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| local p = {}
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|
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| local MonsterData = mw.loadData('Module:Monsters/data')
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|
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| local Constants = require('Module:Sandbox/Constants')
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| local Areas = require('Module:Sandbox/CombatAreas')
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| local Magic = require('Module:Sandbox/Magic')
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| local Shared = require('Module:Shared')
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| local Icons = require('Module:Icons')
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| local Items = require('Module:Sandbox/Items')
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|
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| function p.getMonster(name)
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| local result = nil
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| if name == 'Spider (lv. 51)' or name == 'Spider' then
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| return p.getMonsterByID(50)
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| elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
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| return p.getMonsterByID(51)
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| end
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|
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| for i, monster in pairs(MonsterData.Monsters) do
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| if monster.name == name then
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| result = Shared.clone(monster)
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| --Make sure every monster has an ID, and account for the 1-based indexing of Lua
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| result.id = i - 1
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.getMonsterByID(ID)
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| local result = Shared.clone(MonsterData.Monsters[ID + 1])
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| if result ~= nil then
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| result.id = ID
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| return result
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| else
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| return nil
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| end
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| end
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|
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| function p.getPassive(name)
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| local result = nil
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|
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| for i, passive in pairs(MonsterData.Passives) do
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| if passive.name == name then
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| result = Shared.clone(passive)
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| --Make sure every passive has an ID, and account for the 1-based indexing of Lua
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| result.id = i - 1
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.getPassiveByID(ID)
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| return MonsterData.Passives[ID + 1]
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| end
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|
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| -- Given a list of monster IDs, calls statFunc with each monster and returns
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| -- the lowest & highest values
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| function p.getLowHighStat(idList, statFunc)
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| local lowVal, highVal = nil, nil
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| for i, monID in ipairs(idList) do
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| local monster = p.getMonsterByID(monID)
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| local statVal = statFunc(monster)
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| if lowVal == nil or statVal < lowVal then lowVal = statVal end
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| if highVal == nil or statVal > highVal then highVal = statVal end
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| end
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| return lowVal, highVal
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| end
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|
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| function p._getMonsterStat(monster, statName)
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| if statName == 'HP' then
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| return p._getMonsterHP(monster)
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| elseif statName == 'maxHit' then
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| return p._getMonsterMaxHit(monster)
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| elseif statName == 'accuracyRating' then
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| return p._getMonsterAR(monster)
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| elseif statName == 'meleeEvasionRating' then
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| return p._getMonsterER(monster, 'Melee')
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| elseif statName == 'rangedEvasionRating' then
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| return p._getMonsterER(monster, 'Ranged')
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| elseif statName == 'magicEvasionRating' then
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| return p._getMonsterER(monster, 'Magic')
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| elseif statName == 'damageReduction' then
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| return p.getEquipmentStat(monster, 'damageReduction')
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| end
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|
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| return monster[statName]
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| end
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|
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| function p.getMonsterStat(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
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| local StatName = frame.args ~= nil and frame.args[2] or frame[2]
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| local monster = p.getMonster(MonsterName)
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterStat(monster, StatName)
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| end
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|
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| function p._getMonsterStyleIcon(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local monster = args[1]
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| local notext = args.notext
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| local nolink = args.nolink
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|
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| local iconText = ''
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| if monster.attackType == 'melee' then
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| iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'ranged' then
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| iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'magic' then
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| iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'random' then
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| iconText = Icons.Icon({'Bane', notext=notext, nolink=nolink, img='Question'})
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| end
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|
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| return iconText
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| end
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|
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| function p.getMonsterStyleIcon(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local MonsterName = args[1]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| args[1] = monster
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| return p._getMonsterStyleIcon(args)
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| end
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|
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| function p._getMonsterHP(monster)
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| return 10 * p._getMonsterLevel(monster, 'Hitpoints')
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| end
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|
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| function p.getMonsterEffectiveHP(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
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| else
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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| end
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|
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| function p.getMonsterHP(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterHP(monster)
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| else
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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| end
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|
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| function p._getMonsterLevel(monster, skillName)
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| local result = 0
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| if monster.levels[skillName] ~= nil then
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| result = monster.levels[skillName]
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| end
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| return result
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| end
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|
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| function p.getMonsterLevel(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
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| local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterLevel(monster, SkillName)
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| end
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|
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| function p.getEquipmentStat(monster, statName)
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| local result = 0
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| for i, stat in Shared.skpairs(monster.equipmentStats) do
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| if stat.key == statName then
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| result = stat.value
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| break
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| end
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| end
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| return result
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| end
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|
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| function p.calculateStandardStat(effectiveLevel, bonus)
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| --Based on calculateStandardStat in Characters.js
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| return (effectiveLevel + 9) * (bonus + 64)
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| end
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|
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| function p.calculateStandardMaxHit(baseLevel, strengthBonus)
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| --Based on calculateStandardMaxHit in Characters.js
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| local effectiveLevel = baseLevel + 9
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| return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
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| end
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|
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| function p._getMonsterAttackSpeed(monster)
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| return p.getEquipmentStat(monster, 'attackSpeed') / 1000
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| end
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|
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| function p.getMonsterAttackSpeed(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterAttackSpeed(monster)
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| else
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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| end
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|
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| function p._getMonsterCombatLevel(monster)
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| local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
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| local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
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| local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
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| local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
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| return math.floor(base + math.max(melee, range, magic))
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| end
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|
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| function p.getMonsterCombatLevel(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterCombatLevel(monster)
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| end
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|
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| function p._getMonsterAR(monster)
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| local baseLevel = 0
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| local bonus = 0
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| if monster.attackType == 'melee' then
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| baseLevel = p._getMonsterLevel(monster, 'Attack')
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| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
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| elseif monster.attackType == 'ranged' then
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| baseLevel = p._getMonsterLevel(monster, 'Ranged')
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| bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
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| elseif monster.attackType == 'magic' then
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| baseLevel = p._getMonsterLevel(monster, 'Magic')
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| bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
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| elseif monster.attackType == 'random' then
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| --Bane has the same AR with every attack type so being lazy and just showing the one.
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| baseLevel = p._getMonsterLevel(monster, 'Attack')
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| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
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| else
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| return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
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| end
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|
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| return p.calculateStandardStat(baseLevel, bonus)
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| end
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|
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| function p.getMonsterAR(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterAR(monster)
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| end
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|
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| function p._getMonsterER(monster, style)
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| local baseLevel= 0
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| local bonus = 0
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|
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| if style == "Melee" then
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| baseLevel = p._getMonsterLevel(monster, 'Defence')
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| bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
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| elseif style == "Ranged" then
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| baseLevel = p._getMonsterLevel(monster, 'Defence')
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| bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
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| elseif style == "Magic" then
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| baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
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| bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
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| else
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| return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
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| end
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|
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| return p.calculateStandardStat(baseLevel, bonus)
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| end
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|
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| function p.getMonsterER(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local MonsterName = args[1]
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| local style = args[2]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterER(monster, style)
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| end
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|
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| -- Determines if the monster is capable of dropping bones, and returns the bones
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| -- item if so, or nil otherwise
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| function p._getMonsterBones(monster)
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| if monster.bones ~= nil and monster.bones >= 0 then
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| local boneItem = Items.getItemByID(monster.bones)
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| if boneItem.prayerPoints == nil then
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| -- Assume bones without prayer points are shards (from God dungeons),
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| -- and drop unconditionally
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| return boneItem
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| elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then
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| -- Otherwise, bones drop when the monster isn't dungeon exclusive
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| return boneItem
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| end
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| end
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| end
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|
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| function p._isDungeonOnlyMonster(monster)
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| local areaList = Areas.getMonsterAreas(monster.id)
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| local inDungeon = false
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|
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| for i, area in ipairs(areaList) do
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| if area.type == 'dungeon' then
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| inDungeon = true
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| else
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| return false
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| end
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| end
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| return inDungeon
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| end
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|
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| function p.isDungeonOnlyMonster(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
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| end
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|
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| return p._isDungeonOnlyMonster(monster)
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| end
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|
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| function p._getMonsterAreas(monster, excludeDungeons)
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| local resultPart = {}
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| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
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| local areaList = Areas.getMonsterAreas(monster.id)
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| for i, area in ipairs(areaList) do
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| if area.type ~= 'dungeon' or not hideDungeons then
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| table.insert(resultPart, Icons.Icon({area.name, type = area.type}))
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| end
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| end
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| return table.concat(resultPart, '<br/>')
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| end
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|
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| function p.getMonsterAreas(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local hideDungeons = frame.args ~= nil and frame.args[2] or nil
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterAreas(monster, hideDungeons)
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| end
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|
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| function p.getSpecAttackMaxHit(specAttack, normalMaxHit)
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| local result = 0
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| for i, dmg in pairs(specAttack.damage) do
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| if dmg.maxRoll == 'Fixed' then
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| result = dmg.maxPercent * 10
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| elseif dmg.maxRoll == 'MaxHit' then
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| if dmg.character == 'Target' then
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| --Confusion applied damage based on the player's max hit. Gonna just ignore that one
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| result = 0
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| else
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| result = dmg.maxPercent * normalMaxHit * 0.01
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| end
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| elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
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| -- TODO: This is limited in that there is no verification that bleed/poison
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| -- can be applied to the target, it is assumed that it can and so this applies
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| result = result + dmg.maxPercent * 10
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| end
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| end
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| return result
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| end
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|
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| function p.canSpecAttackApplyEffect(specAttack, effectType)
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| local result = false
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| for i, effect in pairs(specAttack.prehitEffects) do
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| if effect.type == effectType then
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| result = true
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| break
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| end
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| end
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|
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| for i, effect in pairs(specAttack.onhitEffects) do
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| if effect.type == effectType then
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| result = true
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| break
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| end
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| end
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| return result
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| end
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|
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| function p._getMonsterMaxHit(monster, doStuns)
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| -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
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| -- to all enemy attacks if stun/sleep is present on at least one special attack
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| if doStuns == nil then
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| doStuns = true
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| elseif type(doStuns) == 'string' then
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| doStuns = string.upper(doStuns) == 'TRUE'
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| end
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|
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| local normalChance = 100
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| local specialMaxHit = 0
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| local normalMaxHit = p._getMonsterBaseMaxHit(monster)
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| local hasActiveBuffSpec = false
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| local damageMultiplier = 1
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| if monster.specialAttacks[1] ~= nil then
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| local canStun, canSleep = false, false
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| for i, specAttack in pairs(monster.specialAttacks) do
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| if monster.overrideSpecialChances ~= nil then
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| normalChance = normalChance - monster.overrideSpecialChances[i]
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| else
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| normalChance = normalChance - specAttack.defaultChance
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| end
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| local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
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| if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
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| if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end
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|
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| if thisMax > specialMaxHit then specialMaxHit = thisMax end
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| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
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| hasActiveBuffSpec = true
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| end
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| end
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|
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| if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
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| if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
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| end
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| --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
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| if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
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| return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
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| end
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|
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| function p.getMonsterMaxHit(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local doStuns = frame.args ~= nil and frame.args[2] or true
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
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| end
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|
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| return p._getMonsterMaxHit(monster, doStuns)
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| end
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|
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| function p._getMonsterBaseMaxHit(monster)
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| --8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
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| local result = 0
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| local baseLevel = 0
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| local bonus = 0
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| if monster.attackType == 'melee' then
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| baseLevel = p._getMonsterLevel(monster, 'Strength')
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| bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
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| result = p.calculateStandardMaxHit(baseLevel, bonus)
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| elseif monster.attackType == 'ranged' then
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| baseLevel = p._getMonsterLevel(monster, 'Ranged')
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| bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
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| result = p.calculateStandardMaxHit(baseLevel, bonus)
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| elseif monster.attackType == 'magic' then
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| local mSpell = nil
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| if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
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|
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| bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
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| baseLevel = p._getMonsterLevel(monster, 'Magic')
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|
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| result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
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| elseif monster.attackType == 'random' then
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| local hitArray = {}
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| local iconText = Icons.Icon({'Melee', notext=true})
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| baseLevel = p._getMonsterLevel(monster, 'Strength')
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| bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
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| table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
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|
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| iconText = Icons.Icon({'Ranged', type='skill', notext=true})
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| baseLevel = p._getMonsterLevel(monster, 'Ranged')
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| bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
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| table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
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|
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| iconText = Icons.Icon({'Magic', type='skill', notext=true})
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| local mSpell = nil
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| if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
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| bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
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| baseLevel = p._getMonsterLevel(monster, 'Magic')
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| local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
| |
| table.insert(hitArray, magicDmg)
| |
|
| |
| local max = 0
| |
| for i, val in pairs(hitArray) do
| |
| if val > max then max = val end
| |
| end
| |
| result = max
| |
| else
| |
| return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterBaseMaxHit(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getMonsterBaseMaxHit(monster)
| |
| end
| |
|
| |
| function p.getMonsterAttacks(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = ''
| |
| local iconText = p._getMonsterStyleIcon({monster, notext=true})
| |
| local typeText = ''
| |
| if monster.attackType == 'melee' then
| |
| typeText = 'Melee'
| |
| elseif monster.attackType == 'ranged' then
| |
| typeText = 'Ranged'
| |
| elseif monster.attackType == 'magic' then
| |
| typeText = 'Magic'
| |
| elseif monster.attackType == 'random' then
| |
| typeText = "Random"
| |
| end
| |
|
| |
| local buffAttacks = {}
| |
| local hasActiveBuffSpec = false
| |
|
| |
| local normalAttackChance = 100
| |
| if monster.specialAttacks[1] ~= nil then
| |
| for i, specAttack in pairs(monster.specialAttacks) do
| |
| local attChance = 0
| |
| if monster.overrideSpecialChances ~= nil then
| |
| attChance = monster.overrideSpecialChances[i]
| |
| else
| |
| attChance = specAttack.defaultChance
| |
| end
| |
| normalAttackChance = normalAttackChance - attChance
| |
|
| |
| result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
| |
|
| |
| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
| |
| table.insert(buffAttacks, specAttack.name)
| |
| hasActiveBuffSpec = true
| |
| end
| |
| end
| |
| end
| |
| if normalAttackChance == 100 then
| |
| result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
| |
| elseif normalAttackChance > 0 then
| |
| result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
| |
| elseif hasActiveBuffSpec then
| |
| --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
| |
| --(With a note about when it does it)
| |
| result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterPassives(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = ''
| |
| if type(monster.passiveID) == 'table' and Shared.tableCount(monster.passiveID) > 0 then
| |
| result = result .. '===Passives==='
| |
| for i, passiveID in pairs(monster.passiveID) do
| |
| local passive = p.getPassiveByID(passiveID)
| |
| result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterCategories(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = '[[Category:Monsters]]'
| |
|
| |
| if monster.attackType == 'melee' then
| |
| result = result..'[[Category:Melee Monsters]]'
| |
| elseif monster.attackType == 'ranged' then
| |
| result = result..'[[Category:Ranged Monsters]]'
| |
| elseif monster.attackType == 'magic' then
| |
| result = result..'[[Category:Magic Monsters]]'
| |
| end
| |
|
| |
| if monster.specialAttacks[1] ~= nil then
| |
| result = result..'[[Category:Monsters with Special Attacks]]'
| |
| end
| |
|
| |
| if monster.isBoss then
| |
| result = result..'[[Category:Bosses]]'
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getOtherMonsterBoxText(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| --Going through and finding out which damage bonuses will apply to this monster
| |
| local monsterTypes = {}
| |
| if monster.isBoss then table.insert(monsterTypes, 'Boss') end
| |
|
| |
| local areaList = Areas.getMonsterAreas(monster.id)
| |
| local counts = {combat = 0, slayer = 0, dungeon = 0}
| |
| for i, area in Shared.skpairs(areaList) do
| |
| counts[area.type] = counts[area.type] + 1
| |
| end
| |
|
| |
| if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
| |
| if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
| |
| if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
| |
|
| |
| result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
| |
|
| |
| local SlayerTier = 'N/A'
| |
| if monster.canSlayer then
| |
| SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
| |
| end
| |
|
| |
| result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
| |
| if monster.canSlayer then
| |
| result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
| |
| else
| |
| result = result..SlayerTier
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterDrops(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| local boneVal = 0
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if bones ~= nil then
| |
| local boneQty = (monster.boneQty ~= nil and monster.boneQty or 1)
| |
| result = result.."'''Always Drops:'''"
| |
| result = result..'\r\n{|class="wikitable" id="bonedrops"'
| |
| result = result..'\r\n!Item !! Qty'
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
| |
| result = result..'||'..boneQty..'\r\n'..'|}'
| |
| boneVal = boneQty * bones.sellsFor
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| result = result.."'''Loot:'''"
| |
| local avgGp = 0
| |
|
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2])
| |
| result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
| |
| end
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable" id="itemdrops"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!Price!!colspan="2"|Chance'
| |
|
| |
| --Sort the loot table by weight in descending order
| |
| table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
| |
| for i, row in ipairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
|
| |
| local maxQty = row[3]
| |
| if thisItem ~= nil then
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| else
| |
| result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
| |
| end
| |
| result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
| |
|
| |
| if maxQty > 1 then
| |
| result = result.. '1 - '
| |
| end
| |
| result = result..Shared.formatnum(row[3])
| |
|
| |
| --Adding price columns
| |
| local itemPrice = 0
| |
| if thisItem == nil then
| |
| result = result..'||data-sort-value="0"|???'
| |
| else
| |
| itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
| if itemPrice == 0 or maxQty == 1 then
| |
| result = result..'||'..Icons.GP(itemPrice)
| |
| else
| |
| result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
| |
| end
| |
| end
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
| if dropChance < 100 then
| |
| --Show fraction as long as it isn't going to be 1/1
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
| |
| result = result..'||'
| |
| else
| |
| result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
| |
| end
| |
| -- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
| |
| local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
| |
| result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%'
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
| if multiDrop then
| |
| result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
| |
| if lootChance < 100 then
| |
| result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
| |
| else
| |
| result = result..'\r\n|colspan="2" '
| |
| end
| |
| result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
| |
| if avgGp > 0 then
| |
| result = result.."<br/>Including GP"
| |
| if boneVal > 0 then
| |
| result = result..' and bones'
| |
| end
| |
| result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
| |
| end
| |
| end
| |
|
| |
| --If no other drops, make sure to at least say so.
| |
| if result == '' then result = 'None' end
| |
| return result
| |
| end
| |
|
| |
| function p._getMonsterLootValue(monster)
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| local result = 0
| |
| local boneVal = 0
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if bones ~= nil then
| |
| local boneQty = monster.boneQty ~= nil and monster.boneQty or 1
| |
| boneVal = bones.sellsFor * boneQty
| |
| result = result + boneVal
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| local avgGp = 0
| |
|
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| end
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
|
| |
| for i, row in ipairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
|
| |
| local maxQty = row[3]
| |
|
| |
| --Adding price columns
| |
| local itemPrice = 0
| |
| if thisItem ~= nil then
| |
| itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
| end
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
| if avgGp > 0 then
| |
| result = result + avgGp + lootValue
| |
| end
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| -- Find drop chance of specified item from specified monster.
| |
| -- Usage: |Monster Name|Item Name
| |
| function p.getItemDropChance(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
| |
| local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
| |
|
| |
| local monster = p.getMonster(MonsterName)
| |
| local item = Items.getItem(ItemName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
|
| |
| local totalWt = 0
| |
| --for i, row in pairs(monster.lootTable) do
| |
| --totalWt = totalWt + row[2]
| |
| --end
| |
|
| |
| local dropChance = 0
| |
| local dropWt = 0
| |
| for i, row in ipairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| if item.id == row[1] then
| |
| dropWt = row[2]
| |
| end
| |
| end
| |
| dropChance = (dropWt / totalWt * lootChance)
| |
| return Shared.round(dropChance, 2, 2)
| |
| end
| |
| end
| |
|
| |
| function p.getChestDrops(frame)
| |
| local ChestName = frame.args ~= nil and frame.args[1] or frame
| |
| local chest = Items.getItem(ChestName)
| |
|
| |
| if chest == nil then
| |
| return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
| |
| end
| |
| local result = ''
| |
|
| |
| if chest.dropTable == nil then
| |
| return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
| |
| else
| |
| local lootChance = 100
| |
| local lootValue = 0
| |
|
| |
| local multiDrop = Shared.tableCount(chest.dropTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(chest.dropTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!colspan="2"|Chance!!Price'
| |
|
| |
| --Sort the loot table by weight in descending order
| |
| local chestDrops, dropIdx = {}, 0
| |
| local hasQty = type(chest.dropQty) == 'table'
| |
| for i, row in pairs(chest.dropTable) do
| |
| local qty = hasQty and chest.dropQty[i] or 1
| |
| dropIdx = dropIdx + 1
| |
| chestDrops[dropIdx] = {row[1], row[2], qty}
| |
| end
| |
| table.sort(chestDrops, function(a, b) return a[2] > b[2] end)
| |
| for i, row in ipairs(chestDrops) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local qty = row[3]
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
| |
|
| |
| if qty > 1 then
| |
| result = result.. '1 - '
| |
| end
| |
| result = result..Shared.formatnum(qty)
| |
|
| |
| local dropChance = (row[2] / totalWt) * 100
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2], totalWt)
| |
|
| |
| result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
|
| |
| result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
| |
| if qty > 1 then
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
| |
| else
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor)
| |
| end
| |
| lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getAreaMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p.getDungeonMonsterTable(frame)
| |
| end
| |
|
| |
| local tableTxt = '{| class="wikitable sortable"'
| |
| tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
| |
| for i, monsterID in pairs(area.monsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
| |
| tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterHP(monster))
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterMaxHit(monster))
| |
| tableTxt = tableTxt..'||'..p._getMonsterStyleIcon({monster, nolink=true})
| |
| end
| |
| tableTxt = tableTxt..'\r\n|}'
| |
| return tableTxt
| |
| end
| |
|
| |
| function p.getDungeonMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| --For Dungeons, go through and count how many of each monster are in the dungeon first
| |
| local monsterCounts = {}
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if monsterCounts[monsterID] == nil then
| |
| monsterCounts[monsterID] = 1
| |
| else
| |
| monsterCounts[monsterID] = monsterCounts[monsterID] + 1
| |
| end
| |
| end
| |
|
| |
| local usedMonsters = {}
| |
|
| |
| -- Declare function for building table rows to avoid repeating code
| |
| local buildRow = function(entityID, monsterCount, specialType)
| |
| local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount
| |
| local monData = {}
| |
| if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then
| |
| -- Special handling for Into the Mist
| |
| if specialType == 'Afflicted' then
| |
| local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
| |
| monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount
| |
| elseif specialType == 'SlayerArea' then
| |
| -- entityID corresponds to a slayer area
| |
| local area = Areas.getAreaByID('slayer', entityID)
| |
| monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
| |
| monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)}
| |
| monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)}
| |
| local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end)
| |
| monMaxHit = highMaxHit
| |
| monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
| |
| monCount = monsterCount
| |
| end
| |
| else
| |
| -- entityID corresponds to a monster
| |
| local monster = p.getMonsterByID(entityID)
| |
| monIcon = Icons.Icon({monster.name, type='monster'})
| |
| monLevel = p._getMonsterCombatLevel(monster)
| |
| monHP = p._getMonsterHP(monster)
| |
| monMaxHit = p._getMonsterMaxHit(monster)
| |
| monStyle = p._getMonsterStyleIcon({monster})
| |
| monCount = monsterCount
| |
| end
| |
| local getValSort = function(val)
| |
| if type(val) == 'table' then
| |
| if type(val[1]) == 'number' and type(val[2]) == 'number' then
| |
| return (val[1] + val[2]) / 2
| |
| else
| |
| return (type(val[1]) == 'number' and val[1]) or 0
| |
| end
| |
| else
| |
| return (type(val) == 'number' and val) or 0
| |
| end
| |
| end
| |
| local getValText = function(val)
| |
| if type(val) == 'table' and Shared.tableCount(val) == 2 then
| |
| if type(val[1]) == 'number' and type(val[2]) == 'number' then
| |
| return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
| |
| else
| |
| return val[1] .. ' - ' .. val[2]
| |
| end
| |
| elseif type(val) == 'number' then
| |
| return Shared.formatnum(val)
| |
| else
| |
| return val
| |
| end
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit))
| |
| table.insert(resultPart, '\r\n| ' .. monStyle)
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| local returnPart = {}
| |
| table.insert(returnPart, '{| class="wikitable sortable"')
| |
| table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
| |
| -- Special handing for Impending Darkness event
| |
| -- TODO needs to be revised once there is a better understanding of how the event works
| |
| --if area.isEvent ~= nil and area.isEvent then
| |
| -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
| |
| -- table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
| |
| -- end
| |
| -- -- Add Bane * 4
| |
| -- table.insert(returnPart, buildRow(152, 4))
| |
| --end
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if not Shared.contains(usedMonsters, monsterID) then
| |
| if monsterID >= 0 then
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
| |
| else
| |
| --Special handling for Into the Mist
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
| |
| end
| |
| table.insert(usedMonsters, monsterID)
| |
| end
| |
| end
| |
| table.insert(returnPart, '\r\n|}')
| |
| return table.concat(returnPart)
| |
| end
| |
|
| |
| function p.getDungeonTotalHp(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
| local totalHP = 0
| |
|
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if not Shared.contains(usedMonsters, monsterID) then
| |
| local monster = p.getMonsterByID(monsterID)
| |
| totalHP = totalHP + p._getMonsterHP(monster)
| |
| end
| |
| end
| |
| return totalHP
| |
| end
| |
|
| |
| function p._getAreaMonsterList(area)
| |
| local monsterList = {}
| |
| for i, monsterID in pairs(area.monsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p._getDungeonMonsterList(area)
| |
| local monsterList = {}
| |
| local lastMonster = nil
| |
| local lastID = -2
| |
| local count = 0
| |
| -- Special handing for Impending Darkness event
| |
| -- TODO needs to be revised once there is a better understanding of how the event works
| |
| --if area.isEvent ~= nil and area.isEvent then
| |
| -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
| |
| -- local eventArea = Areas.getAreaByID('slayer', eventAreaID)
| |
| -- table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
| |
| -- end
| |
| -- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
| |
| --end
| |
| for i, monsterID in Shared.skpairs(area.monsters) do
| |
| if monsterID ~= lastID then
| |
| local monster = nil
| |
| if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
| |
| if lastID ~= -2 then
| |
| if lastID == -1 then
| |
| --Special handling for Afflicted Monsters
| |
| table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
| |
| else
| |
| local name = lastMonster.name
| |
| table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
| |
| end
| |
| end
| |
| lastMonster = monster
| |
| lastID = monsterID
| |
| count = 1
| |
| else
| |
| count = count + 1
| |
| end
| |
| --Make sure the final monster in the dungeon gets counted
| |
| if i == Shared.tableCount(area.monsters) then
| |
| local name = lastMonster.name
| |
| table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
| |
| end
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p.getAreaMonsterList(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p._getDungeonMonsterList(area)
| |
| else
| |
| return p._getAreaMonsterList(area)
| |
| end
| |
| end
| |
|
| |
| function p.getFoxyTable(frame)
| |
| local result = 'Monster,Min GP,Max GP,Average GP'
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp
| |
| end
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p._getMonsterAverageGP(monster)
| |
| local result = ''
| |
| local totalGP = 0
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| if bones ~= nil then
| |
| totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| local avgGp = 0
| |
|
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| end
| |
|
| |
| totalGP = totalGP + avgGp
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
|
| |
| for i, row in Shared.skpairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local maxQty = row[3]
| |
|
| |
| local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
|
| |
| totalGP = totalGP + lootValue
| |
| end
| |
|
| |
| return Shared.round(totalGP, 2, 2)
| |
| end
| |
|
| |
| function p.getMonsterAverageGP(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getMonsterAverageGP(monster)
| |
| end
| |
|
| |
| function p.getMonsterEVTable(frame)
| |
| local result = '{| class="wikitable sortable"'
| |
| result = result..'\r\n!Monster!!Combat Level!!Average GP'
| |
| for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
| |
| local monster = Shared.clone(monsterTemp)
| |
| monster.id = i - 1
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local monsterGP = p._getMonsterAverageGP(monster)
| |
| local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
| |
| end
| |
| end
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSlayerTierMonsterTable(frame)
| |
| -- Input validation
| |
| local tier = frame.args ~= nil and frame.args[1] or frame
| |
| local slayerTier = nil
| |
|
| |
| if tier == nil then
| |
| return "ERROR: No tier specified[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| if tonumber(tier) ~= nil then
| |
| slayerTier = Constants.getSlayerTierByID(tonumber(tier))
| |
| else
| |
| slayerTier = Constants.getSlayerTier(tier)
| |
| end
| |
|
| |
| if slayerTier == nil then
| |
| return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| -- Obtain required tier details
| |
| local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
| |
|
| |
| -- Build list of monster IDs
| |
| -- Right now hiddenMonsterIDs is empty
| |
| local hiddenMonsterIDs = {}
| |
| local monsterIDs = {}
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
| |
| table.insert(monsterIDs, i - 1)
| |
| end
| |
| end
| |
| end
| |
|
| |
| if Shared.tableCount(monsterIDs) == 0 then
| |
| -- Somehow no monsters are in the tier, return nothing
| |
| return ''
| |
| else
| |
| return p._getMonsterTable(monsterIDs, true)
| |
| end
| |
| end
| |
|
| |
| function p.getFullMonsterTable(frame)
| |
| local monsterIDs = {}
| |
| for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
| |
| table.insert(monsterIDs, i)
| |
| end
| |
|
| |
| return p._getMonsterTable(monsterIDs, false)
| |
| end
| |
|
| |
| function p._getMonsterTable(monsterIDs, excludeDungeons)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- First header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')
| |
|
| |
| -- Generate row per monster
| |
| for i, monsterID in Shared.skpairs(monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| local atkSpeed = p._getMonsterAttackSpeed(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| local accR = p._getMonsterAR(monster)
| |
| local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
| |
|
| |
| local gpRange = {0, 0}
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
| |
| end
| |
| local gpTxt = nil
| |
| if gpRange[1] >= gpRange[2] then
| |
| gpTxt = Shared.formatnum(gpRange[1])
| |
| else
| |
| gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
| |
| end
| |
| local bones = p._getMonsterBones(monster)
| |
| local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
| |
| table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getMattMonsterTable(frame)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations')
| |
|
| |
| -- Generate row per monster
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
|
| |
| local gpRange = {0, 0}
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
| |
| end
| |
| local gpTxt = nil
| |
| if gpRange[1] >= gpRange[2] then
| |
| gpTxt = Shared.formatnum(gpRange[1])
| |
| else
| |
| gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
| |
| end
| |
|
| |
| local lootVal = p._getMonsterLootValue(monster)
| |
| local lootTxt = '0'
| |
| if lootVal ~= 0 then
| |
| lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
| |
| end
| |
|
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getMattMonsterTableV2(frame)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
| |
|
| |
| -- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
| |
| -- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones')
| |
|
| |
| -- Generate row per monster
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
|
| |
| local gpRange = {0, 0}
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
| |
| end
| |
| local gpTxt = nil
| |
| if gpRange[1] >= gpRange[2] then
| |
| gpTxt = Shared.formatnum(gpRange[1])
| |
| else
| |
| gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
| |
| end
| |
|
| |
| local lootVal = p._getMonsterLootValue(monster)
| |
| local lootTxt = '0'
| |
| if lootVal ~= 0 then
| |
| lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
| |
| end
| |
|
| |
| local atkSpeed = p._getMonsterAttackSpeed(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| local accR = p._getMonsterAR(monster)
| |
| local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
| |
| -- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
| |
|
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
| |
| table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
| |
| --table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
| |
| --table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
| |
| -- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getSpecialAttackTable(frame)
| |
| local spAttTable = {}
| |
|
| |
| for i, monster in ipairs(MonsterData.Monsters) do
| |
| if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then
| |
| local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
| |
| for j, spAtt in ipairs(monster.specialAttacks) do
| |
| local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
| |
| if spAttTable[spAtt.id] == nil then
| |
| spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
| |
| end
| |
| if spAttTable[spAtt.id]['icons'][attChance] == nil then
| |
| spAttTable[spAtt.id]['icons'][attChance] = {}
| |
| end
| |
| table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
| |
| end
| |
| end
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
| |
| table.insert(resultPart, '\r\n|- class="headerRow-0"')
| |
| table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
| |
|
| |
| for i, spAttData in Shared.skpairs(spAttTable) do
| |
| local spAtt = spAttData.defn
| |
| local firstRow = true
| |
| local rowsSpanned = Shared.tableCount(spAttData.icons)
| |
| local rowSuffix = ''
| |
| if rowsSpanned > 1 then
| |
| rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
| |
| end
| |
| for chance, iconList in Shared.skpairs(spAttData.icons) do
| |
| table.insert(resultPart, '\r\n|-')
| |
| if firstRow then
| |
| table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
| |
| end
| |
| table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
| |
| table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
| |
| if firstRow then
| |
| table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
| |
| firstRow = false
| |
| end
| |
| end
| |
| end
| |
| table.insert(resultPart, '\r\n|}')
| |
|
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| return p
| |