V0.08: Difference between revisions
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<onlyinclude>==Alpha v0.08 (29th October 2019)== | |||
==Alpha v0.08 (29th October 2019)== | |||
Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game. | Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game. | ||
The next update, Alpha v0.09, will have a focus on | The next update, Alpha [[v0.09]], will have a focus on {{Icon|Combat}} (you can see a little teaser in the Combat Area selector). | ||
Let's take a look at what has been added into the game. | Let's take a look at what has been added into the game. | ||
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===Ranged=== | ===Ranged=== | ||
Ranged combat is the latest addition to the | {{Skill|Ranged}} combat is the latest addition to the {{Icon|Combat}} skills area. | ||
Take advantage of the large damage output from bows and arrows, as well as the inclusion of ranged armour that can assist with your combat. | Take advantage of the large damage output from {{ItemIcon|Normal Longbow|bows|nolink=true}} and {{ItemIcon|Steel Arrows|arrows|nolink=true}}, as well as the inclusion of {{ItemIcon|Leather Body|ranged armour|nolink=true}} that can assist with your combat. | ||
Ranged combat requires a bow and | {{Skill|Ranged}} combat requires a {{ItemIcon|Normal Longbow|bow|nolink=true}} and {{ItemIcon|Steel Arrows|arrows|nolink=true}}. Be sure to pay attention to your ammo so you do not get caught out. | ||
===Fletching=== | ===Fletching=== | ||
Fletching is a very simple skill. Currently, its sole purpose is to provide you with bow and arrow creation. | {{Skill|Fletching}} is a very simple skill. Currently, its sole purpose is to provide you with {{ItemIcon|Normal Longbow|bow|nolink=true}} and {{ItemIcon|Steel Arrows|arrow|nolink=true}} creation. | ||
A simple, yet fast skill to train. | A simple, yet fast skill to train. | ||
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===Crafting=== | ===Crafting=== | ||
Crafting provides the option to create ranged armour, as well as put your gems to use in creating combat rings and necklaces. | {{Skill|Crafting}} provides the option to create {{ItemIcon|Leather Body|ranged armour|nolink=true}}, as well as put your {{ItemIcon|Emerald|gems|nolink=true}} to use in creating combat {{ItemIcon|Gold Emerald Ring|rings|nolink=true}} and {{ItemIcon|Gold Emerald Necklace|necklaces.|nolink=true}} | ||
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to. | This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to. | ||
===New Features=== | ===New Features=== | ||
* | * {{Skill|Ranged}}, {{Skill|Fletching}} and {{Skill|Crafting}} have been added to the game. | ||
* | * {{ItemIcon|Normal Shortbow|Shortbows|nolink=true}} and {{ItemIcon|Normal Longbow|Longbows|nolink=true}} have been added to the game. Created in {{Skill|Fletching}}. | ||
* | * Arrows ({{ItemIcon|Bronze Arrows|Bronze}} to {{ItemIcon|Dragon Arrows|Dragon}}) have been added to the game. Created in {{Skill|Fletching}}. | ||
* | * {{ItemIcon|Steel Arrowtips|Arrow Tips|nolink=true}} have been added to the game. These can be created in {{Skill|Smithing}} (required to make arrows). | ||
* | * {{ItemIcon|Leather}} armour has been added to the game. Created in {{Skill|Crafting}}. | ||
* | * {{ItemIcon|Green Dragonhide|Green}}, {{ItemIcon|Blue Dragonhide|Blue}}, {{ItemIcon|Red Dragonhide|Red}} and {{ItemIcon|Black Dragonhide}} armour have been added to the game. Created in {{Skill|Crafting}}. | ||
* | * Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added. | ||
* | * Various Gold and Silver Rings and Necklaces have been added to the game. Created in {{Skill|Crafting}}. | ||
* | * Capes have been added to the game, acquired through combat. Currently, the {{ItemIcon|Cape of Prat}} and {{ItemIcon|Obsidian Cape}} can be found from certain monsters. | ||
* | * Elite versions of the {{ItemIcon|Amulet of Strength|Amulets of Strength}}, {{ItemIcon|Amulet of Accuracy|Accuracy}}, {{ItemIcon|Amulet of Defence|Defence}} and {{ItemIcon|Amulet of Glory|Glory}} have been added to the game as an upgrade. | ||
* | * {{ItemIcon|Gem Gloves}} have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined. | ||
* | * {{ItemIcon|Leather}} and {{ItemIcon|Feathers}} have been added to the game as a resource used in {{Skill|Crafting}} and {{Skill|Fletching}}. | ||
* | * {{MonsterIcon|Cow|Cows}} and {{MonsterIcon|Chicken|Chickens}} have been added to the game. They can be fought in Combat Area 1 only. They always drop {{ItemIcon|Leather}}/{{ItemIcon|Feathers}} respectively. | ||
* | * You can now buy {{ItemIcon|Leather}}, {{ItemIcon|Bowstring}}, and {{ItemIcon|Green Dragonhide|Dragonhides}} (Raw Materials) from the Shop. | ||
* | * Statistics for {{Skill|Thieving}}, {{Skill|Farming}}, {{Skill|Fletching}} and {{Skill|Crafting}} have been added. | ||
* | * You can now see a small {{Icon|Mastery}} progress bar in {{Skill|Firemaking}}, {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}} and {{Skill|Crafting}}. Others to be added in coming updates. | ||
* | * All {{Skill|Smithing}} items now have {{Icon|Mastery}}. | ||
* | * Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides. | ||
* | * Hovering over your current GP in the sidebar or Shop will show the exact value. | ||
* | * A small icon has been added next to your {{Skill|Woodcutting}} axe upgrade to show if you have the {{UpgradeIcon|Multi-Tree}} Upgrade. | ||
* | * Hovering over items required in a Shop Upgrade now tells you what the item is. | ||
* | * Active Gloves will now show on the respective skill page. | ||
===Changed Features=== | ===Changed Features=== | ||
* | * {{Skill|Smithing}} has been completely redesigned. | ||
* | * Cost of bank slots has been reduced by 33%. You will receive a refund upon load to accommodate for this change. | ||
* | * You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements). | ||
* | * You can now choose which monster to fight in Combat Areas 1 and 2. | ||
* | * {{ItemIcon|Thieving Gloves}} now provide +10% success rate instead of guaranteed 100%. | ||
* | * There is now a base 1% chance per action to receive a gem when mining without the {{ItemIcon|Gem Gloves}}. | ||
* | * {{ItemIcon|Steel Dagger|Dagger|nolink=true}} attack speed increased to 2.2s, up from 2s | ||
* | * {{ItemIcon|Steel Battleaxe|Battleaxe|nolink=true}} attack speed reduced to 3.1s, down from 3.6s | ||
* | * {{ItemIcon|Steel 2H Sword|2H Sword|nolink=true}} attack speed reduced to 3.6s, down from 4.2s | ||
* | * All Gem sell prices reduced by roughly 75% | ||
* | * Stats for seconds spent smelting bars and {{Skill|Smithing}} items has been combined into one stat. | ||
* | * {{Skill|Farming}} now says 'About x minutes left' | ||
* | * Statistics numbers are now formatted with commas | ||
===Bugfixes=== | ===Bugfixes=== | ||
* | * Trees now give the correct amount of XP from {{Skill|Farming}}. | ||
* | * Fixed issue where {{Skill|Smithing}} double ore and ore preservation chance was not being calculated correctly. | ||
* | * Open All now shows the correct items received. | ||
* | * Sale prices in bank are now formatted correctly. | ||
* | * {{Skill|Thieving}} visual success rate is now displayed correctly without requiring a refresh. | ||
* | * {{Skill|Mining}} stats are now tracked again | ||
* | * {{Skill|Cooking}} and {{Skill|Firemaking}} quantities are now formatted with commas. | ||
* | * {{Skill|Cooking}} counter now correctly displays 'All' instead of a negative number | ||
* | * {{Skill|Farming}} tab now glows when a crop has grown without requiring a refresh. | ||
* | * Fixed an issue where GP was not coloured correctly in the sidebar. | ||
* | * Logs now correctly update for {{Skill|Firemaking}} when harvesting trees in {{Skill|Farming}}. | ||
* | * Updated {{Skill|Farming}} seed selection look to be nicer on the eyes. | ||
* | * Minor layout and formatting adjustments. | ||
===Removed Features=== | ===Removed Features=== | ||
* | * Various stats including GP acquired from {{Skill|Woodcutting}} and {{Skill|Fishing}}, fish sold, logs sold | ||
* | * Buying 1x {{ItemIcon|Compost}} from shop</onlyinclude> | ||
{{VersionMenu}} | |||
{{Menu}} | |||
[[Category:Version]] |
Latest revision as of 21:00, 15 February 2022
Alpha v0.08 (29th October 2019)
Welcome to the next major update for Melvor Idle! This update brings along a three new skills for you to train, as well as some other additions and changes throughout the game.
The next update, Alpha v0.09, will have a focus on Combat (you can see a little teaser in the Combat Area selector).
Let's take a look at what has been added into the game.
Ranged
Ranged combat is the latest addition to the
Combat skills area.
Take advantage of the large damage output from bows and
arrows, as well as the inclusion of
ranged armour that can assist with your combat.
Ranged combat requires a
bow and
arrows. Be sure to pay attention to your ammo so you do not get caught out.
Fletching
Fletching is a very simple skill. Currently, its sole purpose is to provide you with
bow and
arrow creation.
A simple, yet fast skill to train.
Crafting
Crafting provides the option to create
ranged armour, as well as put your
gems to use in creating combat
rings and
necklaces.
This isn't the fastest skill to train, but the benefits provided by the equipment you can craft makes it something to pay attention to.
New Features
Ranged,
Fletching and
Crafting have been added to the game.
Shortbows and
Longbows have been added to the game. Created in
Fletching.
- Arrows (
Bronze to
Dragon) have been added to the game. Created in
Fletching.
Arrow Tips have been added to the game. These can be created in
Smithing (required to make arrows).
Leather armour has been added to the game. Created in
Crafting.
Green,
Blue,
Red and
Black Dragonhide armour have been added to the game. Created in
Crafting.
- Combat Equipment Slots for Rings, Gloves, Capes and Ammo have been added.
- Various Gold and Silver Rings and Necklaces have been added to the game. Created in
Crafting.
- Capes have been added to the game, acquired through combat. Currently, the
Cape of Prat and
Obsidian Cape can be found from certain monsters.
- Elite versions of the
Amulets of Strength,
Accuracy,
Defence and
Glory have been added to the game as an upgrade.
Gem Gloves have been added to the game, and can be acquired via the Shop. When worn, you will always receive a Gem for each ore mined.
Leather and
Feathers have been added to the game as a resource used in
Crafting and
Fletching.
Cows and
Chickens have been added to the game. They can be fought in Combat Area 1 only. They always drop
Leather/
Feathers respectively.
- You can now buy
Leather,
Bowstring, and
Dragonhides (Raw Materials) from the Shop.
- Statistics for
Thieving,
Farming,
Fletching and
Crafting have been added.
- You can now see a small
Mastery progress bar in
Firemaking,
Cooking,
Smithing,
Fletching and
Crafting. Others to be added in coming updates.
- All
Smithing items now have
Mastery.
- Hovering over your current Axe, Fishing Rod or Pickaxe will now show what bonus it provides.
- Hovering over your current GP in the sidebar or Shop will show the exact value.
- A small icon has been added next to your
Woodcutting axe upgrade to show if you have the
Multi-Tree Upgrade.
- Hovering over items required in a Shop Upgrade now tells you what the item is.
- Active Gloves will now show on the respective skill page.
Changed Features
Smithing has been completely redesigned.
- Cost of bank slots has been reduced by 33%. You will receive a refund upon load to accommodate for this change.
- You are now required to EQUIP the Gloves purchased from the Shop for the effect to take place. Upon load, you will receive the Gloves for your current purchases into your Bank (This ignores bank space requirements).
- You can now choose which monster to fight in Combat Areas 1 and 2.
Thieving Gloves now provide +10% success rate instead of guaranteed 100%.
- There is now a base 1% chance per action to receive a gem when mining without the
Gem Gloves.
Dagger attack speed increased to 2.2s, up from 2s
Battleaxe attack speed reduced to 3.1s, down from 3.6s
2H Sword attack speed reduced to 3.6s, down from 4.2s
- All Gem sell prices reduced by roughly 75%
- Stats for seconds spent smelting bars and
Smithing items has been combined into one stat.
Farming now says 'About x minutes left'
- Statistics numbers are now formatted with commas
Bugfixes
- Trees now give the correct amount of XP from
Farming.
- Fixed issue where
Smithing double ore and ore preservation chance was not being calculated correctly.
- Open All now shows the correct items received.
- Sale prices in bank are now formatted correctly.
Thieving visual success rate is now displayed correctly without requiring a refresh.
Mining stats are now tracked again
Cooking and
Firemaking quantities are now formatted with commas.
Cooking counter now correctly displays 'All' instead of a negative number
Farming tab now glows when a crop has grown without requiring a refresh.
- Fixed an issue where GP was not coloured correctly in the sidebar.
- Logs now correctly update for
Firemaking when harvesting trees in
Farming.
- Updated
Farming seed selection look to be nicer on the eyes.
- Minor layout and formatting adjustments.
Removed Features
- Various stats including GP acquired from
Woodcutting and
Fishing, fish sold, logs sold
- Buying 1x
Compost from shop
Melvor Idle Version History (Current: v1.3) | |
---|---|
2018 | v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6 |
2019 | v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2 |
2020 | v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1 |
2021 | v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1 |
2022 | v1.0.2 v1.0.3 v1.0.4 v1.0.5 | |
2023 | v1.1.2 | ![]() |
2024 | Error creating thumbnail: File missing v1.3
|
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |