Module:Items/SourceTables: Difference between revisions

From Melvor Idle
(_getItemSources: Fix cooking check to prevent raw fish being flagged as obtainable from cooking)
(Add depths and stronghold source for ItemBox)
 
(67 intermediate revisions by 7 users not shown)
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local p = {}
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')


local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Magic = require('Module:Magic')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Skills/Gathering')
local Skills = require('Module:Skills')
local Num = require('Module:Number')


-- Implements overrides for sources which cannot be obtained from game data
local SourceOverrides = {
-- Currently only overrides for dungeon sources are implemented here
['melvorAoD:EarthGolem'] = 'Earth Golem (AoD)'
local sourceOverrides = {
  ['Dungeon'] = {
  [361] = 'Volcanic Cave', -- Fire Cape
  [941] = 'Infernal Stronghold', -- Infernal Cape
    [950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
    [951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
    [1116] = 'Into the Mist' -- Beginning of the End
  }
}
}


function p._getCreationTable(item)
function p._getCreationTable(item)
  local skill = ''
local skill = ''
  local specialReq = nil
local specialReq = nil
  local time = 0
local time = 0
  local maxTime = nil
local maxTime = nil
  local lvl = 0
local lvl = 0
  local xp = 0
local isAbyssal = false
  local qty = nil
local xp = 0
  local req = nil
local qty = nil
local req = nil
 
local tables = {}
local itemID = item.id
--First figure out what skill is used to make this...
 
local skillIDs = {
['Gathering'] = {
['Woodcutting'] = { recipeKey = 'trees' },
['Fishing'] = { recipeKey = 'fish' },
['Mining'] = { recipeKey = 'rockData' },
['Farming'] = { recipeKey = 'recipes' }
},
['Artisan'] = {
['Cooking'] = { },
['Smithing'] = { },
['Fletching'] = { },
['Crafting'] = { },
['Runecrafting'] = { },
['Herblore'] = { },
['Summoning'] = { }
}
}


  local tables = {}
-- Gathering skills
  --First figure out what skill is used to make this...
-- All follow a similar data structure
  if item.smithingLevel ~= nil then
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
    skill = 'Smithing'
local skillData = SkillData[localSkillID]
    lvl = item.smithingLevel
local skill = skillData.name
    xp = item.smithingXP
local lvl, isAbyssal, xp, qty, req, time, maxTime = 0, false, 0, 0, nil, 0, nil
    req = item.smithReq
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
    qty = item.smithingQty
if recipe.productId == itemID then
    time = 2
lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
xp = recipe.baseAbyssalExperience or recipe.baseExperience
  end
qty = recipe.baseQuantity or 1
  if item.craftingLevel ~= nil then
if localSkillID == 'Farming' then
    skill = 'Crafting'
req = { recipe.seedCost }
    lvl = item.craftingLevel
local category = GameData.getEntityByID(skillData.categories, recipe.categoryID)
    xp = item.craftingXP
qty = 5 * category.harvestMultiplier
    req = item.craftReq
end
    qty = item.craftQty
-- Action time
    time = 3
if recipe.baseMinInterval ~= nil then
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, nil, item.craftGPCost))
time = recipe.baseMinInterval / 1000
  end
if recipe.baseMaxInterval ~= nil then
  if item.runecraftingLevel ~= nil then
maxTime = recipe.baseMaxInterval / 1000
    skill = 'Runecrafting'
end
    lvl = item.runecraftingLevel
elseif recipe.baseInterval ~= nil then
    xp = item.runecraftingXP
time = recipe.baseInterval /1000
    req = item.runecraftReq
elseif skillData.baseInterval ~= nil then
    qty = item.runecraftQty
time = skillData.baseInterval / 1000
    time = 2
end
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
-- Special requirements
  end
if recipe.totalMasteryRequired ~= nil then
  if item.fletchingLevel ~= nil then
specialReq = Icons.Icon({'Mastery', notext=true}) .. Num.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
    skill = 'Fletching'
end
    lvl = item.fletchingLevel
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, maxTime, specialReq))
    xp = item.fletchingXP
-- Assumes item has a single source per skill
    req = item.fletchReq
break
    qty = item.fletchQty
end
    time = 2
end
    if item.name == 'Arrow Shafts' then
end
      --Arrow Shafts get special (weird) treatment
      req = '1 of any [[Log]]'
      qty = '15 - 135'
    end
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then
  for i, reqSet in pairs(item.recipeRequirements) do
    skill = 'Cooking'
    lvl = item.cookingLevel
    xp = item.cookingXP
    req = reqSet
    qty = item.cookingQty
    time = item.cookingInterval / 1000
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  end
  if item.herbloreReq ~= nil then
    skill = 'Herblore'
    req = item.herbloreReq
    --Currently using 'masteryID' as shorthand to find details, could be a better method
    local potionID = item.masteryID[2]
    local potionData = SkillData.Herblore.ItemData[potionID + 1]
    lvl = potionData.level
    xp = potionData.herbloreXP
    time = 2
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.masteryID ~= nil and item.masteryID[1] == 4 then
    skill = 'Mining'
    lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired
    time = 3
    xp = item.miningXP
    --Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here
    if item.name == 'Rune Essence' then qty = 2 else qty = 1 end


    if item.name == 'Dragonite Ore' then
-- Artisan skills
      specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
-- Allow follow a similar data structure
    end
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
local skillData = SkillData[localSkillID]
  end
local skill = skillData.name
  if item.type == "Logs" then
local lvl, isAbyssal, xp, qty, req, time, maxTime = 0, false, 0, 0, nil, 0, nil
    --Well this feels like cheating, but for as long as logs are the first items by ID it works
for i, recipe in ipairs(skillData.recipes) do
    local treeData = SkillData.Woodcutting.Trees[item.id + 1]
if recipe.productID == itemID or
    skill = 'Woodcutting'
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
    lvl = treeData.level
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
    time = treeData.interval / 1000
lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
    xp = treeData.xp
xp = recipe.baseAbyssalExperience or recipe.baseExperience
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
qty = recipe.baseQuantity or 1
  end
-- Action time
  if item.fishingLevel ~= nil then
if recipe.baseMinInterval ~= nil then
    skill = 'Fishing'
time = recipe.baseMinInterval / 1000
    lvl = item.fishingLevel
if recipe.baseMaxInterval ~= nil then
    xp = item.fishingXP
maxTime = recipe.baseMaxInterval / 1000
    time = item.minFishingInterval/1000
end
    maxTime = item.maxFishingInterval/1000
elseif recipe.baseInterval ~= nil then
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
time = recipe.baseInterval /1000
  end
elseif skillData.baseInterval ~= nil then
  --had to add cooking to the list of valid categories here to account for cherries/apples
time = skillData.baseInterval / 1000
  if item.category == 'Cooking' or item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" or Shared.contains(item.name, '(Perfect)') then
end
    --Harvest/Herb means farming
-- Special requirements
    --Logs might mean farming or might not. Depends on the logs
-- Potions have a mastery level requirement depending on the tier
    for i, item2 in pairs(ItemData.Items) do
if item.charges ~= nil and item.tier ~= nil then
      if item2.grownItemID == item.id then
local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
        skill = 'Farming'
if levelUnlock ~= nil then
        lvl = item2.farmingLevel
specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
        xp = item2.farmingXP
end
        time = item2.timeToGrow
end
        if item.type == 'Logs' then
-- Materials & output quantity
          qty = 35
-- Special case for Summoning recipes
        else
if localSkillID == 'Summoning' then
          qty = 15
local shardCostArray, otherCostArray = {}, {}
        end
local recipeCost = 0
        req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
if isAbyssal == true then
        table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
recipeCost = skillData.recipeAPCost
        break
else
      end
recipeCost = skillData.recipeGPCost
end
-- Shards
for j, itemCost in ipairs(recipe.itemCosts) do
local shard = Items.getItemByID(itemCost.id)
if shard ~= nil then
table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
end
end
-- Other costs
table.insert(otherCostArray, Common.getCostString({ ["items"] = {}, ["currencies"] = recipe.currencyCosts}))
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
local nonShard = Items.getItemByID(nonShardID)
if nonShard ~= nil then
local itemValue = math.max(nonShard.sellsFor, 20)
local nonShardQty = math.max(1, math.ceil(recipeCost / itemValue))
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
end
end
req = table.concat(shardCostArray, ', ')
if not Shared.tableIsEmpty(otherCostArray) then
local costLen = Shared.tableCount(otherCostArray)
req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
end
specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, nil, specialReq))
-- Some items (such as Arrow shafts) have multiple recipes
elseif type(recipe.alternativeCosts) == 'table' then
local reqPart, qtyPart = {}, {}
for j, altCost in ipairs(recipe.alternativeCosts) do
local reqSubPart = {}
for k, itemCost in ipairs(altCost.itemCosts) do
local reqItem = Items.getItemByID(itemCost.id)
if reqItem == nil then
table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
else
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
end
end


      --If this is a perfect item, need to find the original
table.insert(reqSubPart, Common.getCostString({ ["items"] = {}, ["currencies"] = recipe.currencyCosts}))
      if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then
table.insert(reqPart, table.concat(reqSubPart, ', '))
  for j, reqSet in pairs(item2.recipeRequirements) do
table.insert(qtyPart, Num.formatnum(qty * altCost.quantityMultiplier))
      skill = 'Cooking'
end
    lvl = item2.cookingLevel
local sep = "<br/>'''OR''' "
    xp = item2.cookingXP
req = table.concat(reqPart, sep)
    req = reqSet
local qtyText = table.concat(qtyPart, sep)
    qty = item2.cookingQty
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qtyText, time, maxTime, specialReq))
    time = item2.cookingInterval / 1000
-- Finally, normal recipes with a single set of item costs
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.currencyCosts))
end
end
end
end
  end
end
    end
  end
  if item.summoningLevel ~= nil then
    skill = 'Summoning'
    lvl = item.summoningLevel
    --Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
    xp = (5 + 2 * math.floor(item.summoningLevel / 5))
    local ShardCostArray = {}
    for j, cost in Shared.skpairs(item.summoningReq[1]) do
      if cost.id >= 0 then
        local item = Items.getItemByID(cost.id)
        if item.type == 'Shard' then
          table.insert(ShardCostArray, Icons.Icon({item.name,  type='item', notext=true, qty=cost.qty}))
        end
      end
    end
    req = table.concat(ShardCostArray, ', ')
    req = req..'<br/>\r\nand one of the following<br/>\r\n'
    local OtherCostArray = {}
    local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
    for j, altCost in Shared.skpairs(item.summoningReq) do
      local nonShardArray = {}
      for k, cost in Shared.skpairs(altCost) do
        if cost.id >= 0 then
          local item = Items.getItemByID(cost.id)
          if item.type ~= 'Shard' then
            local sellPrice = math.max(item.sellsFor, 20)
            table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
          end
        else
          if cost.id == -4 then
            table.insert(nonShardArray, Icons.GP(recipeGPCost))
          elseif cost.id == -5 then
            table.insert(nonShardArray, Icons.SC(recipeGPCost))
          end
        end
      end
      table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
    end
    req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
    qty = item.summoningQty
    time = 5
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  --A couple special exceptions for Alt Magic
  --Not Gems or Bars though since those have their own separate thing
  if item.name == 'Rune Essence' then
    table.insert(tables, p.buildAltMagicTable('Just Learning'))
  elseif item.name == 'Bones' then
    table.insert(tables, p.buildAltMagicTable('Bone Offering'))
  elseif item.name == 'Holy Dust' then
    table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
  end


  if Shared.tableCount(tables) == 0 then
-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
    return ""
-- Bars are handled by getItemSuperheatTable()
  else
-- Gems are handled by _getItemLootSourceTable()
    return table.concat(tables, '\r\n')
for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
  end
if altSpell.produces == item.id then
table.insert(tables, p._buildAltMagicTable(altSpell))
end
end
 
if Shared.tableIsEmpty(tables) then
return ''
else
return table.concat(tables, '\r\n')
end
end
end


function p.buildAltMagicTable(spellName)
function p.getAltMagicTable(frame)
  local spell = Magic.getSpell(spellName, 'AltMagic')
local spellName = frame.args ~= nil and frame.args[1] or frame
  local resultPart = {}
local spell = Magic.getSpell(spellName, 'altMagic')
  table.insert(resultPart, '{|class="wikitable"\r\n|-')
if spell == nil then
  table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
return Shared.printError('Could not find Alt. Magic spell "' .. spellName .. '"')
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
else
  table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
return p._buildAltMagicTable(spell)
  -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
end
  -- -1 means no item is needed, so hide this section
end
  if spell.selectItem == 1 then
 
    table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
function p._buildAltMagicTable(spell)
    table.insert(resultPart, '\r\n|1 of any item')
local resultPart = {}
  end
local imgType = Magic._getSpellIconType(spell)
  --Add runes
table.insert(resultPart, '{|class="wikitable"\r\n|-')
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n|')
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
  for i, req in pairs(spell.runesRequired) do
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
    local rune = Items.getItemByID(req.id)
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
    if i > 1 then table.insert(resultPart, ', ') end
 
    table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
local costText = Magic._getAltSpellCostText(spell)
  end
if costText ~= nil then
  if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
    table.insert(resultPart, "<br/>'''OR'''<br/>")
table.insert(resultPart, '\r\n| ' .. costText)
    for i, req in pairs(spell.runesRequiredAlt) do
end
      local rune = Items.getItemByID(req.id)
 
      if i > 1 then table.insert(resultPart, ', ') end
--Add runes
      table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))
    end
  end


  --Now just need the output quantity, xp, and casting time (which is always 2)
--Now just need the output quantity, xp, and casting time (which is always 2)
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
  table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
return table.concat(resultPart)
end
end


function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
function p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, maxTime, specialReq, currencyCost)
  if qty == nil then qty = 1 end
if qty == nil then qty = 1 end
  local resultPart = {}
local resultPart = {}
  table.insert(resultPart, '{|class="wikitable"')
table.insert(resultPart, '{|class="wikitable"')
  if req ~= nil then
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
    table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
  else
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
    table.insert(resultPart, '\r\n!colspan="2"|Item Production')
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end
  end
  table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
  table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
  if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end


  if req ~= nil then
if req ~= nil then
    table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
    if type(req) == 'table' then
if type(req) == 'table' then
      for i, mat in pairs(req) do
for i, mat in ipairs(req) do
        if i > 1 then table.insert(resultPart, '<br/>') end
if i > 1 then table.insert(resultPart, '<br/>') end
        local matItem = Items.getItemByID(mat.id)
local matItem = Items.getItemByID(mat.id)
        if matItem == nil then
if matItem == nil then
          table.insert(resultPart, mat.qty..'x ?????')
table.insert(resultPart, mat.quantity..'x ?????')
        else
else
          table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
        end
end
      end
end
      if gpCost ~= nil and gpCost > 0 then
    table.insert(resultPart, '<br/>')
if currencyCost ~= nil then
    table.insert(resultPart, Icons.GP(gpCost))
table.insert(resultPart, Common.getCostString({ ["items"] = {}, ["currencies"] = currencyCost }))
      end
end
    else
else
    table.insert(resultPart, req)
table.insert(resultPart, req)
    end
end
  end
end
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
  table.insert(resultPart, '\r\n|'..qty)
table.insert(resultPart, '\r\n|'..qty)
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
  table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|'..Num.formatnum(xp)..' XP')
  table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
  table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
  if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
  table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')


  return table.concat(resultPart)
return table.concat(resultPart)
end
end


function p.getCreationTable(frame)
function p.getCreationTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getCreationTable(item)
return p._getCreationTable(item)
end
end


function p._getItemSources(item, asList, addCategories)
function p._getItemSources(item, asList, addCategories, separator)
  local lineArray = {}
local lineArray = {}
  local categoryArray = {}
local categoryArray = {}
local sep = separator or ','


  --Alright, time to go through all the ways you can get an item...
--Alright, time to go through all the ways you can get an item...
  --First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
  local killStrPart = {}
local killStrPart = {}
  local dungeonStrPart = {}
for i, monster in ipairs(GameData.rawData.monsters) do
  for i, monster in ipairs(MonsterData.Monsters) do
local isDrop = false
  local isDrop = false
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
  if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
  -- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
isDrop = true
  isDrop = true
elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
      elseif monster.lootTable ~= nil then
-- Item is Barrier Dust and is not a dungeon exclusive monster
      -- If the monster has a loot table, check if the item we are looking for is in there
isDrop = true
          for j, loot in ipairs(monster.lootTable) do
elseif monster.lootTable ~= nil then
              if loot[1] == item.id then
-- If the monster has a loot table, check if the item we are looking for is in there
            isDrop = true
-- Dungeon exclusive monsters don't count as they are either:
            break
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
            end
--  - A boss monster, whose drops are accounted for in data from Areas instead
        end
for j, loot in ipairs(monster.lootTable) do
      end
if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
  if isDrop then
isDrop = true
  if not Shared.contains(item.name, 'Shard') and Monsters._isDungeonOnlyMonster(monster) then
break
  -- For dungeon exclusive monsters, loot is only rolled when they are the last
end
  -- monster within that dungeon (unless it is a shard)
end
  if monster.isBoss then
end
  local areaList = Areas.getMonsterAreas(monster.id)
if isDrop then
  for k, area in ipairs(areaList) do
-- Item drops when the monster is killed
  if area.type == 'dungeon' and area.monsters[#area.monsters] == monster.id then
local iconName = monster.name
  table.insert(dungeonStrPart, Icons.Icon({area.name, type='dungeon', notext=true}))
if SourceOverrides[monster.id] ~= nil then
  end
iconName = SourceOverrides[monster.id]
  end
end
  end
table.insert(killStrPart, Icons.Icon({iconName, type='monster', notext=true}))
  else
end
  -- Item is not an end of dungeon reward, and drops when the monster is killed
end
  table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
-- Is the item dropped from any dungeon?
  end
local dungeonStrPart = {}
  end
local dungeonEntities = {
  end
['Dungeon'] = GameData.rawData.dungeons,
  -- Is the item dropped from a cycle of the Impending Darkness event?
['The Abyss'] = GameData.rawData.abyssDepths
  for i, eventItemID in ipairs(Areas.eventData.rewards) do
}
      if item.id == eventItemID then
for entity, dungeons in pairs(dungeonEntities) do
  local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
local iconType = entity == 'Dungeon' and 'dungeon' or 'combatArea'
          table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
for i, dungeon in ipairs(dungeons) do
  break
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
  end
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
  end
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type=iconType, notext=true}))
  -- Special exceptions for Fire/Infernal Cape and first two lore books
elseif dungeon.eventID ~= nil then
  if sourceOverrides['Dungeon'][item.id] ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
    table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
  end
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type=iconType, notext=true}))
break
end
end
end
end
end
end
for i, stronghold in ipairs(GameData.rawData.strongholds) do
for tier, tierData in pairs(stronghold.tiers) do
if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
for i, reward in ipairs(tierData.rewards.items) do
if reward.id == item.id then
table.insert(dungeonStrPart, Icons.Icon({stronghold.name, type='combatArea', notext=true}))
end
end
end
end
end


  if Shared.tableCount(dungeonStrPart) > 0 then
if not Shared.tableIsEmpty(dungeonStrPart) then
  table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, sep))
  end
end
  if Shared.tableCount(killStrPart) > 0 then
if not Shared.tableIsEmpty(killStrPart) then
  table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, sep))
  end
end


  --Next: Can we find it in a box?
-- Can we find it in an openable item?
  --While we're here, check for upgrades, originals (for perfect items), and growing
local lootPart = {}
  local lootStr = ''
for i, item2 in ipairs(GameData.rawData.items) do
  local upgradeStr = ''
if item2.dropTable ~= nil then
  local cookStr = ''
for j, loot in ipairs(item2.dropTable) do
  local growStr = ''
if loot.itemID == item.id then
  local count1 = 0
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
  local count2 = 0
break
  for i, item2 in pairs(ItemData.Items) do
end
    if item2.dropTable ~= nil then
end
      for j, loot in pairs(item2.dropTable) do
end
        if loot[1] == item.id then
end
          count1 = count1 + 1
          if string.len(lootStr) > 0 then
            lootStr = lootStr..','
            --if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
            lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
          else
            lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
          end
        end
      end
    end
    if item2.trimmedItemID == item.id then
          count2 = count2 + 1
        if string.len(upgradeStr) > 0 then
          upgradeStr = upgradeStr..','
          --if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
          upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Upgraded Items]]')
          upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
    if item2.grownItemID == item.id then
        if string.len(growStr) > 0 then
          growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Harvestable Items]]')
          growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
    if item2.perfectItem == item.id and item2.cookingLevel ~= nil then
    table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel))
    end
  end
  if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
  if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
  if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
  if string.len(growStr) > 0 then table.insert(lineArray, growStr) end


  --Next: Can we take it from somebody else -without- killing them?
if not Shared.tableIsEmpty(lootPart) then
  local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, sep))
  local thiefStr = ''
end
  if Shared.tableCount(thiefItems) > 0 then
  thiefStr = 'Pickpocketing: '
  for i, thiefRow in pairs(thiefItems) do
  if thiefRow.npc == 'all' then
  --if 'any' is the npc, this is a rare item so just say 'Thieving level 1'
  thiefStr = Icons._SkillReq('Thieving', 1)
  else
  if i > 1 then thiefStr = thiefStr..', ' end
  thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'})
  end
  end
  end
  if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end


  --If all else fails, I guess we should check if we can make it ourselves
-- Is the item a result of upgrading/downgrading another item?
  --AstrologyCheck
local upgradePart = { up = {}, down = {} }
  --(Just a brute force for now because only two items and I'm lazy)
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
  if item.name == 'Stardust' or item.name == 'Golden Stardust' then
if item.id == upgrade.upgradedItemID then
  table.insert(lineArray, Icons.Icon({"Astrology", type="skill"}))
local key = (upgrade.isDowngrade and 'down' or 'up')
  end
for j, rootItemID in ipairs(upgrade.rootItemIDs) do
local rootItem = Items.getItemByID(rootItemID)
if rootItem ~= nil then
table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
end
end
end
end


  --SmithCheck:
local upgradeCat = false
  if item.smithingLevel ~= nil then
for catName, parts in pairs(upgradePart) do
    table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
if not Shared.tableIsEmpty(parts) then
  end
if not upgradeCat then
table.insert(categoryArray, '[[Category:Upgraded Items]]')
upgradeCat = true
end
local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
table.insert(lineArray, typeText .. ': ' .. table.concat(parts, sep))
end
end


  --CraftCheck:
--Next: Can we take it from somebody else -without- killing them?
  if item.craftingLevel ~= nil then
local thiefItems = Skills.getThievingSourcesForItem(item.id)
    table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
if type(thiefItems) == 'table' then
  end
local includedNPCs = {}
local thiefPart = {}
for i, thiefRow in ipairs(thiefItems) do
if thiefRow.npc == 'all' then
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
elseif not Shared.contains(includedNPCs, thiefRow.npc) then
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
table.insert(includedNPCs, thiefRow.npc)
end
end
if not Shared.tableIsEmpty(thiefPart) then
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, sep))
end
end
-- Can we get this item by casting an Alt. Magic spell?
local castPart = {}
for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
end
if not Shared.tableIsEmpty(castPart) then
table.insert(lineArray, 'Casting: ' .. table.concat(castPart, sep))
end


  --FletchCheck:
--Check if we can make it ourselves
  if item.fletchingLevel ~= nil then
local skillIDs = {
    table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
['Gathering'] = {
  end
['Woodcutting'] = { recipeKey = 'trees' },
['Fishing'] = { recipeKey = 'fish' },
['Mining'] = { recipeKey = 'rockData' },
['Farming'] = { recipeKey = 'recipes' }
},
['Artisan'] = {
['Cooking'] = { },
['Smithing'] = { },
['Fletching'] = { },
['Crafting'] = { },
['Runecrafting'] = { },
['Herblore'] = { },
['Summoning'] = { }
}
}


  --RunecraftCheck:
-- Gathering skills
  if item.runecraftingLevel ~= nil then
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
    table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
local skillData = SkillData[localSkillID]
  end
local skill = skillData.name
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
if recipe.productId == item.id then
if localSkillID == 'Farming' and recipe.seedCost ~= nil then
local seedItem = Items.getItemByID(recipe.seedCost.id)
if seedItem ~= nil then
table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
end
else
local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
table.insert(lineArray, Icons._SkillReq(skill, level, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
end
break
end
end
end


  --CookCheck
-- Artisan skills
  if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
  table.insert(lineArray, Icons._SkillReq('Cooking', item.cookingLevel))
local skillData = SkillData[localSkillID]
  end
local skill = skillData.name
for i, recipe in ipairs(skillData.recipes) do
if recipe.productID == item.id or
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
table.insert(lineArray, Icons._SkillReq(skill, level, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
break
end
end
end


  --MineCheck:
-- Township trading
  if item.masteryID ~= nil and item.masteryID[1] == 4 then
for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
    table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired))
local found = false
  end
for j, tradeDef in ipairs(tsResource.items) do
if tradeDef.itemID == item.id then
found = true
local levelReq = nil
if tradeDef.unlockRequirements ~= nil then
for k, req in ipairs(tradeDef.unlockRequirements) do
if req.type == 'SkillLevel' and req.skillID == 'melvorD:Township' then
levelReq = req.level
break
end
end
if levelReq == nil then
table.insert(lineArray, Icons.Icon({SkillData.Township.name, type='skill'}))
else
table.insert(lineArray, Icons._SkillReq(SkillData.Township.name, levelReq))
end
end
end
if found then
break
end
end
if found then
break
end
end


  --FishCheck:
-- Archaeology sources
  if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
-- Digsites
    table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
for i, digsite in ipairs(SkillData.Archaeology.digSites) do
  elseif item.fishingLevel ~= nil then
local found = false
    table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
for artefactType, artefactItems in pairs(digsite.artefacts) do
  end
for j, itemDef in ipairs(artefactItems) do
if itemDef.itemID == item.id then
table.insert(lineArray, Icons._SkillReq(SkillData.Archaeology.name, digsite.level))
found = true
break
end
end
if found then
break
end
end
if found then
break
end
end
-- Museum rewards
for i, museumReward in ipairs(SkillData.Archaeology.museumRewards) do
if type(museumReward.items) == 'table' and Shared.contains(museumReward.items, item.id) then
table.insert(lineArray, Icons.Icon('Museum'))
break
end
end


  --HerbCheck:
-- Cartography
  if item.masteryID ~= nil and item.masteryID[1] == 19 then
-- Paper
    local potionData = SkillData.Herblore.ItemData[item.masteryID[2] + 1].level
for i, recipe in ipairs(SkillData.Cartography.paperRecipes) do
    table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
if recipe.productId == item.id then
  end
table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
break
end
end
-- POI discovery rewards
for i, worldMap in ipairs(SkillData.Cartography.worldMaps) do
local found = false
for j, poi in ipairs(worldMap.pointsOfInterest) do
if type(poi.discoveryRewards) == 'table' and type(poi.discoveryRewards.items) == 'table' then
for k, itemDef in ipairs(poi.discoveryRewards.items) do
if itemDef.id == item.id then
-- Find level for POI hex
local level = 1
local poiHex = nil
local skillID = SkillData.Cartography.skillID
for m, hex in ipairs(worldMap.hexes) do
if hex.coordinates.q == poi.coords.q and hex.coordinates.r == poi.coords.r then
for n, req in ipairs(hex.requirements) do
if req.type == 'SkillLevel' and req.skillID == skillID then
level = req.level
break
end
end
break
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Cartography.name, level))
found = true
break
end
end
if found then
break
end
end
end
if found then
break
end
end
-- Travel events
for i, event in ipairs(SkillData.Cartography.travelEvents) do
local found = false
if type(event.rewards) == 'table' and type(event.rewards.items) == 'table' then
for j, itemDef in ipairs(event.rewards.items) do
if itemDef.id == item.id and itemDef.quantity > 0 then
table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
found = true
break
end
end
if found then
break
end
end
end


  --WoodcuttingCheck:
--AstrologyCheck
  if item.type == 'Logs' then
for i, dustDrop in ipairs(SkillData.Astrology.baseRandomItemChances) do
    local treeData = SkillData.Woodcutting.Trees[item.id + 1]
if dustDrop.itemID == item.id then
    local lvl = treeData.level
table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
    table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
end
  end
end


  --SummoningCheck:
-- Woodcutting
  if item.summoningLevel ~= nil then
-- Raven Nest
    table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel))
if item.id == SkillData.Woodcutting.ravenNestItemID then
  end
local levelReq = nil
for i, tree in ipairs(SkillData.Woodcutting.trees) do
if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
levelReq = tree.level
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
-- Bird Nest, Ash, and Mushroom
elseif Shared.contains({
SkillData.Woodcutting.nestItemID,
SkillData.Woodcutting.ashItemID,
SkillData.Woodcutting.mushroomItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
end
 
-- Fishing
-- Junk
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
elseif item.id == SkillData.Fishing.lostChestItem then
table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
end
-- Specials
for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
if GameData.getEntityByProperty(specialItem.drops, 'itemID', item.id) ~= nil then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
end
end


  --Finally there are some weird exceptions:
-- Firemaking: Coal
  --Coal can be acquired via firemaking
if Shared.contains({SkillData.Firemaking.coalItemID,
  if item.name == "Coal Ore" then
SkillData.Firemaking.ashItemID,
    table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
SkillData.Firemaking.charcoalItemID,
  end
SkillData.Firemaking.fireSpiritItemID,
SkillData.Firemaking.diamondItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
end


  --Gems can be acquired from mining, fishing, and alt. magic
-- Mining: Gems
  if item.type == 'Gem' and item.name ~= 'Jadestone' then
if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
    table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
    table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
    table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
elseif item.id == SkillData.Mining.runestoneItemID then
  end
-- From pure essence mining
local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
if recipe ~= nil then
table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
end
end


  --Bars and some other stuff can also be acquired via Alt. Magic
-- General rare drops for non-combat skills
  if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then
-- Includes items like Circlet/Jewel of Rhaelyx, Mysterious stones, Signet ring half (a),
    table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
-- relics (for Ancient Relics mode)
  end
local skillIconList, subText = {}, ''
for i, skillDataAll in ipairs(GameData.rawData.skillData) do
local skillData = skillDataAll.data
local skillName, displaySkillName = skillData.name, false
-- All general rare drops within the Magic are for Alt. Magic
if skillDataAll.skillID == 'melvorD:Magic' then
skillName, displaySkillName = 'Alt. Magic', true
end
if type(skillData.rareDrops) == 'table' then
for j, rareDrop in ipairs(skillData.rareDrops) do
local isAltItem = (rareDrop.altItemID ~= nil and rareDrop.altItemID == item.id)
if isAltItem or rareDrop.itemID == item.id then
if Shared.tableIsEmpty(skillIconList) then
-- Initialize subText
if isAltItem then
local wornItem = Items.getItemByID(rareDrop.itemID)
subText = ' while wearing ' .. Icons.Icon({wornItem.name, type='item'})
elseif rareDrop.altItemID ~= nil then
-- There exists an alt item, but we are not searching for it
local altItem = Items.getItemByID(rareDrop.altItemID)
subText = ' if not worn (Instead of ' .. Icons.Icon({altItem.name, type='item'}) .. ')'
elseif rareDrop.itemID == 'melvorD:Mysterious_Stone' then
local foundItem = Items.getItemByID('melvorD:Crown_of_Rhaelyx')
subText = '<br/>after finding ' .. Icons.Icon({foundItem.name, type='item'})
end
if type(rareDrop.gamemodes) == 'table' then
local gamemodeText = {}
for k, gamemodeID in ipairs(rareDrop.gamemodes) do
local gamemode = GameData.getEntityByID('gamemodes', gamemodeID)
if gamemode ~= nil then
table.insert(gamemodeText, gamemode.name)
end
end
if not Shared.tableIsEmpty(gamemodeText) then
subText = subText .. ' (' .. table.concat(gamemodeText, ', ') .. ' only)'
end
end
end
local skillText = Icons.Icon({skillName, type='skill', notext=true})
if displaySkillName then
skillText = skillText .. ' (' .. Icons.Icon({skillName, type='skill', noicon=true}) .. ')'
end
table.insert(skillIconList, skillText)
end
end
end
end
if not Shared.tableIsEmpty(skillIconList) then
table.insert(lineArray, 'Any action in: ' .. table.concat(skillIconList, ', ') .. subText)
skillIconList, subText = {}, ''
end


  --Rhaelyx pieces are also special
-- Supplementary stuff on top of general rare drops
  if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
if item.id == 'melvorD:Gold_Topaz_Ring' then
    local rhaSkills = {
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
      Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
elseif item.id == 'melvorD:Signet_Ring_Half_B' then
      Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
    }
elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
    local rhaSkList = {}
--Adding a special override for Deadly Toxins potions
    if item.name == 'Circlet of Rhaelyx' then
table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
      rhaSkList = rhaSkills.Circlet
end
    elseif item.name == 'Jewel of Rhaelyx' then
      rhaSkList = rhaSkills.Jewel
    elseif item.name == 'Mysterious Stone' then
      rhaSkList = rhaSkills.Jewel
      for i, v in ipairs(rhaSkills.Circlet) do
        table.insert(rhaSkList, v)
      end
    end


    local rhaStrPart = {}
--Tokens are from the appropriate skill
    for i, skillName in ipairs(rhaSkList) do
if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
      table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
for localSkillID, skillData in pairs(SkillData) do
    end
if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
    local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
    if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
break
    table.insert(lineArray, rhaStr)
end
  end
end
end


  --Tokens are from the appropriate skill
-- Golbin Raid exclusive items
  if item.isToken and item.skill ~= nil then
if item.golbinRaidExclusive then
    table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
  end
end


  --Shop items (including special items like gloves that aren't otherwise listed)
--Shop items (including special items like gloves that aren't otherwise listed)
  local shopSources = Shop.getItemSourceArray(item.id)
if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
  if Shared.tableCount(shopSources) > 0 then
table.insert(lineArray, Icons.Icon({'Shop'}))
    table.insert(lineArray, Icons.Icon({'Shop'}))
end
  end


  --Easter Eggs (manual list 'cause don't have a better way to do that)
--Easter Eggs (manual list 'cause don't have a better way to do that)
  if Shared.contains(Items.EasterEggs, item.name) then
if Shared.contains(Items.EasterEggs, item.name) then
    table.insert(lineArray, '[[Easter Eggs]]')
table.insert(lineArray, '[[Easter Eggs]]')
  end
end
 
-- Event exclusive items (also a manual list)
  --Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
if Shared.contains(Items.EventItems, item.name) then
  --Also handling Signet Ring things here
table.insert(lineArray, '[[Events]]')
  if item.name == 'Gold Topaz Ring' then
end
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
  elseif item.name == 'Signet Ring Half (a)' then
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
  elseif item.name == 'Signet Ring Half (b)' then
    table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
  end


  local resultPart = {}
-- Township Task reward
  if asList then
for _, task in ipairs(SkillData.Township.tasks) do
    table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
if task.rewards.items[1] ~= nil then -- Skip tasks with no items
  else
if GameData.getEntityByID(task.rewards.items, item.id) then
    table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
  end
break
  if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
end
  return table.concat(resultPart)
end
end
 
local resultPart = {}
if asList then
table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
else
table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
end
if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
return table.concat(resultPart)
end
end


function p.getItemSources(frame)
function p.getItemSources(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  local asList = false
local asList = false
  local addCategories = false
local addCategories = false
  if frame.args ~= nil then
if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
    addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
  end
end
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemSources(item, asList, addCategories)
return p._getItemSources(item, asList, addCategories)
end
end


function p._getItemLootSourceTable(item)
function p._getItemLootSourceTable(item)
  local resultPart = {}
local resultPart = {}
  table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
  table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')
table.insert(resultPart, '\r\n!Source!!Level!!Quantity!!colspan="2"|Chance')


  --Set up function for adding rows
--Set up function for adding rows
  local buildRow = function(source, type, minqty, qty, weight, totalWeight)
local buildRow = function(source, level, levelNum, minqty, qty, weight, totalWeight, expIcon)
    if minqty == nil then minqty = 1 end
if minqty == nil then minqty = 1 end
    local rowPart = {}
if expIcon == nil then expIcon = '' end
    table.insert(rowPart, '\r\n|-')
if level == nil then level = 'N/A' end
    table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
local rowPart = {}
    table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
table.insert(rowPart, '\r\n|-')
 
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
    table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
-- Retrieve numeric level value for sorting, or remove anything between [[]]
    if qty ~= minqty then table.insert(rowPart, ' - '..qty) end
local levelValue = ''
    local chance = Shared.round(weight / totalWeight * 100, 2, 2)
if levelNum ~= nil then
    if weight >= totalWeight then
levelValue = tostring(levelNum)
      -- Fraction would be 1/1, so only show the percentage
else
      chance = 100
levelValue = level:match('%[%[.-%]%]%s*(%w+)$') or ''
      table.insert(rowPart, '\r\n|colspan="2" ')
end
    else
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..levelValue..'"|'..expIcon.. level)
local fraction = Shared.fraction(weight, totalWeight)
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Num.formatnum(minqty))
if Shared.contains(fraction, '%.') then
if qty ~= minqty then table.insert(rowPart, ' - '..Num.formatnum(qty)) end
--If fraction contains decimals, something screwy happened so just show only percentage
local chance = weight / totalWeight * 100
--(happens sometimes with the rare thieving items)
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
local chanceStr = string.format(fmt, chance)
if weight >= totalWeight then
-- Fraction would be 1/1, so only show the percentage
chanceStr = '100'
table.insert(rowPart, '\r\n|colspan="2" ')
table.insert(rowPart, '\r\n|colspan="2" ')
else
else
    table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
local fraction = Num.fraction(weight, totalWeight)
    end
if Shared.contains(fraction, '%.') then
    end
--If fraction contains decimals, something screwy happened so just show only percentage
    if weight == -1 then
--(happens sometimes with the rare thieving items)
    --Weight of -1 means this is a weird row that has a variable percentage
table.insert(rowPart, '\r\n|colspan="2" ')
    table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
else
    else
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Num.fraction(weight, totalWeight) .. '\r\n|')
    table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
end
    end
end
    return table.concat(rowPart)
if weight == -1 then
  end
--Weight of -1 means this is a weird row that has a variable percentage
  local dropRows = {}
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
else
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
end
return table.concat(rowPart)
end
local dropRows = {}


  --Alright, time to go through a few ways to get the item
--Alright, time to go through a few ways to get the item
  --First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
  for i, monster in ipairs(MonsterData.Monsters) do
for i, drop in ipairs(p._getItemMonsterSources(item)) do
    local minqty = 1
local monster = GameData.getEntityByID('monsters', drop.id)
    local qty = 1
local iconName = monster.name
    local wt = 0
if SourceOverrides[drop.id] ~= nil then
    local totalWt = 0
iconName = SourceOverrides[drop.id]
    --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
end
    --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
 
    if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) then
if monster ~= nil then
      qty = monster.boneQty ~= nil and monster.boneQty or 1
local monsterLevel = Monsters._getMonsterCombatLevel(monster)
      minqty = qty
table.insert(dropRows, {
      wt = 1
source = Icons.Icon({iconName, type='monster'}),
      totalWt = 1
level = Icons.Icon({'Combat', 'Monsters', notext=true}) .. ' Level ' .. Num.formatnum(monsterLevel),
    elseif monster.lootTable ~= nil then
levelNum = monsterLevel,
  -- If the monster has a loot table, check if the item we are looking for is in there
minqty = drop.minQty,
      for j, loot in ipairs(monster.lootTable) do
qty = drop.maxQty,
        totalWt = totalWt + loot[2]
weight = drop.dropWt,
        if loot[1] == item.id then
totalWeight = drop.totalWt,
          wt = loot[2]
expIcon = Icons.getExpansionIcon(drop.id)})
          qty = loot[3]
end
        end
end
      end
    end
--Patching in here because it uses the same format
    local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100
--Can we find this in an Archaeology digsite?
for i, drop in ipairs(p._getItemArchSources(item)) do
if drop.name ~= nil then
table.insert(dropRows, {
source = Icons.Icon({drop.name, type='poi'}),
level = Icons._SkillReq('Archaeology', drop.level) .. ' ('..drop.size..')',
levelNum = drop.level,
minqty = drop.minQty,
qty = drop.maxQty,
weight = drop.dropWt,
totalWeight = drop.totalWt,
expIcon = Icons.getExpansionIcon(drop.id)})
end
end


if wt > 0 and lootChance > 0 then
-- Is the item dropped from any dungeon?
  if not Shared.contains(item.name, 'Shard') and Monsters._isDungeonOnlyMonster(monster) then
local dungeonEntities = {
-- For dungeon exclusive monsters, loot is only rolled when they are the last
['Dungeon'] = GameData.rawData.dungeons,
  -- monster within that dungeon (unless it is a shard)
['The Abyss'] = GameData.rawData.abyssDepths
if monster.isBoss then
}
  local areaList = Areas.getMonsterAreas(monster.id)
for entity, dungeons in pairs(dungeonEntities) do
  for k, area in ipairs(areaList) do
local iconType = entity == 'Dungeon' and 'dungeon' or 'combatArea'
            if area.type == 'dungeon' and area.monsters[#area.monsters] == monster.id then
for i, dungeon in ipairs(dungeons) do
  table.insert(dropRows, {source = Icons.Icon({area.name, type='dungeon'}), type = '[[Dungeon]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
    end
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
  end
table.insert(dropRows, {
    end
source = Icons.Icon({dungeon.name, type=iconType}),  
  else
level = '[['..entity..']]',
        -- Item is not an end of dungeon reward, and drops when the monster is killed
minqty = 1,  
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
qty = 1,  
  end
weight = 1,  
totalWeight = 1,
expIcon = Icons.getExpansionIcon(dungeon.id)})
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local sourceTxt = Icons.Icon({dungeon.name, type=iconType}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
table.insert(dropRows, {
source = sourceTxt,  
level = '[['..entity..']]',
minqty = 1,  
qty = 1,  
weight = 1,  
totalWeight = 1})
break
end
end
end
end
end
end
end
  end
  -- Is the item dropped from a cycle of the Impending Darkness event?
  for i, eventItemID in ipairs(Areas.eventData.rewards) do
  if item.id == eventItemID then
    sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
    table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
    break
  end
  end
  --Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
  if sourceOverrides['Dungeon'][item.id] ~= nil then
    local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
    table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
  end


  --Next: Can we find it by rummaging around in another item?
for i, stronghold in ipairs(GameData.rawData.strongholds) do
  for i, item2 in pairs(ItemData.Items) do
for tier, tierData in pairs(stronghold.tiers) do
    if item2.dropTable ~= nil then
if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
      local qty = 1
for i, reward in ipairs(tierData.rewards.items) do
      local wt = 0
if reward.id == item.id then
      local totalWt = 0
table.insert(dropRows, {
      for j, loot in pairs(item2.dropTable) do
source = Icons.Icon({stronghold.name, type='combatArea'}),
        totalWt = totalWt + loot[2]
level = '[[Strongholds|'..tier..']]',
        if loot[1] == item.id then
minqty = 1,
          wt = loot[2]
qty = 1,
          if item2.dropQty ~= nil then qty = item2.dropQty[j] end
weight = tierData.rewards.chance,
        end
totalWeight = 100,
      end
expIcon = Icons.getExpansionIcon(stronghold.id)})
end
end
end
end
end


      if wt > 0 then
-- Can we find it in an openable item?
        local sourceTxt = Icons.Icon({item2.name, type='item'})
for i, item2 in ipairs(GameData.rawData.items) do
        table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
if item2.dropTable ~= nil then
      end
local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
    end
for j, loot in ipairs(item2.dropTable) do
  end
totalWt = totalWt + loot.weight
if loot.itemID == item.id then
wt = loot.weight
minQty = loot.minQuantity
maxQty = loot.maxQuantity
end
end


  --Finally, let's try just stealing it
if wt > 0 then
  local thiefType = Icons.Icon({"Thieving", type='skill'})
local sourceTxt = Icons.Icon({item2.name, type='item'})
  local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
table.insert(dropRows, {
  for i, thiefRow in pairs(thiefItems) do
source = sourceTxt,  
  local sourceTxt = ''
level = '[[Chest]]',
    if thiefRow.npc == 'all' then
minqty = minQty,
    sourceTxt = "Thieving Rare Drop"
qty = maxQty,
    else
weight = wt,
    sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
totalWeight = totalWt,
expIcon = Icons.getExpansionIcon(item2.id)})
end
end
end
end
    table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
  end


  --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
-- Can it be obtained from Thieving?
  --Jadestone is special and doesn't count
local thiefItems = Skills.getThievingSourcesForItem(item.id)
  if item.type == 'Gem' and item.name ~= 'Jadestone' then
for i, thiefRow in ipairs(thiefItems) do
    local mineType = Icons.Icon({'Mining', type='skill'})
local sourceTxt = ''
    local thisGemChance = Items.GemTable[item.name].chance
if thiefRow.npc == 'all' then
    local totalGemChance = 0
sourceTxt = 'Thieving Rare Drop'
    for i, gem in pairs(Items.GemTable) do
else
      totalGemChance = totalGemChance + gem.chance
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
    end
end
    table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
local levelNum = thiefRow.abyssalLevel or thiefRow.level
    local magicType = Icons.Icon({'Magic', type = 'skill'})
local isAbyssal = thiefRow.abyssalLevel ~= nil
    table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
table.insert(dropRows, {
    table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
source = sourceTxt,
  end
level = Icons._SkillReq("Thieving", levelNum, false, (isAbyssal and "melvorItA:Abyssal" or nil)),
levelNum = levelNum,
minqty = thiefRow.minQty,  
qty = thiefRow.maxQty,  
weight = thiefRow.wt,  
totalWeight = thiefRow.totalWt,  
expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
end


  if item.fishingCatchWeight ~= nil then
-- Fishing: Junk & Specials
    local fishSource = '[[Fishing#Special|Special]]'
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
    local fishType = Icons.Icon({'Fishing', type='skill'})
local fishSource = '[[Fishing#Junk|Junk]]'
    table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
local fishType = Icons.Icon({'Fishing', type='skill'})
  end
local fishTotWeight = Shared.tableCount(SkillData.Fishing.junkItemIDs)
table.insert(dropRows, {
source = fishSource,
level = Icons._SkillReq("Fishing", 1),
levelNum = 1,
minqty = 1,
qty = 1,
weight = 1,
totalWeight = fishTotWeight})
else
local fishTotWeight, fishItem, realmID = {['melvorD:Melvor'] = 0, ['melvorItA:Abyssal'] = 0}, nil, nil
for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
for f, drop in ipairs(specialItem.drops) do
if drop.itemID == item.id then
fishItem = drop
realmID = specialItem.realmID
end
fishTotWeight[specialItem.realmID] = fishTotWeight[specialItem.realmID] + drop.weight
end
end
if fishItem ~= nil then
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
table.insert(dropRows, {
source = fishSource,  
level = Icons._SkillReq("Fishing", 1, false, realmID),
levelNum = 1,
minqty = fishItem.minQuantity,  
qty = fishItem.maxQuantity,  
weight = fishItem.weight,  
totalWeight = fishTotWeight[realmID]})
end
end


  if item.type == 'Junk' then
-- Mining: Gems, and also Alt. Magic spells producing random gems
    local fishSource = '[[Fishing#Junk|Junk]]'
if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
    local fishType = Icons.Icon({'Fishing', type='skill'})
local gemKeys = { 'randomGems', 'randomSuperiorGems' }
    table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
for i, gemKey in ipairs(gemKeys) do
  end
local thisGem, totalGemWeight = nil, 0
for j, gem in ipairs(GameData.rawData[gemKey]) do
totalGemWeight = totalGemWeight + gem.weight
if gem.itemID == item.id then
thisGem = gem
end
end
if thisGem ~= nil then
local expIcon = ''
local sourceTxt
local lv = nil
if item.type == 'Superior Gem' then
expIcon = Icons.TotH()
sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
-- Superior gems can only be found with Mining 100 or above
lv = 100
else
sourceTxt = '[[Mining#Gems|Gem]]'
-- Gems can only be found with any Mining level
lv = 1
end
table.insert(dropRows, {
source = sourceTxt,
level = Icons._SkillReq('Mining', lv),
levelNum = lv,
minqty = thisGem.minQuantity,
qty = thisGem.maxQuantity,
weight = thisGem.weight,
totalWeight = totalGemWeight,
expIcon = expIcon})
-- Check for Alt. Magic spells also
local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
if spell.produces ~= nil and spell.produces == producesKey then
table.insert(dropRows, {
source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}),
level = Icons.Icon({'Alternative Magic', type='skill', img='Magic', notext=true}) .. ' Level ' .. spell.level,
levelNum = spell.level,
minqty = thisGem.minQuantity,  
qty = thisGem.maxQuantity,
weight = thisGem.weight,  
totalWeight = totalGemWeight,
expIcon = Icons.getExpansionIcon(spell.id)})
end
end
end
end
end


  --Make sure to return nothing if there are no drop sources
--Make sure to return nothing if there are no drop sources
  if Shared.tableCount(dropRows) == 0 then return '' end
if Shared.tableIsEmpty(dropRows) then return '' end
 
  table.sort(dropRows, function(a, b)
table.sort(dropRows, function(a, b)
                        if a.weight / a.totalWeight == b.weight / b.totalWeight then
if a.weight / a.totalWeight == b.weight / b.totalWeight then
                          return a.minqty + a.qty > b.minqty + b.qty
if a.minqty + a.qty == b.minqty + b.qty then
                        else
return (a.level == b.level and a.source < b.source) or a.level < b.level
                          return a.weight / a.totalWeight > b.weight / b.totalWeight
else
                        end
return a.minqty + a.qty > b.minqty + b.qty
                      end)
end
  for i, data in pairs(dropRows) do
else
    table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
return a.weight / a.totalWeight > b.weight / b.totalWeight
  end
end
end)
for i, data in ipairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.level, data.levelNum, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
end


  table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
return table.concat(resultPart)
end
end


function p.getItemLootSourceTable(frame)
function p.getItemLootSourceTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemLootSourceTable(item)
return p._getItemLootSourceTable(item)
end
end


function p._getItemUpgradeTable(item)
function p._getItemUpgradeTable(item)
  local resultPart = {}
local resultPart = {}
  if item.itemsRequired ~= nil then
local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
    --First, get details on all the required materials
if upgrade ~= nil then
    local upgradeFrom = {}
local upgradeCost = Common.getCostString({
    local materials = {}
["items"] = upgrade.itemCosts,
    for i, row in pairs(item.itemsRequired) do
["currencies"] = upgrade.currencyCosts
      local mat = Items.getItemByID(row[1])
})
      --Check to see if the source item can trigger the upgrade
 
      if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
        table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
      end
table.insert(resultPart, upgradeCost)
      table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
table.insert(resultPart, '\r\n|}')
    end
end
    if item.trimmedGPCost ~= nil then
return table.concat(resultPart)
      table.insert(materials, Icons.GP(item.trimmedGPCost))
    end
    table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
    --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
    result = result..table.concat(upgradeFrom, '<br/>')--]]
    table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
    table.insert(resultPart, table.concat(materials, '<br/>'))
    table.insert(resultPart, '\r\n|}')
  end
  return table.concat(resultPart)
end
end


function p.getItemUpgradeTable(frame)
function p.getItemUpgradeTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemUpgradeTable(item)
return p._getItemUpgradeTable(item)
end
 
function p._getSuperheatSmithRecipe(item)
local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
return smithRecipe
end
end
end


function p._getItemSuperheatTable(item)
function p._getItemSuperheatTable(item)
  --Manually build the Superheat Item table
--Manually build the Superheat Item table
  local oreString = ''
-- Validate that the item can be superheated
  local coalString = ''
local smithRecipe = p._getSuperheatSmithRecipe(item)
  for i, mat in pairs(item.smithReq) do
if smithRecipe == nil then
    local thisMat = Items.getItemByID(mat.id)
return Shared.printError('The item "' .. item.name .. '" cannot be superheated')
    if thisMat.name == 'Coal Ore' then
end
      coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
 
    else
local oreStringPart, coalString = {}, ''
      if string.len(oreString) > 0 then oreString = oreString..', ' end
for i, mat in ipairs(smithRecipe.itemCosts) do
      oreString =  oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
local matItem = Items.getItemByID(mat.id)
    end
if mat.id == 'melvorD:Coal_Ore' then
  end
coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
  --Set up the header
else
  local superheatTable = {}
table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
  table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
end
  table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
end
  table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
 
  table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
--Set up the header
  table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
local superheatTable = {}
  table.insert(superheatTable, '!!Ore!!Runes')
table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
  --Loop through all the variants
table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
  local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
  for i, sName in pairs(spellNames) do
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
    local spell = Magic.getSpell(sName, 'AltMagic')
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
    local rowPart = {}
table.insert(superheatTable, '!!Ore!!Runes')
    table.insert(rowPart, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
 
    table.insert(rowPart, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..item.smithingLevel)
--Loop through all the variants
    table.insert(rowPart, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.magicXP..'||style="text-align:right;"|'..spell.convertToQty)
local spells = Magic.getSpellsProducingItem(item.id)
    table.insert(rowPart, '||'..oreString)
for i, spell in ipairs(spells) do
    if spell.ignoreCoal ~= nil and not spell.ignoreCoal then table.insert(rowPart, coalString) end
if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
    table.insert(rowPart, '||style="text-align:center"|')
local imgType = Magic._getSpellIconType(spell)
    for i, req in pairs(spell.runesRequired) do
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
      local rune = Items.getItemByID(req.id)
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
      if i > 1 then table.insert(rowPart, ', ') end
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
      table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
    end
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
    table.insert(rowPart, "<br/>'''OR'''<br/>")
if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
    for i, req in pairs(spell.runesRequiredAlt) do
table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
      local rune = Items.getItemByID(req.id)
end
      if i > 1 then table.insert(rowPart, ', ') end
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
      table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
    end
end
    table.insert(superheatTable, table.concat(rowPart))
 
  end
--Add the table end and add the table to the result string
  --Add the table end and add the table to the result string
table.insert(superheatTable, '\r\n|}')
  table.insert(superheatTable, '\r\n|}')
return table.concat(superheatTable)
  return table.concat(superheatTable)
end
end


function p.getItemSuperheatTable(frame)
function p.getItemSuperheatTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemSuperheatTable(item)
return p._getItemSuperheatTable(item)
end
 
function p._getTownshipTraderTable(item)
for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
for j, tradeDef in ipairs(tsResource.items) do
if tradeDef.itemID == item.id then
-- Item found, build table
local res = GameData.getEntityByID(SkillData.Township.resources, tsResource.resourceID)
local resName = (res ~= nil and res.name) or 'Unknown'
local resQty = math.max(item.sellsFor, 2)
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\n|-')
table.insert(resultPart, '\n!colspan="2"| ' .. Icons.Icon({'Township', 'Trader', type='skill'}))
table.insert(resultPart, '\n|-\n!style="text-align:right;"| Cost')
table.insert(resultPart, '\n| ' .. Icons.Icon({resName, qty=resQty, type='resource'}))
table.insert(resultPart, '\n|-\n!style="text-align:right;| Requirements')
table.insert(resultPart, '\n| ' .. Shop.getRequirementString(tradeDef.unlockRequirements))
table.insert(resultPart, '\n|}')
 
return table.concat(resultPart)
end
end
end
return ''
end
end


function p._getItemSourceTables(item)
function p._getItemSourceTables(item)
  local resultPart = {}
local resultPart = {}
  local shopTable = Shop._getItemShopTable(item)
local shopTable = Shop._getItemShopTable(item)
  if string.len(shopTable) > 0 then
if shopTable ~= '' then
    table.insert(resultPart, '===Shop===\r\n'..shopTable)
table.insert(resultPart, '===Shop===\r\n'..shopTable)
  end
end


  local creationTable = p._getCreationTable(item)
local creationTable = p._getCreationTable(item)
  if string.len(creationTable) > 0 then
if creationTable ~= '' then
    if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
    table.insert(resultPart, '===Creation===\r\n'..creationTable)
table.insert(resultPart, '===Creation===\r\n'..creationTable)
  end
end


  local upgradeTable = p._getItemUpgradeTable(item)
local upgradeTable = p._getItemUpgradeTable(item)
  if string.len(upgradeTable) > 0 then
if upgradeTable ~= '' then
    if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
    if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
    table.insert(resultPart, upgradeTable)
table.insert(resultPart, upgradeTable)
  end
end


  if item.type == 'Bar' then
local townshipTable = p._getTownshipTraderTable(item)
    table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
if townshipTable ~= '' then
  end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\n') end
table.insert(resultPart, '===Township===\n' .. townshipTable)
end


  local lootTable = p._getItemLootSourceTable(item)
if p._getSuperheatSmithRecipe(item) ~= nil then
  if string.len(lootTable) > 0 then
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
    if #resultPart > 0 then table.insert(resultPart, '\r\n') end
end
    table.insert(resultPart, '===Loot===\r\n'..lootTable)
 
  end
local lootTable = p._getItemLootSourceTable(item)
  return table.concat(resultPart)
if lootTable ~= '' then
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Loot===\r\n'..lootTable)
end
return table.concat(resultPart)
end
end


function p.getItemSourceTables(frame)
function p.getItemSourceTables(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemSourceTables(item)
return p._getItemSourceTables(item)
end
end


function p.getCombatPassiveSlotItems(frame)
function p.getCombatPassiveSlotItems(frame)
  local resultPart = {}
local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"\r\n')
table.insert(resultPart, '{| class="wikitable"\r\n')
  table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '|-\r\n')
  table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
 
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)
 
for i, item in ipairs(itemArray) do
local passiveDesc = item.customDescription or Modifiers.getModifiersText(item.modifiers, false, false, 10)
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '| '..passiveDesc..'\r\n')
end
 
table.insert(resultPart, '|}')


  local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)
return table.concat(resultPart)
end
 
function p._getItemMonsterSources(item)
local resultArray = {}
for i, monster in ipairs(GameData.rawData.monsters) do
local chance = 0
local weight = 0
local minQty = 1
local maxQty = 1
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
minQty = maxQty
chance = 1
weight = 1
elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
-- Item is Barrier Dust and is not a dungeon exclusive monster
maxQty = math.max(math.floor(Monsters._getMonsterStat(monster, 'Barrier') / 10 / 20), 1)
minQty = maxQty
chance = 1
elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot.weight
if loot.itemID == item.id then
chance = loot.weight
minQty = loot.minQuantity
maxQty = loot.maxQuantity
end
end
local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
chance = chance * lootChance
weight = weight * 100
chance, weight = Num.fractionpair(chance, weight)
end
if chance > 0 then
-- Item drops when the monster is killed
table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
end
end
return resultArray
end


  table.sort(itemArray, function(a, b) return a.id < b.id end)
function p.getItemMonsterSources(itemName)
local item = Items.getItem(itemName)
return p._getItemMonsterSources(item)
end


  for i, item in ipairs(itemArray) do
function p._getItemArchSources(item)
    table.insert(resultPart, '|-\r\n')
local check = false
    table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
local itemID = item.id
    table.insert(resultPart, '| '..item.description..'\r\n')
  end
local resultArray = {}
for i, digSite in pairs(SkillData.Archaeology.digSites) do
for sizeName, size in pairs(digSite.artefacts) do
local found = nil
local sizeWeight = 0
for k, artefact in pairs(size) do
sizeWeight = sizeWeight + artefact.weight
if artefact.itemID == itemID then
found = artefact
end
end
if found ~= nil then
local min = found.minQuantity
local max = found.maxQuantity
table.insert(resultArray, {
id = digSite.id,
name = digSite.name,  
level = digSite.level,
size = sizeName,  
minQty = min,  
maxQty = max,
dropWt = found.weight,  
totalWt = sizeWeight})
end
end
end
return resultArray
end


  table.insert(resultPart, '|}')
function p.getItemArchSources(itemName)
local item = Items.getItem(itemName)
return p._getItemArchSources(item)
end


  return table.concat(resultPart)
--[[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
local checkItems = {
"Circlet of Rhaelyx",
"Jewel of Rhaelyx",
"Signet Ring Half (a)",
"Signet Ring Half (b)",
"Gold Topaz Ring",
"Astrology Lesser Relic",
"Mysterious Stone",
"Gold Bar",
"Raw Shrimp",
"Coal Ore",
"Rune Platebody",
"Arrow Shafts",
"Yew Longbow",
"Water Rune",
"Steam Rune",
"Controlled Heat Potion II",
"Wolf",
"Cyclops",
"Leprechaun",
"Redwood Logs",
"Carrot Cake",
"Carrot Cake (Perfect)",
"Mantalyme Herb",
"Carrot",
"Topaz",
"Rune Essence",
"Sanguine Blade",
"Ring of Power",
"Infernal Claw",
"Chapeau Noir",
"Stardust",
"Rope",
"Ancient Ring of Mastery",
"Mastery Token (Cooking)",
"Gem Gloves",
"Thief's Moneysack",
"Golden Stardust",
"Golden Star",
"Slayer Deterer",
"Paper",
"Lemon",
"Aranite Brush",
"Barrier Dust",
"Shadow Raven Nest",
"Void Wisp"
}
local checkFuncs = {
--p.getItemSourceTables,
--p.getCreationTable,
--p.getItemSources,
--p.getItemLootSourceTable,
}
local errCount = 0
for i, item in ipairs(checkItems) do
local param = {args={item}}
mw.log('==' .. item .. '==')
for j, func in ipairs(checkFuncs) do
local callSuccess, retVal = pcall(func, param)
if not callSuccess then
errCount = errCount + 1
mw.log('Error with item "' .. item .. '": ' .. retVal)
else
mw.log(retVal)
end
end
end
if errCount == 0 then
mw.log('Test successful')
else
mw.log('Test failed with ' .. errCount .. ' failures')
end
end
end
--]]


return p
return p

Latest revision as of 09:54, 6 September 2024

Documentation for this module may be created at Module:Items/SourceTables/doc

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Magic = require('Module:Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Skills = require('Module:Skills')
local Num = require('Module:Number')

local SourceOverrides = {
	['melvorAoD:EarthGolem'] = 'Earth Golem (AoD)'
}

function p._getCreationTable(item)
	local skill = ''
	local specialReq = nil
	local time = 0
	local maxTime = nil
	local lvl = 0
	local isAbyssal = false
	local xp = 0
	local qty = nil
	local req = nil

	local tables = {}
	local itemID = item.id
	--First figure out what skill is used to make this...

	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
	}

	-- Gathering skills
	-- All follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, isAbyssal, xp, qty, req, time, maxTime = 0, false, 0, 0, nil, 0, nil
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			if recipe.productId == itemID then
				lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
				xp = recipe.baseAbyssalExperience or recipe.baseExperience
				qty = recipe.baseQuantity or 1
				if localSkillID == 'Farming' then
					req = { recipe.seedCost }
					local category = GameData.getEntityByID(skillData.categories, recipe.categoryID)
					qty = 5 * category.harvestMultiplier
				end
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval /1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				if recipe.totalMasteryRequired ~= nil then
					specialReq = Icons.Icon({'Mastery', notext=true}) .. Num.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, maxTime, specialReq))
				-- Assumes item has a single source per skill
				break
			end
		end
	end

	-- Artisan skills
	-- Allow follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, isAbyssal, xp, qty, req, time, maxTime = 0, false, 0, 0, nil, 0, nil
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == itemID or
				(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
				lvl, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
				xp = recipe.baseAbyssalExperience or recipe.baseExperience
				qty = recipe.baseQuantity or 1
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval /1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				-- Potions have a mastery level requirement depending on the tier
				if item.charges ~= nil and item.tier ~= nil then
					local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
					if levelUnlock ~= nil then
						specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
					end
				end
				-- Materials & output quantity
				-- Special case for Summoning recipes
				if localSkillID == 'Summoning' then
					local shardCostArray, otherCostArray = {}, {}
					local recipeCost = 0
					if isAbyssal == true then
						recipeCost = skillData.recipeAPCost
					else
						recipeCost = skillData.recipeGPCost
					end
					-- Shards
					for j, itemCost in ipairs(recipe.itemCosts) do
						local shard = Items.getItemByID(itemCost.id)
						if shard ~= nil then
							table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
						end
					end
					-- Other costs
					table.insert(otherCostArray, Common.getCostString({ ["items"] = {}, ["currencies"] = recipe.currencyCosts}))
					for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
						local nonShard = Items.getItemByID(nonShardID)
						if nonShard ~= nil then
							local itemValue = math.max(nonShard.sellsFor, 20)
							local nonShardQty = math.max(1, math.ceil(recipeCost / itemValue))
							table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
						end
					end
					req = table.concat(shardCostArray, ', ')
					if not Shared.tableIsEmpty(otherCostArray) then
						local costLen = Shared.tableCount(otherCostArray)
						req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
					end
					specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
					table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, nil, specialReq))
				-- Some items (such as Arrow shafts) have multiple recipes
				elseif type(recipe.alternativeCosts) == 'table' then
					local reqPart, qtyPart = {}, {}
					for j, altCost in ipairs(recipe.alternativeCosts) do
						local reqSubPart = {}
						for k, itemCost in ipairs(altCost.itemCosts) do
							local reqItem = Items.getItemByID(itemCost.id)
							if reqItem == nil then
								table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
							else
								table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
							end
						end

						table.insert(reqSubPart, Common.getCostString({ ["items"] = {}, ["currencies"] = recipe.currencyCosts}))
						table.insert(reqPart, table.concat(reqSubPart, ', '))
							table.insert(qtyPart, Num.formatnum(qty * altCost.quantityMultiplier))
					end
					local sep = "<br/>'''OR''' "
					req = table.concat(reqPart, sep)
					local qtyText = table.concat(qtyPart, sep)
					table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qtyText, time, maxTime, specialReq))
				-- Finally, normal recipes with a single set of item costs
				elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
					table.insert(tables, p.buildCreationTable(skill, lvl, isAbyssal, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.currencyCosts))
				end
			end
		end
	end

	-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
		if altSpell.produces == item.id then
			table.insert(tables, p._buildAltMagicTable(altSpell))
		end
	end

	if Shared.tableIsEmpty(tables) then
		return ''
	else
		return table.concat(tables, '\r\n')
	end
end

function p.getAltMagicTable(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = Magic.getSpell(spellName, 'altMagic')
	if spell == nil then
		return Shared.printError('Could not find Alt. Magic spell "' .. spellName .. '"')
	else
		return p._buildAltMagicTable(spell)
	end
end

function p._buildAltMagicTable(spell)
	local resultPart = {}
	local imgType = Magic._getSpellIconType(spell)
	table.insert(resultPart, '{|class="wikitable"\r\n|-')
	table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))

	local costText = Magic._getAltSpellCostText(spell)
	if costText ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
		table.insert(resultPart, '\r\n| ' .. costText)
	end

	--Add runes
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))

	--Now just need the output quantity, xp, and casting time (which is always 2)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.buildCreationTable(skill, lvl, isAbyssal, xp, req, qty, time, maxTime, specialReq, currencyCost)
	if qty == nil then qty = 1 end
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"')
	table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
	if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end

	if req ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
		if type(req) == 'table' then
			for i, mat in ipairs(req) do
				if i > 1 then table.insert(resultPart, '<br/>') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					table.insert(resultPart, mat.quantity..'x ?????')
				else
					table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
				end
			end
			
			if currencyCost ~= nil then
				table.insert(resultPart, Common.getCostString({ ["items"] = {}, ["currencies"] = currencyCost }))
			end
		else
			table.insert(resultPart, req)
		end
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
	table.insert(resultPart, '\r\n|'..qty)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
	table.insert(resultPart, '\r\n|'..Num.formatnum(xp)..' XP')
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
	table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
	if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getCreationTable(item)
end

function p._getItemSources(item, asList, addCategories, separator)
	local lineArray = {}
	local categoryArray = {}
	local sep = separator or ','

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local isDrop = false
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
			-- Item is Barrier Dust and is not a dungeon exclusive monster
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			local iconName = monster.name
			if SourceOverrides[monster.id] ~= nil then
				iconName = SourceOverrides[monster.id]
			end
			table.insert(killStrPart, Icons.Icon({iconName, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	local dungeonEntities = {
		['Dungeon'] = GameData.rawData.dungeons,
		['The Abyss'] = GameData.rawData.abyssDepths
	}
	for entity, dungeons in pairs(dungeonEntities) do
		local iconType = entity == 'Dungeon' and 'dungeon' or 'combatArea'
		for i, dungeon in ipairs(dungeons) do
			if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
				(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
				table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type=iconType, notext=true}))
			elseif dungeon.eventID ~= nil then
				-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
				local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
				if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
					for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
						if item.id == itemRewardID then
							local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
							table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type=iconType, notext=true}))
							break
						end
					end
				end
			end
		end
	end
	
	for i, stronghold in ipairs(GameData.rawData.strongholds) do
		for tier, tierData in pairs(stronghold.tiers) do
			if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
				for i, reward in ipairs(tierData.rewards.items) do
					if reward.id == item.id then
						table.insert(dungeonStrPart, Icons.Icon({stronghold.name, type='combatArea', notext=true}))
					end
				end
			end
		end
	end

	if not Shared.tableIsEmpty(dungeonStrPart) then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, sep))
	end
	if not Shared.tableIsEmpty(killStrPart) then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, sep))
	end

	-- Can we find it in an openable item?
	local lootPart = {}
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			for j, loot in ipairs(item2.dropTable) do
				if loot.itemID == item.id then
					table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
					break
				end
			end
		end
	end

	if not Shared.tableIsEmpty(lootPart) then
		table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, sep))
	end

	-- Is the item a result of upgrading/downgrading another item?
	local upgradePart = { up = {}, down = {} }
	for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
		if item.id == upgrade.upgradedItemID then
			local key = (upgrade.isDowngrade and 'down' or 'up')
			for j, rootItemID in ipairs(upgrade.rootItemIDs) do
				local rootItem = Items.getItemByID(rootItemID)
				if rootItem ~= nil then
					table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
				end
			end
		end
	end

	local upgradeCat = false
	for catName, parts in pairs(upgradePart) do
		if not Shared.tableIsEmpty(parts) then
			if not upgradeCat then
				table.insert(categoryArray, '[[Category:Upgraded Items]]')
				upgradeCat = true
			end
			local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
			table.insert(lineArray, typeText .. ': ' .. table.concat(parts, sep))
		end
	end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	if type(thiefItems) == 'table' then
		local includedNPCs = {}
		local thiefPart = {}
		for i, thiefRow in ipairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
				table.insert(lineArray, Icons._SkillReq('Thieving', 1))
			elseif not Shared.contains(includedNPCs, thiefRow.npc) then
				table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
				table.insert(includedNPCs, thiefRow.npc)
			end
		end
		if not Shared.tableIsEmpty(thiefPart) then
			table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, sep))
		end
	end
	
	-- Can we get this item by casting an Alt. Magic spell?
	local castPart = {}
	for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
		table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
	end
	if not Shared.tableIsEmpty(castPart) then
		table.insert(lineArray, 'Casting: ' .. table.concat(castPart, sep))
	end

	--Check if we can make it ourselves
	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
	}

	-- Gathering skills
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			if recipe.productId == item.id then
				if localSkillID == 'Farming' and recipe.seedCost ~= nil then
					local seedItem = Items.getItemByID(recipe.seedCost.id)
					if seedItem ~= nil then
						table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
					end
				else
					local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
					table.insert(lineArray, Icons._SkillReq(skill, level, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
				end
				break
			end
		end
	end

	-- Artisan skills
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == item.id or
				(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
				local level, isAbyssal = Skills.getRecipeLevelRealm(localSkillID, recipe)
				table.insert(lineArray, Icons._SkillReq(skill, level, false, (isAbyssal and "melvorItA:Abyssal" or nil)))
				break
			end
		end
	end

	-- Township trading
	for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
		local found = false
		for j, tradeDef in ipairs(tsResource.items) do
			if tradeDef.itemID == item.id then
				found = true
				local levelReq = nil
				if tradeDef.unlockRequirements ~= nil then
					for k, req in ipairs(tradeDef.unlockRequirements) do
						if req.type == 'SkillLevel' and req.skillID == 'melvorD:Township' then
							levelReq = req.level
							break
						end
					end
					if levelReq == nil then
						table.insert(lineArray, Icons.Icon({SkillData.Township.name, type='skill'}))
					else
						table.insert(lineArray, Icons._SkillReq(SkillData.Township.name, levelReq))
					end
				end
			end
			if found then
				break
			end
		end
		if found then
			break
		end
	end

	-- Archaeology sources
	-- Digsites
	for i, digsite in ipairs(SkillData.Archaeology.digSites) do
		local found = false
		for artefactType, artefactItems in pairs(digsite.artefacts) do
			for j, itemDef in ipairs(artefactItems) do
				if itemDef.itemID == item.id then
					table.insert(lineArray, Icons._SkillReq(SkillData.Archaeology.name, digsite.level))
					found = true
					break
				end
			end
			if found then
				break
			end
		end
		if found then
			break
		end
	end
	-- Museum rewards
	for i, museumReward in ipairs(SkillData.Archaeology.museumRewards) do
		if type(museumReward.items) == 'table' and Shared.contains(museumReward.items, item.id) then
			table.insert(lineArray, Icons.Icon('Museum'))
			break
		end
	end

	-- Cartography
	-- Paper
	for i, recipe in ipairs(SkillData.Cartography.paperRecipes) do
		if recipe.productId == item.id then
			table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
			break
		end
	end
	-- POI discovery rewards
	for i, worldMap in ipairs(SkillData.Cartography.worldMaps) do
		local found = false
		for j, poi in ipairs(worldMap.pointsOfInterest) do
			if type(poi.discoveryRewards) == 'table' and type(poi.discoveryRewards.items) == 'table' then
				for k, itemDef in ipairs(poi.discoveryRewards.items) do
					if itemDef.id == item.id then
						-- Find level for POI hex
						local level = 1
						local poiHex = nil
						local skillID = SkillData.Cartography.skillID
						for m, hex in ipairs(worldMap.hexes) do
							if hex.coordinates.q == poi.coords.q and hex.coordinates.r == poi.coords.r then
								for n, req in ipairs(hex.requirements) do
									if req.type == 'SkillLevel' and req.skillID == skillID then
										level = req.level
										break
									end
								end
								break
							end
						end
						table.insert(lineArray, Icons._SkillReq(SkillData.Cartography.name, level))
						found = true
						break
					end
				end
				if found then
					break
				end
			end
		end
		if found then
			break
		end
	end
	-- Travel events
	for i, event in ipairs(SkillData.Cartography.travelEvents) do
		local found = false
		if type(event.rewards) == 'table' and type(event.rewards.items) == 'table' then
			for j, itemDef in ipairs(event.rewards.items) do
				if itemDef.id == item.id and itemDef.quantity > 0 then
					table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
					found = true
					break
				end
			end
			if found then
				break
			end
		end
	end

	--AstrologyCheck
	for i, dustDrop in ipairs(SkillData.Astrology.baseRandomItemChances) do
		if dustDrop.itemID == item.id then
			table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
		end
	end

	-- Woodcutting
	-- Raven Nest
	if item.id == SkillData.Woodcutting.ravenNestItemID then
		local levelReq = nil
		for i, tree in ipairs(SkillData.Woodcutting.trees) do
			if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
				levelReq = tree.level
			end
		end
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
	-- Bird Nest, Ash, and Mushroom
	elseif Shared.contains({
		SkillData.Woodcutting.nestItemID,
		SkillData.Woodcutting.ashItemID,
		SkillData.Woodcutting.mushroomItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
	end

	-- Fishing
	-- Junk
	if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
	elseif item.id == SkillData.Fishing.lostChestItem then
		table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
	end
	-- Specials
	for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
		if GameData.getEntityByProperty(specialItem.drops, 'itemID', item.id) ~= nil then
			table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
		end
	end

	-- Firemaking: Coal
	if Shared.contains({SkillData.Firemaking.coalItemID,
		SkillData.Firemaking.ashItemID,
		SkillData.Firemaking.charcoalItemID,
		SkillData.Firemaking.fireSpiritItemID,
		SkillData.Firemaking.diamondItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
	end

	-- Mining: Gems
	if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
		GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
	elseif item.id == SkillData.Mining.runestoneItemID then
		-- From pure essence mining
		local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
		if recipe ~= nil then
			table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
		end
	end

	-- General rare drops for non-combat skills
	-- Includes items like Circlet/Jewel of Rhaelyx, Mysterious stones, Signet ring half (a),
	-- relics (for Ancient Relics mode)
	local skillIconList, subText = {}, ''
	for i, skillDataAll in ipairs(GameData.rawData.skillData) do
		local skillData = skillDataAll.data
		local skillName, displaySkillName = skillData.name, false
		-- All general rare drops within the Magic are for Alt. Magic
		if skillDataAll.skillID == 'melvorD:Magic' then
			skillName, displaySkillName = 'Alt. Magic', true
		end
		if type(skillData.rareDrops) == 'table' then
			for j, rareDrop in ipairs(skillData.rareDrops) do
				local isAltItem = (rareDrop.altItemID ~= nil and rareDrop.altItemID == item.id)
				if isAltItem or rareDrop.itemID == item.id then
					if Shared.tableIsEmpty(skillIconList) then
						-- Initialize subText
						if isAltItem then
							local wornItem = Items.getItemByID(rareDrop.itemID)
							subText = ' while wearing ' .. Icons.Icon({wornItem.name, type='item'})
						elseif rareDrop.altItemID ~= nil then
							-- There exists an alt item, but we are not searching for it
							local altItem = Items.getItemByID(rareDrop.altItemID)
							subText = ' if not worn (Instead of ' .. Icons.Icon({altItem.name, type='item'}) .. ')'
						elseif rareDrop.itemID == 'melvorD:Mysterious_Stone' then
							local foundItem = Items.getItemByID('melvorD:Crown_of_Rhaelyx')
							subText = '<br/>after finding ' .. Icons.Icon({foundItem.name, type='item'})
						end
						if type(rareDrop.gamemodes) == 'table' then
							local gamemodeText = {}
							for k, gamemodeID in ipairs(rareDrop.gamemodes) do
								local gamemode = GameData.getEntityByID('gamemodes', gamemodeID)
								if gamemode ~= nil then
									table.insert(gamemodeText, gamemode.name)
								end
							end
							if not Shared.tableIsEmpty(gamemodeText) then
								subText = subText .. ' (' .. table.concat(gamemodeText, ', ') .. ' only)'
							end
						end
					end
					local skillText = Icons.Icon({skillName, type='skill', notext=true})
					if displaySkillName then
						skillText = skillText .. ' (' .. Icons.Icon({skillName, type='skill', noicon=true}) .. ')'
					end
					table.insert(skillIconList, skillText)
				end
			end
		end
	end
	if not Shared.tableIsEmpty(skillIconList) then
		table.insert(lineArray, 'Any action in: ' .. table.concat(skillIconList, ', ') .. subText)
		skillIconList, subText = {}, ''
	end

	-- Supplementary stuff on top of general rare drops
	if item.id == 'melvorD:Gold_Topaz_Ring' then
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.id == 'melvorD:Signet_Ring_Half_B' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
		--Adding a special override for Deadly Toxins potions
		table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
	end

	--Tokens are from the appropriate skill
	if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
		for localSkillID, skillData in pairs(SkillData) do
			if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
				table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
				break
			end
		end
	end

	-- Golbin Raid exclusive items
	if item.golbinRaidExclusive then
		table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	-- Township Task reward
	for _, task in ipairs(SkillData.Township.tasks) do
		if task.rewards.items[1] ~= nil then -- Skip tasks with no items
			if GameData.getEntityByID(task.rewards.items, item.id) then
				table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
				break
			end
		end
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Level!!Quantity!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, level, levelNum, minqty, qty, weight, totalWeight, expIcon)
		if minqty == nil then minqty = 1 end
		if expIcon == nil then expIcon = '' end
		if level == nil then level = 'N/A' end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		-- Retrieve numeric level value for sorting, or remove anything between [[]]
		local levelValue = ''
		if levelNum ~= nil then
			levelValue = tostring(levelNum)
		else
			levelValue = level:match('%[%[.-%]%]%s*(%w+)$') or ''
		end
		table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..levelValue..'"|'..expIcon.. level)
		table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Num.formatnum(minqty))
		if qty ~= minqty then table.insert(rowPart, ' - '..Num.formatnum(qty)) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		local chanceStr = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chanceStr = '100'
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Num.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Num.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, drop in ipairs(p._getItemMonsterSources(item)) do
		local monster = GameData.getEntityByID('monsters', drop.id)
		local iconName = monster.name
		if SourceOverrides[drop.id] ~= nil then
			iconName = SourceOverrides[drop.id]
		end

		if monster ~= nil then
			local monsterLevel = Monsters._getMonsterCombatLevel(monster)
			table.insert(dropRows, {
				source = Icons.Icon({iconName, type='monster'}), 
				level = Icons.Icon({'Combat', 'Monsters', notext=true}) .. ' Level ' .. Num.formatnum(monsterLevel),
				levelNum = monsterLevel,
				minqty = drop.minQty, 
				qty = drop.maxQty, 
				weight = drop.dropWt, 
				totalWeight = drop.totalWt, 
				expIcon = Icons.getExpansionIcon(drop.id)})
		end
	end
	
	--Patching in here because it uses the same format
	--Can we find this in an Archaeology digsite?
	for i, drop in ipairs(p._getItemArchSources(item)) do
		if drop.name ~= nil then
			table.insert(dropRows, {
				source = Icons.Icon({drop.name, type='poi'}), 
				level = Icons._SkillReq('Archaeology', drop.level) .. ' ('..drop.size..')',
				levelNum = drop.level,
				minqty = drop.minQty, 
				qty = drop.maxQty, 
				weight = drop.dropWt, 
				totalWeight = drop.totalWt, 
				expIcon = Icons.getExpansionIcon(drop.id)})
		end
	end

	-- Is the item dropped from any dungeon?
	local dungeonEntities = {
		['Dungeon'] = GameData.rawData.dungeons,
		['The Abyss'] = GameData.rawData.abyssDepths
	}
	for entity, dungeons in pairs(dungeonEntities) do
		local iconType = entity == 'Dungeon' and 'dungeon' or 'combatArea'
		for i, dungeon in ipairs(dungeons) do
			if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
				(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
					table.insert(dropRows, {
						source = Icons.Icon({dungeon.name, type=iconType}), 
						level = '[['..entity..']]',
						minqty = 1, 
						qty = 1, 
						weight = 1, 
						totalWeight = 1, 
						expIcon = Icons.getExpansionIcon(dungeon.id)})
			elseif dungeon.eventID ~= nil then
				-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
				local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
				if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
					for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
						if item.id == itemRewardID then
							local sourceTxt = Icons.Icon({dungeon.name, type=iconType}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
							table.insert(dropRows, {
								source = sourceTxt, 
								level = '[['..entity..']]',
								minqty = 1, 
								qty = 1, 
								weight = 1, 
								totalWeight = 1})
							break
						end
					end
				end
			end
		end
	end

	for i, stronghold in ipairs(GameData.rawData.strongholds) do
		for tier, tierData in pairs(stronghold.tiers) do
			if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
				for i, reward in ipairs(tierData.rewards.items) do
					if reward.id == item.id then
						table.insert(dropRows, {
							source = Icons.Icon({stronghold.name, type='combatArea'}), 
							level = '[[Strongholds|'..tier..']]',
							minqty = 1, 
							qty = 1, 
							weight = tierData.rewards.chance, 
							totalWeight = 100, 
							expIcon = Icons.getExpansionIcon(stronghold.id)})
					end
				end
			end
		end
	end

	-- Can we find it in an openable item?
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
			for j, loot in ipairs(item2.dropTable) do
				totalWt = totalWt + loot.weight
				if loot.itemID == item.id then
					wt = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {
					source = sourceTxt, 
					level = '[[Chest]]',
					minqty = minQty, 
					qty = maxQty, 
					weight = wt, 
					totalWeight = totalWt, 
					expIcon = Icons.getExpansionIcon(item2.id)})
			end
		end
	end

	-- Can it be obtained from Thieving?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	for i, thiefRow in ipairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = 'Thieving Rare Drop'
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		local levelNum = thiefRow.abyssalLevel or thiefRow.level
		local isAbyssal = thiefRow.abyssalLevel ~= nil
		table.insert(dropRows, {
			source = sourceTxt,
			level = Icons._SkillReq("Thieving", levelNum, false, (isAbyssal and "melvorItA:Abyssal" or nil)),
			levelNum = levelNum,
			minqty = thiefRow.minQty, 
			qty = thiefRow.maxQty, 
			weight = thiefRow.wt, 
			totalWeight = thiefRow.totalWt, 
			expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
	end

	-- Fishing: Junk & Specials
	if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		local fishTotWeight = Shared.tableCount(SkillData.Fishing.junkItemIDs)
		table.insert(dropRows, {
			source = fishSource, 
			level = Icons._SkillReq("Fishing", 1),
			levelNum = 1,
			minqty = 1, 
			qty = 1, 
			weight = 1, 
			totalWeight = fishTotWeight})
	else
		local fishTotWeight, fishItem, realmID = {['melvorD:Melvor'] = 0, ['melvorItA:Abyssal'] = 0}, nil, nil
		for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
			for f, drop in ipairs(specialItem.drops) do
				if drop.itemID == item.id then
					fishItem = drop
					realmID = specialItem.realmID
				end
				fishTotWeight[specialItem.realmID] = fishTotWeight[specialItem.realmID] + drop.weight
			end
		end
		if fishItem ~= nil then
			local fishSource = '[[Fishing#Special|Special]]'
			local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
			table.insert(dropRows, {
				source = fishSource, 
				level = Icons._SkillReq("Fishing", 1, false, realmID),
				levelNum = 1,
				minqty = fishItem.minQuantity, 
				qty = fishItem.maxQuantity, 
				weight = fishItem.weight, 
				totalWeight = fishTotWeight[realmID]})
		end
	end

	-- Mining: Gems, and also Alt. Magic spells producing random gems
	if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
		local gemKeys = { 'randomGems', 'randomSuperiorGems' }
		for i, gemKey in ipairs(gemKeys) do
			local thisGem, totalGemWeight = nil, 0
			for j, gem in ipairs(GameData.rawData[gemKey]) do
				totalGemWeight = totalGemWeight + gem.weight
				if gem.itemID == item.id then
					thisGem = gem
				end
			end
			if thisGem ~= nil then
				local expIcon = ''
				local sourceTxt
				local lv = nil
				if item.type == 'Superior Gem' then
					expIcon = Icons.TotH()
					sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
					-- Superior gems can only be found with Mining 100 or above
					lv = 100
				else
					sourceTxt = '[[Mining#Gems|Gem]]'
					-- Gems can only be found with any Mining level
					lv = 1
				end
				table.insert(dropRows, {
					source = sourceTxt, 
					level = Icons._SkillReq('Mining', lv),
					levelNum = lv,
					minqty = thisGem.minQuantity, 
					qty = thisGem.maxQuantity, 
					weight = thisGem.weight, 
					totalWeight = totalGemWeight, 
					expIcon = expIcon})
				
				-- Check for Alt. Magic spells also
				local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
				for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
					if spell.produces ~= nil and spell.produces == producesKey then
						table.insert(dropRows, {
							source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), 
							level = Icons.Icon({'Alternative Magic', type='skill', img='Magic', notext=true}) .. ' Level ' .. spell.level,
							levelNum = spell.level,
							minqty = thisGem.minQuantity, 
							qty = thisGem.maxQuantity,
							weight = thisGem.weight, 
							totalWeight = totalGemWeight,
							expIcon = Icons.getExpansionIcon(spell.id)})
					end
				end
			end
		end
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableIsEmpty(dropRows) then return '' end
	
	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								if a.minqty + a.qty == b.minqty + b.qty then
									return (a.level == b.level and a.source < b.source) or a.level < b.level
								else
									return a.minqty + a.qty > b.minqty + b.qty
								end
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in ipairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.level, data.levelNum, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTable(item)
	local resultPart = {}
	local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
	if upgrade ~= nil then
		local upgradeCost = Common.getCostString({
			["items"] = upgrade.itemCosts,
			["currencies"] = upgrade.currencyCosts
		})

		table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
		table.insert(resultPart, upgradeCost)
		table.insert(resultPart, '\r\n|}')
	end
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemUpgradeTable(item)
end

function p._getSuperheatSmithRecipe(item)
	local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
	if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
		return smithRecipe
	end
end

function p._getItemSuperheatTable(item)
	--Manually build the Superheat Item table
	-- Validate that the item can be superheated
	local smithRecipe = p._getSuperheatSmithRecipe(item)
	if smithRecipe == nil then
		return Shared.printError('The item "' .. item.name .. '" cannot be superheated')
	end

	local oreStringPart, coalString = {}, ''
	for i, mat in ipairs(smithRecipe.itemCosts) do
		local matItem = Items.getItemByID(mat.id)
		if mat.id == 'melvorD:Coal_Ore' then
			coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
		else
			table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
		end
	end

	--Set up the header
	local superheatTable = {}
	table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
	table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
	table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
	table.insert(superheatTable, '!!Ore!!Runes')

	--Loop through all the variants
	local spells = Magic.getSpellsProducingItem(item.id)
	for i, spell in ipairs(spells) do
		if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
			local imgType = Magic._getSpellIconType(spell)
			table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
			table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
			table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
			table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
			table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
			if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
				table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
			end
			table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
		end
	end

	--Add the table end and add the table to the result string
	table.insert(superheatTable, '\r\n|}')
	return table.concat(superheatTable)
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSuperheatTable(item)
end

function p._getTownshipTraderTable(item)
	for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
		for j, tradeDef in ipairs(tsResource.items) do
			if tradeDef.itemID == item.id then
				-- Item found, build table
				local res = GameData.getEntityByID(SkillData.Township.resources, tsResource.resourceID)
				local resName = (res ~= nil and res.name) or 'Unknown'
				local resQty = math.max(item.sellsFor, 2)

				local resultPart = {}
				table.insert(resultPart, '{| class="wikitable"\n|-')
				table.insert(resultPart, '\n!colspan="2"| ' .. Icons.Icon({'Township', 'Trader', type='skill'}))
				table.insert(resultPart, '\n|-\n!style="text-align:right;"| Cost')
				table.insert(resultPart, '\n| ' .. Icons.Icon({resName, qty=resQty, type='resource'}))
				table.insert(resultPart, '\n|-\n!style="text-align:right;| Requirements')
				table.insert(resultPart, '\n| ' .. Shop.getRequirementString(tradeDef.unlockRequirements))
				table.insert(resultPart, '\n|}')

				return table.concat(resultPart)
			end
		end
	end
	return ''
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local shopTable = Shop._getItemShopTable(item)
	if shopTable ~= '' then
		table.insert(resultPart, '===Shop===\r\n'..shopTable)
	end

	local creationTable = p._getCreationTable(item)
	if creationTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Creation===\r\n'..creationTable)
	end

	local upgradeTable = p._getItemUpgradeTable(item)
	if upgradeTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
		table.insert(resultPart, upgradeTable)
	end

	local townshipTable = p._getTownshipTraderTable(item)
	if townshipTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\n') end
		table.insert(resultPart, '===Township===\n' .. townshipTable)
	end

	if p._getSuperheatSmithRecipe(item) ~= nil then
		table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
	end

	local lootTable = p._getItemLootSourceTable(item)
	if lootTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end
	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)

	for i, item in ipairs(itemArray) do
		local passiveDesc = item.customDescription or Modifiers.getModifiersText(item.modifiers, false, false, 10)
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..passiveDesc..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
			minQty = maxQty
			chance = 1
			weight = 1
		elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
			-- Item is Barrier Dust and is not a dungeon exclusive monster
			maxQty = math.max(math.floor(Monsters._getMonsterStat(monster, 'Barrier') / 10 / 20), 1)
			minQty = maxQty
			chance = 1
		elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot.weight
				if loot.itemID == item.id then
					chance = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end
			local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Num.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

function p._getItemArchSources(item)
	local check = false
	local itemID = item.id
	
	local resultArray = {}
	
	for i, digSite in pairs(SkillData.Archaeology.digSites) do
		for sizeName, size in pairs(digSite.artefacts) do
			local found = nil
			local sizeWeight = 0
			for k, artefact in pairs(size) do
				sizeWeight = sizeWeight + artefact.weight
				if artefact.itemID == itemID then
					found = artefact
				end
			end
			
			if found ~= nil then
				local min = found.minQuantity
				local max = found.maxQuantity
				table.insert(resultArray, {
					id = digSite.id, 
					name = digSite.name, 
					level = digSite.level,
					size = sizeName, 
					minQty = min, 
					maxQty = max, 
					dropWt = found.weight, 
					totalWt = sizeWeight})
			end
		end
	end
	
	return resultArray
end

function p.getItemArchSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemArchSources(item)
end

--[[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
	local checkItems = {
		"Circlet of Rhaelyx",
		"Jewel of Rhaelyx",
		"Signet Ring Half (a)",
		"Signet Ring Half (b)",
		"Gold Topaz Ring",
		"Astrology Lesser Relic",
		"Mysterious Stone",
		"Gold Bar",
		"Raw Shrimp",
		"Coal Ore",
		"Rune Platebody",
		"Arrow Shafts",
		"Yew Longbow",
		"Water Rune",
		"Steam Rune",
		"Controlled Heat Potion II",
		"Wolf",
		"Cyclops",
		"Leprechaun",
		"Redwood Logs",
		"Carrot Cake",
		"Carrot Cake (Perfect)",
		"Mantalyme Herb",
		"Carrot",
		"Topaz",
		"Rune Essence",
		"Sanguine Blade",
		"Ring of Power",
		"Infernal Claw",
		"Chapeau Noir",
		"Stardust",
		"Rope",
		"Ancient Ring of Mastery",
		"Mastery Token (Cooking)",
		"Gem Gloves",
		"Thief's Moneysack",
		"Golden Stardust",
		"Golden Star",
		"Slayer Deterer",
		"Paper",
		"Lemon",
		"Aranite Brush",
		"Barrier Dust",
		"Shadow Raven Nest",
		"Void Wisp"
	}
	local checkFuncs = {
		--p.getItemSourceTables,
		--p.getCreationTable,
		--p.getItemSources,
		--p.getItemLootSourceTable,
	}
	local errCount = 0
	for i, item in ipairs(checkItems) do
		local param = {args={item}}
		mw.log('==' .. item .. '==')
		for j, func in ipairs(checkFuncs) do
			local callSuccess, retVal = pcall(func, param)
			if not callSuccess then
				errCount = errCount + 1
				mw.log('Error with item "' .. item .. '": ' .. retVal)
			else
				mw.log(retVal)
			end
		end
	end
	if errCount == 0 then
		mw.log('Test successful')
	else
		mw.log('Test failed with ' .. errCount .. ' failures')
	end
end
--]]

return p