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| local p = {}
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|
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| local ItemData = mw.loadData('Module:Sandbox/Items/data')
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| local SkillData = mw.loadData('Module:Sandbox/Skills/data')
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local Magic = require('Module:Magic')
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| local Areas = require('Module:CombatAreas')
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| local Items = require('Module:Sandbox/Items')
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| local Icons = require('Module:Icons')
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| local Agility = require('Module:Skills/Agility')
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| local Shop = require('Module:Shop')
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|
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| --Brute forcing some item uses to make things easier
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| local itemUseArray = {
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| Agility = {},
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| Astrology = {'Stardust', 'Golden Stardust'},
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| Attack = {},
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| Combat = {'Gold Emerald Ring'},
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| Cooking = {'Cooking Gloves', 'Crown of Rhaelyx'},
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| Crafting = {'Crown of Rhaelyx'},
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| Defence = {},
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| Farming = {'Compost', 'Weird Gloop', 'Bob's Rake'},
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| Firemaking = {'Crown of Rhaelyx'},
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| Fishing = {'Amulet of Fishing', 'Message in a Bottle'},
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| Fletching = {'Crown of Rhaelyx'},
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| Herblore = {'Crown of Rhaelyx'},
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| Hitpoints = {},
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| Magic = {},
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| Mining = {'Mining Gloves', 'Gem Gloves'},
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| Prayer = {},
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| Ranged = {},
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| Runecrafting = {'Crown of Rhaelyx'},
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| Slayer = {},
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| Smithing = {'Smithing Gloves', 'Crown of Rhaelyx'},
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| Strength = {},
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| Summoning = {'Crown of Rhaelyx'},
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| Thieving = {'Chapeau Noir', 'Thieving Gloves', 'Gloves of Silence'},
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| Woodcutting = {},
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| }
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| local potionUseArray = {
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| [0] = 'Combat',
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| [1] = 'Combat',
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| [2] = 'Combat',
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| [3] = 'Combat',
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| [4] = 'Combat',
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| [5] = 'Combat',
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| [6] = 'Combat',
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| [7] = 'Woodcutting',
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| [8] = 'Fishing',
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| [9] = 'Firemaking',
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| [10] = 'Cooking',
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| [11] = 'Mining',
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| [12] = 'Smithing',
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| [13] = 'Thieving',
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| [14] = 'Farming',
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| [15] = 'Fletching',
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| [16] = 'Crafting',
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| [17] = 'Runecrafting',
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| [18] = 'Herblore',
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| [19] = 'Combat',
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| [20] = 'Combat',
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| [21] = 'Combat',
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| [22] = 'Combat',
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| [23] = 'Combat',
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| [24] = 'Agility',
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| [25] = 'Summoning',
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| [26] = 'Combat',
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| [27] = 'Combat',
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| [28] = 'Combat',
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| [29] = 'Astrology'
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| }
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|
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| local SkillEnum = {}
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| for i, skill in pairs(SkillData.Skills) do
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| SkillEnum[skill.name] = Constants.getSkillID(skill.name)
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| end
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|
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| function p._getItemUses(item, asList, addCategories)
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| local useArray = {}
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| local categoryArray = {}
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| local chr = asList and '* ' or ''
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| --Another fun one. This time getting all the different possible ways an item can be used
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|
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| --Before anything else, if this is a potion add it to the appropriate override section
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| if item.masteryID ~= nil and item.masteryID[1] == SkillEnum.Herblore then
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| if potionUseArray[item.masteryID[2]] ~= nil then
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| table.insert(itemUseArray[potionUseArray[item.masteryID[2]]], item.name)
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| else
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| table.insert(itemUseArray["Combat"], item.name)
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| end
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| end
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|
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| --If the item has any modifiers that affect a given skill, add it to those lists
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| --Added an exception for Mastery Tokens since they were being incorrectly flagged as usable for all skills
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| if item.modifiers ~= nil and (item.isToken == nil or not item.isToken) then
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| local skillArray = Constants.getModifierSkills(item.modifiers)
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| for i, skillName in Shared.skpairs(skillArray) do
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| table.insert(itemUseArray[skillName], item.name)
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| end
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| end
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|
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| --First things added to the list are non-skill things that are easy to check
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| if Items.hasCombatStats(item) or item.specialAttacks ~= nil or Shared.contains(itemUseArray.Combat, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Combat'}))
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| end
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|
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| if item.healsFor ~= nil then
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| table.insert(categoryArray, '[[Category:Food Items]]')
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| table.insert(useArray, chr..'[[Food]]')
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| end
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|
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| if item.dropTable ~= nil then
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| table.insert(categoryArray, '[[Category:Openable Items]]')
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| table.insert(useArray, chr..'[[Chest Drop Tables|Can Be Opened]]')
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| end
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|
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| -- Check if the item is an entry requirement for any Slayer area
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| local isSlayerAreaReq = false
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| if item.isEquipment then
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| local slayerAreas = Areas.getAreas(function(area) return area.type == 'slayer' end)
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| for i, area in pairs(slayerAreas) do
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| if area.entryRequirements ~= nil and type(area.entryRequirements) == 'table' then
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| for j, req in pairs(area.entryRequirements) do
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| if req.type == "SlayerItem" and req.itemID == item.id then
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| isSlayerAreaReq = true
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| break
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| end
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| end
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| if isSlayerAreaReq then break end
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| end
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| end
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| end
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|
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| --Next, upgrading, crafting, herblore, fletching, and runecrafting since we have to sift through other items for these
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| local canUpgrade = false
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| local canCraft = false
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| local canFletch = false
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| local canRunecraft = false
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| local canHerblore = false
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| local canAgile = false
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| local canSummon = false
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| local canCook = false
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| local canSmith = false
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|
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| if item.trimmedItemID ~= nil then
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| canUpgrade = true
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| end
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|
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| for i, item2 in pairs(ItemData.Items) do
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| if not canUpgrade and item2.itemsRequired ~= nil then
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| for j, req in pairs(item2.itemsRequired) do
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| if req[1] == item.id then
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| canUpgrade = true
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| break
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| end
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| end
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| end
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| if not canCraft and item2.craftReq ~= nil then
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| for j, req in pairs(item2.craftReq) do
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| if req.id == item.id then
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| canCraft = true
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| break
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| end
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| end
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| end
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| if not canFletch and item2.fletchReq ~= nil then
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| for j, req in pairs(item2.fletchReq) do
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| if req.id == item.id then
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| canFletch = true
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| break
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| end
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| end
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| end
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| if not canRunecraft and item2.runecraftReq ~= nil then
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| for j, req in pairs(item2.runecraftReq) do
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| if req.id == item.id then
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| canRunecraft = true
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| break
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| end
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| end
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| end
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| if not canSummon and item2.summoningReq ~= nil then
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| for j, reqSet in pairs(item2.summoningReq) do
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| for k, req in pairs(reqSet) do
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| if req.id == item.id then
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| canSummon = true
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| break
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| end
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| end
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| if canSummon then
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| break
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| end
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| end
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| end
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| --Handling for new Cooking method
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| if not canCook and item2.recipeRequirements ~= nil and item2.recipeRequirements[1] ~= nil then
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| for j, reqSet in pairs(item2.recipeRequirements) do
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| for k, req in pairs(reqSet) do
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| if req.id == item.id then
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| canCook = true
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| break
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| end
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| end
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| if canCook then
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| break
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| end
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| end
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| end
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| end
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|
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| -- Check potions for Herblore
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| for i, potion in ipairs(SkillData.Herblore.Potions) do
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| for j, itemCost in ipairs(potion.itemCosts) do
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| if itemCost.id == item.id then
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| canHerblore = true
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| break
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| end
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| end
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| if canHerblore then
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| break
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| end
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| end
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|
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| -- Check recipes for Smithing
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| for i, recipe in ipairs(SkillData.Smithing.Recipes) do
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| for j, itemCost in ipairs(recipe.itemCosts) do
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| if itemCost.id == item.id then
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| canSmith = true
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| break
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| end
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| end
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| if canSmith then
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| break
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| end
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| end
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|
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| --Check if Agility applies here
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| canAgile = Shared.tableCount(Agility.getObstaclesForItem(item.id)) > 0
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|
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| --Agility
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| if canAgile or Shared.contains(itemUseArray.Agility, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Agility', type='skill'}))
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| end
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| --Astrology
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| if Shared.contains(itemUseArray.Astrology, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Astrology', type='skill'}))
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| end
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| --Cooking
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| if canCook or Shared.contains(itemUseArray.Cooking, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Cooking', type='skill'}))
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| end
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| --Crafting
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| if canCraft or Shared.contains(itemUseArray.Crafting, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Crafting', type='skill'}))
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| end
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| --Farming
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| if item.grownItemID ~= nil or Shared.contains(itemUseArray.Farming, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Farming', type='skill'}))
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| end
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| --Firemaking
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| if (type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Firemaking) or Shared.contains(itemUseArray.Firemaking, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Firemaking', type='skill'}))
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| end
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| --Fishing
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| if Shared.contains(itemUseArray.Fishing, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Fishing', type='skill'}))
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| end
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| --Fletching
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| if canFletch or Shared.contains(itemUseArray.Fletching, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Fletching', type='skill'}))
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| end
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| --Herblore
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| if canHerblore or Shared.contains(itemUseArray.Herblore, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Herblore', type='skill'}))
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| end
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| --Mining
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| if Shared.contains(itemUseArray.Mining, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Mining', type='skill'}))
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| end
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| --Prayer
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| if item.prayerPoints ~= nil or (Shared.contains(itemUseArray.Prayer, item.name) and not Shared.contains(itemUseArray.Combat, item.name)) then
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| if item.prayerPoints ~= nil then table.insert(categoryArray, '[[Category:Buriable Items]]') end
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| table.insert(useArray, chr..Icons.Icon({'Prayer', type='skill'}))
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| end
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| --Runecrafting
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| if canRunecraft or Shared.contains(itemUseArray.Runecrafting, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Runecrafting', type='skill'}))
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| end
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| --Slayer
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| if isSlayerAreaReq or Shared.contains(itemUseArray.Slayer, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Slayer', type='skill'}))
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| end
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| --Smithing
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| if canSmith or Shared.contains(itemUseArray.Smithing, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Smithing', type='skill'}))
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| end
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| --Summoning
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| if canSummon or (item.type == 'Shard' and item.category == 'Summoning') or item.type == 'Familiar' or Shared.contains(itemUseArray.Summoning, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Summoning', type='skill'}))
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| end
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| --Thieving
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| if Shared.contains(itemUseArray.Thieving, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Thieving', type='skill'}))
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| end
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| --Woodcutting
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| if Shared.contains(itemUseArray.Woodcutting, item.name) then
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| table.insert(useArray, chr..Icons.Icon({'Woodcutting', type='skill'}))
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| end
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|
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| --Other odds and ends:
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|
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| --Mastery Tokens are tied to 'Mastery'
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| if item.isToken and item.skill ~= nil then
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| table.insert(useArray, chr..Icons.Icon({'Mastery'}))
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| end
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|
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| --Skillcapes are tied to the appropriate skill
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| --Except Maximum Skillcape, which is tied to all skills. (And so is the Signet Ring)
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| --And combat skillcapes, since combat skills don't get special treatment
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|
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| local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'HP Skillcape', 'Defence Skillcape'}
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| if Shared.contains({'Maximum Skillcape', 'Aorpheat's Signet Ring', 'Cape of Completion'}, item.name) then
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| table.insert(useArray, chr..'All skills')
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| elseif item.name == 'Magic Skillcape' then
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| table.insert(useArray, chr..Icons.Icon({'Magic', type='skill'}))
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| table.insert(useArray, chr..Icons.Icon({'Alt. Magic', type='skill'}))
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| elseif Shared.contains(item.name, 'Skillcape') and not Shared.contains(ignoreCapes, item.name) then
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| local skillName = Shared.splitString(item.name, ' ')[1]
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| --Avoiding double-listing the same skill twice
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| if not Shared.contains(itemUseArray[skillName], item.name) then
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| table.insert(useArray, chr..Icons.Icon({skillName, type='skill'}))
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| end
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| end
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|
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| if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then table.insert(categoryArray, '[[Category:Skillcapes]]') end
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|
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| --Special note for Charge Stone of Rhaelyx
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| if item.name == 'Charge Stone of Rhaelyx' then
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| table.insert(useArray, chr..'Powering '..Icons.Icon({'Crown of Rhaelyx', type='item'}))
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| end
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|
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| --Some items are needed to make shop purchases
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| local shopArray = Shop.getItemCostArray(item.id)
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| if Shared.tableCount(shopArray) > 0 then
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| table.insert(useArray, chr..Icons.Icon({'Shop'}))
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| end
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|
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| if canUpgrade then
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| if item.canUpgrade or (item.type == 'Armour' and item.canUpgrade == nil) then
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| table.insert(categoryArray, '[[Category:Upgradeable Items]]')
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| end
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| table.insert(useArray, chr..'[[Upgrading Items]]')
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| end
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|
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| local resultPart = {}
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| table.insert(resultPart, asList and table.concat(useArray,'\r\n') or table.concat(useArray, '<br/>'))
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| if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
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| return table.concat(resultPart)
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| end
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|
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| function p.getItemUses(frame)
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| local itemName = frame.args ~= nil and frame.args[1] or frame
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| local item = Items.getItem(itemName)
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| local addCategories = false
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| local asList = true
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| if frame.args ~= nil then
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| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
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| asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true'
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| end
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| if item == nil then
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| return "ERROR: No item named "..itemName.." exists in the data module"
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| end
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|
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| return p._getItemUses(item, asList, addCategories)
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| end
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|
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| function p._getItemUseTable(item)
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| local useArray = {}
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| local potTierMastery = {[0] = 0, [1] = 20, [2] = 50, [3] = 90}
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|
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| --First, loop through all items to find anything that can be made or upgraded into using our source
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| for i, item2 in pairs(ItemData.Items) do
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| if item2.itemsRequired ~= nil then
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| for j, req in pairs(item2.itemsRequired) do
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| if req[1] == item.id then
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| local mat = item2.itemsRequired
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| local xp = 'N/A'
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| local rowReq = 'None'
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| --Potions do have upgrade requirements though
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| if item2.potionTier ~= nil then
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| rowReq = Icons._MasteryReq(item2.name, potTierMastery[item2.potionTier])
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| end
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| table.insert(useArray, {item = item2, qty = 1, mats = mat, skill = 'Upgrade', req = rowReq, xp = xp, gp = item2.trimmedGPCost})
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| break
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| end
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| end
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| end
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| if item2.craftReq ~= nil then
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| for j, req in pairs(item2.craftReq) do
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| if req.id == item.id then
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| local mat = item2.craftReq
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| local xp = item2.craftingXP
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| local rowReq = item2.craftingLevel
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| local qty = item2.craftQty
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| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Crafting', req = rowReq, xp = xp, gp = item2.craftGPCost})
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| break
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| end
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| end
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| end
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| if item2.fletchReq ~= nil then
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| for j, req in pairs(item2.fletchReq) do
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| if req.id == item.id then
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| local xp = item2.fletchingXP
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| local rowReq = item2.fletchingLevel
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| --Arrow Shafts are special and have to be treated specially
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| local qty = item2.fletchQty
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| local mat = item2.fletchReq
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| if item2.name == 'Arrow Shafts' then
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| mat = {{id = item.id, qty = 1}}
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| qty = qty + (qty * item.id)
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| end
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| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Fletching', req = rowReq, xp = xp})
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| break
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| end
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| end
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| end
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| --Handling for new Cooking method
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| if item2.recipeRequirements ~= nil then
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| for j, reqSet in pairs(item2.recipeRequirements) do
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| for k, req in pairs(reqSet) do
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| if req.id == item.id then
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| local mat = reqSet
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| local xp = item2.cookingXP
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| local rowReq = item2.cookingLevel
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| local qty = item2.cookingQty
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| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Cooking', req = rowReq, xp = xp})
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|
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| if item2.perfectItem ~= nil then
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| local perfectItem = Items.getItemByID(item2.perfectItem)
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| table.insert(useArray, {item = perfectItem, qty = qty, mats = mat, skill = 'Cooking', req = rowReq, xp = xp})
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| end
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| end
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| end
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| end
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| end
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| if item2.runecraftReq ~= nil then
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| for j, req in pairs(item2.runecraftReq) do
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| if req.id == item.id then
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| local mat = item2.runecraftReq
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| local xp = item2.runecraftingXP
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| local rowReq = item2.runecraftingLevel
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| local qty = item2.runecraftQty
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| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Runecrafting', req = rowReq, xp = xp})
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| break
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| end
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| end
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| end
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| if item2.summoningReq ~= nil then
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| for j, reqSet in pairs(item2.summoningReq) do
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| for k, req in pairs(reqSet) do
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| if req.id == item.id then
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| local mat = Shared.clone(reqSet)
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| mat[k].qty = math.max(math.floor(1000 / math.max(item.sellsFor, 20)), 1)
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| local xp = 5 + 2 * math.floor(item2.summoningLevel * 0.2)
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| local rowReq = item2.summoningLevel
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| table.insert(useArray, {item = item2, qty = 25, mats = mat, skill = 'Summoning', req = rowReq, xp = xp})
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| end
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| end
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| end
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| end
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| end
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| if item.grownItemID ~= nil then
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| local item2 = Items.getItemByID(item.grownItemID)
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| local mat = {{id = item.id, qty = item.seedsRequired}}
| |
| local xp = item.farmingXP
| |
| local rowReq = item.farmingLevel
| |
| local qty = (item.tier ~= nil and item.tier == 'Tree' and 35 or 15)
| |
| table.insert(useArray, {item = item2, qty = qty, mats = mat, skill = 'Farming', req = rowReq, xp = xp})
| |
| end
| |
|
| |
| -- Check potions for Herblore
| |
| for i, potion in ipairs(SkillData.Herblore.Potions) do
| |
| for j, itemCost in ipairs(potion.itemCosts) do
| |
| if itemCost.id == item.id then
| |
| local mat = potion.itemCosts
| |
| local xp = potion.baseXP
| |
| local baseRowReq = Icons._SkillReq('Herblore', potion.level)
| |
| -- Iterate over each potion tier
| |
| for k, potItemID in ipairs(potion.potionIDs) do
| |
| local potItem = Items.getItemByID(potItemID)
| |
| if potItem ~= nil then
| |
| local rowReq = baseRowReq
| |
| local masteryLvl = potTierMastery[potItem.potionTier]
| |
| if masteryLvl > 0 then
| |
| rowReq = rowReq .. '<br/>' .. Icons._MasteryReq(potItem.name, masteryLvl)
| |
| end
| |
| local reqVal = potion.level + masteryLvl * 0.01
| |
| table.insert(useArray, {item = potItem, qty = 1, mats = mat, skill = 'Herblore', reqVal = reqVal, req = rowReq, xp = xp})
| |
| end
| |
| end
| |
| break
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- Check recipes for Smithing
| |
| for i, recipe in ipairs(SkillData.Smithing.Recipes) do
| |
| for j, itemCost in ipairs(recipe.itemCosts) do
| |
| if itemCost.id == item.id then
| |
| local smithItem = Items.getItemByID(recipe.itemID)
| |
| if smithItem ~= nil then
| |
| local mat = recipe.itemCosts
| |
| local xp = recipe.baseXP
| |
| local rowReq = recipe.level
| |
| local qty = recipe.baseQuantity
| |
| table.insert(useArray, {item = smithItem, qty = qty, mats = mat, skill = 'Smithing', req = rowReq, xp = xp})
| |
| break
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Handle shop purchases using Module:Shop
| |
| local shopUses = Shop.getItemCostArray(item.id)
| |
| for i, purchase in Shared.skpairs(shopUses) do
| |
| local rowReq = Shop.getRequirementString(purchase.unlockRequirements)
| |
| local iconType = (purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 0) and 'item' or 'upgrade'
| |
| table.insert(useArray, {item = {name = purchase.name}, qty = 1, mats = purchase.cost.items, skill = 'Shop', req = rowReq, xp = 'N/A', gp = purchase.cost.gp, type = iconType})
| |
| end
| |
|
| |
| --Finally build the table using what we've learned
| |
| table.sort(useArray, function(a, b)
| |
| local aReqVal = a.reqVal ~= nil and a.reqVal or a.req
| |
| local bReqVal = b.reqVal ~= nil and b.reqVal or b.req
| |
| if a.skill ~= b.skill then
| |
| return a.skill < b.skill
| |
| elseif type(aReqVal) ~= type(bReqVal) then
| |
| return tostring(aReqVal) < tostring(bReqVal)
| |
| elseif aReqVal ~= bReqVal then
| |
| return aReqVal < bReqVal
| |
| else
| |
| return a.item.name < b.item.name
| |
| end end)
| |
|
| |
| local obstacles = Agility.getObstaclesForItem(item.id)
| |
|
| |
| local spellUseTable = p._getSpellUseTable(item)
| |
| local resultPart = {}
| |
| if Shared.tableCount(useArray) == 0 and Shared.tableCount(obstacles) == 0 then
| |
| if string.len(spellUseTable) > 0 then
| |
| return '==Uses==\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable
| |
| else
| |
| return ''
| |
| end
| |
| end
| |
| table.insert(resultPart, '{| class="wikitable sortable"')
| |
| table.insert(resultPart, '\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients')
| |
| for i, row in pairs(useArray) do
| |
| local qty = row.qty ~= nil and row.qty or 1
| |
| local iconType = row.type ~= nil and row.type or 'item'
| |
| table.insert(resultPart, '\r\n|-\r\n|data-sort-value="'..row.item.name..'"|')
| |
| table.insert(resultPart, Icons.Icon({row.item.name, type=iconType, notext=true, size=50})..'||')
| |
| if qty > 1 then table.insert(resultPart, "'''"..qty.."x''' ") end
| |
| table.insert(resultPart, Icons.Icon({row.item.name, type='item', noicon=true}))
| |
| if row.skill == 'Upgrade' then
| |
| table.insert(resultPart, '||data-sort-value="Upgrade"|[[Upgrading Items|Upgrade]]')
| |
| elseif row.skill == 'Shop' then
| |
| table.insert(resultPart, '||data-sort-value="Shop"|'..Icons.Icon({'Shop'}))
| |
| else
| |
| table.insert(resultPart, '||data-sort-value="'..row.skill..'"|'..Icons.Icon({row.skill, type='skill'}))
| |
| end
| |
| if type(row.req) == 'number' then
| |
| table.insert(resultPart, '|| style="text-align:right" data-sort-value="'..row.req..'"|'..Icons._SkillReq(row.skill, row.req))
| |
| elseif row.reqVal ~= nil then
| |
| table.insert(resultPart, '|| style="text-align:right" data-sort-value="'..row.reqVal..'"|'..row.req)
| |
| else
| |
| table.insert(resultPart, '||'..row.req)
| |
| end
| |
| if type(row.xp) == 'string' then
| |
| table.insert(resultPart, '||style="text-align:right" data-sort-value="0"|'..row.xp)
| |
| else
| |
| table.insert(resultPart, '||style="text-align:right" data-sort-value="'..row.xp..'"|'..row.xp..' '..Icons.Icon({row.skill, type='skill', notext=true})..' XP')
| |
| end
| |
| table.insert(resultPart, '||')
| |
| for i, mat in Shared.skpairs(row.mats) do
| |
| local matID = mat.id ~= nil and mat.id or mat[1]
| |
| local matQty = mat.qty ~= nil and mat.qty or mat[2]
| |
| local matText = ''
| |
|
| |
| if i > 1 then table.insert(resultPart, '<br/>') end
| |
| if matID >= 0 then
| |
| -- Item
| |
| local matItem = Items.getItemByID(matID)
| |
| if matItem == nil then
| |
| matText = 'ERROR: Failed to find item with ID ' .. matID .. '[[Category:Pages with Script Errors]]'
| |
| else
| |
| matText = Icons.Icon({matItem.name, type='item', qty=matQty})
| |
| end
| |
| elseif matID == -4 then
| |
| -- GP
| |
| matText = Icons.GP(SkillData.Summoning.Settings.recipeGPCost)
| |
| elseif matID == -5 then
| |
| -- Slayer Coins
| |
| matText = Icons.SC(SkillData.Summoning.Settings.recipeGPCost)
| |
| else
| |
| matText = 'ERROR: Unknown item ID: ' .. matID .. ' [[Category:Pages with Script Errors]]'
| |
| end
| |
| table.insert(resultPart, matText)
| |
| end
| |
| if row.gp ~= nil then table.insert(resultPart, '<br/>'..Icons.GP(row.gp)) end
| |
| end
| |
|
| |
| --Agility obstacles are weird and get their own section
| |
| for i, obst in Shared.skpairs(obstacles) do
| |
| table.insert(resultPart, '\r\n|-\r\n|')
| |
| table.insert(resultPart, Icons.Icon({"Agility", type="skill", size="50", notext=true}))
| |
| table.insert(resultPart, '||[[Agility#Obstacles|'..obst.name..']]')
| |
| table.insert(resultPart, '||'..Icons.Icon({"Agility", type="skill"}))
| |
|
| |
| --Adding the requirements for the Agility Obstacle
| |
| local reqArray = {}
| |
| if obst.category == nil then --nil category means this is a passive pillar
| |
| table.insert(reqArray, Icons._SkillReq('Agility', 99))
| |
| elseif obst.category > 0 then --Otherwise it's category * 10
| |
| table.insert(reqArray, Icons._SkillReq('Agility', obst.category * 10))
| |
| end
| |
| --Then the other skill levels if any are added
| |
| if obst.requirements ~= nil and obst.requirements.skillLevel ~= nil then
| |
| for j, req in Shared.skpairs(obst.requirements.skillLevel) do
| |
| table.insert(reqArray, Icons._SkillReq(Constants.getSkillName(req[1]), req[2]))
| |
| end
| |
| end
| |
| table.insert(resultPart, '||style="text-align:right"|'..table.concat(reqArray, '<br/>'))
| |
|
| |
| --Just including 'N/A' for XP since it doesn't really apply for Agility Obstacles
| |
| table.insert(resultPart, '||style="text-align:right"|N/A')
| |
|
| |
| --Finally the cost
| |
| local cost = obst.cost
| |
| local costArray = {}
| |
| if cost.gp ~= nil and cost.gp > 0 then
| |
| table.insert(costArray, Icons.GP(cost.gp))
| |
| end
| |
| if cost.slayerCoins ~= nil and cost.slayerCoins > 0 then
| |
| table.insert(costArray, Icons.SC(cost.slayerCoins))
| |
| end
| |
| for j, mat in Shared.skpairs(cost.items) do
| |
| local item = Items.getItemByID(mat[1])
| |
| table.insert(costArray, Icons.Icon({item.name, type="item", qty=mat[2]}))
| |
| end
| |
|
| |
| table.insert(resultPart, '||'..table.concat(costArray, '<br/>'))
| |
|
| |
| end
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| if string.len(spellUseTable) > 0 then
| |
| table.insert(resultPart, '\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable)
| |
| end
| |
| return '==Uses==\r\n'..table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemUseTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getItemUseTable(item)
| |
| end
| |
|
| |
| -- TODO Doesn't include Alt. Magic spells that use particular classes of items, e.g. Junk/Coal for Rags to Riches
| |
| -- Tempory Template calling Items/SourceTables|getAltMagicTable for Junk/Coal added to respective pages. Remove after TODO is completed.
| |
| function p._getSpellUseTable(item)
| |
| local spellList = Magic.getSpellsForRune(item.id)
| |
| --Bail immediately if no spells are found
| |
| if Shared.tableCount(spellList) == 0 then
| |
| return ''
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{|class="wikitable sortable"\r\n!colspan="2"|Spell')
| |
| table.insert(resultPart, '!!Requirements')
| |
| table.insert(resultPart, '!!Type!!style="width:275px"|Description')
| |
| table.insert(resultPart, '!!Runes')
| |
| for i, spell in pairs(spellList) do
| |
| local rowPart = {}
| |
| table.insert(rowPart, '\r\n|-\r\n|data-sort-value="'..spell.name..'"|')
| |
| local iconType = (spell.type == 'Auroras' and 'aurora') or (spell.type == 'Curses' and 'curse') or 'spell'
| |
| table.insert(rowPart, Icons.Icon({spell.name, type=iconType, notext=true, size=50}))
| |
| table.insert(rowPart, '||'..Icons.Icon({spell.name, type=iconType, noicon=true}))
| |
| table.insert(rowPart, '||data-sort-value="'..spell.level..'"|'..Icons._SkillReq('Magic', spell.level))
| |
| --Handle required items/dungeon clears
| |
| if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
| |
| local reqItem = Items.getItemByID(spell.requiredItem)
| |
| table.insert(rowPart, '<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped')
| |
| end
| |
| if spell.requiredDungeonCompletion ~= nil then
| |
| local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
| |
| table.insert(rowPart, '<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears')
| |
| end
| |
| table.insert(rowPart, '||data-sort-value="'..Magic.getSpellTypeIndex(spell.type)..'"|')
| |
| table.insert(rowPart, Magic.getSpellTypeLink(spell.type))
| |
| table.insert(rowPart, '||'..Magic._getSpellStat(spell, 'description'))
| |
| table.insert(rowPart, '||style="text-align:center"|')
| |
| table.insert(rowPart, Magic._getSpellRunes(spell))
| |
| table.insert(resultPart, table.concat(rowPart))
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getSpellUseTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
| return p._getSpellUseTable(item)
| |
| end
| |
|
| |
| return p
| |