Module:ItemsTable: Difference between revisions
From Melvor Idle
Inconvenient (talk | contribs) No edit summary |
No edit summary |
||
(26 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
-- this module generates [[Template:ItemsTable]] | -- this module generates [[Template:ItemsTable]] 125 lines at a time. | ||
-- run p. | -- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items. | ||
--[=[ | |||
p.getItemsTableAlt(nil, 60) | |||
--]=] | |||
local p = {} | local p = {} | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local | local GameData = require('Module:GameData') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
Line 11: | Line 14: | ||
local UseTables = require('Module:Items/UseTables') | local UseTables = require('Module:Items/UseTables') | ||
local itemCount = Shared.tableCount( | local itemCount = Shared.tableCount(GameData.rawData.items) - 1 | ||
function p.getItemsTable(frame) | function p.getItemsTable(frame) | ||
local itemList = {} | local itemList = {} | ||
for i | for i, item in ipairs(GameData.rawData.items) do | ||
table.insert(itemList, '\r\n|-\r\n|') | table.insert(itemList, '\r\n|-\r\n|') | ||
table.insert(itemList, | table.insert(itemList, UseTables.getItemUses(item.name)) | ||
end | end | ||
return table.concat(itemList) | return table.concat(itemList) | ||
end | end | ||
--Alternate version that has everything still | |||
function p.getItemsTableAlt(fromItemID, rows) | |||
local itemList = {} | |||
local rowCount = 0 | |||
local genRows = fromItemID == nil | |||
local lastItemID = nil | |||
for i, item in ipairs(GameData.rawData.items) do | |||
if not genRows then | |||
genRows = fromItemID == nil or item.id == fromItemID | |||
elseif genRows then | |||
rowCount = rowCount + 1 | |||
if rowCount > rows then | |||
break | |||
end | |||
lastItemID = item.id | |||
local iCat = item.category ~= nil and item.category or '' | |||
local itemRow = {'\n|-'} | |||
table.insert(itemRow, '\n|'..Icons.Icon({item.name, type='item', notext=true, size=50})) | |||
table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..item.id..'||'..iCat..'||'..item.type) | |||
table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq')) | |||
table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons._Currency('GP', math.floor(item.sellsFor))) | |||
table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item)) | |||
table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false)) | |||
table.insert(itemList, table.concat(itemRow)) | |||
end | |||
end | |||
mw.log(table.concat(itemList, '')) | |||
mw.log('\n------------------\nLast item ID: ' .. (lastItemID or 'nil')) | |||
end | |||
return p | return p |
Latest revision as of 17:58, 22 June 2024
Documentation for this module may be created at Module:ItemsTable/doc
-- this module generates [[Template:ItemsTable]] 125 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
p.getItemsTableAlt(nil, 60)
--]=]
local p = {}
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local SourceTables = require('Module:Items/SourceTables')
local UseTables = require('Module:Items/UseTables')
local itemCount = Shared.tableCount(GameData.rawData.items) - 1
function p.getItemsTable(frame)
local itemList = {}
for i, item in ipairs(GameData.rawData.items) do
table.insert(itemList, '\r\n|-\r\n|')
table.insert(itemList, UseTables.getItemUses(item.name))
end
return table.concat(itemList)
end
--Alternate version that has everything still
function p.getItemsTableAlt(fromItemID, rows)
local itemList = {}
local rowCount = 0
local genRows = fromItemID == nil
local lastItemID = nil
for i, item in ipairs(GameData.rawData.items) do
if not genRows then
genRows = fromItemID == nil or item.id == fromItemID
elseif genRows then
rowCount = rowCount + 1
if rowCount > rows then
break
end
lastItemID = item.id
local iCat = item.category ~= nil and item.category or ''
local itemRow = {'\n|-'}
table.insert(itemRow, '\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..item.id..'||'..iCat..'||'..item.type)
table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons._Currency('GP', math.floor(item.sellsFor)))
table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
table.insert(itemList, table.concat(itemRow))
end
end
mw.log(table.concat(itemList, ''))
mw.log('\n------------------\nLast item ID: ' .. (lastItemID or 'nil'))
end
return p