Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,950,000 xp | +5% Farming Mastery XP for Melvor Realm only |
25% | 4,875,000 xp | Crops in Farming cannot die |
50% | 9,750,000 xp | +5% base primary resource quantity gained in Farming for Melvor Realm only |
95% | 18,525,000 xp | -10% Farming Interval |
Total Mastery Pool XP | 19,500,000 |
Farming: Difference between revisions
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{{ | {{UserContentVersion|1.2.2}} | ||
{{ | {{HasSkillGuide|{{PAGENAME}}/Training}} | ||
[[ | {{Skillbox | ||
|released=28 September 2019 ([[v0.06]]) | |||
|expansion=Base game | |||
|type=Gathering | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]]. | '''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]]. | ||
{{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Weird Gloop}}, {{ItemIcon|Generous Harvest Potion IV|Generous Harvest Potions}}, {{ItemIcon|Bob's Gloves}}, and {{ | {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Weird Gloop}}, {{ItemIcon|Generous Harvest Potion IV|Generous Harvest Potions}}, {{ItemIcon|Bob's Gloves}}, and {{Icon|Deedree|type=constellation}} can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and {{Icon|Mastery}} experience received. | ||
Raising Farming to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Farming Skillcape}} for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 25% | Raising Farming to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Farming Skillcape}} for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 25% | ||
Line 12: | Line 19: | ||
==Gaining Experience== | ==Gaining Experience== | ||
Farming | Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive. | ||
* Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting | * Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting | ||
* Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested | * Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested | ||
Line 18: | Line 25: | ||
For example, {{ItemIcon|Potato Seeds}} have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests {{ItemIcon|Potatoes|qty=5}}, they will receive 48 total experience: 8 for planting and then 40 for harvesting. | For example, {{ItemIcon|Potato Seeds}} have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests {{ItemIcon|Potatoes|qty=5}}, they will receive 48 total experience: 8 for planting and then 40 for harvesting. | ||
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received. Trees give a fixed amount of experience for harvesting regardless of how many logs are acquired. | Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired. | ||
=== Mastery Experience === | |||
{{Icon|Mastery}} experience gained varies from skill experience in a few ways: | |||
* Mastery experience is gained only upon harvesting crops, not planting seeds | |||
* The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees. | |||
Additional details on how Mastery experience is calculated for Farming can be seen on the {{Icon|Mastery|section=Earning Mastery XP}} page. | |||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
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===Mastery Pool Checkpoints=== | ===Mastery Pool Checkpoints=== | ||
{{MasteryCheckpoints}} | {{RealmTabber | ||
|melvor={{MasteryCheckpoints|realm=Melvor Realm}} | |||
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}} | |||
}} | |||
===Crop Harvest Quantity=== | ===Crop Harvest Quantity=== | ||
The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula: | The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula: | ||
<math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by | <math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees | ||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |||
! rowspan="2"| {{Icon|Mastery}} Level !! colspan="2" | Harvest Amount | |||
|- class="headerRow-1" | |||
! Herbs/Allotments !! Trees | |||
|- | |- | ||
| 1 || 10 || 150 | |||
| 1 || | |||
|- | |- | ||
| 2 || | | 2 || 10 || 150 | ||
|- | |- | ||
| 3 || | | 3 || 12 || 180 | ||
|- | |- | ||
| 4 || | | 4 || 12 || 180 | ||
|- | |- | ||
| 5 || | | 5 || 14 || 210 | ||
|- | |- | ||
| 10 || | | 10 || 18 || 270 | ||
|- | |- | ||
| 20 || | | 20 || 26 || 390 | ||
|- | |- | ||
| 50 || | | 50 || 50 || 750 | ||
|- | |- | ||
| 75 || | | 75 || 70 || 1,050 | ||
|- | |- | ||
| 99 (before 20% boost) || | | 99 (before 20% boost) || 88 || 1,320 | ||
|} | |} | ||
=== Seed Return Chance === | === Seed Return Chance === | ||
[[File:Farming Seed Return Average.png|thumb|right|450px|Average number of seeds returned per plot at each mastery level.]] | |||
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. | Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. | ||
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows: | Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows: | ||
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<math> x = \frac{L_m}{15} </math><br> | <math> x = \frac{L_m}{15} </math><br> | ||
<math> n = \left \lfloor x \right \rfloor </math> | <math> n = \left \lfloor x \right \rfloor </math> | ||
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | |||
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable. | This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable. | ||
== | == Skillcapes == | ||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
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The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots: | The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots: | ||
=== Allotments === | === Allotments === | ||
{{ | {{FarmingPlotsTable|Allotments}} | ||
=== Herbs === | === Herbs === | ||
{{ | {{FarmingPlotsTable|Herbs}} | ||
=== Trees === | === Trees === | ||
{{ | {{FarmingPlotsTable|Trees}} | ||
=== {{ItA}} Special === | |||
{{FarmingPlotsTable|Special}} | |||
== Seeds == | == Seeds == | ||
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one. | {{Main|Reference=Seeds}} | ||
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Bob the Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one. | |||
===Compost and Weird Gloop=== | ===Compost and Weird Gloop=== | ||
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As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity. | As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity. | ||
If {{ItA}}[[Into the Abyss Expansion]] is owned, there is another alternative in the form of {{ItemIcon|Abyssal Compost}} which increases the harvest quantity by 50% but disables the possibility of any Seed returns. {{ItemIcon|Abyssal Compost|qty=10}} are required per Plot. | |||
If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity. | If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity. | ||
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=== Allotments === | === Allotments === | ||
A passive food source | {{Main|Reference=Seeds#Allotments}} | ||
{{FarmingAllotmentTable}} | A passive food source, which at high mastery levels is self-sustainable. | ||
====Melvor Allotments==== | |||
{{FarmingAllotmentTable|slim=true}} | |||
====Abyssal Allotments==== | |||
{{FarmingAllotmentTable|realm=Abyssal Realm|slim=true}} | |||
=== Herbs === | === Herbs === | ||
Needed for making potions in | {{Main|Reference=Seeds#Herbs}} | ||
{{FarmingHerbTable}} | Needed for making potions in {{Skill|Herblore}}. | ||
====Melvor Herbs==== | |||
{{FarmingHerbTable|slim=true}} | |||
====Abyssal Herbs==== | |||
{{FarmingHerbTable|realm=Abyssal Realm|slim=true}} | |||
=== Trees === | === Trees === | ||
{{FarmingTreeTable}} | {{Main|Reference=Seeds#Trees}} | ||
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested. | |||
====Melvor Trees==== | |||
{{FarmingTreeTable|slim=true}} | |||
====Abyssal Trees==== | |||
{{FarmingTreeTable|realm=Abyssal Realm|slim=true}} | |||
=== Special === | |||
{{Main|Reference=Seeds#Special}} | |||
{{FarmingSpecialTable|realm=Abyssal Realm|slim=true}} | |||
== | == Potions == | ||
The [[Generous Harvest Potion]] has a chance to double crops/herbs/logs harvested. | The [[Generous Harvest Potion]] has a chance to double crops/herbs/logs harvested. | ||
{{PotionTable|Generous Harvest Potion}} | {{PotionTable|Generous Harvest Potion}} | ||
The [[Gloomgrowth Potion]] increases yield while also increasing Farming Interval. | |||
{{PotionTable|Gloomgrowth Potion}} | |||
==Skill Boosts== | ==Skill Boosts== | ||
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}} | |||
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: | |||
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained. | |||
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period. | |||
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed. | |||
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions. | |||
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill. | |||
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page. | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 04:45, 4 November 2024
Error creating thumbnail: File missing Farming
| |
---|---|
Error creating thumbnail: File missing
| |
Skill ID: melvorD:Farming | |
Release Date: | 28 September 2019 (v0.06) |
Game Version: | Base game |
Type: | Gathering |
Expansions information | |
Level 99: | Base game |
Level 120: | Throne of the Herald Expansion |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
|
Farming is a Skill used to grow seeds into food, herbs or logs.
Aorpheat's Signet Ring, Weird Gloop, Generous Harvest Potions, Bob's Gloves, and
can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and
experience received. Raising Farming to
will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 25%
Equipping Bob's Rake provides a 50% chance that Compost or Weird Gloop is retained in a plot when harvested. Equipping Bob's Gloves with Bob's Rake gives you a 75% chance that Compost or Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive.
- Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
- Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired.
Mastery Experience
experience gained varies from skill experience in a few ways:
- Mastery experience is gained only upon harvesting crops, not planting seeds
- The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees.
Additional details on how Mastery experience is calculated for Farming can be seen on the
page.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides increased Farming Yield. |
16 | Receive up to 1 Allotment or Herb seed back from harvesting. |
31 | Receive up to 2 Allotment or Herb seeds back from harvesting. |
46 | Receive up to 3 Allotment or Herb seeds back from harvesting. |
50 | No compost required to successfully grow. |
61 | Receive up to 4 Allotment or Herb seeds back from harvesting. |
76 | Receive up to 5 Allotment or Herb seeds back from harvesting. |
91 | Receive up to 6 Allotment or Herb seeds back from harvesting. |
99 | +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,550,000 xp | +6% Farming Mastery XP for Abyssal Realm only |
25% | 3,875,000 xp | +10% chance to preserve Compost applied to Farming Plots when harvesting Abyssal Realm crops |
50% | 7,750,000 xp | +10% base primary resource quantity gained in Farming for Abyssal Realm only |
95% | 14,725,000 xp | -10% Farming interval for Abyssal Realm only |
Total Mastery Pool XP | 15,500,000 |
Crop Harvest Quantity
The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees
Error creating thumbnail: File missing Mastery Level |
Harvest Amount | |
---|---|---|
Herbs/Allotments | Trees | |
1 | 10 | 150 |
2 | 10 | 150 |
3 | 12 | 180 |
4 | 12 | 180 |
5 | 14 | 210 |
10 | 18 | 270 |
20 | 26 | 390 |
50 | 50 | 750 |
75 | 70 | 1,050 |
99 (before 20% boost) | 88 | 1,320 |
Seed Return Chance
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
Skillcapes
Regular Skillcape
The Farming Skillcape is the skillcape for the Farming skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Farming skill. The Farming Skillcape offers the following benefits when worn:
+25% base primary resource quantity gained in Farming
Superior Skillcape
The Superior Farming Skillcape is the superior skillcape for the Farming skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Farming skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
The bonus from Larry, the Lonely Lizard is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.
Pet | Name | DLC | Effect |
---|---|---|---|
Larry, the Lonely Lizard | +15 additional quantity of primary resource gained in Farming (Cannot be doubled) |
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot | Requirements | Cost |
---|---|---|
1 | Error creating thumbnail: File missing Level 1 | Free |
2 | Error creating thumbnail: File missing Level 1 | 500 |
3 | Error creating thumbnail: File missing Level 1 | 5,000 |
4 | Error creating thumbnail: File missing Level 5 | 10,000 20 Giant Clay Pot |
5 | Error creating thumbnail: File missing Level 10 | 15,000 |
6 | Error creating thumbnail: File missing Level 20 | 25,000 |
7 | Error creating thumbnail: File missing Level 25 | 350,000 100 Giant Clay Pot |
8 | Error creating thumbnail: File missing Level 30 | 40,000 |
9 | Error creating thumbnail: File missing Level 40 | 65,000 |
10 | Error creating thumbnail: File missing Level 50 | 80,000 |
11 | Error creating thumbnail: File missing Level 55 | 100,000 200 Giant Clay Pot |
12 | Error creating thumbnail: File missing Level 60 | 100,000 |
13 | Error creating thumbnail: File missing Level 70 | 120,000 |
14 | Error creating thumbnail: File missing Level 80 | 150,000 |
15 | Error creating thumbnail: File missing Level 85 | 4,000,000 350 Giant Clay Pot |
16 | Error creating thumbnail: File missing Level 90 | 200,000 |
17 | Error creating thumbnail: File missing Level 100 | 1,000,000 |
18 | Error creating thumbnail: File missing Level 110 | 5,000,000 |
19 | Error creating thumbnail: File missing Level 118 | 10,000,000 |
Herbs
Plot | Requirements | Cost |
---|---|---|
1 | Error creating thumbnail: File missing Level 5 | 10,000 20 Giant Clay Pot |
2 | Error creating thumbnail: File missing Level 5 | 10,000 |
3 | Error creating thumbnail: File missing Level 5 | 20,000 |
4 | Error creating thumbnail: File missing Level 15 | 35,000 |
5 | Error creating thumbnail: File missing Level 25 | 350,000 100 Giant Clay Pot |
6 | Error creating thumbnail: File missing Level 35 | 50,000 |
7 | Error creating thumbnail: File missing Level 45 | 80,000 |
8 | Error creating thumbnail: File missing Level 55 | 900,000 200 Giant Clay Pot |
9 | Error creating thumbnail: File missing Level 55 | 100,000 |
10 | Error creating thumbnail: File missing Level 65 | 125,000 |
11 | Error creating thumbnail: File missing Level 75 | 150,000 |
12 | Error creating thumbnail: File missing Level 85 | 17,000,000 350 Giant Clay Pot |
13 | Error creating thumbnail: File missing Level 85 | 200,000 |
14 | Error creating thumbnail: File missing Level 102 | 1,000,000 |
15 | Error creating thumbnail: File missing Level 110 | 5,000,000 |
16 | Error creating thumbnail: File missing Level 118 | 10,000,000 |
Trees
Error creating thumbnail: File missing Special
Plot | Requirements | Cost |
---|---|---|
1 | Level 7 | 100,000 |
2 | Level 14 | 250,000 |
3 | Level 24 | 1,000,000 |
4 | Level 34 | 10,000,000 |
5 | Level 44 | 100,000,000 |
6 | Level 54 | 100,000,000 |
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as
,
, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one.
Compost and Weird Gloop
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
If
Into the Abyss Expansion is owned, there is another alternative in the form of
which increases the harvest quantity by 50% but disables the possibility of any Seed returns.
10are required per Plot.
If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.
Allotments
A passive food source, which at high mastery levels is self-sustainable.
Melvor Allotments
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
---|---|---|---|---|---|
1 | Potato Seeds | Potatoes | |||
5 | Onion Seeds | Onions | |||
7 | Cabbage Seeds | Cabbage | |||
12 | Tomato Seeds | Tomatoes | |||
20 | Sweetcorn Seeds | Sweetcorn | |||
20 | Ancient Wildberry Seeds | Ancient Wildberry | |||
31 | Strawberry Seeds | Strawberries | |||
40 | Cherry Seeds | Cherry | |||
47 | Watermelon Seeds | Watermelons | |||
50 | Ancient Corn Seeds | Ancient Corn | |||
61 | Snape Grass Seeds | Snape Grass | |||
69 | Carrot Seeds | Carrot | |||
69 | Ancient Carrot Seeds | Ancient Carrot | |||
100 | Pumpkin Seeds | Pumpkin | |||
105 | Chilli Seeds | Chilli | |||
115 | Mushroom Spores | Mushrooms | |||
118 | Starfruit Seeds | Starfruit |
Abyssal Allotments
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
---|---|---|---|---|---|
1 | Error creating thumbnail: File missing | Abyssal Potato Seeds | Error creating thumbnail: File missing | Abyssal Potato | Error creating thumbnail: File missing |
10 | Error creating thumbnail: File missing | Abyssal Pumpkin Seeds | Error creating thumbnail: File missing | Abyssal Pumpkin | Error creating thumbnail: File missing |
20 | Error creating thumbnail: File missing | Gloompepper Seeds | Error creating thumbnail: File missing | Gloompepper | Error creating thumbnail: File missing |
30 | Error creating thumbnail: File missing | Shadenut Seeds | Error creating thumbnail: File missing | Shadenut | Error creating thumbnail: File missing |
40 | Error creating thumbnail: File missing | Withermelon Seeds | Error creating thumbnail: File missing | Withermelon | Error creating thumbnail: File missing |
50 | Error creating thumbnail: File missing | Whisperradish Seeds | Error creating thumbnail: File missing | Whisperradish | Error creating thumbnail: File missing |
55 | Error creating thumbnail: File missing | Eldraberry Seeds | Error creating thumbnail: File missing | Eldraberry | Error creating thumbnail: File missing |
Herbs
Needed for making potions in
.
Melvor Herbs
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
---|---|---|---|---|---|
5 | Garum Seeds | Garum Herb | |||
15 | Sourweed Seeds | Sourweed Herb | |||
25 | Mantalyme Seeds | Mantalyme Herb | |||
35 | Lemontyle Seeds | Lemontyle Herb | |||
50 | Oxilyme Seeds | Oxilyme Herb | |||
60 | Poraxx Seeds | Poraxx Herb | |||
70 | Pigtayle Seeds | Pigtayle Herb | |||
80 | Barrentoe Seeds | Barrentoe Herb | |||
102 | Snowcress Seeds | Snowcress Herb | |||
106 | Bitterlyme Seeds | Bitterlyme Herb | |||
112 | Moonwort Seeds | Moonwort Herb | |||
118 | Wurmtayle Seeds | Wurmtayle Herb |
Abyssal Herbs
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
---|---|---|---|---|---|
2 | Error creating thumbnail: File missing | Gloomsprout Seeds | Error creating thumbnail: File missing | Gloomsprout Herb | Error creating thumbnail: File missing |
8 | Error creating thumbnail: File missing | Nightgleam Seeds | Error creating thumbnail: File missing | Nightgleam Herb | Error creating thumbnail: File missing |
15 | Error creating thumbnail: File missing | Blightblossom Seeds | Error creating thumbnail: File missing | Blightblossom Herb | Error creating thumbnail: File missing |
22 | Error creating thumbnail: File missing | Shadefrond Seeds | Error creating thumbnail: File missing | Shadefrond Herb | Error creating thumbnail: File missing |
29 | Error creating thumbnail: File missing | Fearmallow Seeds | Error creating thumbnail: File missing | Fearmallow Herb | Error creating thumbnail: File missing |
36 | Error creating thumbnail: File missing | Witherlyme Seeds | Error creating thumbnail: File missing | Witherlyme Herb | Error creating thumbnail: File missing |
43 | Error creating thumbnail: File missing | Whispertallow Seeds | Error creating thumbnail: File missing | Whispertallow Herb | Error creating thumbnail: File missing |
50 | Error creating thumbnail: File missing | Echosnap Seeds | Error creating thumbnail: File missing | Echosnap Herb | Error creating thumbnail: File missing |
53 | Error creating thumbnail: File missing | Eldraroot Seeds | Error creating thumbnail: File missing | Eldraroot Herb | Error creating thumbnail: File missing |
56 | Error creating thumbnail: File missing | Voidbloom Seeds | Error creating thumbnail: File missing | Voidbloom Herb | Error creating thumbnail: File missing |
Trees
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
Melvor Trees
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
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15 | Oak Tree Seeds | Oak Logs | |||
30 | Willow Tree Seeds | Willow Logs | |||
45 | Maple Tree Seeds | Maple Logs | |||
60 | Yew Tree Seeds | Yew Logs | |||
70 | Apple Tree Seeds | Apple | |||
75 | Magic Tree Seeds | Magic Logs | |||
100 | Banana Tree Seeds | Bananas | |||
105 | Grove Tree Seeds | Grove Logs | |||
110 | Elderwood Tree Seeds | Elderwood Logs | |||
120 | Carrion Tree Seeds | Carrion Logs |
Abyssal Trees
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
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5 | Error creating thumbnail: File missing | Abyssia Tree Seed | Error creating thumbnail: File missing | Abyssia Logs | Error creating thumbnail: File missing |
15 | Error creating thumbnail: File missing | Brumia Tree Seed | Error creating thumbnail: File missing | Brumia Logs | Error creating thumbnail: File missing |
25 | Error creating thumbnail: File missing | Gloomia Tree Seed | Error creating thumbnail: File missing | Gloomia Logs | Error creating thumbnail: File missing |
35 | Error creating thumbnail: File missing | Withia Tree Seed | Error creating thumbnail: File missing | Withia Logs | Error creating thumbnail: File missing |
45 | Error creating thumbnail: File missing | Nethia Tree Seed | Error creating thumbnail: File missing | Nethia Logs | Error creating thumbnail: File missing |
55 | Error creating thumbnail: File missing | Eldria Tree Seed | Error creating thumbnail: File missing | Eldria Logs | Error creating thumbnail: File missing |
Special
Error creating thumbnail: File missing Level | Seeds | Produce | DLC | ||
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7 | Error creating thumbnail: File missing | Abyssal Vein Seed | Error creating thumbnail: File missing | Abyssal Vein Pod | Error creating thumbnail: File missing |
17 | Error creating thumbnail: File missing | Twisted Vein Seed | Error creating thumbnail: File missing | Twisted Vein Pod | Error creating thumbnail: File missing |
20 | Error creating thumbnail: File missing | Blighted Roots Seed | Error creating thumbnail: File missing | Blighted Roots | Error creating thumbnail: File missing |
27 | Error creating thumbnail: File missing | Gloom Vein Seed | Error creating thumbnail: File missing | Gloom Vein Pod | Error creating thumbnail: File missing |
32 | Error creating thumbnail: File missing | Essence Seed | Error creating thumbnail: File missing | Abyssal Essence | Error creating thumbnail: File missing |
37 | Error creating thumbnail: File missing | Shadow Vein Seed | Error creating thumbnail: File missing | Shadow Vein Pod | Error creating thumbnail: File missing |
47 | Error creating thumbnail: File missing | Obsidian Vein Seed | Error creating thumbnail: File missing | Obsidian Vein Pod | Error creating thumbnail: File missing |
57 | Error creating thumbnail: File missing | Voidfire Vein Seed | Error creating thumbnail: File missing | Voidfire Vein Pod | Error creating thumbnail: File missing |
Potions
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Generous Harvest Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 10 | +10% Chance to Double Items in Farming | |
II | 10 | +15% Chance to Double Items in Farming | |
III | 10 | +20% Chance to Double Items in Farming | |
IV | 10 | +30% Chance to Double Items in Farming |
The Gloomgrowth Potion increases yield while also increasing Farming Interval.
Gloomgrowth Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
Error creating thumbnail: File missing Error creating thumbnail: File missing | I | 1 | +20% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval |
Error creating thumbnail: File missing Error creating thumbnail: File missing | II | 2 | +25% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval |
Error creating thumbnail: File missing Error creating thumbnail: File missing | III | 3 | +30% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval |
Error creating thumbnail: File missing Error creating thumbnail: File missing | IV | 4 | +40% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |