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| -- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content
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| -- TODO:
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| -- Special attack description processing
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| -- Anything else combat related
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|
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|
| --This module contains all sorts of functions for getting data on items
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| --Several functions related to use tables can be found at Module:Items/UseTables
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| --Functions related to source tables can be found at Module:Items/SourceTables
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| --Other functions moved to Module:Items/ComparisonTables
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|
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| local p = {}
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|
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| local MonsterData = mw.loadData('Module:Monsters/data')
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| local ItemData = mw.loadData('Module:AuronTest/data')
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| local SkillData = mw.loadData('Module:Skills/data')
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local Icons = require('Module:Icons')
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|
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| p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'}
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| p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
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| --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
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| p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
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| ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
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| ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
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| ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
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| ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
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| --The base chance to receive a gem while mining
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| p.GemChance = .01
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| --The number of different fishing junk items
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| p.junkCount = 8
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| --Items (aside from bars & gems) which can be created via Alt Magic
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| local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
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| --The kinds of gloves with cost & charges
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| p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
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| ['Mining Gloves'] = {cost=75000, charges=500},
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| ['Smithing Gloves'] = {cost=100000, charges=500},
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| ['Thieving Gloves'] = {cost=100000, charges=500},
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| ['Gem Gloves'] = {cost=500000, charges=2000}}
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|
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|
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| p.specialFishWt = 6722
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| p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
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|
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| function p.buildSpecialFishingTable()
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| --This shouldn't ever be included in a page
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| --This is for generating the above 'specialFishLoot' variable if it ever needs to change
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| --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
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| --Also gives you the total fishing weight for saving time later
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| local lootArray = {}
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| local totalWt = 0
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|
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| for i, item in pairs(ItemData.Items) do
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| if item.fishingCatchWeight ~= nil then
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| totalWt = totalWt + item.fishingCatchWeight
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| table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
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| end
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| end
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|
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| local result = 'p.specialFishWt = '..totalWt..'\r\n'
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| result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
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| return result
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| end
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|
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| function p.getSpecialAttackByID(ID)
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| local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
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| if result ~= nil then
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| result.id = ID
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| end
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| return result
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| end
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|
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|
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|
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| function p.getItemByID(ID)
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| local result = Shared.clone(ItemData.Items[ID + 1])
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| if result ~= nil then
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| result.id = ID
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| end
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| return result
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| end
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|
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| function p.getItem(name)
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| local result = nil
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| name = string.gsub(name, "%%27", "'")
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| name = string.gsub(name, "'", "'")
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| name = string.gsub(name, "'", "'")
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| for i, item in pairs(ItemData.Items) do
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| local itemName = string.gsub(item.name, '#', '')
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| if(name == itemName) then
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| result = Shared.clone(item)
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| --Make sure every item has an id, and account for Lua being 1-index
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| result.id = i - 1
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.getItems(checkFunc)
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| local result = {}
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| for i, item in pairs(ItemData.Items) do
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| if checkFunc(item) then
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| local newItem = Shared.clone(item)
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| newItem.id = i - 1
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| table.insert(result, newItem)
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| end
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| end
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| return result
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| end
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|
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| -- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
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| -- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
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| function p._processEquipmentStats(equipStats)
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| local out = {}
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| if type(equipStats) == 'table' then
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| for i, stat in pairs(equipStats) do
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| local k, v = stat["key"], stat["value"]
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| if out[k] == nil then
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| out[k] = v
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| else
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| out[k] = out[k] + v
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| end
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| end
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| end
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| return out
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| end
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|
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| function p._getItemStat(item, StatName, ZeroIfNil)
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| local result = item[StatName]
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| --Special Overrides:
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| -- Equipment stats first
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| if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
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| local equipStats = p._processEquipmentStats(item.equipmentStats)
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| if equipStats[StatName] == nil then
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| result = nil
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| else
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| result = equipStats[StatName]
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| end
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| elseif StatName == 'attackType' then
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| result = p._getWeaponAttackType(item)
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| elseif StatName == 'description' then
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| result = item.description
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| if result == nil or result == '' then result = 'No Description' end
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| elseif StatName == 'completionReq' then
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| if item.ignoreCompletion == nil or not item.ignoreCompletion then
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| return 'Yes'
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| else
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| return 'No'
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| end
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| elseif StatName == 'slayerBonusXP' then
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| return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
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| end
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| if result == nil and ZeroIfNil then result = 0 end
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| return result
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| end
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|
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| function p.getItemStat(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local ItemName = args[1]
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| local StatName = args[2]
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| local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
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| local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
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| local item = p.getItem(ItemName)
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| if item == nil then
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| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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| local result = p._getItemStat(item, StatName, ZeroIfNil)
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| if formatNum then result = Shared.formatnum(result) end
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| return result
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| end
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|
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| --Gets the value of a given modifier for a given item
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| --asString is false by default, when true it writes the full bonus text
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| function p._getItemModifier(item, modifier, skill, asString)
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| if asString == nil then asString = false end
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| if skill == '' then
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| skill = nil
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| elseif type(skill) == 'string' then
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| skill = Constants.getSkillID(skill)
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| end
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|
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| local result = 0
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|
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| if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
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| if type(item.modifiers[modifier]) == 'table' then
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| for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
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| if subVal[1] == skill then
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| result = subVal[2]
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| break
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| end
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| end
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| else
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| result = item.modifiers[modifier]
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| end
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| end
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|
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| if asString then
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| if skill ~= nil then
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| return Constants._getModifierText(modifier, {skill, result})
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| else
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| return Constants._getModifierText(modifier, result)
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| end
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| else
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| return result
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| end
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| end
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|
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| function p.hasCombatStats(item)
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| if item.equipmentSlot == nil then
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| return false
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| elseif item.equipmentSlot == Constants.getEquipmentSlotID('Weapon') then
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| return true
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| end
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|
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| local combatStatList = {'strengthBonus', 'defenceBonus', 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 'damageReduction',
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| 'rangedDefenceBonus', 'magicDefenceBonus', 'rangedAttackBonus', 'rangedStrengthBonus', 'magicAttackBonus', 'magicDamageBonus'}
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|
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| for i, stat in Shared.skpairs(combatStatList) do
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| if p._getItemStat(item, stat, true) > 0 then
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| return true
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| end
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| end
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|
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| return false
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| end
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|
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| function p.getItemModifier(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame[1]
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| local modName = frame.args ~= nil and frame.args[2] or frame[2]
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| local skillName = frame.args ~= nil and frame.args[3] or frame[3]
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| local asString = frame.args ~= nil and frame.args[4] or frame[4]
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| if asString ~= nil then
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| if string.upper(asString) == 'FALSE' then
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| asString = false
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| else
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| asString = true
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| end
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| end
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|
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getItemModifier(item, modName, skillName, asString)
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| end
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|
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| function p._getWeaponAttackType(item)
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| if item.type == 'Weapon' then
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| return Icons.Icon({'Melee', nolink='true'})
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| elseif item.type == 'Ranged Weapon' then
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| return Icons.Icon({'Ranged', type='skill', nolink='true'})
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| elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
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| return Icons.Icon({'Magic', type='skill', nolink='true'})
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| else
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| return "Invalid"
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| end
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| end
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|
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| function p.getWeaponAttackType(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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| return p._getWeaponAttackType(item)
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| end
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|
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| function p.getPotionTable(frame)
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| local potionName = frame.args ~= nil and frame.args[1] or frame
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| local tiers = {'I', 'II', 'III', 'IV'}
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|
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| local result = '{| class="wikitable"'
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| result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
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|
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| local tier1potion = p.getItem(potionName..' I')
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| for i, tier in pairs(tiers) do
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| local tierName = potionName..' '..tier
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| local potion = p.getItemByID(tier1potion.id + i - 1)
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| if potion ~= nil then
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| result = result..'\r\n|-'
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| result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
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| result = result..'||'..'[['..tierName..'|'..tier..']]'
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| result = result..'||'..potion.potionCharges..'||'..potion.description
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| end
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| end
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|
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p._getOtherItemBoxText(item)
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| result = ''
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| --For equipment, show the slot they go in
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| if item.equipmentSlot ~= nil then
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| result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..Constants.getEquipmentSlotName(item.equipmentSlot)
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| if item.isPassiveItem then
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| result = result..', Passive'
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| end
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| end
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| --For weapons with a special attack, show the details
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| if item.hasSpecialAttack then
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| local spAtt = p.getSpecialAttackByID(item.specialAttackID)
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| result = result.."\r\n|-\r\n|'''Special Attack:'''"
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| result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
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| result = result..'\r\n** '..p._getSpecialAttackDescription(spAtt)
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| end
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| --For potions, show the number of charges
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| if item.potionCharges ~= nil then
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| result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
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| end
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| --For food, show how much it heals for
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| if item.healsFor ~= nil then
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| result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
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| end
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| --For Prayer Points, show how many you get
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| if item.prayerPoints ~= nil then
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| result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
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| end
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| --For items with modifiers, show what those are
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| if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
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| result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)
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| end
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| return result
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| end
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|
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| function p.getOtherItemBoxText(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| local asList = false
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| if frame.args ~= nil then
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| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
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| end
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getOtherItemBoxText(item, asList)
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| end
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|
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| function p._getItemCategories(item)
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| local result = ''
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| if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
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| if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
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| if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
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| if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
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| if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end
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| if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end
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| return result
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| end
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|
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| function p.getItemCategories(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getItemCategories(item)
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| end
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|
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| function p.getSkillcapeTable(frame)
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| local skillName = frame.args ~= nil and frame.args[1] or frame
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| local cape = p.getItem(skillName..' Skillcape')
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| local result = '{| class="wikitable"\r\n'
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| result = result..'!Skillcape!!Name!!Effect'
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| result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
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| result = result..'||[['..cape.name..']]||'..cape.description
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p.getItemGrid(frame)
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| result = '{|'
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| for i, item in Shared.skpairs(ItemData.Items) do
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| if i % 17 == 1 then
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| result = result..'\r\n|-\r\n|'
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| else
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| result = result..'||'
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| end
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| result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
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| end
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p.getSpecialAttackTable(frame)
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| local spAttTable = {}
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|
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| for i, item in Shared.skpairs(ItemData.Items) do
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| if item.hasSpecialAttack then
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| if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end
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| table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'}))
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| end
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| end
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|
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| local result = '{|class="wikitable sortable stickyHeader"'
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| result = result..'\r\n|-class="headerRow-0"'
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| result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
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| for i, spAttData in Shared.skpairs(spAttTable) do
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| local spAtt = p.getSpecialAttackByID(i)
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| table.sort(spAttData.Icons, function(a, b) return a < b end)
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| result = result..'\r\n|-'
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| result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
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| result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%'
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| result = result..'||'..p._getSpecialAttackDescription(spAtt)
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| end
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| result = result..'\r\n|}'
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|
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| return result
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| end
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|
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| local nouns = {
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| ["player"] = {
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| ["plain"] = "you",
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| ["possesive"] = "your",
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| ["pronoun"] = "you",
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| ["is"] = "are"
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| },
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| ["enemy"] = {
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| ["plain"] = "the enemy",
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| ["possesive"] = "the enemy's",
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| ["pronoun"] = "they",
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| ["is"] = "is"
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| }
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| }
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|
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| -- Generates a textual description from a special attack's damage attribute
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| -- Similar to in game function getDamageDescription in attack.js
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| function p._getDamageDescription(damageList, attName, tarName)
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| local rollData = {
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| ["CurrentHP"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
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| ["formatName"] = function(name) return ' of ' .. name .. ' current hitpoints' end
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| },
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| ["MaxHP"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
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| ["formatName"] = function(name) return ' of ' .. name .. ' max hitpoints' end
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| },
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| ["DamageDealt"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
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| ["formatName"] = function(name) return ' of the damage dealt' end
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| },
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| ["MaxHit"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
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| ["formatName"] = function(name) return ' of ' .. name .. ' max hit' end
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| },
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| ["MinHit"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '%' end,
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| ["formatName"] = function(name) return ' of ' .. name .. ' min hit' end
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| },
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| ["Fixed"] = {
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| ["formatPercent"] = function(value) return Shared.formatnum(math.floor(value * 10)) end,
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| ["formatName"] = function(name) return '' end
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| },
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| ["MagicScaling"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 0, 0) .. '%' end,
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| ["formatName"] = function(name) return ' of ' .. name .. ' current hitpoints' end
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| },
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| ["One"] = {
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| ["formatPercent"] = function(value) return '1' end,
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| ["formatName"] = function(name) return '' end
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| },
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| ["Rend"] = {
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| ["formatPercent"] = function(value) return Shared.round(value, 2, 0) .. '% if the target has full HP, otherwise 250%' end,
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| ["formatName"] = function(name) return ' of the damage dealt' end
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| },
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| }
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|
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|
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| local descPart = {}
| |
| for i, damage in ipairs(damageList) do
| |
| local name = 'Unknown'
| |
| if damage.character == 'Attacker' then
| |
| name = nouns[attName]['possesive']
| |
| elseif damage.character == 'Target' then
| |
| name = nouns[tarName]['possesive']
| |
| end
| |
|
| |
| local maxData = rollData[damage['maxRoll']]
| |
| local desc = ''
| |
| if damage.roll then
| |
| local minData = rollData[damage['minRoll']]
| |
| if damage['maxRoll'] == damage['minRoll'] then
| |
| -- Same damage type for max & min
| |
| desc = minData.formatPercent(damage['minPercent']) .. '-' .. maxData.formatPercent(damage['maxPercent']) .. minData.formatName(name)
| |
| elseif damage['maxRoll'] == 'MaxHit' and damage['minRoll'] == 'MinHit' and damage['maxPercent'] == damage['minPercent'] then
| |
| desc = maxData.formatPercent(damage['maxPercent']) .. ' of ' .. name .. ' normal damage'
| |
| else
| |
| desc = minData.formatPercent(damage['minPercent']) .. minData.formatName(name) .. ' to ' .. maxData.formatPercent(damage['maxPercent']) .. maxData.formatName(name)
| |
| end
| |
| else
| |
| desc = maxData.formatPercent(damage['maxPercent']) .. maxData.formatName(name)
| |
| end
| |
| table.insert(descPart, desc)
| |
| end
| |
| return Shared.joinList(descPart, ', ', ' and ')
| |
| end
| |
|
| |
| function p._getEffectDescription(effectList, attName, tarName)
| |
| local getAllModText = function(modifierList, doColor)
| |
| local returnPart = {}
| |
| for modName, val in pairs(modifierList) do
| |
| table.insert(returnPart, Constants._getModifierText(modName, val, doColor))
| |
| end
| |
| return Shared.joinList(returnPart, ', ', ' and ')
| |
| end
| |
| local descPart = {}
| |
| for i, effect in ipairs(effectList) do
| |
| local desc = ''
| |
| if effect['type'] == 'DOT' then
| |
| local damageDesc = p._getDamageDescription(effect['damage'], attName, tarName)
| |
| local parts = nil
| |
| if effect['subtype'] == 'Regen' then
| |
| parts = {'give', 'heals', ''}
| |
| else
| |
| parts = {'inflict', 'deals', 'as damage '}
| |
| end
| |
| if effect['chance'] < 100 then
| |
| desc = 'has a ' .. Shared.round(effect['chance'], 2, 0) .. '% chance to ' .. parts[1] .. ' ' .. effect['subtype'] .. ' '
| |
| else
| |
| desc = parts[1] .. 's ' .. effect['subtype'] .. ' '
| |
| end
| |
| desc = desc .. 'that ' .. parts[2] .. ' ' .. damageDesc .. ' ' .. parts[3] .. 'over ' .. Shared.round(effect['procs'] * effect['interval'] / 1000, 2, 0) .. 's'
| |
| elseif effect['type'] == 'Reflexive' then
| |
| local modDesc = getAllModText(effect.modifiers, false)
| |
| desc = 'gives ' .. nouns[attName]['plain'] .. ' ' .. modDesc .. ' each time ' .. nouns[attName]['pronoun'] .. ' are hit for the duration of this attack (Stacks up to ' .. Shared.formatnum(math.floor(effect['maxStacks'])) .. ' times)'
| |
| elseif effect['type'] == 'Stacking' then
| |
| local modDesc = getAllModText(effect.modifiers, false)
| |
| desc = 'applies +' .. Shared.formatnum(math.floor(effect['stacksToAdd'])) .. ' stack' .. (effect['stacksToAdd'] > 1 and 's' or '') .. ' of ' .. effect['name'] .. ' to ' .. nouns[tarName]['plain']
| |
| desc = desc .. ' (Max ' .. Shared.formatnum(math.floor(effect['maxStacks'])) .. ' stack' .. (effect['maxStacks'] > 1 and 's' or '') .. '). ' .. effect['name'] .. ' gives ' .. modDesc .. ' regardless of number of stacks. One stack is removed after each of the ' .. nouns[tarName]['possesive'] .. ' turns'
| |
| elseif effect['type'] == 'Modifier' then
| |
| local modDesc = getAllModText(effect.modifiers, false)
| |
| local name = effect['character'] == 'Attacker' and attName or tarName
| |
| local countName = effect['countsOn'] == 'Attacker' and attName or tarName
| |
| desc = 'gives ' .. nouns[name]['plain'] .. ' ' .. modDesc
| |
| if effect['maxStacks'] > 1 then
| |
| desc = desc .. ' that stacks up to ' .. Shared.formatnum(math.floor(effect['maxStacks'])) .. ' times'
| |
| elseif effect['turns'] == nil then
| |
| -- Take a nil turns value to mean Infinity, as in JS JSON.Stringify() converts Infinity to null
| |
| -- This assumption will potentially cause issues in the future
| |
| desc = desc .. ' until the end of the fight'
| |
| elseif effect['turns'] > 0 then
| |
| desc = desc .. ' for ' .. Shared.formatnum(math.floor(effect['turns'])) .. ' of ' .. nouns[countName]['possesive'] .. ' turn' .. (effect['turns'] > 1 and 's' or '')
| |
| else
| |
| desc = desc .. ' until the end of the attack'
| |
| end
| |
| elseif effect['type'] == 'Sleep' or effect['type'] == 'Stun' then
| |
| local effName = (effect['type'] == 'Sleep' and 'sleep' or string.gsub(effect['flavour'], '^(%a)', function(c) return string.lower(c) end))
| |
| if effect['chance'] < 100 then
| |
| desc = 'has a ' .. Shared.round(effect['chance'], 2, 0) .. '%' .. ' chance to apply ' .. effName
| |
| else
| |
| desc = 'applies ' .. effName
| |
| end
| |
| desc = desc .. ' for ' .. Shared.formatnum(math.floor(effect['turns'])) .. ' turn' .. (effect['turns'] > 1 and 's' or '')
| |
| else
| |
| desc = 'Unknown effect type: ' .. effect['type'] .. '[[Category:Pages with script errors]]'
| |
| end
| |
| table.insert(descPart, desc)
| |
| end
| |
| return Shared.joinList(descPart, '; ', ' and ')
| |
| end
| |
|
| |
| -- Generates a textual description for a special attack
| |
| -- Similar to in game function describeAttack in attack.js
| |
| function p._getSpecialAttackDescription(attack, targetIsEnemy)
| |
| local attackDescriptors = {
| |
| ["count"] = function(attack, attName, tarName) return attack['attackCount'] end,
| |
| ["damage"] = function(attack, attName, tarName) return p._getDamageDescription(attack['damage'], attName, tarName) end,
| |
| ["lifesteal"] = function(attack, attName, tarName) return Shared.round(attack['lifesteal'], 2, 0) .. '%' end,
| |
| ["target"] = function(attack, attName, tarName) return nouns[tarName]['plain'] end,
| |
| ["attacker"] = function(attack, attName, tarName) return nouns[attName]['plain'] end,
| |
| ["tarPos"] = function(attack, attName, tarName) return nouns[tarName]['possesive'] end,
| |
| ["attPos"] = function(attack, attName, tarName) return nouns[attName]['possesive'] end,
| |
| ["prehitEffect"] = function(attack, attName, tarName) return p._getEffectDescription(attack['prehitEffects'], attName, tarName) end,
| |
| ["hitEffect"] = function(attack, attName, tarName) return p._getEffectDescription(attack['onhitEffects'], attName, tarName) end,
| |
| ["canMiss"] = function(attack, attName, tarName) return attack['cantMiss'] and "can't miss" or "can miss" end,
| |
| ["avoidable"] = function(attack, attName, tarName) return attack['cantMiss'] and "unavoidable" or "avoidable" end,
| |
| ["duration"] = function(attack, attName, tarName) return Shared.round((attack['attackCount'] - 1) * attack['attackInterval'] / 1000, 2, 0) .. 's' end,
| |
| ["interval"] = function(attack, attName, tarName) return Shared.round(attack['attackInterval'] / 1000, 2, 0) .. 's' end,
| |
| ["tarIs"] = function(attack, attName, tarName) return nouns[tarName]['is'] end,
| |
| ["attIs"] = function(attack, attName, tarName) return nouns[attName]['is'] end,
| |
| }
| |
| -- string.gsub() searches for a pattern rather than a literal and is case sensitive, so use the below to:
| |
| -- 1. Escape any characters that have special meanings within patterns
| |
| -- 2. Modify the pattern to be case insensitive (by replacing each alpha char with a class containing
| |
| -- both the uppercase & lowercase characters)
| |
| local patternFormat = function(str, caseInsensitive)
| |
| local pat = string.gsub(str, '[%(%)%.%%+%-%*%?%[%]%^%$]', function(c) return '%' .. c end)
| |
| if caseInsensitive then pat = string.gsub(pat, '(%a)', function(c) return '[' .. string.upper(c) .. string.lower(c) .. ']' end) end
| |
| return pat
| |
| end
| |
|
| |
| local attackDesc = attack['description']
| |
| local attName, tarName = targetIsEnemy and 'player' or 'enemy', targetIsEnemy and 'enemy' or 'player'
| |
| for desc, repFunc in pairs(attackDescriptors) do
| |
| local searchPat = '<' .. patternFormat(desc, true) .. '>'
| |
| if string.find(attackDesc, searchPat) ~= nil then
| |
| local repText = repFunc(attack, attName, tarName)
| |
| repText = patternFormat(string.upper(string.sub(repText, 1, 1)) .. string.sub(repText, 2))
| |
| attackDesc = string.gsub(attackDesc, searchPat, repText)
| |
| end
| |
| end
| |
| return attackDesc
| |
| end
| |
| -- mw.log(p._getSpecialAttackDescription(p.getSpecialAttackByID(84), false))
| |
| -- mw.log(p._getSpecialAttackDescription(p.getSpecialAttackByID(31), true))
| |
|
| |
|
| |
| return p
| |