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'''WIP'''
{{UserContentVersion|1.0.3}}
Adventure Mode Preliminary Guide
[[File:Adventure.png|thumb|right]]
Written by /u/Steelsauce, with help from adventure-mode-chat on the discord, and the [[HCCO/Guide]].


== Preface ==
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked and must pay an increasing GP cost to unlock each skill. It means that the skills you choose will greatly affect the route you take through the game. Your non-combat skills will be locked to your combat level, so the skilling you can do is very limited at first.


== Preface ==
This mode requires you to do more combat than the other modes, especially at the beginning. On one hand, it may be hard for new players to get a grasp of how all skills are connected without using them first. On the other hand, the Adventure mode reduces the number of early-game choices, which can help new players to get a feel of the game. It's all about tradeoffs!
 
Speaking of tradeoffs, that is the name of the game in this mode. You can save time on one grind by picking another skill or targeting a different enemy, but it will likely cost you more time somewhere else. The trick is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.


A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!


== Starting out ==
== Starting out ==


First you need to do some basic melee combat to get some combat levels and cash for a first skill.
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial, you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal.  


After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.


After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.


=== Early money making ===
=== Early money making ===
At the start, the best gp/hr can be made by killing cows and turning the leather into green d'hide. Profit margins at 100gp vs selling regular leather.
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.
Next you can hit master farmers for a slightly better profit, especially when you can afk them.


If you don’t want to keep hitting the collect loot button, you can earn money slowly by mining, agility, or fishing to earn some gp while afk.
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase.  
 
Save up for a set of gem gloves (500K) for the best early game gp/hr. You make an average of 252K profit per gem glove at an approximate rate of 1.5 hours per glove. If you are selling the ore, mine the highest tier ore you can.
 
Later on in the mid game, Agility is good gp/hr, you can earn 600k+ /hr at lvl60. Combat with gloves of silence should also give good gp/hr.


=== Planning Ahead ===
=== Planning Ahead ===
Line 27: Line 28:
==== Skill Unlock Costs ====
==== Skill Unlock Costs ====
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs:  
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs:  
{{AdventureSkillUnlockTable}}


{| class="wikitable stickyHeader"
==== Combat Level ====
|- class="headerRow-0"
[[Combat Level|Read the wiki page on Combat Level.]]
!Unlock!!Cost!!Cumulative Cost
|-
|1||{{GP|10000}}||{{GP|10000}}
|-
|2||{{GP|25000}}||{{GP|35000}}
|-
|3||{{GP|50000}}||{{GP|85000}}
|-
|4||{{GP|200000}}||{{GP|285000}}
|-
|5||{{GP|250000}}||{{GP|535000}}
|-
|6||{{GP|400000}}||{{GP|935000}}
|-
|7||{{GP|1000000}}||{{GP|1935000}}
|-
|8||{{GP|2500000}}||{{GP|4435000}}
|-
|9||{{GP|10000000}}||{{GP|14435000}}
|-
|10||{{GP|25000000}}||{{GP|39435000}}
|-
|11||{{GP|50000000}}||{{GP|89435000}}
|-
|12||{{GP|100000000}}||{{GP|189435000}}
|-
|13||{{GP|200000000}}||{{GP|389435000}}
|-
|14||{{GP|500000000}}||{{GP|889435000}}
|-
|15||{{GP|500000000}}||{{GP|1389435000}}
|-
|16||{{GP|500000000}}||{{GP|1889435000}}
|-
|17||{{GP|500000000}}||{{GP|2389435000}}
|-
|18||{{GP|500000000}}||{{GP|2889435000}}
|}


Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.


The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.


==== Combat Level ====
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible.  
[[Combat Level|Wiki page on Combat Level]]
Your non combat skills are gated behind your combat level. This greatly restricts what you can do. Getting to 99 combat level is a big goal.  
Combat level factors in HP, defence, prayer, plus your highest skill of magic, ranged, or attack/strength.
This means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.


==== Long Term goals ====
==== Long Term goals ====
If you want the max cape, you need several billion GP. So you want to be able to make lots of money, clear high level content, get a lot of food and prayer points. [[Money Making|Read the wiki guide on Money Making.]]
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it.  
 
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.


For instance:
# Unlock Cooking.
# Kill cows and cook beef.
# Unlock Thieving.
# Get your combat level to 30.
# Thieve from Man, sustaining by manually eating Beef
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)


== Skills Pros/Cons ==
== Potential Skill Order ==
This is just my opinion from a few days of observation. I’ll give a recommendation for when to unlock these skills.  
 
Early game: skill unlock 1-3.  
Choosing a skill order will greatly change your path through the Adventure Mode.<br>
Mid game: 4-8.  
Many skills are interconnected, so you will be limited by your combat level and the items you can't get.
Late game: 9-12.  
 
End game: 13-17
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br>
This section presents routes from zero to making money with some of the best methods in the game.
 
==== Example: Thieving ====
 
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99
 
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.
 
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it.
 
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.
 
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.
 
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.
 
Sell fish to unlock {{Skill|Thieving}}.
 
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.
 
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.
 
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).
 
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.
 
Level up your Combat.<br>
Fight the following monsters:
* Attack Level 1-9 {{Icon|Cow|type=monster}}.
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.
 
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.
 
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] will come in handy to compare the improvements.
 
==== Example: Dragon Javelins ====
 
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.


==== {{Skill|Attack}}, {{Skill|Strength}} ====
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.
'''Pros:''' Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets your train strength


'''Cons:''' Hard to get more mid/late game weapons and armor. Very weak to magic enemies. Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles. Need to train two skills instead of one.
After you unlocked {{Skill|Smithing}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.


==== {{Skill|Defence}} ====
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}.  
'''Pros:''' Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.


'''Cons:''' Doesn’t help you kill faster, for more xp/hr.
Get your combat up to level 99.


Ranged:
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.
'''Pros:''' Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Great against magic enemies.  


'''Cons:''' Need to farm ammo, which is much slower if you don’t have mining + smithing for knives, and additionally woodcutting + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles.
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.


Recommended to unlock: Late game
== Skills Pros/Cons ==
The recommendation for when to unlock a skill means the following:
 
* Early game: skill unlock 1-3.
* Mid game: 4-8.
* Late game: 9-13.
* End game: 14-18


Magic:
===== {{Skill|Attack}}, {{Skill|Strength}} =====
Pros: Very strong, especially in the end game. Great for killing hard enemies and dungeons. Many enemies are melee. Alt magic lets you gain prayer points easily, plus (low) offline xp. Can craft good weapons/armor with runecrafting.
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.


Cons: Need mining + runecrafting before you can start. Takes some time to farm runes. You need woodcutting or thieving to make elemental staves, otherwise they are rare monster drops. Only contributes to combat level if higher level than other combat styles.
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.


Recommended to unlock: Mid game
===== {{Skill|Defence}} =====
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.


Prayer:
Cons: Doesn’t increase your damage.
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Contributes to combat level.  


Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are skele fish from fishing, blessed offering from alt magic, or resupply from slayer
===== {{Skill|Ranged}} =====
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies.


Recommended to unlock: Mid game
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.


Slayer:
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fighting.  Basically free XP. Coins can be spent on important upgrades and resupply which gives food, bones and ammo. Unlocks slayer area with important mobs, like mummy for gold emerald ring and gold topaz ring.


Cons: Requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling/afk players. Takes a while to earn up coins to buy anything. Does not contribute to combat level!
===== {{Skill|Magic}} =====
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.


Recommended to unlock: early game for active players, else mid/late
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.


Woodcutting:
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.
Pros: Easy to train afk, can make decent gp/hr at higher levels. Get logs for magic staves, arrows. Birds nest are a decent source of seeds.


Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than gem gloves.  
===== {{Skill|Prayer}} =====
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level.  


Recommended to unlock: Late/end game
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.


Fishing:
Recommended to unlock: Mid game, when you have a good source of prayer points.
Pros: With cooking, easy and afk food supply. Get AROS if you are lucky. Skele fish are great for prayer points. Train strength afk with barb fishing. Can make some money offline.


Cons: You can get food from thieving or farming or combat, and the gp/hr is worse than gem gloves. Prayer points can come from alt magic. Can’t get that sweet whale+fishing cape gp/hr for a very long time
===== {{Skill|Slayer}} =====
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.


Recommended to unlock: early or Late/end game
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.


Firemaking:
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.
Pros: The cape gives you xp bonus.. Eventually. Cooking xp bonus with fires


Cons: Need 99 combat level to get cape, at which point the grind will not be as worth it compared to normal modes. Need to get logs from woodcutting.
===== {{Skill|Woodcutting}} =====
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.


Recommended to unlock: Late/end game
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level.


Cooking:
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.
Pros: Easy and quick afk food with fishing


Cons: You can get food and lots of other items from thieving or farming or combat
===== {{Skill|Fishing}} =====
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking.


Recommended to unlock: early or Late/end game
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.


Mining:
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].
Pros: Mining with gem gloves is the best money making strat early on, plus it's mostly afk. Need essence for magic and gloop for farming. With smithing, you can get bars for armor trimming, and ranged ammo


Cons: Need 500k for first pair of gem gloves
===== {{Skill|Firemaking}} =====
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.


Recommended to unlock: early game
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.


Smithing:
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.
Pros: Make silver/gold bars for trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor that are way below your level


Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). Armor trimming is nice, although you can get bars from mob drops eventually. Can get arrows from mob drops
===== {{Skill|Cooking}} =====
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.


Recommended to unlock: Late/end game
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.


Thieving:
Recommended to unlock: Depends on if you take fishing and put off farming.
Pros: Get decent (?) gp/hr while getting other materials like food and logs and seeds.


Cons: Hard to get started, will want to be naked before getting auto eat. You can get everything here from other places
===== {{Skill|Mining}} =====
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].


Recommended to unlock: early/mid/late game
Cons: Need 500k for first pair of gem gloves.


Farming:
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.
Pros: Food with no ingame time spent. After a few days you make a ton of food, plus herbs and most logs. Amazing source of food.


Cons: Need to open the game every so often to get the most food. Need to buy compost or kill farmers for it. Seeds come from killing farmers, thieving or woodcutting
===== {{Skill|Smithing}} =====
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.


Recommended to unlock: early/mid game
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.


Fletching:
Recommended to unlock: When you want better melee gear.
Pros: needed for arrows


Cons: Ranged is not the strongest, and you can get arrows from drops. Fletching djavs for money is not viable until combat level 99.
===== {{Skill|Thieving}} =====
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Farming#Seeds|Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat.  


Recommended to unlock: Late/end game
Cons: Hard to get started. You can get the vital stuff from other places.


Crafting:
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.
Pros: Makes ranged armor and jewelry.  


Cons: Ranged armor and jewelry drop from combat. Not a great skill.
===== {{Skill|Farming}} =====
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs.  


Recommended to unlock: End game
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].


Runecrafting:
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.
Pros: Lets you use magic, the strongest end game combat style. Also required for alt magic for prayer points. Curses and auras make you stronger until you become OP with ancient magic.


Cons: Need mining first. Doesn’t do anything before unlocking magic.
===== {{Skill|Fletching}} =====
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).


Recommended to unlock: mid game
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.


Herblore:
Recommended to unlock: Late to End game, when you start doing DJavs.
Pros: Makes other skills more efficient, plus late game potions are amazing for combat


Cons: Needs farming for herbs, some secondary materials are hard to get. Need a high combat level to get the best combat potions
===== {{Skill|Crafting}} =====
Pros: Makes ranged armor and jewelry.  


Recommended to unlock: Mid/Late game
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.


Agility:
Recommended to unlock: End game when you have nothing else to unlock.
Pros: Buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. It requires most other skills to unlock everything, but you can always choose an obstacle that only requires agility and GP. Easy afk way to make gold, with some startup costs


Cons: Needs lots of other skills to get some obstacles, very expensive to buy later obstacles
===== {{Skill|Runecrafting}} =====
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic.


Recommended to unlock: mid/Late game
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.


Recommended to unlock: Mid to Late game, when you plan to start training magic.


== FAQ ==
===== {{Skill|Herblore}} =====
(Q) Why Slayer?
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.
(A) Slayer is going to be your best friend for a while. Unless you plan on making money off feathers Slayer is pretty much the go to for first or second unlock. Think of it this way: you're already pretty much forced to start with combat. Why not make the best of it and unlock everything slayer has to offer from the get go?


(Q) What skill should I choose next?
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.
(A) There's no correct way to build your account. Think of what you have to work with, make a strategy and don't let anyone tell you how to build your Adventure


(Q) What happens when I reach my skilling cap?
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.
(A) The skill in question will cease to receive experience 1 action before what would otherwise be gaining +1 level. You will still gather or work and master xp will still be gained.


(Q) When do I buy the next skill?
===== {{Skill|Agility}} =====
(A) Generally you want to have the money for it but it might also be a good idea to save up a little extra so you aren't left with nothing after unlocking your new skill.
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels.  


(Q) Is prayer good?
Cons:  Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.
(A) Yes. It contributes to combat level and is needed for high level combat. Make sure you have a source of prayer points first- fishing skele fish, alt magic, or slayer resupply.  


(Q) What should I be aiming for?
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.
(A) These are merely based on personal opinion but can be beneficial: You might want to prioritize combat. Getting your Auto Slayer and Auto Eats will define how long you are manually doing things. Slayer Farming are generally good first unlocks. You set your own goals and play your own way,


== Potential Skill Order ==
===== {{Skill|Summoning}} =====
We are still figuring this out, and it depends greatly on how often you are actively playing the game, and if you can let the combat run on your device while you are afk. The start of the game requires a lot of attention to progress efficiently, until you unlock auto eat and looting amulet.  
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.


Skills you probably don't want to unlock first:
Cons:  Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.
Smithing, Crafting, Ranged, Fletching, Firemaking, Magic, Herblore. These skills are largely based on dependencies of other skills.


This is by no means a final guide, just some theory crafting. Thieving is a good option early on, not sure where to place it though.  
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.


==== Active playing, magic main skill order: ====
===== {{Skill|Astrology}} =====
Slayer > farming > mining > runecrafting > magic > prayer > agility > herblore > thieving?
Pros: Provides bonuses to all skills. Has no requirements to train.


==== Active playing, melee main skill order ====
Cons: These bonuses won't make help you in farming the gold for the next skill.
Slayer > farming > mining > smithing > prayer > agility >herblore > thieving?


==== AFK playing, magic main skill order ====
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.
Fishing > cooking > mining > farming > slayer > runecrafting > magic > prayer > agility


==== AFK playing, melee main skill order ====
{{Menu}}
Fishing > cooking > mining > farming > slayer > smithing > prayer > agility
[[Category:Guides]]

Latest revision as of 19:59, 23 June 2024

Adventure.png

Preface

Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked and must pay an increasing GP cost to unlock each skill. It means that the skills you choose will greatly affect the route you take through the game. Your non-combat skills will be locked to your combat level, so the skilling you can do is very limited at first.

This mode requires you to do more combat than the other modes, especially at the beginning. On one hand, it may be hard for new players to get a grasp of how all skills are connected without using them first. On the other hand, the Adventure mode reduces the number of early-game choices, which can help new players to get a feel of the game. It's all about tradeoffs!

Speaking of tradeoffs, that is the name of the game in this mode. You can save time on one grind by picking another skill or targeting a different enemy, but it will likely cost you more time somewhere else. The trick is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.

A rough strategy is given below, but don't let anyone dictate your suffering adventure!

Starting out

First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial, you made a Bronze Dagger. This will be the strongest weapon you need until steel. Equip that and your Shrimp and start whacking some Plants. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal.

After getting about about 10|10|10 (Attack, Strength, Defense), try killing a Cow. If it hits too hard, level up a bit more with Plants.

After that, follow the HCCO/Guide for a smooth enemy progression, but note that some mobs require you to unlock

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Slayer

first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.

Early money making

Your first money maker will be fighting Cows. Collect their Leather, and then go to the shop and purchase as many Green Dragonhide as you can, then sell the green hides. This gives an extra 50GP compared to just selling the plain leather.

Historically, the Amulet of Looting was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from Man, you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase.

Planning Ahead

Skill Unlock Costs

Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs:

Combat Level

Read the wiki page on Combat Level.

Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.

The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.

It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible.

Long Term goals

If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it.

Please read the Money Making guide in order to make a draft of your money-making progression.

For instance:

  1. Unlock Cooking.
  2. Kill cows and cook beef.
  3. Unlock Thieving.
  4. Get your combat level to 30.
  5. Thieve from Man, sustaining by manually eating Beef
  6. Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone
  7. Unlock the skills needed for the production of Jadestone Bolts (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)

Potential Skill Order

Choosing a skill order will greatly change your path through the Adventure Mode.
Many skills are interconnected, so you will be limited by your combat level and the items you can't get.

If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.
This section presents routes from zero to making money with some of the best methods in the game.

Example: Thieving

Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99

Get Potatoes from Plants. When you have 100 Potatoes, switch to Cows.

Kill Cows, loot all including Leather, buy Green Dragonhide and then sell it.

Unlock

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Cooking

to stop relying on Potatoes. Use Beef instead. Unlock

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Slayer

and get Amulet of Strength and Gold Emerald Ring from Mummy. Unlock

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Fishing

. It will be the source of material for

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Cooking

. Sell fish to unlock

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Thieving

. It is not easy to figure out whom to pickpocket with

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Thieving

to get the most of money. Use Nomeru's sheet on Thieving from Spreadsheets and Theorycrafting to decide whom to target. Keep in mind that the results in early game are drastically different from what is given on the sheet - you need to copy the sheet and enter your current situation. Unlock

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Mining

and

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Smithing

. With them you can create your own armor and weapons.

Transition into Mithril and then Adamant armor. Trim your resulting armor up to Gold (G).

After that, you might want to get to Combat level 99 to upgrade your

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Thieving

options. For that, unlock

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Prayer

and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up

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Prayer

: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.

Level up your Combat.
Fight the following monsters:

You can check out the Combat Simulator to see which monster is the best for your situation. Don't forget to consider the food expenditure.

As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.

The later upgrades of money-making with

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Thieving

consist of

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Herblore

,

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Agility

, and

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Summoning

. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from Spreadsheets and Theorycrafting will come in handy to compare the improvements.

Example: Dragon Javelins

Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.

Most of the things are the same as in the Example: Thieving, but we don't unlock

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Thieving

, and we use

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Alt. Magic

to get prayer points. After you unlocked

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Smithing

, unlock

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Runecrafting

,

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Magic

, and

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Prayer

. Get prayer points through Blessed Offering from

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Alt. Magic

.

Get your combat up to level 99.

Unlock

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Woodcutting

and

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Fletching

.

Level up the unlocked skills to start earning money with Dragon Javelins.

Skills Pros/Cons

The recommendation for when to unlock a skill means the following:

  • Early game: skill unlock 1-3.
  • Mid game: 4-8.
  • Late game: 9-13.
  • End game: 14-18
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Attack
,
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Strength

Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with Barbarian Fishing. Strong against ranged enemies.

Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.

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Defence

Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.

Cons: Doesn’t increase your damage.

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Ranged

Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies.

Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.

Recommended to unlock: Late game, when fighting the

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Water God Dungeon

.

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Magic

Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee.

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Alt magic

lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.

Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.

Recommended to unlock: Mid to Late game, when you already have Mining and Runecrafting unlocked.

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Prayer

Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level.

Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are Raw Skeleton Fish from fishing or Blessed Offering from alt magic.

Recommended to unlock: Mid game, when you have a good source of prayer points.

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Slayer

Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.

Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does not contribute to combat level.

Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.

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Woodcutting

Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. Bird Nest are a decent source of seeds. Level 99 needed to efficiently create Dragon Javelins, one of the best end-game Money Making strategies.

Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than Gem Gloves until a high level.

Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.

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Fishing

Pros: With cooking, it's an easy afk food supply. Can get ARoS for XP or Message in a Bottle that unlocks Raw Skeleton Fish - a great source of prayer points. Can train strength afk with Barbarian Fishing. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's Raw Magic Fish, but it's very slow compared to Cooking.

Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.

Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from Farming and Alternative Magic.

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Firemaking

Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the Firemaking Skillcape and Pyro before completing some other skills.

Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need Herblore for Controlled Heat Potion for effective training.

Recommended to unlock: Late to End game, when you have Woodcutting and Herblore and want to grind the Firemaking Skillcape for bonus xp.

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Cooking

Pros: Easy and quick afk food with Fishing. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.

Cons: You can get food and lots of other items from Farming or Combat. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.

Recommended to unlock: Depends on if you take fishing and put off farming.

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Mining

Pros: Mining with Gem Gloves is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need Rune Essence for Runecrafting and Weird Gloop for Farming. With Smithing, you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create Dragon Javelins.

Cons: Need 500k for first pair of gem gloves.

Recommended to unlock: Early game - gem gloves is love, gem gloves is life.

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Smithing

Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.

Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.

Recommended to unlock: When you want better melee gear.

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Thieving

Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the Farmer is the best source of Seeds. Can get Chapeau Noir to earn more drops from combat.

Cons: Hard to get started. You can get the vital stuff from other places.

Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.

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Farming

Pros: Food with no in-game time spent. The only way to get herbs for Herblore. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs.

Cons: Need to open the game every so often to get the most food. Get seeds from Thieving, Combat or Woodcutting. Need to buy Compost or kill farmers for it. Need mining to get Weird Gloop for best xp and food rate. Thieving or woodcutting is required to get Carrot Seeds.

Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.

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Fletching

Pros: Needed to craft Arrows and bows for Ranged combat. Needed for Dragon Javelins (DJavs).

Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.

Recommended to unlock: Late to End game, when you start doing DJavs.

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Crafting

Pros: Makes ranged armor and jewelry.

Cons: Ranged armor and jewelry drop from combat. Not a useful skill.

Recommended to unlock: End game when you have nothing else to unlock.

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Runecrafting

Pros: Lets you use Magic. Also required for Alt Magic to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic.

Cons: Need Mining first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.

Recommended to unlock: Mid to Late game, when you plan to start training magic.

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Herblore

Pros: Makes other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion IV and Damage Reduction Potion IV are desired for late game combat. Level 53 helps to create Dragon Javelins faster.

Cons: Needs Farming for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.

Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.

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Agility

Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels.

Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have Aorpheat's Signet Ring.

Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.

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Summoning

Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.

Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an Agility course and spend slayer coins on gear to train efficiently.

Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.

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Astrology

Pros: Provides bonuses to all skills. Has no requirements to train.

Cons: These bonuses won't make help you in farming the gold for the next skill.

Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.