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(29 intermediate revisions by 3 users not shown) |
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| local p = {}
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|
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| local MonsterData = mw.loadData('Module:Monsters/data')
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| local ItemData = mw.loadData('Module:Items/data')
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| local SkillData = mw.loadData('Module:Skills/data')
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local Magic = require('Module:Magic')
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| local Areas = require('Module:CombatAreas')
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| local Icons = require('Module:Icons')
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| local Items = require('Module:Items')
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| local ItemSourceTables = require('Module:Items/SourceTables')
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| local ItemUseTables = require('Module:Items/UseTables')
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|
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| local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
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|
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| local styleOverrides = {
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| Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
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| Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)'},
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| Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
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| None = {},
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| }
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|
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| function p._getEquipmentTable(itemList, includeModifiers, includeDescription)
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| if includeModifiers == nil then includeModifiers = false end
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|
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| --Getting some lists set up here that will be used later
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| --First, the list of columns used by both weapons & armour
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| local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
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|
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| if(Shared.tableCount(itemList) == 0) then
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| return 'ERROR: you must select at least one item to get stats for'
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| end
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|
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| local isWeaponType = Shared.contains(weaponTypes, itemList[1].type)
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|
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| --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
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| local ignoreColumns = Shared.clone(statColumns)
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| for i, item in pairs(itemList) do
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| local ndx = 1
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| while Shared.tableCount(ignoreColumns) >= ndx do
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| if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
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| table.remove(ignoreColumns, ndx)
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| else
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| ndx = ndx + 1
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| end
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| end
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| end
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|
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| --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
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| local attBonusCols = 5
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| local strBonusCols = 2
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| local defBonusCols = 3
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| local lvlReqCols = 4
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| local ndx = 1
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| while Shared.tableCount(statColumns) >= ndx do
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| local colName = statColumns[ndx]
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| if Shared.contains(ignoreColumns, colName) then
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| if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
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| if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
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| if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
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| if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
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| table.remove(statColumns, ndx)
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| else
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| ndx = ndx + 1
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| end
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| end
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|
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| --Alright, let's start the table by building the shared header
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| local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
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| if isWeaponType then
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| --Weapons have extra columns here for Attack Speed and "Two Handed?"
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| result = result..'\r\n!colspan="4"|'
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| else
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| result = result..'\r\n!colspan="2"|'
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| end
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| if attBonusCols > 0 then
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| result = result..'\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus'
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| end
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| if strBonusCols > 0 then
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| result = result..'\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus'
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| end
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| if Shared.contains(statColumns, 'magicDamageBonus') then
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| result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus'
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| end
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| if defBonusCols > 0 then
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| result = result..'\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus'
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| end
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| if Shared.contains(statColumns, 'damageReduction') then
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| result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR'
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| end
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| if lvlReqCols > 0 then
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| result = result..'\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req'
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| end
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| if includeModifiers and includeDescription then
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| result = result..'\r\n!colspan="3"|'
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| elseif includeModifiers or includeDescription then
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| result = result..'\r\n!colspan="2"|'
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| else
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| result = result..'\r\n!colspan="1"|'
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| end
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| --One header row down, one to go
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| result = result..'\r\n|-class="headerRow-1"'
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Item'
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Name'
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| --Weapons have Attack Speed here
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| if isWeaponType then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed'
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?'
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| end
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| --Attack bonuses
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| if Shared.contains(statColumns, 'slashAttackBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'stabAttackBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'blockAttackBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'rangedAttackBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'magicAttackBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
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| end
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| --Strength bonuses
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| if Shared.contains(statColumns, 'strengthBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'rangedStrengthBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'magicDamageBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
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| end
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| --Defence bonuses
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| if Shared.contains(statColumns, 'defenceBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'rangedDefenceBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'magicDefenceBonus') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'damageReduction') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
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| end
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| --Level requirements
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| if Shared.contains(statColumns, 'attackLevelRequired') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'defenceLevelRequired') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'rangedLevelRequired') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
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| end
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| if Shared.contains(statColumns, 'magicLevelRequired') then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
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| end
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| --If includeModifiers is set to 'true', add the Modifiers column
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| if includeModifiers then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Modifiers'
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| end
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| --If includeDescription is set to 'true', add the Description column
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| if includeDescription then
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Description'
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| end
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|
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| --And finally Sources
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| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources'
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|
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| table.sort(itemList, function(a, b) return a.id < b.id end)
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| for i, item in pairs(itemList) do
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| if isWeaponType then
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| --Building rows for weapons
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| result = result..'\r\n|-'
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| result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
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| result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
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| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(item.attackSpeed)
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| --That's the first list out of the way, now for 2-Handed
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| result = result..'\r\n| style ="text-align: right;"|'
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| if item.isTwoHanded then result = result..'Yes' else result = result..'No' end
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| for j, statName in pairs(statColumns) do
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| local statValue = Items._getItemStat(item, statName, true)
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| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
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| if not Shared.contains(statName, 'LevelRequired') then
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| if statValue > 0 then
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| result = result..'background-color:lightgreen;'
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| elseif statValue < 0 then
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| result = result..'background-color:lightpink;'
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| end
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| end
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| result = result..'"|'..Shared.formatnum(statValue)
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| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
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| end
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| --If requested, add the item Modifiers
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| if includeModifiers then
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| result = result..'\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|'
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| result = result..Constants.getModifiersText(item.modifiers, true)
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| end
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| --If requested, add description
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| if includeDescription then
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| result = result..'\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|'
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| result = result..(item.description ~= nil and item.description or '')
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| end
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| --Finally, the Sources
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| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |'
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| result = result..ItemSourceTables._getItemSources(item)
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| else
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| --Building rows for armour
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| result = result..'\r\n|-'
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| result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
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| result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
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| for j, statName in pairs(statColumns) do
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| local statValue = Items._getItemStat(item, statName, true)
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| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
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| if statValue > 0 then
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| result = result..'background-color:lightgreen;'
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| elseif statValue < 0 then
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| result = result..'background-color:lightpink;'
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| end
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| result = result..'"|'..Shared.formatnum(statValue)
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| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
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| end
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| --If requested, add the item Modifiers
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| if includeModifiers then
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| result = result..'\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|'
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| result = result..Constants.getModifiersText(item.modifiers, true)
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| end
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| --If requested, add description
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| if includeDescription then
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| result = result..'\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|'
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| result = result..(item.description ~= nil and item.description or '')
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| end
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| --Finally, the Sources
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| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |'
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| result = result..ItemSourceTables._getItemSources(item)
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| end
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| end
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|
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p.getEquipmentTable(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local type = args.type
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| local tier = args.tier
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| local slotStr = args.slot
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| local ammoTypeStr = args.ammoType
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| local category = args.category ~= nil and args.category or 'Combat'
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|
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| --Find out what Ammo Type we're working with
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| local ammoType = nil
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| if ammoTypeStr ~= nil then
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| if ammoTypeStr == "Arrows" then
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| ammoType = 0
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| elseif ammoTypeStr == 'Bolts' then
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| ammoType = 1
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| elseif ammoTypeStr == 'Javelins' then
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| ammoType = 2
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| elseif ammoTypeStr == 'Throwing Knives' then
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| ammoType = 3
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| end
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| end
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|
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| --Find out what slot we're working with
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| local slot = nil
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| if slotStr ~= nil then
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| slot = Constants.getEquipmentSlotID(slotStr)
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| end
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|
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| local isWeaponType = Shared.contains(weaponTypes, type)
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|
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| --Now we need to figure out which items are in this list
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| local itemList = {}
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| for i, itemBase in pairs(ItemData.Items) do
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| local item = Shared.clone(itemBase)
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| item.id = i - 1
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| local listItem = false
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| if isWeaponType then
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| listItem = item.type == type and item.category == category
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| if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
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| else
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| --Now for handling armour
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| if type == "Armour" or type == "Melee" then
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| listItem = item.defenceLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Armour')
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| elseif type == "Ranged Armour" or type == "Ranged" then
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| listItem = item.rangedLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
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| elseif type == "Magic Armour" or type == "Magic" then
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| listItem = item.magicLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Magic Armour')
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| else
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| listItem = item.type == type and item.category ~= 'Combat'
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| end
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| if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
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| if slot ~= nil then listItem = listItem and item.equipmentSlot == slot end
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| end
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| if listItem then
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| table.insert(itemList, item)
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| end
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| end
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|
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| return p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]"
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| end
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|
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| function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
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| if type(slot) == 'string' then
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| slot = Constants.getEquipmentSlotID(slot)
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| end
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|
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| local itemList = Items.getItems(function(item)
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| local isMatch = true
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| if style == 'Melee' then
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| if (item.defenceLevelRequired == nil and item.attackLevelRequired == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
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| elseif style == 'Ranged' then
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| if item.rangedLevelRequired == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
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| elseif style == 'Magic' then
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| if item.magicLevelRequired == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
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| elseif style == 'None' then
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| if (item.defenceLevelRequired ~= nil or item.rangedLevelRequired ~= nil or item.magicLevelRequired ~= nil or
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| Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
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| not Shared.contains(styleOverrides.None, item.name) then
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| isMatch = false
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| end
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| end
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|
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| if slot == nil or slot ~= item.equipmentSlot then isMatch = false end
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|
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| if isMatch and other ~= nil then
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| if slot == 4 then --For quiver slot or weapon slot, 'other' is the ammo type
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| if other == 'Arrows' then
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| if item.ammoTypeRequired ~= 0 then isMatch = false end
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| elseif other == 'Bolts' then
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| if item.ammoTypeRequired ~= 1 then isMatch = false end
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| end
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| elseif slot == 9 then
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| if other == 'Arrows' then
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| if item.ammoType ~= 0 then isMatch = false end
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| elseif other == 'Bolts' then
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| if item.ammoType ~= 1 then isMatch = false end
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| elseif other == 'Javelins' then
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| if item.ammoType ~= 2 then isMatch = false end
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| elseif other == 'Throwing Knives' then
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| if item.ammoType ~= 3 then isMatch = false end
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| elseif other == 'Thrown' then
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| if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
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| end
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| end
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| end
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|
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| return isMatch
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| end)
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|
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| return p._getEquipmentTable(itemList, includeModifiers, includeDescription)
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| end
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|
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| function p.getCategoryTable(frame)
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| local style = frame.args ~= nil and frame.args[1] or frame[1]
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| local slot = frame.args ~= nil and frame.args[2] or frame[2]
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| local other = frame.args ~= nil and frame.args[3] or frame[3]
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| local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
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| local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
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|
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| includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
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| includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
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|
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| return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
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| end
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|
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| function p.getTableForList(frame)
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| local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
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| local itemNames = Shared.splitString(stuffString, ',')
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|
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| local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
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| includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
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|
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| local itemList = {}
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| local errMsg = 'ERROR: Some items not found in database: '
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| local hasErr = false
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| for i, name in Shared.skpairs(itemNames) do
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| local nextItem = Items.getItem(Shared.trim(name))
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| if nextItem == nil then
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| errMsg = errMsg.." '"..name.."'"
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| hasErr = true
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| else
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| table.insert(itemList, nextItem)
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| end
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| end
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|
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| if hasErr then
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| return errMsg
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| else
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| return p._getEquipmentTable(itemList, includeModifiers)
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| end
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| end
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|
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| function p.getDoubleLootTable(frame)
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| local itemList = Items.getItems(function(item) return item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 end)
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| table.sort(itemList, function(a, b) return a.id < b.id end)
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| local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
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| result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources'
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| for i, item in Shared.skpairs(itemList) do
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| result = result..'\r\n|-'
| |
| result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
| |
| result = result..'||[['..item.name..']]'
| |
| result = result..'||style ="text-align: right;" data-sort-value="'..item.chanceToDoubleLoot..'"|'..item.chanceToDoubleLoot..'%'
| |
| result = result..'||'..item.description
| |
| result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
| |
| result = result..ItemSourceTables._getItemSources(item)
| |
| end
| |
|
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getItemTableRows(frame)
| |
| local startID = frame.args ~= nil and frame.args[1] or frame[1]
| |
| local rowCount = frame.args ~= nil and frame.args[2] or frame[2]
| |
| if type(startID ) == 'string' then startID = tonumber(startID) end
| |
| if rowCount == nil then rowCount = 200 end
| |
| if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end
| |
|
| |
| local rowResult = {}
| |
| for i = startID, startID + rowCount - 1, 1 do
| |
| local item = Items.getItemByID(i)
| |
| if item == nil then break end
| |
| local rowTxt = '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
| |
| rowTxt = rowTxt..'||style="text-align:right;"|'..i..'||'..item.category..'||'..item.type
| |
| rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
| |
| rowTxt = rowTxt..'||style="text-align:right;"|'..ItemSourceTables._getItemSources(item, false, 'false')
| |
| rowTxt = rowTxt..'||style="text-align:right;"|'..ItemUseTables._getItemUses(item, false, 'false')
| |
| table.insert(rowResult, rowTxt)
| |
| end
| |
|
| |
| return table.concat(rowResult, '\r\n')
| |
| end
| |
|
| |
| function p.getStatChangeString(item1, item2)
| |
| --Used by getItemUpgradeTable to get the stat change between two items
| |
| local changeArray = {}
| |
|
| |
| local getSpecificStatString = function(val1, val2, subStr)
| |
| if val1 == nil then val1 = 0 end
| |
| if val2 == nil then val2 = 0 end
| |
|
| |
| if val1 ~= val2 then
| |
| local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
| |
| table.insert(changeArray, txt)
| |
| end
| |
| end
| |
|
| |
| --Unfortunately just gonna have to manually check all the changes I think...
| |
| local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0}
| |
| local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0}
| |
| getSpecificStatString(attBon1[1], attBon2[1], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus')
| |
| getSpecificStatString(attBon1[2], attBon2[2], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus')
| |
| getSpecificStatString(attBon1[3], attBon2[3], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus')
| |
|
| |
| getSpecificStatString(item1.strengthBonus, item2.strengthBonus, '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus')
| |
| getSpecificStatString(item1.rangedStrengthBonus, item2.rangedStrengthBonus, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus')
| |
| getSpecificStatString(item1.magicDamageBonus, item2.magicDamageBonus, '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus')
| |
|
| |
| getSpecificStatString(item1.defenceBonus, item2.defenceBonus, '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus')
| |
| getSpecificStatString(item1.rangedDefenceBonus, item2.rangedDefenceBonus, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus')
| |
| getSpecificStatString(item1.magicDefenceBonus, item2.magicDefenceBonus, '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus')
| |
| getSpecificStatString(item1.damageReduction, item2.damageReduction, '{V}% Damage Reduction')
| |
|
| |
| local SlayBon1 = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer')
| |
| local SlayBon2 = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer')
| |
| getSpecificStatString(SlayBon1, SlayBon2, '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP')
| |
|
| |
| getSpecificStatString(item1.attackLevelRequired, item1.attackLevelRequired, '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required')
| |
| getSpecificStatString(item1.defenceLevelRequired, item1.defenceLevelRequired, '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required')
| |
| getSpecificStatString(item1.rangedLevelRequired, item1.rangedLevelRequired, '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required')
| |
| getSpecificStatString(item1.magicLevelRequired, item1.magicLevelRequired, '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required')
| |
|
| |
| return table.concat(changeArray, '<br/>')
| |
| end
| |
|
| |
| function p.getItemUpgradeTable(frame)
| |
| local category = frame.args ~= nil and frame.args[1] or frame
| |
| local itemArray = {}
| |
| local isEquipment = false
| |
|
| |
| if string.upper(category) == 'POTION' then
| |
| itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
| |
| elseif string.upper(category) == 'OTHER' then
| |
| itemArray = Items.getItems(function(item)
| |
| return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.equipmentSlot == nil
| |
| end)
| |
| else
| |
| local equipSlot = Constants.getEquipmentSlotID(category)
| |
| if equipSlot == nil then
| |
| return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
| |
| end
| |
| isEquipment = true
| |
| itemArray = Items.getItems(function(item)
| |
| return item.itemsRequired ~= nil and item.equipmentSlot == equipSlot
| |
| end)
| |
| end
| |
| table.sort(itemArray, function(a, b) return a.id < b.id end)
| |
|
| |
| local result = '{| class="wikitable sortable stickyHeader"'
| |
| result = result..'\r\n|- class="headerRow-0"'
| |
| result = result..'\r\n!colspan="2"|Upgraded Item!!Ingredients'
| |
| if isEquipment then result = result..'!!Stat Change' end
| |
|
| |
| for i, item in Shared.skpairs(itemArray) do
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
| |
|
| |
| local matArray = {}
| |
| local statChangeString = ''
| |
| for i, row in Shared.skpairs(item.itemsRequired) do
| |
| local mat = Items.getItemByID(row[1])
| |
| table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
|
| |
| if item.equipmentSlot ~= nil and mat.equipmentSlot ~= nil and statChangeString == '' then
| |
| statChangeString = p.getStatChangeString(item, mat)
| |
| end
| |
| end
| |
| if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
| |
| table.insert(matArray, Icons.GP(item.trimmedGPCost))
| |
| end
| |
| result = result..'||'..table.concat(matArray, '<br/>')
| |
|
| |
| if isEquipment then
| |
| result = result..'||'..statChangeString
| |
| end
| |
| end
| |
|
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| return p
| |