters == | |||
=== Chapter I: Gearing Up === | |||
{{:HCCO/Guide/1}} | |||
=== | === Chapter II: Mithril Armour === | ||
{{:HCCO/Guide/2}} | |||
=== Chapter III: Mithril to (G) Adamant === | |||
{{:HCCO/Guide/3}} | |||
=== Chapter IV: (G) Adamant to Full (G) Rune === | |||
{{:HCCO/Guide/4}} | |||
=== Chapter V: (G) Rune to (G) Ancient === | |||
{{:HCCO/Guide/5}} | |||
=== Chapter VI: Non-Melee Training === | |||
{{:HCCO/Guide/6}} | |||
=== | === Chapter VII: (G) Ancient to God Dungeons === | ||
{{:HCCO/Guide/7}} | |||
=== Chapter VIII: Into the Mist === | |||
{{:HCCO/Guide/8}} | |||
{{ | === Chapter IX: T90 grind === | ||
{{:HCCO/Guide/9}} | |||
=== Chapter X: Unhallowed Wasteland === | |||
{{:HCCO/Guide/10}} | |||
== | === Chaper XI: Impending Darkness Event === | ||
{{:HCCO/Guide/11}} | |||
=== Chaper XII: Throne of the Herald === | |||
{{:HCCO/Guide/12}} | |||
=== Chaper XIII: Manual Content === | |||
{{:HCCO/Guide/13}} | |||
= | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 20:10, 23 June 2024
What is HCCO?
HCCO stands for
Only. This implies that you cannot use any non-Combat skills at any time, and must play on
. There is a secondary challenge, 12b, which means you may not buy any Bank slots, and are limited to the 12 provided to you by default. This is a popular additional challenge and most of the guide is directly applicable to 12b players (albeit with a lot more bank management).
To create a HCCO account, one can create a typical hardcore account and abstain from all non-combat skills. Alternatively, through the official mod manager one can use the Combat Only Account Mod to create an account with non-combat skills completely disabled and hidden. This mod offers the option for a mediumcore version, which is identical but doesn't have permadeath (you still lose one random item on death). This is different to a Standard account (aka Softcore), which has a different combat triangle that is less punishing and has health regen. Most of this guide will assume HC and therefore will sometimes be overly conservative for a softcore account.
There are currently no tangible differences between either of these options for playing HCCO mode, and one can convert between gamemodes through the use of mods. It is recommended to use the mod for MCCO or HCCO mode for the most immersive experience, as the community will add unique content specifically designed for CO in future, including a CO option in the collection log.
Preface
Food is vital to a HCCO account, and your first food source (and one that you will be relying on for quite a while) is Plants. Starting out, you should fight Plants for the Potatoes they drop and to increase your combat levels.
Note about
vs
vs
: All three combat skills are very useful to level in their own ways.
increases your chance to hit and unlocks new weapons to use,
increases your maximum hit, and
increases your chance to not get hit (which saves you food). In general, they should all be leveled equally.
should be the first combat skill that you level, as it greatly reduces the amount of damage that you will take from Plants (roughly by half).
should be second,
should be last. Since you have a low chance to hit, it’s more important to level
rather than
.
Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.
There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus initially, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance.
The style you choose will also give you experience towards the combat skill in question: Stabbing gives
experience, Slashing gives
experience, while Blocking is used to train
. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock
, so eating will be less of a worry.
Chapters
Chapter I: Gearing Up
Chapter II: Mithril Armour
At the end, you should have:
Chapter III: Mithril to (G) Adamant
Chapter IV: (G) Adamant to Full (G) Rune
At the end, you should have: Full (G) Adamant Armour or Full (G) Rune Armour, Paladin Gloves, Elite Amulet of Strength,
Chapter V: (G) Rune to (G) Ancient
At the end, you should have: Full (G) Ancient Armour, Paladin Gloves, Elite Amulet of Defence,
Chapter VI: Non-Melee Training
Chapter VII: (G) Ancient to God Dungeons
Chapter VIII: Into the Mist
Chapter IX: T90 grind
Chapter X: Unhallowed Wasteland
Chaper XI: Impending Darkness Event
Chaper XII: Throne of the Herald
Chaper XIII: Manual Content
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |