|
|
(30 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| -- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content
| |
|
| |
|
| --This module contains all sorts of functions for getting data on items
| |
| --Several functions related to use tables can be found at Module:Items/UseTables
| |
| --Functions related to source tables can be found at Module:Items/SourceTables
| |
| --Other functions moved to Module:Items/ComparisonTables
| |
|
| |
| local p = {}
| |
|
| |
| local MonsterData = mw.loadData('Module:Monsters/data')
| |
| local ItemData = mw.loadData('Module:AuronTest/data')
| |
| local SkillData = mw.loadData('Module:Skills/data')
| |
|
| |
| local Constants = require('Module:Constants')
| |
| local Shared = require('Module:Shared')
| |
| local Icons = require('Module:Icons')
| |
|
| |
| p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'}
| |
| p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
| |
| --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
| |
| p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
| |
| ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
| |
| ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
| |
| ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
| |
| ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
| |
| --The base chance to receive a gem while mining
| |
| p.GemChance = .01
| |
| --The number of different fishing junk items
| |
| p.junkCount = 8
| |
| --Items (aside from bars & gems) which can be created via Alt Magic
| |
| local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
| |
| --The kinds of gloves with cost & charges
| |
| p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
| |
| ['Mining Gloves'] = {cost=75000, charges=500},
| |
| ['Smithing Gloves'] = {cost=100000, charges=500},
| |
| ['Thieving Gloves'] = {cost=100000, charges=500},
| |
| ['Gem Gloves'] = {cost=500000, charges=2000}}
| |
|
| |
|
| |
| p.specialFishWt = 6722
| |
| p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
| |
|
| |
| function p.buildSpecialFishingTable()
| |
| --This shouldn't ever be included in a page
| |
| --This is for generating the above 'specialFishLoot' variable if it ever needs to change
| |
| --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
| |
| --Also gives you the total fishing weight for saving time later
| |
| local lootArray = {}
| |
| local totalWt = 0
| |
|
| |
| for i, item in pairs(ItemData.Items) do
| |
| if item.fishingCatchWeight ~= nil then
| |
| totalWt = totalWt + item.fishingCatchWeight
| |
| table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
| |
| end
| |
| end
| |
|
| |
| local result = 'p.specialFishWt = '..totalWt..'\r\n'
| |
| result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSpecialAttackByID(ID)
| |
| local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
| |
| if result ~= nil then
| |
| result.id = ID
| |
| end
| |
| return result
| |
| end
| |
|
| |
|
| |
|
| |
| function p.getItemByID(ID)
| |
| local result = Shared.clone(ItemData.Items[ID + 1])
| |
| if result ~= nil then
| |
| result.id = ID
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItem(name)
| |
| local result = nil
| |
| name = string.gsub(name, "%%27", "'")
| |
| name = string.gsub(name, "'", "'")
| |
| name = string.gsub(name, "'", "'")
| |
| for i, item in pairs(ItemData.Items) do
| |
| local itemName = string.gsub(item.name, '#', '')
| |
| if(name == itemName) then
| |
| result = Shared.clone(item)
| |
| --Make sure every item has an id, and account for Lua being 1-index
| |
| result.id = i - 1
| |
| break
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItems(checkFunc)
| |
| local result = {}
| |
| for i, item in pairs(ItemData.Items) do
| |
| if checkFunc(item) then
| |
| local newItem = Shared.clone(item)
| |
| newItem.id = i - 1
| |
| table.insert(result, newItem)
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| -- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
| |
| -- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
| |
| function p._processEquipmentStats(equipStats)
| |
| local out = {}
| |
| if type(equipStats) == 'table' then
| |
| for i, stat in pairs(equipStats) do
| |
| local k, v = stat["key"], stat["value"]
| |
| if out[k] == nil then
| |
| out[k] = v
| |
| else
| |
| out[k] = out[k] + v
| |
| end
| |
| end
| |
| end
| |
| return out
| |
| end
| |
|
| |
| function p._getItemStat(item, StatName, ZeroIfNil)
| |
| local result = item[StatName]
| |
| --Special Overrides:
| |
| -- Equipment stats first
| |
| if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
| |
| local equipStats = p._processEquipmentStats(item.equipmentStats)
| |
| result = equipStats[StatName]
| |
| elseif StatName == 'attackType' then
| |
| result = p._getWeaponAttackType(item)
| |
| elseif StatName == 'description' then
| |
| result = item.description
| |
| if result == nil or result == '' then result = 'No Description' end
| |
| elseif StatName == 'completionReq' then
| |
| if item.ignoreCompletion == nil or not item.ignoreCompletion then
| |
| return 'Yes'
| |
| else
| |
| return 'No'
| |
| end
| |
| elseif StatName == 'slayerBonusXP' then
| |
| return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
| |
| end
| |
| if result == nil and ZeroIfNil then result = 0 end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemStat(frame)
| |
| local args = frame.args ~= nil and frame.args or frame
| |
| local ItemName = args[1]
| |
| local StatName = args[2]
| |
| local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
| |
| local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
| |
| local item = p.getItem(ItemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
| local result = p._getItemStat(item, StatName, ZeroIfNil)
| |
| if formatNum then result = Shared.formatnum(result) end
| |
| return result
| |
| end
| |
|
| |
| --Gets the value of a given modifier for a given item
| |
| --asString is false by default, when true it writes the full bonus text
| |
| function p._getItemModifier(item, modifier, skill, asString)
| |
| if asString == nil then asString = false end
| |
| if skill == '' then
| |
| skill = nil
| |
| elseif type(skill) == 'string' then
| |
| skill = Constants.getSkillID(skill)
| |
| end
| |
|
| |
| local result = 0
| |
|
| |
| if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
| |
| if type(item.modifiers[modifier]) == 'table' then
| |
| for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
| |
| if subVal[1] == skill then
| |
| result = subVal[2]
| |
| break
| |
| end
| |
| end
| |
| else
| |
| result = item.modifiers[modifier]
| |
| end
| |
| end
| |
|
| |
| if asString then
| |
| if skill ~= nil then
| |
| return Constants._getModifierText(modifier, {skill, result})
| |
| else
| |
| return Constants._getModifierText(modifier, result)
| |
| end
| |
| else
| |
| return result
| |
| end
| |
| end
| |
|
| |
| function p.hasCombatStats(item)
| |
| if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
| |
| -- Ensure at least one stat has a non-zero value
| |
| local equipStats = p._processEquipmentStats(item.equipmentStats)
| |
| for statName, statVal in pairs(equipStats) do
| |
| if statVal ~= 0 then return true end
| |
| end
| |
| end
| |
| return false
| |
| end
| |
|
| |
| function p.getItemModifier(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame[1]
| |
| local modName = frame.args ~= nil and frame.args[2] or frame[2]
| |
| local skillName = frame.args ~= nil and frame.args[3] or frame[3]
| |
| local asString = frame.args ~= nil and frame.args[4] or frame[4]
| |
| if asString ~= nil then
| |
| if string.upper(asString) == 'FALSE' then
| |
| asString = false
| |
| else
| |
| asString = true
| |
| end
| |
| end
| |
|
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemModifier(item, modName, skillName, asString)
| |
| end
| |
|
| |
| function p._getWeaponAttackType(item)
| |
| if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
| |
| if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
| |
| local iconType = item.attackType ~= 'melee' and 'skill' or nil
| |
| return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
| |
| end
| |
| end
| |
| return 'Invalid'
| |
| end
| |
|
| |
| function p.getWeaponAttackType(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
| return p._getWeaponAttackType(item)
| |
| end
| |
|
| |
| function p.getPotionTable(frame)
| |
| local potionName = frame.args ~= nil and frame.args[1] or frame
| |
| local tiers = {'I', 'II', 'III', 'IV'}
| |
|
| |
| local result = '{| class="wikitable"'
| |
| result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
| |
|
| |
| local tier1potion = p.getItem(potionName..' I')
| |
| for i, tier in pairs(tiers) do
| |
| local tierName = potionName..' '..tier
| |
| local potion = p.getItemByID(tier1potion.id + i - 1)
| |
| if potion ~= nil then
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
| |
| result = result..'||'..'[['..tierName..'|'..tier..']]'
| |
| result = result..'||'..potion.potionCharges..'||'..potion.description
| |
| end
| |
| end
| |
|
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p._getOtherItemBoxText(item)
| |
| result = ''
| |
| --For equipment, show the slot they go in
| |
| if item.validSlots ~= nil then
| |
| result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ')
| |
| end
| |
| --For weapons with a special attack, show the details
| |
| if item.hasSpecialAttack then
| |
| local spAttPart = {}
| |
| table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''")
| |
| for i, spID in ipairs(item.specialAttacks) do
| |
| local spAtt = p.getSpecialAttackByID(spID)
| |
| table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
| |
| table.insert(spAttPart, '\r\n** ' .. spAtt.description)
| |
| end
| |
| result = result .. table.concat(spAttPart)
| |
| end
| |
| --For potions, show the number of charges
| |
| if item.potionCharges ~= nil then
| |
| result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
| |
| end
| |
| --For food, show how much it heals for
| |
| if item.healsFor ~= nil then
| |
| result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
| |
| end
| |
| --For Prayer Points, show how many you get
| |
| if item.prayerPoints ~= nil then
| |
| result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
| |
| end
| |
| --For items with modifiers, show what those are
| |
| if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
| |
| result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getOtherItemBoxText(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| local asList = false
| |
| if frame.args ~= nil then
| |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getOtherItemBoxText(item, asList)
| |
| end
| |
|
| |
| function p._getItemCategories(item)
| |
| local result = ''
| |
| if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
| |
| if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
| |
| if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
| |
| if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
| |
| if item.validSlots ~= nil then
| |
| local slotRemap = {
| |
| ['Passive'] = 'Passive Items',
| |
| ['Summon1'] = 'Summoning Familiars',
| |
| ['Summon2'] = ''
| |
| }
| |
| for i, slotName in ipairs(item.validSlots) do
| |
| local slotRemapName = slotName
| |
| if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
| |
| if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end
| |
| end
| |
| end
| |
| if item.modifiers ~= nil then
| |
| local modsDL = {
| |
| 'increasedChanceToDoubleLootCombat',
| |
| 'decreasedChanceToDoubleLootCombat',
| |
| 'increasedChanceToDoubleLootThieving',
| |
| 'decreasedChanceToDoubleLootThieving'
| |
| }
| |
| for modName, val in pairs(item.modifiers) do
| |
| if Shared.contains(modsDL, modName) then
| |
| result = result..'[[Category:Double Loot Chance Items]]'
| |
| break
| |
| end
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getItemCategories(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = p.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemCategories(item)
| |
| end
| |
|
| |
| function p.getSkillcapeTable(frame)
| |
| local skillName = frame.args ~= nil and frame.args[1] or frame
| |
| local cape = p.getItem(skillName..' Skillcape')
| |
| local result = '{| class="wikitable"\r\n'
| |
| result = result..'!Skillcape!!Name!!Effect'
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
| |
| result = result..'||[['..cape.name..']]||'..cape.description
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getItemGrid(frame)
| |
| result = '{|'
| |
| for i, item in Shared.skpairs(ItemData.Items) do
| |
| if i % 17 == 1 then
| |
| result = result..'\r\n|-\r\n|'
| |
| else
| |
| result = result..'||'
| |
| end
| |
| result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
| |
| end
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSpecialAttackTable(frame)
| |
| local spAttTable = {}
| |
|
| |
| for i, item in Shared.skpairs(ItemData.Items) do
| |
| if item.hasSpecialAttack then
| |
| for i, spID in ipairs(item.specialAttacks) do
| |
| local spAtt = p.getSpecialAttackByID(spID)
| |
| if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end
| |
| table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'}))
| |
| end
| |
| end
| |
| end
| |
|
| |
| local result = '{|class="wikitable sortable stickyHeader"'
| |
| result = result..'\r\n|-class="headerRow-0"'
| |
| result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
| |
| for i, spAttData in Shared.skpairs(spAttTable) do
| |
| local spAtt = p.getSpecialAttackByID(i)
| |
| table.sort(spAttData.Icons, function(a, b) return a < b end)
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
| |
| result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%'
| |
| result = result..'||'..spAtt.description
| |
| end
| |
| result = result..'\r\n|}'
| |
|
| |
| return result
| |
| end
| |
|
| |
| return p
| |