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| --This module contains all sorts of functions for getting data on items
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| --Several functions related to use tables can be found at Module:Items/UseTables
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| --Functions related to source tables can be found at Module:Items/SourceTables
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| --Other functions moved to Module:Items/ComparisonTables
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|
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|
| local p = {}
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|
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| local ItemData = mw.loadData('Module:AuronTest/data')
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local Icons = require('Module:Icons')
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|
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| p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
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| p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
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| --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
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| p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
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| ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
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| ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
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| ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
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| ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
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| --The base chance to receive a gem while mining
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| p.GemChance = .01
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| --The number of different fishing junk items
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| p.junkCount = 8
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| --Items (aside from bars & gems) which can be created via Alt Magic
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| local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
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| --The kinds of gloves with cost & charges
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| p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
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| ['Mining Gloves'] = {cost=75000, charges=500},
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| ['Smithing Gloves'] = {cost=100000, charges=500},
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| ['Thieving Gloves'] = {cost=100000, charges=500},
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| ['Gem Gloves'] = {cost=500000, charges=2000}}
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|
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|
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| p.specialFishWt = 6722
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| p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
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|
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| function p.buildSpecialFishingTable()
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| --This shouldn't ever be included in a page
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| --This is for generating the above 'specialFishLoot' variable if it ever needs to change
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| --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
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| --Also gives you the total fishing weight for saving time later
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| local lootArray = {}
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| local totalWt = 0
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|
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| for i, item in pairs(ItemData.Items) do
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| if item.fishingCatchWeight ~= nil then
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| totalWt = totalWt + item.fishingCatchWeight
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| table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
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| end
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| end
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|
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| local result = 'p.specialFishWt = '..totalWt..'\r\n'
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| result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
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| return result
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| end
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|
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| function p.getItemByID(ID)
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| local result = Shared.clone(ItemData.Items[ID + 1])
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| if result ~= nil then
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| result.id = ID
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| end
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| return result
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| end
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|
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| function p.getItem(name)
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| local result = nil
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| name = string.gsub(name, "%%27", "'")
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| name = string.gsub(name, "'", "'")
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| name = string.gsub(name, "'", "'")
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| for i, item in pairs(ItemData.Items) do
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| local itemName = string.gsub(item.name, '#', '')
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| if(name == itemName) then
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| result = Shared.clone(item)
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| --Make sure every item has an id, and account for Lua being 1-index
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| result.id = i - 1
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.getItems(checkFunc)
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| local result = {}
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| for i, item in pairs(ItemData.Items) do
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| if checkFunc(item) then
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| local newItem = Shared.clone(item)
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| newItem.id = i - 1
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| table.insert(result, newItem)
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| end
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| end
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| return result
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| end
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|
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| -- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
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| -- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
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| function p._processEquipmentStats(equipStats)
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| local out = {}
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| if type(equipStats) == 'table' then
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| for i, stat in pairs(equipStats) do
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| local k, v = stat["key"], stat["value"]
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| if out[k] == nil then
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| out[k] = v
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| else
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| out[k] = out[k] + v
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| end
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| end
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| end
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| return out
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| end
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|
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| -- Input: equipRequirements property of an item
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| -- Output: Table in the format { ["Attack"] = 80, ... }
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| function p._processEquipmentLevelReqs(equipReqs)
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| local out = {}
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| if type(equipReqs) == 'table' then
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| for i, req in pairs(equipReqs) do
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| if req.type == 'Level' then
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| for j, levelReq in pairs(req.levels) do
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| local skillName = Constants.getSkillName(levelReq.skill)
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| if skillName ~= nil then out[skillName] = levelReq.level end
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| end
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| end
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| end
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| end
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| return out
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| end
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|
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| function p._getItemStat(item, StatName, ZeroIfNil)
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| local result = item[StatName]
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| --Special Overrides:
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| -- Equipment stats first
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| if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
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| local equipStats = p._processEquipmentStats(item.equipmentStats)
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| result = equipStats[StatName]
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| elseif StatName == 'isTwoHanded' then
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| if item.validSlots ~= nil and item.occupiesSlots ~= nil then
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| return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
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| else
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| return false
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| end
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| elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
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| local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
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| if skillName ~= nil then
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| local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements)
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| result = levelReqs[skillName]
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| end
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| elseif StatName == 'attackType' then
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| result = p._getWeaponAttackType(item)
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| elseif StatName == 'description' then
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| result = item.description
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| if result == nil or result == '' then result = 'No Description' end
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| elseif StatName == 'completionReq' then
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| if item.ignoreCompletion == nil or not item.ignoreCompletion then
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| return 'Yes'
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| else
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| return 'No'
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| end
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| elseif StatName == 'slayerBonusXP' then
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| return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
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| end
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| if result == nil and ZeroIfNil then result = 0 end
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| return result
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| end
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|
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| function p.getItemStat(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local ItemName = args[1]
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| local StatName = args[2]
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| local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
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| local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
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| local item = p.getItem(ItemName)
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| if item == nil then
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| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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| local result = p._getItemStat(item, StatName, ZeroIfNil)
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| if formatNum then result = Shared.formatnum(result) end
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| return result
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| end
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|
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| --Gets the value of a given modifier for a given item
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| --asString is false by default, when true it writes the full bonus text
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| function p._getItemModifier(item, modifier, skill, asString)
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| if asString == nil then asString = false end
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| if skill == '' then
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| skill = nil
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| elseif type(skill) == 'string' then
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| skill = Constants.getSkillID(skill)
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| end
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|
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| local result = 0
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|
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| if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
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| if type(item.modifiers[modifier]) == 'table' then
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| for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
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| if subVal[1] == skill then
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| result = subVal[2]
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| break
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| end
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| end
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| else
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| result = item.modifiers[modifier]
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| end
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| end
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|
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| if asString then
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| if skill ~= nil then
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| return Constants._getModifierText(modifier, {skill, result})
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| else
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| return Constants._getModifierText(modifier, result)
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| end
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| else
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| return result
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| end
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| end
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|
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| function p.hasCombatStats(item)
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| if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
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| -- Ensure at least one stat has a non-zero value
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| local equipStats = p._processEquipmentStats(item.equipmentStats)
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| for statName, statVal in pairs(equipStats) do
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| if statVal ~= 0 then return true end
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| end
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| end
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| return false
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| end
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|
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| function p.getItemModifier(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame[1]
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| local modName = frame.args ~= nil and frame.args[2] or frame[2]
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| local skillName = frame.args ~= nil and frame.args[3] or frame[3]
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| local asString = frame.args ~= nil and frame.args[4] or frame[4]
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| if asString ~= nil then
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| if string.upper(asString) == 'FALSE' then
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| asString = false
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| else
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| asString = true
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| end
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| end
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|
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getItemModifier(item, modName, skillName, asString)
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| end
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|
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| function p._getWeaponAttackType(item)
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| if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
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| if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
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| local iconType = item.attackType ~= 'melee' and 'skill' or nil
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| return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
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| end
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| end
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| return 'Invalid'
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| end
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|
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| function p.getWeaponAttackType(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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| return p._getWeaponAttackType(item)
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| end
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|
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| function p.getPotionTable(frame)
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| local potionName = frame.args ~= nil and frame.args[1] or frame
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| local tiers = {'I', 'II', 'III', 'IV'}
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|
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| local resultPart = {}
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| table.insert(resultPart, '{| class="wikitable"')
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| table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
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|
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| local tier1potion = p.getItem(potionName..' I')
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| if tier1potion == nil then
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| return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
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| end
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| for i, tier in pairs(tiers) do
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| local tierName = potionName..' '..tier
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| local potion = p.getItemByID(tier1potion.id + i - 1)
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| if potion ~= nil then
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| table.insert(resultPart, '\r\n|-')
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| table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'}))
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| table.insert(resultPart, '||'..'[['..tierName..'|'..tier..']]')
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| table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
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| end
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| end
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|
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| table.insert(resultPart, '\r\n|}')
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| return table.concat(resultPart)
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| end
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|
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| function p._getOtherItemBoxText(item)
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| resultPart = {}
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| --For equipment, show the slot they go in
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| if item.validSlots ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', '))
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| end
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| --For weapons with a special attack, show the details
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| if item.hasSpecialAttack then
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| table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
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| for i, spAtt in ipairs(item.specialAttacks) do
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| table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
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| table.insert(resultPart, '\r\n** ' .. spAtt.description)
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| end
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| end
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| --For potions, show the number of charges
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| if item.potionCharges ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
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| end
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| --For food, show how much it heals for
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| if item.healsFor ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
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| end
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| --For Prayer Points, show how many you get
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| if item.prayerPoints ~= nil then
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| table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
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| end
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| --For items with modifiers, show what those are
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| if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
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| table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
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| end
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| return table.concat(resultPart)
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| end
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|
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| function p.getOtherItemBoxText(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| local asList = false
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| if frame.args ~= nil then
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| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
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| end
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getOtherItemBoxText(item, asList)
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| end
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|
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| function p._getItemCategories(item)
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| local resultPart = {}
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| if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
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| if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
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| if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
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| if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
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| if item.validSlots ~= nil then
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| local slotRemap = {
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| ['Passive'] = 'Passive Items',
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| ['Summon1'] = 'Summoning Familiars',
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| ['Summon2'] = ''
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| }
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| for i, slotName in ipairs(item.validSlots) do
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| local slotRemapName = slotName
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| if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
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| if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
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| end
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| end
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| if item.modifiers ~= nil then
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| local modsDL = {
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| 'increasedChanceToDoubleLootCombat',
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| 'decreasedChanceToDoubleLootCombat',
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| 'increasedChanceToDoubleLootThieving',
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| 'decreasedChanceToDoubleLootThieving',
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| 'increasedChanceToDoubleItemsGlobal',
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| 'decreasedChanceToDoubleItemsGlobal'
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| }
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| for modName, val in pairs(item.modifiers) do
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| if Shared.contains(modsDL, modName) then
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| table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
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| break
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| end
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| end
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| end
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| return table.concat(resultPart)
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| end
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|
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| function p.getItemCategories(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = p.getItem(itemName)
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
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| end
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|
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| return p._getItemCategories(item)
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| end
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|
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| function p.getSkillcapeTable(frame)
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| local skillName = frame.args ~= nil and frame.args[1] or frame
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| local cape = p.getItem(skillName..' Skillcape')
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| local resultPart = {}
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| table.insert(resultPart, '{| class="wikitable"\r\n')
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| table.insert(resultPart, '!Skillcape!!Name!!Effect')
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| table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
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| table.insert(resultPart, '||[['..cape.name..']]||'..cape.description)
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| table.insert(resultPart, '\r\n|}')
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| return table.concat(resultPart)
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| end
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|
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| function p.getItemGrid(frame)
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| local resultPart = {}
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| table.insert(resultPart, '{|')
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| for i, item in Shared.skpairs(ItemData.Items) do
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| if i % 17 == 1 then
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| table.insert(resultPart, '\r\n|-\r\n|')
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| else
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| table.insert(resultPart, '||')
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| end
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| table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
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| end
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| table.insert(resultPart, '\r\n|}')
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| return table.concat(resultPart)
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| end
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|
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| function p.getSpecialAttackTable(frame)
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| local spAttTable = {}
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|
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| for i, item in Shared.skpairs(ItemData.Items) do
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| if item.hasSpecialAttack then
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| for i, spAtt in ipairs(item.specialAttacks) do
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| if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
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| table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
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| end
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| end
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| end
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|
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| local resultPart = {}
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| table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
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| table.insert(resultPart, '\r\n|-class="headerRow-0"')
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| table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
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| for i, spAttData in Shared.skpairs(spAttTable) do
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| local spAtt = spAttData.defn
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| table.sort(spAttData.Icons, function(a, b) return a < b end)
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| table.insert(resultPart, '\r\n|-')
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| table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
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| table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
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| table.insert(resultPart, '||'..spAtt.description)
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| end
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| table.insert(resultPart, '\r\n|}')
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|
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| return table.concat(resultPart)
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| end
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|
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| return p
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