Double Loot: Difference between revisions

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There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain monsters or thieving.
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}.


== Mechanics ==
== Mechanics ==
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For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to {{Icon|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}},  {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}.
<noinclude>
<noinclude>
=== Combat ===</noinclude>
=== Combat ===</noinclude>
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
 
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}.
 
=== Thieving ===
=== Thieving ===
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}.
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}}


The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}.
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.


== Sources ==
Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops.
 
==Sources==
=== Items ===
For a list of boosts that apply to all skills, see the [[Skill Boosts]] page.
 
{| class="wikitable"
{{DoubleLootItemTable}}
! Skill
 
! Page
=== Potions ===
|-
 
| {{Skill|Farming}} || [[Farming/Boosts#Doubling Boosts|Farming Boosts]]
{{PotionTable|Gentle Hands Potion}}
|-
 
| {{Skill|Woodcutting}} || [[Woodcutting/Boosts#Doubling Boosts|Woodcutting Boosts]]
=== Other ===
|-
 
| {{Skill|Fishing}} || [[Fishing/Boosts#Doubling Boosts|Fishing Boosts]]
{| class="wikitable sortable"
|-
!colspan=2|Source!!Type!!Bonus!!Description
| {{Skill|Firemaking}} || [[Firemaking/Boosts#Doubling Boosts|Firemaking Boosts]]
|-
| {{Skill|Cooking}} || [[Cooking/Boosts#Doubling Boosts|Cooking Boosts]]
|-
| {{Skill|Runecrafting}} || [[Runecrafting/Boosts#Doubling Boosts|Runecrafting Boosts]]
|-
| {{Skill|Herblore}} || [[Herblore/Boosts#Doubling Boosts|Herblore Boosts]]
|-
|-
|data-sort-value="Aquarias"|{{PetIcon|Aquarias|notext=true|size=50}}
| {{Skill|Summoning}} || [[Summoning/Boosts#Doubling Boosts|Summoning Boosts]]
|[[Aquarias]]
|[[Pets|Pet]]
|data-sort-value="1" style="text-align:right;"|1%
| +1% Chance To Double Items Globally
|-
|-
|data-sort-value="Golden Golbin"|{{PetIcon|Golbin|notext=true|size=50}}
| {{Skill|Astrology}} || [[Astrology/Boosts#Doubling Boosts|Astrology Boosts]]
|[[Golden Golbin]]
|[[Pets|Pet]]
|data-sort-value="1" style="text-align:right;"|1%
| +1% Chance To Double Loot in Combat
|-
|-
|data-sort-value="Rosey"|{{PetIcon|Rosey|notext=true|size=50}}
| {{Skill|Alternative Magic|Alt. Magic}} || [[Alternative Magic/Boosts#Doubling Boosts|Alt. Magic Boosts]]
|[[Rosey]]
|[[Pets|Pet]]
|data-sort-value="1" style="text-align:right;"|1%
| +1% Chance To Double Loot in Combat
|-
|-
|data-sort-value="Spike Jump"|{{Skill|Agility|notext=true|size=50}}
| {{Skill|Cartography}} || [[Cartography/Boosts#Doubling Boosts|Cartography Boosts]]
|[[Agility|Spike Jump]]
|[[Agility#Obstacles|Agility Obstacle]]
|data-sort-value="5" style="text-align:right;"|5%
| +5% Chance To Double Loot in Combat
|-
|-
|data-sort-value="Ice Jump"|{{Skill|Agility|notext=true|size=50}}
| {{Skill|Archaeology}} || [[Archaeology/Boosts#Doubling Boosts|Archaeology Boosts]]
|[[Agility|Ice Jump]]
|[[Agility#Obstacles|Agility Obstacle]]
|data-sort-value="5" style="text-align:right;"|5%
| +5% Chance To Double Items Globally
|-
|-
|data-sort-value="Pillar of Skilling"|{{Skill|Agility|notext=true|size=50}}
| {{Skill|Harvesting}} || [[Harvesting/Boosts#Doubling Boosts|Harvesting Boosts]]
|[[Agility|Pillar of Skilling]]
|[[Agility#Passive Pillars|Agility Pillar]]
|data-sort-value="3" style="text-align:right;"|3%
| +3% Chance To Double Items Globally
|}
|}


{{Menu}}
{{Menu}}
[[Category:Manual Tables]]

Latest revision as of 21:06, 10 August 2024

This page is up to date (v1.3).

There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving.

Mechanics

By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.

For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.

The chance to double loot does not apply to Mastery Tokens, Mysterious Stones, Circlet of Rhaelyx, Jewel of Rhaelyx, Signet Ring Half (a), or Signet Ring Half (b).

Combat

Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape, Infernal Cape, and Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.

Thieving

The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.

Any item pickpocketed has a chance of being doubled, including Bobby's Pocket, Chapeau Noir, Sneak-Ers, and Area/NPC Unique drops.

Sources

For a list of boosts that apply to all skills, see the Skill Boosts page.

Skill Page
Farming Farming Boosts
Woodcutting Woodcutting Boosts
Fishing Fishing Boosts
Firemaking Firemaking Boosts
Cooking Cooking Boosts
Runecrafting Runecrafting Boosts
Herblore Herblore Boosts
Summoning Summoning Boosts
Astrology Astrology Boosts
Alt. Magic Alt. Magic Boosts
Cartography Cartography Boosts
Archaeology Archaeology Boosts
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Harvesting
Harvesting Boosts