Double Loot: Difference between revisions

From Melvor Idle
(Created initial version of double loot page)
 
 
(28 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{V|0.18.2}}
{{V}}
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain monsters or thieving.
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}.


== Mechanics ==
== Mechanics ==
Line 8: Line 8:
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.


<noinclude>=== Combat ===</noinclude>
The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}},  {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}.
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consistent of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
<noinclude>
</onlyinclude>
=== Combat ===</noinclude>
 
Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}.
 
=== Thieving ===
=== Thieving ===
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}}} and {{ItemIcon|Chapeau Noir}}. However, {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}} cannot be doubled.
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}}


== Sources ==
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.


=== Items ===
Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops.
 
==Sources==
{{DoubleLootItemTable}}
For a list of boosts that apply to all skills, see the [[Skill Boosts]] page.
 
{| class="wikitable"
NOTE: As of V0.18.2, Master Slayer gear does not affect loot gained from Thieving despite the description
! Skill
 
! Page
=== Other ===
|-
 
| {{Skill|Farming}} || [[Farming/Boosts#Doubling Boosts|Farming Boosts]]
{| class="wikitable sortable"
|-
!colspan=2|Source!!Type!!Bonus!!Description
| {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Doubling Boosts|Woodcutting Boosts]]
|-
| {{Skill|Fishing}} || [[Fishing/Boosts#Doubling Boosts|Fishing Boosts]]
|-
| {{Skill|Firemaking}} || [[Firemaking/Boosts#Doubling Boosts|Firemaking Boosts]]
|-
| {{Skill|Cooking}} || [[Cooking/Boosts#Doubling Boosts|Cooking Boosts]]
|-
| {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Doubling Boosts|Runecrafting Boosts]]
|-
| {{Skill|Herblore}} || [[Herblore/Boosts#Doubling Boosts|Herblore Boosts]]
|-
| {{Skill|Summoning}} || [[Summoning/Boosts#Doubling Boosts|Summoning Boosts]]
|-
| {{Skill|Astrology}} || [[Astrology/Boosts#Doubling Boosts|Astrology Boosts]]
|-
| {{Skill|Alternative Magic|Alt. Magic}} || [[Alternative Magic/Boosts#Doubling Boosts|Alt. Magic Boosts]]
|-
| {{Skill|Cartography}} || [[Cartography/Boosts#Doubling Boosts|Cartography Boosts]]
|-
| {{Skill|Archaeology}} || [[Archaeology/Boosts#Doubling Boosts|Archaeology Boosts]]
|-
|-
|data-sort-value="Golden Golbin"|{{PetIcon|Golbin|notext=true|size=50}}
| {{Skill|Harvesting}} || [[Harvesting/Boosts#Doubling Boosts|Harvesting Boosts]]
|[[Golden Golbin]]
|[[Pets|Pet]]
|data-sort-value="1" style="text-align:right;"|1%
|+1% chance to double loot acquired through combat
|}
|}


{{Menu}}
{{Menu}}
[[Category:Manual Tables]]

Latest revision as of 21:06, 10 August 2024

This page is up to date (v1.3.1).

There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or

Error creating thumbnail: File missing
Thieving

.

Mechanics

By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.

For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.

The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).

Combat

Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.

Thieving

The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.

Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.

Sources

For a list of boosts that apply to all skills, see the Skill Boosts page.

Skill Page
Error creating thumbnail: File missing
Farming
Farming Boosts
Error creating thumbnail: File missing
Woodcutting
Woodcutting Boosts
Error creating thumbnail: File missing
Fishing
Fishing Boosts
Error creating thumbnail: File missing
Firemaking
Firemaking Boosts
Error creating thumbnail: File missing
Cooking
Cooking Boosts
Error creating thumbnail: File missing
Runecrafting
Runecrafting Boosts
Error creating thumbnail: File missing
Herblore
Herblore Boosts
Error creating thumbnail: File missing
Summoning
Summoning Boosts
Error creating thumbnail: File missing
Astrology
Astrology Boosts
Error creating thumbnail: File missing
Alt. Magic
Alt. Magic Boosts
Error creating thumbnail: File missing
Cartography
Cartography Boosts
Error creating thumbnail: File missing
Archaeology
Archaeology Boosts
Error creating thumbnail: File missing
Harvesting
Harvesting Boosts