Game Mode: Difference between revisions
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{{ | {{UserContentVersion|1.2.2}}<!-- | ||
Update the below with the number of items which count towards 100% completion. | Update the below with the number of items which count towards 100% completion. | ||
This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | ||
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | game.items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | ||
-->{{#vardefine:totItems| | -->{{#vardefine:totItems|2494}}<!-- | ||
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | -->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | ||
=Official Game Modes= | |||
== Standard == | |||
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers. | This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers. | ||
== Hardcore == | |||
{{Main|Reference=Hardcore}} | {{Main|Reference=Hardcore}} | ||
{{ | {{:Hardcore}} | ||
== Adventure == | |||
{{Main|Reference=Adventure}} | |||
{{:Adventure}} | |||
== | == Ancient Relics == | ||
{{Main|Reference= | {{Main|Reference=Ancient Relics}} | ||
{{ | {{:Ancient Relics}} | ||
= Temporary Modes = | |||
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play. | |||
== Chaos == | |||
{{Main|Reference=Chaos}} | {{Main|Reference=Chaos}} | ||
{{:Chaos}} | {{:Chaos}} | ||
==Community Created Variations | == Hardcore Adventure Speedrun == | ||
{{Main|Reference=Hardcore Adventure Speedrun}} | |||
{{:Hardcore Adventure Speedrun}} | |||
== Internal Suffering Speedrun == | |||
{{Main|Reference=Internal Suffering Speedrun}} | |||
{{:Internal Suffering Speedrun}} | |||
= Community Created Variations = | |||
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge. | The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge. | ||
Some people also combine these game modes, for increased difficulty. | Some people also combine these game modes, for increased difficulty. | ||
== Game Modes == | |||
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way. | These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way. | ||
=== Hardcore Combat Only (HCCO) === | |||
{{Main|Reference=Hardcore Combat Only}} | {{Main|Reference=Hardcore Combat Only}} | ||
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a {{Icon|Hardcore}} character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration. | Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a {{Icon|Hardcore}} character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration. | ||
=== PainCO === | |||
{{Main|Reference=PainCO}} | {{Main|Reference=PainCO}} | ||
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items. | This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items. | ||
===Restrictions | === Masochism === | ||
{{Main|Reference=Masochism}} | |||
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in {{Icon|Adventure}} it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes. | |||
==Restrictions== | |||
=== 12 Bank Slots (12B) === | |||
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token}} | 12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character. | ||
This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape]. | This game mode can be compared to the UIM challenge on [https://www.runescape.com RuneScape]. | ||
=== Bank Completion === | |||
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have {{formatnum:{{#var:totItems}}}} [[Bank Slot|Bank Slots]]. | Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have {{formatnum:{{#var:totItems}}}} [[Bank Slot|Bank Slots]]. | ||
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge. | Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge. | ||
Some people might want to push this even further, and have | Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank. | ||
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap. | While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with {{Icon|Hardcore}}, due to the {{HardcoreBankMax}} bank slot cap from shop. One would need to farm and use at least {{formatnum:{{#expr:{{#var:totItems}} - {{HardcoreBankMax}}}}}} {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, preferably after hitting the {{HardcoreBankMax}}-cap. | ||
=== Combat Drops Only === | |||
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies. | While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies. | ||
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As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}. | As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}. | ||
=== No-Coward === | |||
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead. | Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead. | ||
=== Shopless === | |||
Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no [[Auto Eat]]. Usually, the player may use {{Icon|Coins|Gold Pieces}} collected to upgrade gear, but there's no purpose to accumulating {{Icon|Slayer Coins}}. | Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no [[Auto Eat]]. Usually, the player may use {{Icon|Coins|Gold Pieces}} collected to upgrade gear, but there's no purpose to accumulating {{Icon|Slayer Coins}}. | ||
=== Vegan Mode === | |||
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich. | Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich. | ||
=== Skiller === | |||
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour. | Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour. |
Latest revision as of 02:22, 31 August 2024
There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
Official Game Modes
Standard
This is the default Melvor Idle game mode. As the default way of playing the game, it doesn't have any unique modifiers.
Hardcore
Hardcore characters are deleted upon Death and also have several penalties that apply while playing:
- Error creating thumbnail: File missingHitpoints do not passively regenerate
- The Bank is limited to a maximum of 108 slots - 20 slots are available initially and a further 88 can be purchased from the Shop. If the Error creating thumbnail: File missingInto the Abyss Expansion is owned, an additional 88 bank slot can be purchased for 5,000,000 AP each for a total of 196 purchase-able bank slots. Players can gain additional slots to exceed this limit, either permanently through the use of Bank Slot Tokens,Error creating thumbnail: File missingRosaniya, or temporarily while theError creating thumbnail: File missingPillar of Generosity is active.
- The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.
Adventure
Adventure mode is a Game Mode in which players start with only a few skills and must work to unlock others. It includes the following changes:
Melvor Realm Changes
- Skills are locked and must be purchased using Error creating thumbnail: File missingGP to access
- Start with only Error creating thumbnail: File missingAttack,Error creating thumbnail: File missingStrength,Error creating thumbnail: File missingDefence, andError creating thumbnail: File missingHitpoints unlocked along with 10 Shrimp and a Bronze Sword.
- Non-Combat skill levels cannot go above your Combat Level.
- When a skill level reaches its limit, experience can be gained up to the experience required for the next level minus 1 experience point.
- With a Combat Level at 99 ( 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Error creating thumbnail: File missingHardcore mode)
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
Abyssal Realm Changes
- All skills are available however they are capped at abyssal level 10. In order to raise the level cap, the player must level all the following Combat Skills: Attack, Strength, Defence, Hitpoints, Ranged, and Magic. When the lowest level of these skills reaches a number that's divisible by 10 (10, 20, 30, etc) then the player will be able to raise the abyssal level of skills by 10. (e.g., When the combat skills are all level 30 or above, the player may raise a skills' abyssal level cap to 40).
- Each skill has its own abyssal level cap increase that must be purchased and each purchase will raise the cost of future increases. The Level Cap costs will cap at 1 billion at the 60th abyssal level cap increase.
- For Prayer, Slayer, and Corruption, the abyssal level cap button is found on the combat screen under "Toggle Skill Progress".
- Any Abyssal Experience that is gained beyond the abyssal level cap will be stored until the player can raise their abyssal level cap.
- Game Mode uses the Error creating thumbnail: File missingHardcore Reversed Combat Triangle.
- Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.
Ancient Relics
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.
Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.
Melvor Realm Changes
- Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Error creating thumbnail: File missingFishing andError creating thumbnail: File missingCooking are locked untilError creating thumbnail: File missingImpending Darkness Event (IDE) has been completed.
- Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Error creating thumbnail: File missingPrayer andError creating thumbnail: File missingSlayer). Each choice increases the respective skill's level cap by 15 (20 forError creating thumbnail: File missingCartography andError creating thumbnail: File missingArchaeology).
- Error creating thumbnail: File missingCombat level caps automatically increase by 5 when defeating a Dungeon for the first time.
- Before completing the Error creating thumbnail: File missingImpending Darkness Event, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
- After Impending Darkness, each completed Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When Error creating thumbnail: File missingThrone of the Herald is completed, every skill will have their caps set to 120.
- Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (Error creating thumbnail: File missingMiolite Caves andError creating thumbnail: File missingInfernal Stronghold) before completing IDE.
- Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
- Dungeons also provide Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
- Game Mode uses the Error creating thumbnail: File missingHardcore Combat Triangle.
- After Error creating thumbnail: File missingThrone of the Herald has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
- A number of requirement changes have been made:
- Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
- Golem Territory requires 1 completion of Error creating thumbnail: File missingFrozen Cove.
- Into the Mist no longer requires Slayer.
- Impending Darkness requires 1 clear of Underwater City.
- Error creating thumbnail: File missingCooking Upgrade 1 can be purchased for 5,000,000 after 1 clear ofError creating thumbnail: File missingBandit Base.
Abyssal Realm Changes
- Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
- Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including Error creating thumbnail: File missingPrayer). Each choice increases the respective skill's level cap by 15.
- Error creating thumbnail: File missingCombat level caps automatically increase by 10 when defeating an Abyss for the first time.
- Upon completion of Error creating thumbnail: File missingThe Final Depth, all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
- Game Mode uses the Error creating thumbnail: File missingHardcore Reversed Combat Triangle.
Acquiring Ancient Relics
Ancient Relics can be obtained whenever you gain experience in a skill, even if that experience goes into the void due to level caps. The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds.
relics are only rolled while using prayers and
relics are only rolled while on a slayer task.
Melvor Realm Relics
and
do not have any Melvor Realm Relics.
- 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- An action in Error creating thumbnail: File missingArchaeology is a an action that results in an Artefact. Actions that result in Bones or Nothing will not roll for relics.
- An action in
- 1/33,333 (0.003%) for Error creating thumbnail: File missingFarming. With no relics unlocked, the rate is 1/6,666 (0.015%).
- Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
- 1/66,666 (0.0015%) for Error creating thumbnail: File missingTownship. With no relics unlocked, the rate is 1/13,333 (0.0075%).
- Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
- 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
- Error creating thumbnail: File missingHitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).
Abyssal Realm Relics
and
do not have any Abyssal Realm Relics.
- 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
- 1/33,333 (0.003%) for Error creating thumbnail: File missingFarming. With no relics unlocked, the rate is 1/6,666 (0.015%).
- Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
- 1/40 (2.5%) for Error creating thumbnail: File missingTownship. With no relics unlocked, the rate is 1/8 (12.5%).
- Township will roll for abyssal relics once for every Abyssal Wave fight.
- 1/363,636 (0.000275%) for Error creating thumbnail: File missingSlayer andError creating thumbnail: File missingPrayer. With no relics unlocked, the rate is 1/72,727 (0.001375%).
- 1/500,000 (0.0002%) for Error creating thumbnail: File missingHitpoints. With no relics unlocked, the rate is 1/100,000 (0.001%).
- 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
- Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
- Error creating thumbnail: File missingCorruption relics are only rolled for when the enemy is corrupted.
Temporary Modes
The following game modes were introduced on a temporary basis in the past, and may no longer be available to play.
Chaos
mode was a game mode released as part of the 2021 April Fools Event. It was a time limited event: new characters could only be made in Chaos Mode until April 11th, 2021, and the game mode was discontinued as part of the Alpha v0.21 update. It included the following features:
- Item Corruption
- 25% interval reduction on attack speeds & skill intervals (multiplicative)
- All enemies have at least 1 random passive
- All equipped items are lost on death
- BIG NUMBERS
- Golbin Raid is not available
- The Combat Triangle penalties for using a combat style the enemy is resistant to are increased. (Identical to the changes in Hardcore mode)
- Do not fight a Chicken
Hardcore Adventure Speedrun
The
Game Mode was introduced as part of the April Fools Event 2022. It was a limited time game mode: Characters could be created for this game mode from April 1st, 2022; and could be played until April, 30th, 2022.
The aim of the game mode was to defeat Bane in the fastest time possible, with the following changes from the standard game mode:
- Hardcore rules apply
- Adventure rules apply
- Double Error creating thumbnail: File missingMaximum Hitpoints for you and the enemies.
- -80% Attack Interval for you and the enemies.
- -80% Skill intervals
- +800% Global mastery XP
- -2s Monster Respawn
- Stability not guaranteed
Internal Suffering Speedrun
The
Game Mode was introduced during V1.0.5. It is a limited time game mode which was available to play until August 31 23:59:59 GMT.
The aim of the game mode is to defeat Bane in the fastest time possible, although the mode has some unique mechanics which complicate this:
- The game mode is safe - Characters are not lost upon death.
- All skills except Error creating thumbnail: File missingFiremaking andError creating thumbnail: File missingFarming are available from the start.
- The player's skill level for all skills is initially capped at level 10.
- This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.
- Uses the same Combat Triangle as Error creating thumbnail: File missingHardcore mode, except it is reversed -Error creating thumbnail: File missingMelee beatsError creating thumbnail: File missingMagic,Error creating thumbnail: File missingRanged beatsError creating thumbnail: File missingMelee, andError creating thumbnail: File missingMagic beatsError creating thumbnail: File missingRanged.
This game mode also has modifiers similar to
, significantly increasing the rate of progression:
- -80% Attack Interval for both the player and Monsters.
- -80% Skill intervals
- +800% Global Error creating thumbnail: File missingMastery XP
- -2s Monster respawn timer
Community Created Variations
The following game modes aren't enforced in-game but instead have a list of rules that players who wish to play them choose to follow voluntarily. Different players may play the same game mode slightly differently or may choose to combine multiple to create an even more difficult challenge.
Some people also combine these game modes, for increased difficulty.
Game Modes
These modes are mostly collections of restrictions, or unique ways to play the game which are widespread enough to be talked about to some degree or another in an agreed-upon way.
Hardcore Combat Only (HCCO)
Hardcore Combat Only (often abbreviated to HCCO) is a game mode in which the player creates a
character which completely avoids non-combat skills. All gear and food can only be obtained through combat, so success in this game mode requires careful planning in order to grow stronger without dying, especially due to the lack of passive HP regeneration.
PainCO
This is pain: A harder start to HCCO, with additional limitations such as some restricted monsters, being unable to use the shop, and no upgrading of items.
Masochism
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in Adventure it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes.
Restrictions
12 Bank Slots (12B)
12 Bank Slots (often abbreviated as 12B) is a game mode in which players restrict themselves to the starting 12 bank slots and do not purchase more or use Bank Slot Tokens. Although often combined with Hardcore Combat Only, this game mode can also be played as a regular character.
This game mode can be compared to the UIM challenge on RuneScape.
Bank Completion
Bank Completion (also called Living Bank) is a challenge some people aim for once they start getting into late-game. It's an extension of Item Completion (getting 100% of items in Completion Log), where you have at least one of each item in the bank, effectively requiring you to have 2,494 Bank Slots.
Usually items that do not count for Completion are excluded from this challenge (just as they are in the completion log) since they include event specific time limited items, like the 1st anniversary cake, and would make it impossible to acquire for accounts that missed this to complete the challenge.
Some people might want to push this even further, and have 5 of every item, allowing themselves to fill all Equipment sets, and still have one of each item in their bank. This is often called b5nk, or Ultimate Living Bank.
While it is possible in Normal game mode to get enough slots, it is very hard to do so combined with
, due to the 108 bank slot cap from shop. One would need to farm and use at least 2,386 Bank Slot Tokens, preferably after hitting the 108-cap.
Combat Drops Only
While often considered as a "more relaxed" version of Combat Only, some people play Combat Drops Only/No Gathering (abbreviated CDO, or NG), where they are only allowed to craft items from resources collected from enemies.
The only skills they are allowed to use are
,
,
,
,
,
,
,
,
, and those related to combat. As a note, there is currently no way to level
, as there is no enemy who drops Normal Logs.
No-Coward
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.
Shopless
Shopless (SL) is as simple it sounds, this game mode doesn't allow the usage of the shop. This limits the user to the initial bank slots until slaying God Dungeons, no skill upgrades, and no Auto Eat. Usually, the player may use
collected to upgrade gear, but there's no purpose to accumulating
.
Vegan Mode
Vegan players don't like to kill animals nor human beings, but allow themselves to kill monsters (because they're evil, apparently), and plants. Nevertheless, they will still pickpocket the humans, in order to distribute the wealth of the rich.
Skiller
Also called No Combat (NC): Most normal accounts start out as skiller accounts, and some players decide to stick with it. Players in this game mode never touch combat, and just live a peaceful life gathering resources through hard labour.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |