Adventure: Difference between revisions
From Melvor Idle
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[[File:Adventure.png|thumb|right]] | |||
<onlyinclude>'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes: | |||
=== Melvor Realm Changes === | |||
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | ||
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | ||
* Non-Combat skill levels cannot go above your Combat Level. | * Non-Combat skill levels cannot go above your [[Combat Level]]. | ||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | **When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than | **With a Combat Level at 99 ({{TotH}} 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). | ||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode) | |||
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes. | |||
=== Abyssal Realm Changes === | |||
* All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills: {{AbyssalSkill|Attack}}, {{AbyssalSkill|Strength}}, {{AbyssalSkill|Defence}}, {{AbyssalSkill|Hitpoints}}, {{AbyssalSkill|Ranged}}, and {{AbyssalSkill|Magic}}. When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise a skills' abyssal level cap to 40). | |||
** Each skill has its own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The [[#Abyssal Level Cap Costs|Level Cap costs]] will cap at 1 billion {{AP}} at the 60th abyssal level cap increase. | |||
** For {{AbyssalSkill|Prayer}}, {{AbyssalSkill|Slayer}}, and {{AbyssalSkill|Corruption}}, the abyssal level cap button is found on the combat screen under "Toggle Skill Progress". | |||
* Any Abyssal Experience that is gained beyond the abyssal level cap will be stored until the player can raise their abyssal level cap. | |||
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat_Triangle#Reversed_Combat_Triangle|Reversed Combat Triangle]]. | |||
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.</onlyinclude> | |||
==Skill Unlock Costs== | ==Skill Unlock Costs== | ||
All skills cost the same amount to unlock, but the price increases for each skill purchased. | All skills cost the same amount to unlock, but the price increases for each skill purchased. | ||
{{AdventureSkillUnlockTable}} | {{AdventureSkillUnlockTable}} | ||
==Abyssal Level Cap Costs== | |||
The cost to increase the abyssal level cap of any skill is the same. Each time a skills' abyssal level cap is increased, the cost for all skills increases. The total cost of all abyssal level cap increases is {{AP|66869407715}}. | |||
{{AdventureAbyssalUnlockTable}} | |||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |
Latest revision as of 14:07, 7 November 2024
Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
Melvor Realm Changes
- Skills are locked and must be purchased using Error creating thumbnail: File missingGP to access
- Start with only Error creating thumbnail: File missingAttack,Error creating thumbnail: File missingStrength,Error creating thumbnail: File missingDefence, andError creating thumbnail: File missingHitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 ( 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Error creating thumbnail: File missingHardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
Abyssal Realm Changes
- All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills: Attack, Strength, Defence, Hitpoints, Ranged, and Magic. When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise a skills' abyssal level cap to 40).
- Each skill has its own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The Level Cap costs will cap at 1 billion at the 60th abyssal level cap increase.
- For Prayer, Slayer, and Corruption, the abyssal level cap button is found on the combat screen under "Toggle Skill Progress".
- Any Abyssal Experience that is gained beyond the abyssal level cap will be stored until the player can raise their abyssal level cap.
- Adventure uses the Error creating thumbnail: File missingHardcore Reversed Combat Triangle.
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
Skill Unlock Costs
All skills cost the same amount to unlock, but the price increases for each skill purchased.
Abyssal Level Cap Costs
The cost to increase the abyssal level cap of any skill is the same. Each time a skills' abyssal level cap is increased, the cost for all skills increases. The total cost of all abyssal level cap increases is 66,869,407,715.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |