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{{ | {{V|1.3}} | ||
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs | [https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. | ||
Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the | This guide will give you some useful information to get started. | ||
If you're interested in a particular aspect, please refer to its dedicated page for details.<br> | |||
You can also check out the [[FAQ|Frequently Asked Questions]] for more information. | |||
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file upon entering the game, unless disabled in the settings. | |||
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. | |||
==Video Guides== | |||
In addition to the information on this page, there are also some video guides for new players: | |||
{| class="wikitable" | |||
|- | |||
!Video Title!!Author!!Version | |||
|- | |||
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2 | |||
|} | |||
== The Wiki == | |||
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%. <br> | |||
As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it! | |||
Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for: | |||
* Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit. | |||
* Suggestions of what need to be changed to be more optimal for User experience | |||
* Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on | |||
* People wanting to Contribute and feel like they have things to say / information to impart | |||
* If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done or perhaps players in the channel being able to teach you how to do it | |||
When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big. | |||
== The Interface == | == The Interface == | ||
The interface is split into three sections | The interface is split into three sections: | ||
==== The Left Menu ==== | ==== The Left Menu ==== | ||
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==== The Top Bar ==== | ==== The Top Bar ==== | ||
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also | In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right. | ||
==== The Right Bar ==== | |||
The bar on the right side of the screen in non-[[Combat]] skills the Skilling Minibar with settings explained [[Settings#Minibar_Settings|here]], top to bottom these icons indicate: | |||
* [[Pets]] if owned. | |||
* Quick Equip, allowing you to quickly equip items, which items are displayed can be toggled in the [[Bank]] by pressed the cog icon there then switching the sliders on/off. {{TotH}}[[Throne of the Herald Expansion]] items are not automatically added to this menu and will have to be manually added. | |||
* View Summoning Synergy, shows a list of the Summoning [[Synergy|Synergies]]. | |||
* View Milestones, pops up a list of all Level Milestones for that skill. | |||
* View Item Mastery Unlocks, shows a list of rewards for reaching a {{Icon|Mastery}} level. | |||
* [[Ancient Relics]] mode only - View [[Ancient Relics]], opens the [[Relic]] window for that Skill. | |||
* The down/up arrow, this minimizes or maximizes the bar. | |||
==== The Main Section ==== | ==== The Main Section ==== | ||
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==== Settings ==== | ==== Settings ==== | ||
{{Main|Reference=Settings}} | {{Main|Reference=Settings}} | ||
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom | The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects. | ||
==== Potions ==== | |||
The potion interface can be found right of the "Force Save" button, it looks like a little Potion. | |||
You have to open the relevant skill you want to use the potion in then click on that icon, from there you get a popup window with potion choices. | |||
Clicking "Select" will start using the potion. If you no longer want the potion active you can press "Stop" | |||
== Basic Skill Usage == | == Basic Skill Usage == | ||
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[[File:Fishing guide 1.png|thumb|The fishing window.]] | [[File:Fishing guide 1.png|thumb|The fishing window.]] | ||
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. | One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. | ||
# Select [[Fishing]] from the left menu to open the fishing skill page. | |||
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. | |||
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them. | |||
[[File:Fishing guide 2.png|thumb|Actively fishing.]] | [[File:Fishing guide 2.png|thumb|Actively fishing.]] | ||
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active. | Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. | ||
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active. | |||
[[File:Cooking guide 1.png|thumb|The cooking window.]] | [[File:Cooking guide 1.png|thumb|The cooking window.]] | ||
[[File:Cooking guide 2.png|thumb|Actively cooking.]] | [[File:Cooking guide 2.png|thumb|Actively cooking.]] | ||
Now that you have caught some fish it's time to cook | Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game. | ||
== Offline Progression == | == Offline Progression == | ||
{{Main|Reference=Offline Progression}} | {{Main|Reference=Offline Progression}} | ||
Offline progression allows your game to progress while closed for up to | Offline progression allows your game to progress while closed for up to 24 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal. | ||
== Basic Combat == | == Basic Combat == | ||
{{Main|Reference=Combat}} | {{Main|Reference=Combat}} | ||
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the | To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the possible loot drops a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. | ||
Combat skills are | Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight. | ||
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]]. | |||
== Combat Skills == | == Combat Skills == | ||
===== Attack ===== | ===== Attack ===== | ||
{{Skill|Attack}} increases your accuracy rating with [[ | {{Skill|Attack}} increases your accuracy rating with [[Weapons#Melee|melee weapons]], which affects your chance to hit. Higher tiers of [[Weapons#Melee|melee]] require higher [[Attack]] to be equipped. | ||
===== Strength ===== | ===== Strength ===== | ||
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[ | {{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Weapons#Melee]]. Max Hit determines your maximum potential damage on a successful hit. | ||
===== Defence ===== | ===== Defence ===== | ||
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by | {{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Platebodies#Melee|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Platebodies#Melee|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage. | ||
===== Hitpoints ===== | ===== Hitpoints ===== | ||
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies | {{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies. | ||
===== Ranged ===== | ===== Ranged ===== | ||
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[ | {{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Weapons#Ranged|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Weapons#Ranged|ranged weapons]], arrows, and some [[Platebodies#Ranged|armours]] require higher [[Ranged]] to be equipped. | ||
===== Magic ===== | ===== Magic ===== | ||
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook | {{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Weapons#Magic|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. | ||
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Weapons#Magic|magic weapons]] and some [[Platebodies#Magic|armours]] require higher [[Magic]] to be equipped. | |||
===== Prayer ===== | ===== Prayer ===== | ||
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is | {{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost. | ||
===== Slayer ===== | ===== Slayer ===== | ||
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you | {{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level. | ||
== Skills == | == Skills == | ||
This section introduces the non-combat skills. For details, please visit their pages. | |||
===== Woodcutting ===== | ===== Woodcutting ===== | ||
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}. | {{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}. | ||
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly. | |||
===== Fishing ===== | ===== Fishing ===== | ||
{{Skill|Fishing}} is a | {{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. | ||
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page. | |||
===== Firemaking ===== | ===== Firemaking ===== | ||
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}} | {{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. | ||
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to | [[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking. | ||
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active. | |||
===== Cooking ===== | ===== Cooking ===== | ||
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{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]]. | {{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]]. | ||
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food. | |||
===== Mining ===== | ===== Mining ===== | ||
{{Skill|Mining}} is another | {{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]]. | ||
Mining with {{ItemIcon|Gem Gloves}} is one of the | Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges. | ||
===== Smithing ===== | ===== Smithing ===== | ||
{{Skill|Smithing}} | {{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles. | ||
[[Smithing# | |||
===== Thieving ===== | ===== Thieving ===== | ||
{{Skill|Thieving}} lets you | {{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase your success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts. | ||
===== Farming ===== | ===== Farming ===== | ||
{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}. | |||
[[Farming#Seeds|Seeds]] planted without [[Compost| | [[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly. | ||
To start | To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy. | ||
===== Fletching ===== | ===== Fletching ===== | ||
{{Skill|Fletching}} | {{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Weapons#Bows|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Ammunition#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Weapons#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Ammunition#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Weapons#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Weapons#Crossbows|Crossbows]] and [[Weapons#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry. | ||
[[Fletching]] | Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}. | ||
===== Crafting ===== | ===== Crafting ===== | ||
{{Skill|Crafting}} | {{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Consumables]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items. | ||
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production. | |||
===== Runecrafting ===== | ===== Runecrafting ===== | ||
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes | {{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Weapons#Magic|Staves & Wands]] and [[Platebodies#Magic|Magic Armour.]] | ||
===== Herblore ===== | ===== Herblore ===== | ||
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]]. | {{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]]. | ||
==== Agility ==== | |||
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money. | |||
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br> | |||
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time. | |||
==== Summoning ==== | |||
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet. | |||
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on. | |||
==== Alt. Magic ==== | |||
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline. | |||
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}. | |||
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells. | |||
==== Astrology ==== | |||
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be upgraded by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}. | |||
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs. | |||
== Mastery == | == Mastery == | ||
{{Main|Reference=Mastery}} | {{Main|Reference=Mastery}} | ||
When you perform a Skill Action, you earn two types of experience | When you perform a Skill Action, you earn two types of experience: | ||
* 'Skill Experience' that increases your Skill Level, | |||
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. | |||
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level. | |||
== Early Game Items and Equipment == | == Early Game Items and Equipment == | ||
===== Mastery Tokens ===== | ===== Mastery Tokens ===== | ||
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP. | |||
===== Skill Upgrades ===== | ===== Skill Upgrades ===== | ||
Line 157: | Line 251: | ||
===== Skillcapes ===== | ===== Skillcapes ===== | ||
When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] | When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production. | ||
=====Gold Topaz Ring===== | =====Gold Topaz Ring===== | ||
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon| | The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheat's Signet Ring}}. | ||
===== Gold Emerald Ring ===== | ===== Gold Emerald Ring ===== | ||
{{ItemIcon|Gold Emerald Ring}} gives you + | {{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}. | ||
===== Amulet of Looting ===== | ===== Amulet of Looting ===== | ||
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although | {{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle. | ||
===== Gem Gloves ===== | ===== Gem Gloves ===== | ||
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== Upgrading Armour == | == Upgrading Armour == | ||
{{Main|Reference=Upgrading Items}} | {{Main|Reference=Upgrading Items}} | ||
Certain types of armour can be upgraded using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. | Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. | ||
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it. | |||
== Early Game Goal == | == Early Game Goal == | ||
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have | Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them. | ||
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Weapons]] or [[Platebodies|armour]]. | |||
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br> | |||
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. | |||
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. | |||
It is generally suggested to get all skills to around level 30 to get a feel for how the game works for yourself. Level 30 doesn't take too long and it's a good learning experience. | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 19:37, 16 November 2024
This page was last updated for (v1.3). |
Melvor Idle is an idle game inspired by Runescape and as such, much of the time spent playing can be done without making any inputs.
This guide will give you some useful information to get started.
If you're interested in a particular aspect, please refer to its dedicated page for details.
You can also check out the Frequently Asked Questions for more information.
Before we get started, it is recommended that you set up an account with Melvor Cloud. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file upon entering the game, unless disabled in the settings.
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some specific browser commands to prevent it.
Video Guides
In addition to the information on this page, there are also some video guides for new players:
Video Title | Author | Version |
---|---|---|
Melvor Idle Tutorial Part 1 | Procyon Lotor | v0.19.2 |
The Wiki
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
- Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
- Suggestions of what need to be changed to be more optimal for User experience
- Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
- People wanting to Contribute and feel like they have things to say / information to impart
- If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done or perhaps players in the channel being able to teach you how to do it
When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
The Interface
The interface is split into three sections:
The Left Menu
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your Bank, and a Settings page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.
The Top Bar
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into Melvor Cloud. You can find a login button in the Settings window or by clicking on your user name in the top right.
The Right Bar
The bar on the right side of the screen in non-Combat skills the Skilling Minibar with settings explained here, top to bottom these icons indicate:
- Pets if owned.
- Quick Equip, allowing you to quickly equip items, which items are displayed can be toggled in the Bank by pressed the cog icon there then switching the sliders on/off. Throne of the Herald Expansion items are not automatically added to this menu and will have to be manually added.
- View Summoning Synergy, shows a list of the Summoning Synergies.
- View Milestones, pops up a list of all Level Milestones for that skill.
- View Item Mastery Unlocks, shows a list of rewards for reaching a Error creating thumbnail: File missingMastery level.
- Ancient Relics mode only - View Ancient Relics, opens the Relic window for that Skill.
- The down/up arrow, this minimizes or maximizes the bar.
The Main Section
The main section of the screen can be filled with a plethora of content. It can be filled with the Bank, Settings, a Skill, or one of the information pages.
The Bank
The Bank is where your items are stored. You can upgrade, sell, or equip your items by selecting them from the Bank screen. Weapons and armour have stats that can be viewed by first selecting them in the Bank, then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of Bronze Gloves equipped and you Viewed Item Stats for Iron Gloves in your Bank, there would be a green (+1) next to the Iron Gloves attack stats, showing that the Iron Gloves offer a higher attack when compared to the Bronze Gloves. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.
The Shop
The shop is where you can spend your hard-earned GP. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.
Settings
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.
Potions
The potion interface can be found right of the "Force Save" button, it looks like a little Potion. You have to open the relevant skill you want to use the potion in then click on that icon, from there you get a popup window with potion choices. Clicking "Select" will start using the potion. If you no longer want the potion active you can press "Stop"
Basic Skill Usage
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.
One of the most simple production lines is with
and
.
- Select Fishing from the left menu to open the fishing skill page.
- To start fishing, select the fish you want to catch, then select 'Start Fishing'.
- At fishing Error creating thumbnail: File missingLevel 1 you only have access to Raw Shrimp, so start with catching them.
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining
experience. The selected fish will have information about it displayed within the Shallow Shores tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the Mastery level of the fish, and the progress towards the next Mastery level.
Successfully completing a skill action will award you experience towards the skill used in addition to Mastery experience awarded towards the specific skill action used. When fishing for Raw Shrimp you will earn +5 XP towards your Fishing skill level and +1 XP towards your Raw Shrimp Mastery level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.
Now that you have caught some fish, it's time to cook it with the
skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the Shop. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.
Offline Progression
Offline progression allows your game to progress while closed for up to 24 hours. If the game is closed while performing an action, for instance mining Copper Ore, when you return it will calculate how long you were gone for and provide you with the XP, Items, Mastery XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.
Basic Combat
To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where monsters can be fought, above a section for equipment and combat stats. Select browse combat areas, slayer areas, or dungeons to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the possible loot drops a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the dungeon.
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train
, bows train
, and magic wands train
. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however Skillcapes lost this way can be repurchased from the Shop.
Combat Skills
Attack
increases your accuracy rating with melee weapons, which affects your chance to hit. Higher tiers of melee require higher Attack to be equipped.
Strength
increases your Max Hit with Weapons#Melee. Max Hit determines your maximum potential damage on a successful hit.
Defence
increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some armours require higher Defence to be equipped. Importantly, Defence does not reduce damage taken from enemy attacks, but Damage Reduction from various sources, such as certain armours, prayers, potions and pets, can reduce incoming damage.
Hitpoints
affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience is earned by damaging enemies.
Ranged
increases your Accuracy Rating and Max Hit with ranged weapons, which affects your chance to hit and damage respectively. Higher tiers of ranged weapons, arrows, and some armours require higher Ranged to be equipped.
Magic
allows you to cast Spells from your Spellbook if you have the required Runes in your Bank and a magic weapon equipped. Magic increases your Accuracy Rating with Spells, which increases your chance to hit while using them.
Your Magic skill level increases your damage with Spells. Magic also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic. Higher tiers of magic weapons and some armours require higher Magic to be equipped.
Prayer
are passive bonuses that expend Prayer Points to remain in effect. You gain Prayer Points by burying Bones, which are dropped by Monsters upon death. Prayer experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.
Slayer
experience is earned by killing enemies in slayer areas or by completing Slayer Tasks. Slayer Tasks also earn you
that are used to purchase Slayer Equipment from the Shop. Slayer areas are unlocked by raising your Slayer level.
Skills
This section introduces the non-combat skills. For details, please visit their pages.
Woodcutting
is the best way to obtain Wood for
and
. You can cut two trees simultaneously by purchasing the
upgrade from the Shop for 1,000,000. At
Woodcutting you can purchase a Woodcutting Skillcape from the Shop to increase your woodcutting speed significantly.
Fishing
is a good skill to level before others. It allows you to catch raw fish that can be
for food. When fishing, you can randomly get Treasure Chests that can contain
- an item that will help you to fish much faster. Fishing is also the only way to obtain two rings that are very useful in the long run - Ancient Ring of Skills and Ancient Ring of Mastery. Fishing for Raw Magic Fish is a decent way to earn a lot of
. For other money-making methods, please check out the Money Making page.
Firemaking
is leveled to unlock higher tier Cooking Fires and create Coal Ore. Cooking Fires are Skill Upgrades purchased from the Shop and are used in
to obtain a Cooking Experience Bonus. You will only receive Coal Ore 40% of the time from burning Logs and other methods - such as
- are more efficient for gathering coal. The Firemaking Skillcape provides a +5% global XP bonus, which is unlocked for purchase at
Firemaking.
Lighting Bonfires will only give an Experience Bonus to Firemaking while active.
Cooking
is used to turn your raw fish into edible food. Cooking Fires can be purchased from the Shop and are unlocked by raising your Firemaking skill. Cooking Fires let you cook without manually lighting a fire and grant an Experience Bonus to Cooking.
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. Cooking Gloves can be purchased from the Shop to increase the chance of successfully cooking food.
Mining
is another good skill to level first. It is used for mining ore, rune essence, and gems. The Mastery Level of each ore affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the ore is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random Gem in addition to your ore.
Mining with Gem Gloves is one of the good Money Making strategies of the early game. Note that Gem Gloves don't work when mining Rune Essence. Purchasing multiple Gem Gloves will stack the charges.
Smithing
lets you turn Ore from
into Metal Bars, and then turn those into Weapons and Armor for
, as well as metal components () for producing
equipment via
. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in Combat when using
and
styles.
Thieving
lets you pickpocket for money and items. The Thieving Gloves sold at the Shop increase your success rate when equipped. Thieving can give many useful items and is arguably the best way to obtain Seeds. You only earn experience from successful Pickpocket attempts.
Farming
is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain food, which is used for healing in
. Farming is the main way to obtain the Herbs that are used in potion brewing with
.
Seeds planted without fertilizer have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with Compost. Each Compost used on a Seed will increase its survival chance by 10%, raising your Compost Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches Mastery Level 50 will always survive without Compost, and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.
To start Farming, you will need Seeds. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight Junior, Adult, or Master Farmer, in the Farmlands. You can also get seeds from the Bird Nests found during
. It is recommended to start leveling Farming early because it's quite lengthy.
Fletching
allows you to create
weapons and ammunition. This includes Bows which fire Arrows using both hands, Crossbows which fire Bolts using one hand, and Javelins which are thrown using one hand. Fletching primarily depends on
and
for raw materials, with higher-tier materials from both skills being needed to create better Crossbows and Javelins. It also depends on the
for Bowstring used in creating weaponry. Training your Fletching skill allows you to create more powerful equipment, which increases the effectiveness of your Ranged attacks during
.
Crafting
allows you to create Leather Armour and Dragonhide Armour for protection and bonuses during
combat, Jewelry for bonuses during general Combat, and Consumables for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your Crafting skill allows you to create more powerful
armour to increase your effectiveness during
, and give you access to a wider variety of bonus-providing items. Crafting primarily depends on
or the
for Hides used in armour production,
and
for Gems and Bars used in jewelry production, and
for Bags used in pouch production.
Runecrafting
uses Rune Essence to create Runes that are used to cast Magic Spells with
or make Elemental Potions with
. It is also used to make Staves & Wands and Magic Armour.
Herblore
is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the Settings Menu. Bird Nest Potions are a good example of how useful potions can be in the early game when leveling
for extra Seeds or GP.
Agility
is a support skill that allows players to build an agility course from a choice of obstacles, each providing their own bonuses and penalties to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.
Summoning
is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing bonuses to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide bonuses that are added bonus on top of the already-provided effects by each equipped tablet. Like with
, it is advised to keep this skill a priority because its synergies can save you days of effort later on.
Alt. Magic
is an alternative method to train
using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline. Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, Blessed Offering is the best source of
points through the most part of the game.
is the spell that is used in one of the best Money Making methods of the game - creating Dragon Javelins.
In addition, the Nature's Call Staff can help you to reduce the cost of the Alt Magic spells.
Astrology
is a support skill that provides passive buffs to other skills in the game similar to
. Modifiers will be unlocked as you level up your mastery in each constellation and can be upgraded by spending Stardust or Golden Stardust.
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.
Mastery
When you perform a Skill Action, you earn two types of experience:
- 'Skill Experience' that increases your Skill Level,
- 'Mastery Experience' that increases the Error creating thumbnail: File missingMastery level of the specific Skill Action being used.
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an Iron Dagger with
would earn 1 experience point towards Iron Dagger Mastery Level.
Early Game Items and Equipment
Mastery Tokens
Mastery Tokens randomly drop while earning experience for non-combat skills other than
and can be used by claiming them in the Bank. By using a Mastery Token, you fill the Mastery Pool by 0.1% of the max pool XP.
Skill Upgrades
Shop Skill Upgrades increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier Skill Upgrades are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.
Skillcapes
When any skill reaches the maximum level of 99, a Skillcape will become available for purchase from the Shop. Skillcapes often have very powerful effects, like giving you a bonus Coal Ore for every mining action or doubling your potion production.
Gold Topaz Ring
The Gold Topaz Ring gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of Aorpheat's Signet Ring.
Gold Emerald Ring
Gold Emerald Ring gives you +4%
Experience. You can craft one with
Crafting or find one by killing Mummys - Combat Level 29 - in the
.
Amulet of Looting
Amulet of Looting has a 4.55% drop rate from Spider Chests, which are earned from completing the
dungeon. This amulet allows you to Autoloot, although the boss will require some preparation to idle.
Gem Gloves
Gem Gloves are a Money Making staple, costing 500,000 from the Shop and coming with 2000 charges. Once all the charges have been used by Mining Ore and the Gems found are sold you are expected to receive around 762,000, which is a 262,000 profit on your 500,000 purchase.
Upgrading Armour
Certain types of armour can be upgraded, in other words trimmed, using Silver Bars, Gold Bars, and GP. An armour piece must first be upgraded to (S) using Silver Bars and GP, before it can be upgraded to (G) using Gold Bars and GP. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again.
It's usually reasonable to start trimming Mithril armor and above if you're going to use it.
Early Game Goal
Skills in Melvor Idle often follow a natural progression order, you need
to get ore for
, which allows you to make armour and weapons for
. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level
,
, or
first, because they are a great starting point for several progression routes and also have some Money Making strategies associated with them. If your goal is to prepare yourself for
, you'll probably want some Equipment and food. You can find equipment while fighting monsters, however it will be hard to start fighting without any Weapons or armour. Without food, you will only be able to fight for a bit before having to wait for your health to regenerate. Food allows you to heal during Combat, so you can keep fighting without the need to take breaks. You can get food with
that requires fish from
.
After you cooked the food, you can equip it from the Bank along with your other weapons and armor.
You'll need to mine some ores
to create weapons and armour in
. Now that you have some basic armour and weapons, you can equip them from the Bank and start fighting Monsters.
It is generally suggested to get all skills to around level 30 to get a feel for how the game works for yourself. Level 30 doesn't take too long and it's a good learning experience.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |