V0.16: Difference between revisions

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<onlyinclude>== Alpha v0.16 - "The Art of Magic" - (22nd July 2020) ==
<onlyinclude>== Alpha v0.16 - "The Art of Magic" - (22nd July 2020) ==
=== Magic Content Update ===
This update introduces brand new mechanics for {{Skill|Magic}} which includes new Spellbooks, new Magic Gear, and an updated {{Skill|Runecrafting}}.
==== Curses ====
[[Magic#Curses|Curses]] are Debuffs that a Player can apply to an Enemy, on top of using a standard {{Skill|Magic}} spell. These cost additional {{ItemIcon|Rune Essence|Runes|nolink=true}} per Player attack turn, even if you miss.
All Curses have a set % chance to apply to an Enemy and last 3 Enemy attack turns if applied.
These cannot stack, and only one Curse can be applied at a given time.
==== Auroras ====
[[Magic#Auroras|Auroras]] are buffs that a Player can activate to provide a unique benefit in {{Icon|Combat}}.
All Aurora buffs last as long as you are wielding a {{Skill|Magic}} Weapon and you have the required {{ItemIcon|Rune Essence|Runes|nolink=true}} to keep them active. An Aurora uses {{ItemIcon|Rune Essence|Runes|nolink=true}} every time you attack.
You can only have one Aurora active at a time.
Tier III Auroras require the {{ItemIcon|Book of Eli}} to be equipped to use.
==== Ancient Magicks ====
Ancient Magicks are a brand new, heavy hitting Spellbook with some satisfying effects.
Each Spell within this book requires a specific task to be completed in order to unlock them for use. Hovering or Clicking on the "?" in the Ancient Magicks spellbook will show the requirements.
Due to their unique abilities, you are not able to use Curses or Damage Modifying Auroras alongside them.
==== Alt. Magic (Non-Combat Magic) ====
{{Skill|Alt. Magic}} is an alternative way to level {{Skill|Magic}} using Spells outside of {{Icon|Combat}}.
These non-Combat {{Skill|Magic|nolink=true}} Spells provide a unique approach to certain mechanics in the game, at a cost of {{ItemIcon|Rune Essence|Runes|nolink=true}}.  This is a system that will continue to be built on as development progresses to provide many optional pathways for a Player to take.
You can find a new skills tab called {{Skill|Alt. Magic}} to train this Skill.
Things to note:
* There are no {{Icon|Mastery|Masteries}} for {{Skill|Alt. Magic}}.
* {{Icon|Superheat|Superheating}} {{ItemIcon|Steel Bar|Bars|nolink=true}} requires the correct {{Skill|Smithing}} level.
* Locked items do not appear on the item selection screen.
=== Pets ===
These cute little critters have invaded Melvor and are waiting to be found!
[[Pets]] are a new addition which provide a small, permanent, passive benefit when they are eventually found. There is a very small chance you will find one when performing a specific action in game.
Right now, there are 20 Pets in game, and most of them are found by simply training Skills. They count towards your completion percentage.
=== Hardcore Mode ===
{{Icon|Hardcore|Hardcore Mode}} is the second official gamemode for Melvor Idle that can be selected upon creating a Character.
This mode plays the same as Standard, but with a few nasty adjustments to provide an extra challenge.
More features, changes, and adjustments will be made throughout development of the game.
==== Rules of Hardcore ====
* This gamemode is Permadeath. If you die, your Character is deleted permanently.
* No Passive {{Skill|Hitpoints|Health}} Regeneration.
* Your [[Bank]] is limited to 80 maximum slots when buying from the Shop. This can only be increased further by claiming {{ItemIcon|Bank Slot Token|Bank Tokens}}.
* Harsher [[Combat Triangle]] penalties.
=== Character Selection ===
Character Selection is a brand new feature that allows you to create up to 3 different Characters that you can seamlessly switch between using a single account.
These Characters can be linked to one Cloud account that you can take with you anywhere you go, on any device.
Upon loading the game, you will notice the new selection screen as well as an option to toggle the Local or Cloud saves to select. You can also create new Characters from the same screen.
==== Information ====
* You can seamlessly switch Characters from the top-right dropdown menu.
* A Cloud account is not required to utilise this feature.
* Character completion is tracked per character, not account-wide.
* Yes, it is possible to play all three Characters at the same time in separate windows on Desktop.
* The Character Selection distinguishes between Local Save and Cloud Save.
=== Combat Triangle and Mechanic Adjustments ===
Alongside the new {{Skill|Magic}} Content, we are introducing adjustments to how the [[Combat Triangle]] is defined within Melvor Idle.
Previously, there was a lack of definition for each {{Icon|Combat}} Style which allowed Players to simply choose either {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}} without much consequence. These changes are aimed at providing a reason to use different styles against different enemies.
Although the changes seem highly consequential, this actually makes it possible to completely idle all current content within the game, which is one of the main issues this addresses.
The below diagram shows new buffs and debuffs a player will receive when using specific {{Icon|Combat}} Styles against certain enemies. The second diagram shows {{Icon|Hardcore|Hardcore Mode's}} more brutal adjustments.
<gallery widths="300px" heights="200px">
File:V016 combat triangle.svg|Combat Triangle (Standard Mode)
File:V016 combat triangle hardcore.svg|Combat Triangle (Hardcore Mode)
</gallery>
==== New Manual Eat Mechanic ====
Another issue this update addressed was the unfortunate mechanic of manually Eating to "cheese" late-game content. With the addition of the above [[Combat Triangle]] adjustments, it seemed fitting to address this mechanic at the same time.
As it stood, you were able to spam the Eat button to continuously Heal during {{Icon|Combat}} with no consequence. This in turn allowed Players to complete late-game content prior to the intended requirements.
Now, when you eat food '''manually''', your Attack will be reset. This also means if a Special Attack was about to activate, it will no longer proc.
==== Increased Maximum Hitpoints ====
There are now items and passives in the game that grant Increased Maximum {{Skill|Hitpoints}}.
As the name suggests, your Maximum {{Skill|Hitpoints|HP|nolink=true}} increases when the items are equipped. This also means that your {{Skill|Hitpoints|nolink=true}} can be higher than the prior Maximum, which was {{Skill|Hitpoints|notext=true}} 990 Hitpoints at {{SkillReq|Hitpoints|99}}.
=== Updated God Armour Images ===
Since the release of Alpha [[v0.15]], it has been noted quite a few times that the existing artwork of the God Armour did not suit the style and "simplicity" of the game. I agree, and it is time to change that.
This update introduces updated artwork to suit the style of the game.
All edited artwork was kindly provided by '''Breindahl''', one of our Discord Server Moderators and long-standing Member of the Community. Please be sure to pass all thanks to him for the hard work he put into editing the images!
=== New Features ===
=== New Features ===
*[NEW] 14 Magic [[Magic#Curses|Curses]] have been added. These act as Debuffs and can be used on top of standard Magic Spells.
* 14 {{Skill|Magic}} [[Magic#Curses|Curses]] have been added. These act as Debuffs and can be used on top of standard {{Skill|Magic|nolink=true}} Spells.
*[NEW] 12 Magic [[Magic#Auroras|Auroras]] have been added. These act as Buffs to the Player and can be activated alongside Magic Spells
* 12 {{Skill|Magic}} [[Magic#Auroras|Auroras]] have been added. These act as Buffs to the Player and can be activated alongside {{Skill|Magic|nolink=true}} Spells.
*[NEW] [[Magic#Ancient Magicks|Ancient Magicks]] have been added. These are 7 very powerful Magic Spells that can be used in Combat.
* 7 {{Skill|Magic|notext=true}} [[Magic#Ancient Magicks|Ancient Magicks]] have been added. These are very powerful {{Skill|Magic|nolink=true}} Spells that can be used in Combat.
*[NEW] 12 [[Alt Magic]] (non-Combat) Spells have been added. These provide an alternate route to train [[Magic]] with some unique benefits.
* 12 {{Skill|Alt. Magic}} (non-Combat) Spells have been added. These provide an alternate route to train {{Skill|Magic}} with some unique benefits.
*[NEW] Air / Water / Earth / Fire Acolyte Magic Gear have been added. These are created in Runecrafting and provide +5 Minimum Damage to the respective Magic Spell Type.
* Acolyte, Adept, and Expert {{Skill|Magic}} gear has been added to {{Skill|Runecrafting}} for {{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Adept Wizard Robes|notext=true}}{{ItemIcon|Air Expert Wizard Robes|Air}}, {{ItemIcon|Water Acolyte Wizard Robes|notext=true}}{{ItemIcon|Water Adept Wizard Robes|notext=true}}{{ItemIcon|Water Expert Wizard Robes|Water}}, {{ItemIcon|Earth Acolyte Wizard Robes|notext=true}}{{ItemIcon|Earth Adept Wizard Robes|notext=true}}{{ItemIcon|Earth Expert Wizard Robes|Earth}}, and {{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Adept Wizard Robes|notext=true}}{{ItemIcon|Fire Expert Wizard Robes|Fire}}. They provide +5 / 10 / 20 Minimum damage to the respective {{Skill|Magic|nolink=true}} Spell Type.
*[NEW] Air / Water / Earth / Fire Adept Magic Gear have been added. These are created in Runecrafting and provide +15 Minimum Damage to the respective Magic Spell Type.
* {{ItemIcon|Air Imbued Wand|Air}}, {{ItemIcon|Water Imbued Wand|Water}}, {{ItemIcon|Earth Imbued Wand|Earth}}, and {{ItemIcon|Fire Imbued Wand|Fire}} Imbued Wands have been added. These are created in {{Skill|Runecrafting}} and provide increased damage.
*[NEW] Air / Water / Earth / Fire Expert Magic Gear have been added. These are created in Runecrafting and provide +20 Minimum Damage to the respective Magic Spell Type.
* 10 new {{ItemIcon|Rune Essence|Runes|nolink=true}} have been added, including [[Runecrafting#Combination Runes|Combination Runes]] which act as both {{ItemIcon|Rune Essence|Runes}} used to create it. These are created in {{Skill|Runecrafting}}.
*[NEW] Air / Water / Earth / Fire Imbued Wands have been added. These are created in Runecrafting and provide increased damage.
* [[Pets]] have been added! There are 20 cute little critters to find out there. They provide small passive bonuses and count towards Completion.
*[NEW] 10 new Runes have been added, including [[Runecrafting#Combination Runes|Combination Runes]] which act as both Runes used to create it. These are created in Runecrafting.
* {{Icon|Hardcore|Hardcore Mode}} has been added. This is a gamemode selected upon Character Creation that provides an extra challenge to how the game plays.
*[NEW] [[Pets]] have been added! There are 20 cute little critters to find out there. They provide small passive bonuses and count towards Completion.
* Character Selection has been added and supports up to 3 Characters currently.
*[NEW] Hardcore Mode has been added. This is a *[NEW]gamemode selected upon Character Creation that provides an extra challenge to how the game plays.
* Damage Multipliers and Damage Reduction adjustments have been added to {{Icon|Combat}}. These are determined by your Combat Type and the Enemy's Combat Type.
*[NEW] Character Selection has been added and supports up to 3 Characters currently.
* Manually Eating now resets your Attack.
*[NEW] Damage Multipliers and Damage Reduction adjustments have been added to [[Combat]]. These are determined by your Combat Type and the Enemy's Combat Type.
* It is now possible to increase your Maximum {{Skill|Hitpoints}} via [[Equipment]].
*[NEW] Manually Eating now resets your Attack.
* A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your [[Skillcapes|Skillcape]] directly from this menu. This can be disabled in [[Settings]] or hidden away by clicking the Melvor Idle Logo.
*[NEW] It is now possible to increase your Maximum Hitpoints via [[Equipment]].
* You are now able to Upgrade Potions to the next tier via the [[Bank]]. Upgrades cost 3 x Potions and require the correct {{Icon|Mastery}} Level to upgrade. If you cannot make them in {{Skill|Herblore}} yet, you cannot Upgrade the Potion.
*[NEW] A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your Skillcape directly from this menu. This can be disabled in [[Settings]] or hidden away by clicking the Melvor Idle Logo.
* New Shop Item - {{ItemIcon|Red Party Hat}} - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
*[NEW] You are now able to Upgrade Potions to the next tier via the [[Bank]]. Upgrades cost 3 x Potions and require the correct Mastery Level to upgrade. If you cannot make them in [[Herblore]] yet, you cannot Upgrade the Potion.
* New Patreon Item - {{ItemIcon|Dragonfire Shield}} (Michael7050) - An Upgrade for the {{ItemIcon|(G) Ancient Shield}} that provides +10 Maximum {{Skill|Hitpoints|HP}}.
*[NEW] New Shop Item - [[Red Party Hat]] - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
* New Patreon Item - {{ItemIcon|Crown of Rhaelyx}} (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with {{Skill|Alt. Magic}}). This bonus is increased to 25% if there is at least 1 {{ItemIcon|Charge Stone of Rhaelyx|Charge of Rhaelyx}} in your bank. There is a 0.1% chance a {{ItemIcon|Charge Stone of Rhaelyx|Charge|nolink=true}} will be destroyed per action.
*[NEW] New Patreon Item - [[Dragonfire Shield]] (Michael7050) - An Upgrade for the [[(G) Ancient Shield]] that provides +10 Maximum HP.
* New Patreon Pet - {{PetIcon|Asura}}, the {{Skill|Slayer}} Pet ( [ ] ) - Gain +20% Extra {{Icon|Slayer Coins}} from {{Skill|Slayer|notext=true}} [[Slayer#Slayer Tasks|Slayer Tasks]]
*[NEW] New Patreon Item - [[Crown of Rhaelyx]] (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with [[Alt Magic]]). This bonus is increased to 25% if there is at least 1 [[Charge Stone of Rhaelyx|Charge of Rhaelyx]] in your bank. There is a 0.1% chance a Charge will be destroyed per action.
* New Patreon Pet - {{PetIcon|Pudding Duckie}}, the {{Skill|Fishing}} Pet (Moose) - 5% Chance to double the amount of Fish per catch
*[NEW] New Patreon Pet - [[Asura]], the Slayer Pet ( [ ] ) - Gain +20% Extra [[Slayer Coins]] from [[Slayer#Slayer Tasks|Slayer Tasks]]
* You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the {{Skill|Farming}} Seed selection screen
*[NEW] New Patreon Pet - [[Pudding Duckie]], the Fishing Pet (Moose) - 5% Chance to double the amount of Fish per catch
* New {{ItemIcon|Ancient Crossbow}} Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
*[NEW] You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the [[Farming]] Seed selection screen
* The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have [[Damage Reduction]], it will display as (Max Hit).
*[NEW] New [[Ancient Crossbow]] Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
* The {{ItemIcon|Book of Eli}} has a new Passive - Reduces the {{ItemIcon|Light Rune}} cost of [[Magic#Auroras|Auroras]] only by 1. Grants access to Tier III Auroras when Equipped.
*[NEW] The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit).
* New Item - {{ItemIcon|Enchanted Cape}} - A basic {{Skill|Magic}} Cape providing {{Skill|Magic|nolink=true}} Stats. Dropped by {{MonsterIcon|Master Wizard|Master Wizards}}.
*[NEW] The [[Book of Eli]] has a new Passive - Reduces the [[Light Rune]] cost of [[Magic#Auroras|Auroras]] only by 1. Grants access to Tier III Auroras when Equipped.
* New Item - {{ItemIcon|Enchanted Shield}} - A basic {{Skill|Magic}} Shield providing {{Skill|Magic|nolink=true}} Stats. Dropped by {{MonsterIcon|Dark Wizard|Dark Wizards}}.
*[NEW] New Item - [[Enchanted Cape]] - A basic Magic Cape providing Magic Stats. Dropped by [[Master Wizard|Master Wizards]].
*[NEW] New Item - [[Enchanted Shield]] - A basic Magic Shield providing Magic Stats. Dropped by [[Dark Wizard|Dark Wizards]].


=== Changed Features ===
=== Changed Features ===
*[CHANGE] The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the [[Air God Dungeon]], this means the [[Volcanic Cave]] must be completed prior to entering.
* The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the {{ZoneIcon|Air God Dungeon}}, this means the {{ZoneIcon|Volcanic Cave}} must be completed prior to entering.
*[CHANGE] Reduced the Magic Level Requirements for most of the Standard Magic Spells.
* Reduced the {{Skill|Magic}} Level Requirements for most of the Standard {{Skill|Magic|nolink=true}} Spells.
*[CHANGE] Updated the description on some items to be more clear as to what they do.
* Updated the description on some items to be more clear as to what they do.
*[CHANGE] Lowered offline [[Thieving]] Success Rate requirement to 90%, down from 95%.
* Lowered offline {{Skill|Thieving}} Success Rate requirement to 90%, down from 95%.
*[CHANGE] [[Bank]] Space price is now capped at 5M, up from 4M
* [[Bank]] Space price is now capped at {{GP|5000000}}, up from {{GP|4000000}}.
*[CHANGE] Standard Elemental Staves now substitute 1 x of the respective Elemental Rune.
* {{ItemIcon|Staff of Air|notext=true}} Standard Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 1.
*[CHANGE] Elemental Battlestaves now substitute 3 x of the respective Elemental Rune.
* {{ItemIcon|Air Battlestaff|notext=true}} Elemental Battlestaves now reduce the rune cost of spells of the respective Elemental Rune by 3.
*[CHANGE] Mystic Elemental Staves now substitute 5 x of the respective Elemental Rune.
* {{ItemIcon|Mystic Air Staff|notext=true}} Mystic Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 5.
*[CHANGE] [[Magic Skillcape]] now substitutes 7 x of each Elemental Rune.
* {{ItemIcon|Magic Skillcape}} now reduces the rune cost of spells of each Elemental Rune by 7.
*[CHANGE] All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
* All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
*[CHANGE] All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
* All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
*[CHANGE] All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
* All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
*[CHANGE] All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (Including Gloves)
* All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (including Gloves)
*[CHANGE] All Ragnar God Armour pieces Melee Strength Bonus increased by +5
* All Ragnar God Armour pieces Melee Strength Bonus increased by +5
*[CHANGE] [[Ranger Hat]] now has a Ranged Strength Bonus of +6, up from 0.
* {{ItemIcon|Ranger Hat}} now has a {{Skill|Ranged}} Strength Bonus of +6, up from 0.
*[CHANGE] All Horned Elite monsters now drop up to 4 [[Large Horn|Large Horns]], up from 1
* All {{MonsterIcon|Raging Horned Elite|notext=true}}{{MonsterIcon|Seething Horned Elite|notext=true}}{{MonsterIcon|Dark Horned Elite|notext=true}}{{MonsterIcon|Furious Horned Elite|notext=true}} Horned Elite monsters now drop up to {{ItemIcon|Large Horn|Large Horns|qty=4}}, up from {{ItemIcon|Large Horn|notext=true|qty=1}}.
*[CHANGE] Increased sale price of [[Large Horn|Large Horns]] to 3600 GP, up from 150 GP
* Increased sale price of {{ItemIcon|Large Horn|Large Horns}} to {{GP|3600}}, up from {{GP|150}}.
*[CHANGE] Increased sale price of [[Black Dragonhide]] to 850 GP, up from 500 GP
* Increased sale price of {{ItemIcon|Black Dragonhide}} to {{GP|850}}, up from {{GP|500}}.
*[CHANGE] Increased sale price of [[Whale|Whales]] to 1024 GP, up from 987 GP
* Increased sale price of {{ItemIcon|Whale|Whales}} to {{GP|1024}}, up from {{GP|987}}.
*[CHANGE] Increased sale price of [[Raw Magic Fish|Magic Fish]] to 960 GP, up from 600 GP
* Increased sale price of {{ItemIcon|Raw Magic Fish|Magic Fish}} to {{GP|960}}, up from {{GP|600}}.
*[CHANGE] Reduced sale price of [[Dragon Javelin|Dragon Javelins]] to 650 GP, down from 679 GP
* Reduced sale price of {{ItemIcon|Dragon Javelin|Dragon Javelins}} to {{GP|650}}, down from {{GP|679}}.
*[CHANGE] [[Smithing]] Mastery Benefit for resource preservation chance changed to [5%, 10%, 15%, 20%], down from [10%, 20%, 30%, 40%]
* {{Skill|Smithing}} {{Icon|Mastery}} Benefit for resource preservation chance changed to [5%, 10%, 15%, 20%], down from [10%, 20%, 30%, 40%].
*[CHANGE] [[Fletching]], [[Crafting]] & [[Herblore]] Mastery Benefit for resource preservation chance changed to 0.2%, down from 0.25% per mastery level
* {{Skill|Fletching}}, {{Skill|Crafting}} & {{Skill|Herblore}} {{Icon|Mastery}} Benefit for resource preservation chance changed to 0.2%, down from 0.25% per {{Icon|Mastery|nolink=true}} level.
*[CHANGE] [[Runecrafting Skillcape]] now works on all [[Runecrafting]] items
* {{ItemIcon|Runecrafting Skillcape}} now works on all {{Skill|Runecrafting}} items.
*[CHANGE] [[Runecrafting Skillcape]] resource preservation chance changed to 35%, down from 50%
* {{ItemIcon|Runecrafting Skillcape}} resource preservation chance changed to 35%, down from 50%.
*[CHANGE] [[Water God Dungeon]] - [[Water Monster]] Special Attack "Ice Break" damage reduced to 325, down from 450.
* {{ZoneIcon|Water God Dungeon}} - {{MonsterIcon|Water Monster}} Special Attack "Ice Break" damage reduced to 325, down from 450.
*[CHANGE] [[Earth God Dungeon]] - [[Terran]] Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
* {{ZoneIcon|Earth God Dungeon}} - {{MonsterIcon|Terran}} Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
*[CHANGE] Your Attack now resets when switching Equipment Sets
* Your Attack now resets when switching Equipment Sets
*[CHANGE] Smithing [[Coal Ore]] Required Quantity now displays the actual required amount of Coal with the Skillcape Equipped, instead of the original required amount.
* {{Skill|Smithing}} {{ItemIcon|Coal Ore}} Required Quantity now displays the actual required amount of {{ItemIcon|Coal Ore|Coal|nolink=true}} with the {{ItemIcon|Smithing Skillcape}} Equipped, instead of the original required amount.
*[CHANGE] Replaced 91% of tooltips in the game with the new Tooltip Library
* Replaced 91% of tooltips in the game with the new Tooltip Library.
*[CHANGE] Increased the Max Hit of all Standard Air Spells.
* Increased the Max Hit of all Standard Air Spells.
*[CHANGE] There's a new background image for the game! This also includes a new Dark Mode version.
* There's a new background image for the game! This also includes a new Dark Mode version.


=== Bugfixes ===
=== Bugfixes ===
*[FIXED] Fixed issue where [[Crafting]] interval was calculated incorrectly offline.
* Fixed issue where {{Skill|Crafting}} interval was calculated incorrectly offline.
*[FIXED] [[Gold Emerald Ring]] benefit now works when [[Fishing]] in the [[Fishing#Barbarian Fishing Area|Barbarian Fishing Area]] for [[Strength]] XP only.
* {{ItemIcon|Gold Emerald Ring}} benefit now works when {{Skill|Fishing}} in the [[Fishing#Barbarian Fishing Area|Barbarian Fishing Area]] for {{Skill|Strength}} XP only.
*[FIXED] Fixed issue with Mobile versions of the game where it was not possible to scroll down, including on the Character Creation screen.
* Fixed issue with Mobile versions of the game where it was not possible to scroll down, including on the Character Creation screen.
*[FIXED] Adjusted some Offline Progression functions to hopefully ease the loading times. This is still being worked on.
* Adjusted some Offline Progression functions to hopefully ease the loading times. This is still being worked on.
*[FIXED] Fixed an issue where a [[Normal Logs|Normal Log]] would display upon coming back to the game instead of the actual Potion icon.
* Fixed an issue where a {{ItemIcon|Normal Logs|Normal Log}} would display upon coming back to the game instead of the actual Potion icon.
*[FIXED] Fixed an issue where Player Special Attacks would continue to proc after the Enemy has died.
* Fixed an issue where Player Special Attacks would continue to proc after the Enemy has died.
*[FIXED] Fixed an issue where Player Special Attacks would stack, causing more than one attack timer to run at a time.
* Fixed an issue where Player Special Attacks would stack, causing more than one attack timer to run at a time.
*[FIXED] Upgradeable items that have no stats will now hide the stats in the Upgrade Item screen.
* Upgradeable items that have no stats will now hide the stats in the Upgrade Item screen.
*[FIXED] Fixed an issue where [[Ragnar]]'s "Cataclysm" Special Attack was avoidable, when it was not meant to be.
* Fixed an issue where {{MonsterIcon|Ragnar|Ragnar's}} "Cataclysm" Special Attack was avoidable, when it was not meant to be.
*[FIXED] Fixed an issue where Smithing would not work with the Skillcape if you had less than the original required [[Coal Ore|Coal]] amount.
* Fixed an issue where {{Skill|Smithing}} would not work with the {{ItemIcon|Smithing Skillcape|Skillcape}} if you had less than the original required {{ItemIcon|Coal Ore|Coal}} amount.
*[FIXED] Fixed an issue where registering for a Cloud account would cause the Cloud save to display as broken.
* Fixed an issue where registering for a Cloud account would cause the Cloud save to display as broken.
*[FIXED] Fixed an issue where clicking the HP Bar on the Combat Minibar would open the Sidebar.
* Fixed an issue where clicking the HP Bar on the {{Icon|Combat|nolink=true}} Minibar would open the Sidebar.
*[FIXED] Fixed an issue where the Damage Reduction comparison would show the incorrect value in the Upgrade Item screen.
* Fixed an issue where the [[Damage Reduction]] comparison would show the incorrect value in the Upgrade Item screen.
*[FIXED] Fixed an issue where [[Clue Chasers Insignia]] bonus was calculating incorrectly for [[Woodcutting]] [[Bird Nest]] Chance and Mining Gem Chance.
* Fixed an issue where {{ItemIcon|Clue Chasers Insignia}} bonus was calculating incorrectly for {{Skill|Woodcutting}} {{ItemIcon|Bird Nest}} Chance and {{Skill|Mining}} Gem Chance.
*[FIXED] Fixed an issue where Equipping the [[Clue Chasers Insignia]] while [[Mining]] would not allow you to receive a Gem at all.
* Fixed an issue where Equipping the {{ItemIcon|Clue Chasers Insignia}} while {{Skill|Mining}} would not allow you to receive a Gem at all.
*[FIXED] The description for the Cooking Fire in the [[Shop]] now correctly displays the Bonus XP it provides to [[Cooking]].
* The description for the Cooking Fire in the [[Shop]] now correctly displays the Bonus XP it provides to {{Skill|Cooking}}.
*[FIXED] Reduced the width of the Combat Minibar HP Bar on mobile devices to accommodate for smaller screen sizes that caused issue with the Minibar layout.
* Reduced the width of the {{Icon|Combat|nolink=true}} Minibar HP Bar on mobile devices to accommodate for smaller screen sizes that caused issue with the Minibar layout.
*[FIXED] Fixed issue where selecting a [[Smithing]] recipe would force the page to jump back to the top.
* Fixed issue where selecting a {{Skill|Smithing}} recipe would force the page to jump back to the top.
*[FIXED] Fixed issue where Smithing Masteries would not increase in level, even though you had the required Mastery XP.
* Fixed issue where {{Skill|Smithing}} {{Icon|Mastery|Masteries}} would not increase in level, even though you had the required {{Icon|Mastery|nolink=true}} XP.


=== Removed Features ===
=== Removed Features ===
*[REMOVED] Removed the Herblore Potion suggestion link</onlyinclude>
* Removed the {{Icon|Herblore Potion}} suggestion link.</onlyinclude>


{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
{{Menu}}
[[Category:Version]]
[[Category:Version]]

Latest revision as of 21:44, 18 February 2022

Alpha v0.16 - "The Art of Magic" - (22nd July 2020)

Magic Content Update

This update introduces brand new mechanics for

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Magic

which includes new Spellbooks, new Magic Gear, and an updated

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Runecrafting

.

Curses

Curses are Debuffs that a Player can apply to an Enemy, on top of using a standard

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Magic

spell. These cost additional Runes per Player attack turn, even if you miss.

All Curses have a set % chance to apply to an Enemy and last 3 Enemy attack turns if applied.

These cannot stack, and only one Curse can be applied at a given time.

Auroras

Auroras are buffs that a Player can activate to provide a unique benefit in

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Combat

. All Aurora buffs last as long as you are wielding a

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Magic

Weapon and you have the required Runes to keep them active. An Aurora uses Runes every time you attack.

You can only have one Aurora active at a time.

Tier III Auroras require the Book of Eli to be equipped to use.

Ancient Magicks

Ancient Magicks are a brand new, heavy hitting Spellbook with some satisfying effects.

Each Spell within this book requires a specific task to be completed in order to unlock them for use. Hovering or Clicking on the "?" in the Ancient Magicks spellbook will show the requirements.

Due to their unique abilities, you are not able to use Curses or Damage Modifying Auroras alongside them.

Alt. Magic (Non-Combat Magic)

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Alt. Magic

is an alternative way to level

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Magic

using Spells outside of

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Combat

. These non-Combat

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Magic

Spells provide a unique approach to certain mechanics in the game, at a cost of Runes. This is a system that will continue to be built on as development progresses to provide many optional pathways for a Player to take. You can find a new skills tab called

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Alt. Magic

to train this Skill.

Things to note:

  • There are no
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    Masteries
    for
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    Alt. Magic
    .
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    Superheating
    Bars requires the correct
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    Smithing
    level.
  • Locked items do not appear on the item selection screen.

Pets

These cute little critters have invaded Melvor and are waiting to be found!

Pets are a new addition which provide a small, permanent, passive benefit when they are eventually found. There is a very small chance you will find one when performing a specific action in game.

Right now, there are 20 Pets in game, and most of them are found by simply training Skills. They count towards your completion percentage.

Hardcore Mode

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Hardcore Mode

is the second official gamemode for Melvor Idle that can be selected upon creating a Character.

This mode plays the same as Standard, but with a few nasty adjustments to provide an extra challenge.

More features, changes, and adjustments will be made throughout development of the game.

Rules of Hardcore

  • This gamemode is Permadeath. If you die, your Character is deleted permanently.
  • No Passive
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    Health
    Regeneration.
  • Your Bank is limited to 80 maximum slots when buying from the Shop. This can only be increased further by claiming Bank Tokens.
  • Harsher Combat Triangle penalties.

Character Selection

Character Selection is a brand new feature that allows you to create up to 3 different Characters that you can seamlessly switch between using a single account.

These Characters can be linked to one Cloud account that you can take with you anywhere you go, on any device.

Upon loading the game, you will notice the new selection screen as well as an option to toggle the Local or Cloud saves to select. You can also create new Characters from the same screen.

Information

  • You can seamlessly switch Characters from the top-right dropdown menu.
  • A Cloud account is not required to utilise this feature.
  • Character completion is tracked per character, not account-wide.
  • Yes, it is possible to play all three Characters at the same time in separate windows on Desktop.
  • The Character Selection distinguishes between Local Save and Cloud Save.

Combat Triangle and Mechanic Adjustments

Alongside the new

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Magic

Content, we are introducing adjustments to how the Combat Triangle is defined within Melvor Idle. Previously, there was a lack of definition for each

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Combat

Style which allowed Players to simply choose either

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Melee

,

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Ranged

, or

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Magic

without much consequence. These changes are aimed at providing a reason to use different styles against different enemies.

Although the changes seem highly consequential, this actually makes it possible to completely idle all current content within the game, which is one of the main issues this addresses.

The below diagram shows new buffs and debuffs a player will receive when using specific

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Combat

Styles against certain enemies. The second diagram shows

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Hardcore Mode's

more brutal adjustments.

New Manual Eat Mechanic

Another issue this update addressed was the unfortunate mechanic of manually Eating to "cheese" late-game content. With the addition of the above Combat Triangle adjustments, it seemed fitting to address this mechanic at the same time.

As it stood, you were able to spam the Eat button to continuously Heal during

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Combat

with no consequence. This in turn allowed Players to complete late-game content prior to the intended requirements.

Now, when you eat food manually, your Attack will be reset. This also means if a Special Attack was about to activate, it will no longer proc.

Increased Maximum Hitpoints

There are now items and passives in the game that grant Increased Maximum

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Hitpoints

. As the name suggests, your Maximum

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HP

increases when the items are equipped. This also means that your

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Hitpoints

can be higher than the prior Maximum, which was

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990 Hitpoints at

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Level 99

.

Updated God Armour Images

Since the release of Alpha v0.15, it has been noted quite a few times that the existing artwork of the God Armour did not suit the style and "simplicity" of the game. I agree, and it is time to change that.

This update introduces updated artwork to suit the style of the game.

All edited artwork was kindly provided by Breindahl, one of our Discord Server Moderators and long-standing Member of the Community. Please be sure to pass all thanks to him for the hard work he put into editing the images!

New Features

  • 14
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    Magic
    Curses have been added. These act as Debuffs and can be used on top of standard
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    Magic
    Spells.
  • 12
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    Magic
    Auroras have been added. These act as Buffs to the Player and can be activated alongside
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    Magic
    Spells.
  • 7
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    Ancient Magicks have been added. These are very powerful
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    Magic
    Spells that can be used in Combat.
  • 12
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    Alt. Magic
    (non-Combat) Spells have been added. These provide an alternate route to train
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    Magic
    with some unique benefits.
  • Acolyte, Adept, and Expert
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    Magic
    gear has been added to
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    Runecrafting
    for Air, Water, Earth, and Fire. They provide +5 / 10 / 20 Minimum damage to the respective
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    Magic
    Spell Type.
  • Air, Water, Earth, and Fire Imbued Wands have been added. These are created in
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    Runecrafting
    and provide increased damage.
  • 10 new Runes have been added, including Combination Runes which act as both Runes used to create it. These are created in
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    Runecrafting
    .
  • Pets have been added! There are 20 cute little critters to find out there. They provide small passive bonuses and count towards Completion.
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    Hardcore Mode
    has been added. This is a gamemode selected upon Character Creation that provides an extra challenge to how the game plays.
  • Character Selection has been added and supports up to 3 Characters currently.
  • Damage Multipliers and Damage Reduction adjustments have been added to
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    Combat
    . These are determined by your Combat Type and the Enemy's Combat Type.
  • Manually Eating now resets your Attack.
  • It is now possible to increase your Maximum
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    Hitpoints
    via Equipment.
  • A Skilling Minibar has been added. This menu provides a shortcut to information about the Skills. You can also equip your Skillcape directly from this menu. This can be disabled in Settings or hidden away by clicking the Melvor Idle Logo.
  • You are now able to Upgrade Potions to the next tier via the Bank. Upgrades cost 3 x Potions and require the correct
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    Mastery
    Level to upgrade. If you cannot make them in
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    Herblore
    yet, you cannot Upgrade the Potion.
  • New Shop Item - Red Party Hat - Provides exclusive bragging rights because you're so cool that you have a Party Hat. Brag about it so other Players can aspire to be as cool as you.
  • New Patreon Item - Dragonfire Shield (Michael7050) - An Upgrade for the (G) Ancient Shield that provides +10 Maximum
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    HP
    .
  • New Patreon Item - Crown of Rhaelyx (Rhaelyx) - +10% chance to preserve resources in non-combat skills (Does not work with
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    Alt. Magic
    ). This bonus is increased to 25% if there is at least 1 Charge of Rhaelyx in your bank. There is a 0.1% chance a Charge will be destroyed per action.
  • New Patreon Pet - Asura, the
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    Slayer
    Pet ( [ ] ) - Gain +20% Extra
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    Slayer Coins
    from
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    Slayer Tasks
  • New Patreon Pet - Pudding Duckie, the
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    Fishing
    Pet (Moose) - 5% Chance to double the amount of Fish per catch
  • You can now see the quantity of the grown Allotment/Herb/Tree you have in the bank from the
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    Farming
    Seed selection screen
  • New
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    Ancient Crossbow
    Special Attack - Impairing Shot (15%) - Normal hit that slows Enemy Attack Speed by 20% for 3 turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.
  • The Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit).
  • The Book of Eli has a new Passive - Reduces the Light Rune cost of Auroras only by 1. Grants access to Tier III Auroras when Equipped.
  • New Item - Enchanted Cape - A basic
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    Magic
    Cape providing
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    Magic
    Stats. Dropped by Master Wizards.
  • New Item - Enchanted Shield - A basic
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    Magic
    Shield providing
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    Magic
    Stats. Dropped by Dark Wizards.

Changed Features

  • The God Dungeons are no longer accessible until the Dungeon prior has been completed. For the
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    Air God Dungeon
    , this means the
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    Volcanic Cave
    must be completed prior to entering.
  • Reduced the
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    Magic
    Level Requirements for most of the Standard
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    Magic
    Spells.
  • Updated the description on some items to be more clear as to what they do.
  • Lowered offline
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    Thieving
    Success Rate requirement to 90%, down from 95%.
  • Bank Space price is now capped at 5,000,000GP, up from 4,000,000GP.
  • Standard Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 1.
  • Elemental Battlestaves now reduce the rune cost of spells of the respective Elemental Rune by 3.
  • Mystic Elemental Staves now reduce the rune cost of spells of the respective Elemental Rune by 5.
  • Magic Skillcape now reduces the rune cost of spells of each Elemental Rune by 7.
  • All Glacia God Armour pieces now provide +10 Minimum Damage to all Standard Elemental Magic Spells.
  • All Ancient Wizard Gear pieces now provide +5 Minimum Damage to all Standard Elemental Magic Spells.
  • All Glacia God Armour pieces now have 8% Damage Reduction, up from 5%
  • All Aeris God Armour pieces now have 8% Damage Reduction, up from 7% (including Gloves)
  • All Ragnar God Armour pieces Melee Strength Bonus increased by +5
  • Ranger Hat now has a
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    Ranged
    Strength Bonus of +6, up from 0.
  • All Horned Elite monsters now drop up to 4 Large Horns, up from 1 .
  • Increased sale price of Large Horns to 3,600GP, up from 150GP.
  • Increased sale price of Black Dragonhide to 850GP, up from 500GP.
  • Increased sale price of Whales to 1,024GP, up from 987GP.
  • Increased sale price of Magic Fish to 960GP, up from 600GP.
  • Reduced sale price of Dragon Javelins to 650GP, down from 679GP.
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    Smithing
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    Mastery
    Benefit for resource preservation chance changed to [5%, 10%, 15%, 20%], down from [10%, 20%, 30%, 40%].
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    Fletching
    ,
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    Crafting
    &
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    Herblore
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    Mastery
    Benefit for resource preservation chance changed to 0.2%, down from 0.25% per
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    Mastery
    level.
  • Runecrafting Skillcape now works on all
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    Runecrafting
    items.
  • Runecrafting Skillcape resource preservation chance changed to 35%, down from 50%.
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    Water God Dungeon
    - Water Monster Special Attack "Ice Break" damage reduced to 325, down from 450.
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    Earth God Dungeon
    - Terran Special Attack "Seismic Slam" damage per proc reduced to 950, down from 1000
  • Your Attack now resets when switching Equipment Sets
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    Smithing
    Coal Ore Required Quantity now displays the actual required amount of Coal with the Smithing Skillcape Equipped, instead of the original required amount.
  • Replaced 91% of tooltips in the game with the new Tooltip Library.
  • Increased the Max Hit of all Standard Air Spells.
  • There's a new background image for the game! This also includes a new Dark Mode version.

Bugfixes

  • Fixed issue where
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    Crafting
    interval was calculated incorrectly offline.
  • Gold Emerald Ring benefit now works when
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    Fishing
    in the Barbarian Fishing Area for
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    Strength
    XP only.
  • Fixed issue with Mobile versions of the game where it was not possible to scroll down, including on the Character Creation screen.
  • Adjusted some Offline Progression functions to hopefully ease the loading times. This is still being worked on.
  • Fixed an issue where a Normal Log would display upon coming back to the game instead of the actual Potion icon.
  • Fixed an issue where Player Special Attacks would continue to proc after the Enemy has died.
  • Fixed an issue where Player Special Attacks would stack, causing more than one attack timer to run at a time.
  • Upgradeable items that have no stats will now hide the stats in the Upgrade Item screen.
  • Fixed an issue where Ragnar's "Cataclysm" Special Attack was avoidable, when it was not meant to be.
  • Fixed an issue where
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    Smithing
    would not work with the Skillcape if you had less than the original required Coal amount.
  • Fixed an issue where registering for a Cloud account would cause the Cloud save to display as broken.
  • Fixed an issue where clicking the HP Bar on the
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    Combat
    Minibar would open the Sidebar.
  • Fixed an issue where the Damage Reduction comparison would show the incorrect value in the Upgrade Item screen.
  • Fixed an issue where Clue Chasers Insignia bonus was calculating incorrectly for
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    Woodcutting
    Bird Nest Chance and
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    Mining
    Gem Chance.
  • Fixed an issue where Equipping the Clue Chasers Insignia while
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    Mining
    would not allow you to receive a Gem at all.
  • The description for the Cooking Fire in the Shop now correctly displays the Bonus XP it provides to
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    Cooking
    .
  • Reduced the width of the
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    Combat
    Minibar HP Bar on mobile devices to accommodate for smaller screen sizes that caused issue with the Minibar layout.
  • Fixed issue where selecting a
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    Smithing
    recipe would force the page to jump back to the top.
  • Fixed issue where
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    Smithing
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    Masteries
    would not increase in level, even though you had the required
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    Mastery
    XP.

Removed Features

Melvor Idle Version History (Current: v1.3.1)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 | v1.1 v1.1.1
2023 v1.1.2 | v1.2 v1.2.1 v1.2.2
2024
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v1.3 v1.3.1