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|Have an idea how a money making guide? See [[Money Making/Development|here]] on how to get started!
|You can ask for help additional help [[Melvor Idle:User Help|here]].}}
For '''beginners''', the method with the least amount of required skills for its maximum rate is the {{Skill|Fishing|notext=true}} [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method. The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.


== Thieving ==
{|
{{OldStrategy|1.0.2}}
! Know of a good money making method?
 
<inputbox>
==== Improves GP Rate ====
type=create
{| class="wikitable"
width=30
! Name
break=yes
! Effect
prefix=Money Making/
|-
preload=Template:MoneyMakingGuide/preload
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
buttonlabel=Create a new guide
|-
</inputbox>
| [[Thieving#Mastery Pool Checkpoints|10% Thieving Mastery Pool Checkpoint]] || +30 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval
|-
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving
|-
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
|-
| {{ItemIcon|Thieving Gloves}} || +75 Stealth
|-
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth
|-
| {{ItemIcon|Thief's Moneysack}} || +20% of Maximum GP added to Minimum GP
|-
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth
|-
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Leprechaun}} || +50 Flat GP from Thieving
|-
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
| {{ItemIcon|Aorpheats Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
|-
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
| {{Icon|Ko|type=constellation}} || Up to +15% Thieving Doubling<br>Up to +15% increase of minimum GP from Thieving
|}
 
=== Thieving Princess and Fletching Jadebolts (24,740k/hr max) ===
 
==== Requirements ====
* {{SkillReq|Mining|15}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|99}}
* {{SkillReq|Fletching|99}}
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
| {{ItemIcon|Fletching Skillcape}} || Doubles items received from Fletching
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
|-
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
|-
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
|}
 
==== Method ====
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on drops worth more than {{GP|15,000}}
 
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.
 
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
 
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
{{OldStrategy|1.0.2}}
 
This is in alternative method requiring fewer skills and boosts to get viable results.
 
==== Requirements ====
* {{SkillReq|Thieving|92}}
* {{SkillReq|Summoning|55}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}
 
==== Method ====
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."
 
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on drops worth more than {{GP|10000}}
 
Without most of the buffs, earnings can be as low as {{GP|8000000}} per hour.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
 
== Agility (Max {{GP|4978}}k/hr) ==
{{OldStrategy|1.0.2}}
==== Requirements ====
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|70}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Herblore|62}}
* {{SkillReq|Farming|60}}
* {{SkillReq|Mining|60}}
* {{SkillReq|Slayer|60}}
* {{SkillReq|Woodcutting|80}}
* {{SkillReq|Firemaking|80}}
* {{SkillReq|Attack|95}}
* {{SkillReq|Strength|95}}
* {{SkillReq|Defence|95}}
* {{SkillReq|Prayer|95}}
 
==== Improves GP Rate ====
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Mastery|notext=true}} Level 90 in every used Obstacle || -27% Agility Interval
|-
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP from Agility
|-
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP from Agility
|-
| {{ItemIcon|Sneak-Ers}} || +5% Global GP
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility
|-
| {{PetIcon|Sam}} || +15% GP from Agility
|-
| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility
|-
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval
|-
| {{Icon|Ko|type=constellation}} || Up to +15% GP from Agility
|}
 
==== Method ====
{| class="wikitable" style="width:99%; text-align:center;"
|- class="headerRow-0"
!style="width:9%" |Slot 1
!style="width:9%" |Slot 2
!style="width:9%" |Slot 3
!style="width:9%" |Slot 4
!style="width:9%" |Slot 5
!style="width:9%" |Slot 6
!style="width:9%" |Slot 7
!style="width:9%" |Slot 8
!style="width:9%" |Slot 9
!style="width:9%" |Slot 10
!style="width:9%" |Pillar
|-
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity
|}
|}


Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is {{GP|15187}}, which is increased by 195% to {{GP|44802}}, for a total of {{GP|4979498}} per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort.
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.


== Fishing (Max {{GP|4421}}k/hr) ==
{| class="wikitable sortable" style="width: 100%"
{{OldStrategy|1.0.2}}
!Strategy || Estimated Profit || Required Skills || DLCs || Type
=== Requirements ===
* {{SkillReq|Fishing|95}}
 
=== Improves GP Rate ===
{| class="wikitable"
! Name
! Description
|-
|-
| {{UpgradeIcon|Dragon Fishing Rod}} || -40% Fishing Interval
| [[Money_Making/Endgame_ItA|Endgame ItA]] || 110b ~ 225b {{GP}}/hr max || {{SkillReq|Summoning|110}} {{AbyssalSkillReq|Agility|60}} <br> {{AbyssalSkillReq|Attack|60}} {{AbyssalSkillReq|Corruption|60}} <br> {{AbyssalSkillReq|Hitpoints|60}} {{AbyssalSkillReq|Strength|60}} || {{ItA}}{{TotH}}{{AoD}} || Combat
|-
|-
| {{ItemIcon|Amulet of Fishing}} || -15% Fishing Interval, additive with Dragon Fishing Rod for a total of -55%
| [[Money Making/Endgame ItA Abyssal Pieces|Endgame ItA Abyssal Pieces]] || ~943m {{AP}}/hr max || {{AbyssalSkillReq|Cooking|29}} {{AbyssalSkillReq|Crafting|15}} <br> {{AbyssalSkillReq|Summoning|45}} {{AbyssalSkillReq|Defence|55}} <br> {{AbyssalSkillReq|Agility|60}} {{AbyssalSkillReq|Hitpoints|60}} || {{ItA}} || Combat
|-
|-
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught
| [[Money Making/Mid-High Level Slayer Coin Farming|Mid-High Level Slayer Coin Farming]] || 148m ~ 480m {{GP}}/hr max || {{SkillReq|Farming|25}} {{SkillReq|Herblore|68}} <br> {{SkillReq|Strength|70}} {{SkillReq|Prayer|80}} <br> {{SkillReq|Agility|99}} {{SkillReq|Magic|100}} <br> {{SkillReq|Hitpoints|102}} {{SkillReq|Slayer|102}} <br> {{SkillReq|Summoning|110}} {{SkillReq|Runecrafting|112}} <br> {{SkillReq|Ranged|100}} or {{SkillReq|Defence|100}} <br> {{ItemIcon|Spider}} Mark Level 4 <br> {{ItemIcon|Cyclops}} Mark Level 6 <br> || {{AoD}}{{TotH}}|| Combat
|-
|-
| {{ItemIcon|Aorpheats Signet Ring}} || +10% Fishing Doubling
| [[Money_Making/Thieving Vampires|Thieving Vampires]] || 15.4m ~ 105m {{GP}}/hr max || {{SkillReq|Herblore|45}} <br> {{SkillReq|Astrology|70}} <br> {{SkillReq|Thieving|115}} || {{TotH}} || Non-Combat
|-
|-
| {{ItemIcon|Fishing Hook}} || +10% Fishing Doubling
| [[Money Making/Fletching Meteor Bolts (80,000k/hr max)|Fletching Meteor Bolts]] || 80m {{GP}}/hr max || {{SkillReq|Smithing|110}} <br> {{SkillReq|Mining|112}} <br> {{SkillReq|Fletching|108}} || {{TotH}} || Non-Combat
|-
|-
| {{ItemIcon|Sailor's Top}} || -3% Special drops, resulting in more fish
| [[Money_Making/High Level Agility|High Level Agility]] || 16.8m ~ 63m {{GP}}/hr max || {{SkillReq|Agility|120}} {{SkillReq|Crafting|115}} <br> {{SkillReq|Fletching|115}} {{SkillReq|Smithing|115}} <br> {{SkillReq|Prayer|100}} {{SkillReq|Firemaking|99}} <br> {{SkillReq|Woodcutting|99}} {{SkillReq|Mining|60}} <br> {{SkillReq|Cooking|60}} {{SkillReq|Slayer|60}} <br> {{SkillReq|Thieving|60}} || {{TotH}}|| Non-Combat
|-
|-
| {{PetIcon|Pudding Duckie}} || +5% Fishing Doubling
| [[Money_Making/Mining_Pure_Crystal|Mining Pure Crystal]] || 4m ~ 39.5m {{GP}}/hr max || {{SkillReq|Mining|85}} <br> {{SkillReq|Herblore|53}} || {{AoD}} {{TotH}} || Non-Combat
|-
|-
| {{MasteryReq|Raw Magic Fish|99}} / {{MasteryReq|Raw Whale|99}} || Doubles the number of fish caught
| [[Money_Making/Thieving_Princess_and_Fletching_Jadebolts|Thieving Princess and Fletching Jadebolts]] || 24m {{GP}}/hr max || {{SkillReq|Mining|15}} <br> {{SkillReq|Smithing|10}} <br> {{SkillReq|Thieving|92}} <br> {{SkillReq|Fletching|95}} || None || Non-Combat
|-
|-
| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || +5% Fishing Doubling
| [[Money Making/Combat (~18,750k/hr)|Base Game Combat]] || 18m {{GP}}/hr max || {{SkillReq|Hitpoints|99}} <br> {{SkillReq|Prayer|99}} <br> {{SkillReq|Magic|85}} or {{SkillReq|Attack|85}} || None || Combat
|-
|-
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || +25% chance to receive an additional random special item whenever special items are received.
| [[Money Making/Fletching Dragon Javelins with Alt. Magic|Fletching Dragon Javelins with Alt. Magic]] || 18m {{GP}}/hr max || {{SkillReq|Woodcutting|90}} {{SkillReq|Mining|95}} <br> {{SkillReq|Smithing|93}} {{SkillReq|Fletching|92}} <br> {{SkillReq|Runecrafting|80}} {{SkillReq|Magic|95}} || None || Non-Combat
|-
|-
| {{ItemIcon|Fishermans Potion IV}} || +12% Fishing Doubling
| [[Money_Making/Thieving_Knight_with_Leprechaun_%2B_Monkey_Synergy|Thieving Knight with Leprechaun & Monkey Synergy]] || 16m {{GP}}/hr max || {{SkillReq|Thieving|88}} <br> {{SkillReq|Summoning|55}} <br> {{SkillReq|Crafting|1}}<br> {{ItemIcon|Leprechaun}} Mark Level 4 <br> {{ItemIcon|Monkey}} Mark Level 3 || None || Non-Combat
|-
|-
| {{Icon|Ameria|type=constellation}} || Up to +15% Fishing Doubling<br>Up to -15% Fishing Interval, additive with the above bonuses for a total of -70%
| [[Money_Making/Agility|Base Game Agility]] || 1.1m ~ 6.3m {{GP}}/hr max || {{SkillReq|Agility|99}} {{SkillReq|Astrology|70}} <br> {{SkillReq|Thieving|60}} {{SkillReq|Herblore|62}} <br> {{SkillReq|Farming|60}} {{SkillReq|Mining|60}} <br> {{SkillReq|Slayer|60}} {{SkillReq|Woodcutting|80}} <br> {{SkillReq|Firemaking|80}} {{SkillReq|Attack|95}} <br> {{SkillReq|Strength|95}} {{SkillReq|Defence|95}} <br> {{SkillReq|Prayer|95}} || None || Non-Combat
|-
|-
| {{Skill|Agility|Rock Climb}} || +5% Fishing Doubling
| [[Money Making/Fishing Whales|Fishing Whales]] || 310k ~ 3m {{GP}}/hr max || {{SkillReq|Fishing|95}} || None || Non-Combat
|-
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
| [[Money Making/Mining with Gem Gloves|Mining with Gem Gloves]] || 306k ~ 2m {{GP}}/hr max || {{SkillReq|Mining|50}} || None || Non-Combat
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{ItemIcon|Octopus}} || +3% chance to get 1 extra resource in Fishing (cannot be doubled)
|-
| {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} Synergy || 75% chance to receive an extra fish as a cooked version while fishing
|}
|}
The {{ItemIcon|Fishing Skillcape}} and Level 99 {{Icon|Mastery}} bonuses will stack, causing at least four fish to be caught each time. The rest of the doubling bonuses result in a 55% chance to catch eight fish.
=== Method ===
Fish for {{ItemIcon|Raw Whale|Raw Whales}} if using the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} [[Summoning#Synergies|Summoning synergy]], or {{ItemIcon|Raw Magic Fish|Magic Fish}} if not. Other fish providing good GP/hour rates are also listed below. Each piece of equipment will give a substantial boost to profit per hour. {{Skill|Fishing}} is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hour rates assume all improvements to GP rate are obtained and in use.
=== Alternative Fish ===
Players may choose to consider the following options:
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="3" | Fish
! rowspan="3" | Requirements
! rowspan="3" | GP/Fish
! rowspan="2" colspan="2" | Expected Output/Hour
! colspan="4" | Maximum GP/Hour
|- class="headerRow-1"
! colspan="2" | With {{ItemIcon|Fishing Skillcape|notext=true}}
! colspan="2" | Without {{ItemIcon|Fishing Skillcape|notext=true}}
|- class="headerRow-2"
! With {{ItemIcon|Fishing Skillcape|notext=true}}
! Without {{ItemIcon|Fishing Skillcape|notext=true}}
! With {{Skill|Summoning|notext=true}}
! Without {{Skill|Summoning|notext=true}}
! With {{Skill|Summoning|notext=true}}
! Without {{Skill|Summoning|notext=true}}
|-
| {{ItemIcon|Raw Magic Fish}}
| data-sort-value="80"|  {{SkillReq|Fishing|80}}<br/>{{ItemIcon|Message in a Bottle}}
| data-sort-value="960"| {{GP|960}}
| data-sort-value="3540"| {{ItemIcon|Raw Magic Fish|qty=3540|notext=true}}
| data-sort-value="1770"| {{ItemIcon|Raw Magic Fish|qty=1770|notext=true}}
| data-sort-value="3413486" | {{GP|3413}}k
| data-sort-value="3397851" | {{GP|3398}}k
| data-sort-value="1714560" | {{GP|1715}}k
| data-sort-value="1698926" | {{GP|1699}}k
|-
| {{ItemIcon|Raw Whale}}
| data-sort-value="95"|  {{SkillReq|Fishing|95}}
| data-sort-value="750"| {{GP|750}}
| data-sort-value="4470"| {{ItemIcon|Raw Whale|qty=4470|notext=true}}
| data-sort-value="2235"| {{ItemIcon|Raw Whale|qty=2235|notext=true}}
| data-sort-value="4421829" | {{GP|4422}}k
| data-sort-value="3353143" | {{GP|3353}}k
| data-sort-value="2745257" | {{GP|2745}}k
| data-sort-value="1676571" | {{GP|1677}}k
|-
| {{ItemIcon|Raw Manta Ray}}
| data-sort-value="85"| {{SkillReq|Fishing|85}}
| data-sort-value="650"| {{GP|650}}
| data-sort-value="4510"| {{ItemIcon|Raw Manta Ray|qty=4510|notext=true}}
| data-sort-value="2255"| {{ItemIcon|Raw Manta Ray|qty=2255|notext=true}}
| data-sort-value="3804953" | {{GP|3805}}k
| data-sort-value="2931699" | {{GP|2932}}k
| data-sort-value="2339104" | {{GP|2339}}k
| data-sort-value="1465849" | {{GP|1466}}k
|-
| {{ItemIcon|Raw Shark}}
| data-sort-value="70"| {{SkillReq|Fishing|70}}
| data-sort-value="270"| {{GP|270}}
| data-sort-value="7112"|{{ItemIcon|Raw Shark|qty=7112|notext=true}}
| data-sort-value="3556"|{{ItemIcon|Raw Shark|qty=3556|notext=true}}
| data-sort-value="2480727" | {{GP|2481}}k
| data-sort-value="1920436" | {{GP|1920}}k
| data-sort-value="1520509" | {{GP|1521}}k
| data-sort-value="960218" | {{GP|960}}k
|}
=== Sources ===
https://docs.google.com/spreadsheets/d/1jcvrx3VvE50eT5d6k7oSX6RnDME85IXC0jgLJ1quyVQ/edit?usp=sharing
== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) ==
{{OldStrategy|1.0.2}}
==== Requirements ====
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}.
==== Improves GP Rate ====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
| {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +10% chance to gain double resources
|-
| {{ItemIcon|Ring of Wealth}} || +7% chance to gain double resources
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
|-
| {{Icon|Terra|type=constellation}} || Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage
|-
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node
|-
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node
|-
| {{ItemIcon|Merchant's Permit}} || Gem Gloves only cost 450 instead of 500k
|-
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10%
|-
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s
|-
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP
|-
| {{PetIcon|Cool Rock}} || +5 Mining Node HP
|}
==== Method ====
This method is recommended to use if you play {{Icon|Adventure}} and there's no better money-making method at hand.
# Buy {{ItemIcon|Gem Gloves}},
# Mine {{ItemIcon|Adamantite Ore}} or anything below it until you unlock it,
# Sell gems and ores that you got.
The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems.
With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470000}} per hour.
A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1350000}} per hour.<br>
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787000}}.<br>
The calculation does not include any {{Skill|Astrology}} modifiers.
{{SpoilerBox|text=
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.
To check your own setup, do the following:
# Copy the spreadsheet to your Google Drive.
# On the Equipment tab, specify for Mining that you wear Gem Gloves.
# On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
# Specify any additional things in the sheet if you want to, like pets and so on.
# You should see your gains in the kGP/h column of the Mining tab.
|title=Details|color=default}}
== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) ==
{{OldStrategy|1.0.2}}
==== Requirements ====
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Mining|95}}, 271 Mining Mastery levels in total
* {{SkillReq|Smithing|93}}
* {{SkillReq|Fletching|92}}
* {{SkillReq|Runecrafting|80}}
* {{SkillReq|Magic|95}}
==== Improves GP Rate ====
===== Woodcutting =====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
|-
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
|-
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
|-
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting
|-
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate
|-
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action
|-
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value
|-
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.
|-
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting
|-
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees simultaneously
|-
| {{MasteryReq|Deedree|type=constellation|99}} || +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
|}
===== Mining =====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Dragonite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
|-
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node
|-
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10%
|-
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s
|-
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP
|-
| {{PetIcon|Cool Rock}} || +5 Mining Node HP
|-
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node
|-
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
|-
| {{ItemIcon|Merchant's Permit}} || permanent 10% discount on all skill gloves
|-
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn
|}
===== Runecrafting =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Runecrafting Skillcape}} || +35% Chance to Preserve Resources in Runecrafting
|-
| {{MasteryReq|Lava Rune|99}}<br>{{MasteryReq|Spirit Rune|99}} || 11 Runes Produced per Runecraft
|-
| [[Runecrafting#Mastery Pool Checkpoints|50% Runecrafting Mastery Pool Checkpoint]] || +10% resource preservation chance for Runecrafting
|-
| [[Runecrafting#Mastery Pool Checkpoints|95% Runecrafting Mastery Pool Checkpoint]] || Grants an extra 5 Runes per craft
|-
| {{UpgradeIcon|Expanded Knowledge}} || -15% Base Runecrafting Interval
|-
| {{PetIcon|Gunter}} || +10% Chance to Preserve Resources in Runecrafting
|}
===== Alt. Magic =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1
|-
| {{ItemIcon|Magic Skillcape}} || doubles the Effect of the {{ItemIcon|Nature's Call Staff}}
|-
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally
|-
| {{PetIcon|Salem}} || +5% Rune Preservation
|-
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation
|-
| {{ItemIcon|Amulet of Incantation}} || -0.2s Magic Interval<br>+10% Rune Preservation for Alt. Magic Spells
|-
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
|}
===== Smithing =====
{| class="wikitable"
! Name
! Effect
|-
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items
|-
| [[Smithing#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
| [[Smithing#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
| [[Smithing#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items
|-
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval
|-
| {{PetIcon|Puff, the Baby Dragon}} || +10% Chance to preserve Resources
|-
| {{MasteryReq|Iridan|type=constellation|99}} || +15% Chance to Double Items in Smithing and -15% Smithing Interval
|}
===== Fletching =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
|-
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)
|-
| [[Fletching#Mastery Pool Checkpoints|95% Fletching Mastery Pool Checkpoint]] || Reduce Fletching Interval by 0.2s
|-
| {{MasteryReq|Dragon Javelin|99}} || +24.8% chance to preserve resources.
|-
| {{ItemIcon|Skilled Fletching Potion IV}} || +25% Chance to Double Items in Fletching
|-
| {{UpgradeIcon|Perpetual Haste}} || -15% Fletching Interval
|-
| {{PetIcon|Quill}} || -0.2s Fletching Interval
|-
| {{MasteryReq|Syllia|type=constellation|80}} || +15% Chance to Double Items in Fletching
|}
===== Other =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Aorpheats Signet Ring}} affects all skills above || +10% Chance to Double Items Globally
|-
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally
|-
| {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}} || 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
|-
| {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}} || +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
|-
| {{SkillReq|Agility|99}} obstacles about resource preservation and pillar || build cost reduction and half debuffs
|-
| {{ItemIcon|Herblore Skillcape}} || x2 Items received from Herblore
|-
| {{PetIcon|Gronk}} || +2% Chance to Double Items in Herblore
|-
| {{MasteryReq|Qimican|type=constellation|99}} || +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
|}
==== Method ====
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
* Equip the following:
** {{ItemIcon|Miner's Helmet}}
** {{ItemIcon|Clue Chasers Insignia}}
** {{ItemIcon|Maximum Skillcape}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}}, {{ItemIcon|Magic Skillcape}} when performing {{Skill|Alt. Magic}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})
** {{ItemIcon|Mining Gloves}}
** {{ItemIcon|Lumberjack's Top}}
** {{ItemIcon|Aorpheats Signet Ring}}
** {{ItemIcon|Ring of Wealth}} on passive slot
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}
** {{ItemIcon|Perfect Swing Potion IV}} on {{Skill|Mining}}
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Nature's Call Staff}}
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 9: Ice Jump
** {{Skill|Agility}} Obstacle 10: Lava Waterfall Dodge
** {{Skill|Agility}} Pillar: Pillar of Generosity
'''for every hour of fletching intended''':
* {{Skill|Woodcutting}}
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
* {{Skill|Mining}}
** Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}}
* {{Skill|Runecrafting}}
** Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}}
*{{Skill|Alt. Magic}}
** Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}
* {{Skill|Smithing}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}
* {{Skill|Fletching}}
** Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}
** Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
====Ratios====
For each hour of Fletching you'll need to spend (on average):
* 00:01s mining {{ItemIcon|Rune Essence}}
* 00:11.5s mining {{ItemIcon|Dragonite Ore}}
* 00:23s mining {{ItemIcon|Runite Ore}}
* 00:27s runecrafting {{ItemIcon|Spirit Rune}}
* 01:04s runecrafting {{ItemIcon|Lava Rune}}
* 01:21s Superheat IV'ing {{ItemIcon|Dragonite Bar}}
* 37:16s Woodcutting {{ItemIcon|Redwood Logs}} and {{ItemIcon|Yew Logs}}
* 09:38s Smithing {{ItemIcon|Dragon Javelin Heads}}
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
* 8.09 {{ItemIcon|Mastery Token (Fletching)}}
* 2.60 {{ItemIcon|Mastery Token (Smithing)}}
* 0.70 {{ItemIcon|Mastery Token (Woodcutting)}}
* 0.02 {{ItemIcon|Mastery Token (Runecrafting)}}
* 0.03 {{ItemIcon|Mastery Token (Mining)}}
* 0.12 {{ItemIcon|Circlet of Rhaelyx}}
* 0.30 {{ItemIcon|Jewel of Rhaelyx}}
* 1.06 {{ItemIcon|Mysterious Stone}}
* 40.71 {{ItemIcon|Coal Ore}}
* 1351 {{ItemIcon|Bird Nest}}
* 2330 {{ItemIcon|Yew Logs}}
and consume:
* 2.57 {{ItemIcon|Charge Stone of Rhaelyx}}
* 0.08 {{ItemIcon|Mining Gloves}}
* 0.39 {{ItemIcon|Perfect Swing Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}
It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of {{GP|18265154}} per hour all things considered.
<!--
Old methods commented out until they are able to be updated
== Smithing Dragon Platebodies (Max 2117k/hr) ==
{{OldStrategy|0.14}}
==== Requirements ====
* {{SkillReq|Mining|99}}
* {{SkillReq|Smithing|99}}
* {{ItemIcon|Mining Skillcape}}
* {{ItemIcon|Smithing Skillcape}}
* [[Dragon Pickaxe]]
* 500k GP to purchase {{ItemIcon|Gem Gloves}}
==== Improves GP Rate ====
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
** Level 99 [[Herblore]]
** Level 80 [[Farming]]
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody, and potion gains
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
** Level 53 [[Herblore]]
** Level 50 [[Farming]]
* Increasing [[Mastery]] Level of items provide additional resource-saving and doubling benefits.
==== Method ====
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
# Make [[Dragon Platebody|Dragon Platebodies]]
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit
==== GP Rates with different Equipment and Mastery ====
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money-making method, and do not add additional time.
{|class="wikitable"
|-
!colspan="8"|Equipment
|- style="text-align:right;"
!Gloves
|Mining
|Gem
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
!Mastery
!colspan="7"|GP Per Hour
|- style="text-align:right;"
|1||35,053||92,850||61,748||109,548||143,643||168,705||470,490
|- style="text-align:right;"
|10||99,836||203,815||157,843||240,733||303,798||355,771||700,881
|- style="text-align:right;"
|20||185,162||308,001||272,655||364,947||450,083||526,414||853,812
|- style="text-align:right;"
|30||277,900||404,524||393,769||481,140||572,598||670,720||979,278
|- style="text-align:right;"
|40||405,089||513,805||553,085||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||526,119||617,919||705,407||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||717,626||767,405||938,896||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||874,577||894,775||1,132,811||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,165,196||1,122,613||1,480,715||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,368,183||1,286,852||1,727,857||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,382,560||1,306,346||1,744,793||1,581,345||1,577,716||1,872,574||2,117,292
|}
==== Calculating the GP Rate ====
The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.
{{Main|Reference=Math:Dragon_Platebodies}}
== Fletching Magic Longbows (Max 975k/hr) ==
{{OldStrategy|0.14}}
==== Requirements ====
* Level 99 [[Woodcutting]]
* Level 99 [[Fletching]]
* [[Dragon Axe]] Upgrade
* [[Multi-Tree]] Upgrade
* [[Woodcutting Skillcape]]
* [[Fletching Skillcape]]
* (Optional) [[Aorpheats Signet Ring]]
* (Optional) [[Skilled Fletching Potion IV]]
==== Method ====
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. To calculate the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.
-->
==Woodcutting==
{{OldStrategy|1.0.2}}
==== Improves GP Rate ====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
|-
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
|-
| {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval (additive with the bonuses above to a total of -86% cut time)
|-
| {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting
|-
| {{MasteryReq|Magic Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
|-
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting
|-
| {{ItemIcon|Clue Chasers Insignia}} || 10% increased chance to receive [[Bird Nest]]s from Woodcutting
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +10% chance to gain double resources
|-
| {{ItemIcon|Ring of Wealth}} || +7% chance to gain double resources
|-
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees in Woodcutting simultaneously
|-
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate
|-
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting
|-
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action
|-
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value
|-
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.
|-
| {{Icon|Deedree|type=constellation}} || Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate
|-
| {{ItemIcon|Ent}} || +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled
|}
=== Chopping Magic and Mahogany Logs (Max {{GP|1,324}}k/hr) ===
==== Requirements ====
* {{SkillReq|Woodcutting|75}}
==== Method ====
Simply cut down {{ItemIcon|Magic Logs}} and {{ItemIcon|Mahogany Logs}} log and sell the logs and {{ItemIcon|Bird Nest}} for profit.
==== Expected Resources Per Hour ====
The maximum rates assume {{UpgradeIcon|Dragon Axe}}, {{UpgradeIcon|Multi-Tree}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Clue Chasers Insignia}}, {{PetIcon|Beavis}}, {{UpgradeIcon|Master of Nature}}, {{ItemIcon|Woodcutting Skillcape}}, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery.
{{ItemIcon|Bird Nest}}s are only provided once per action.
This yields about {{ItemIcon|Normal Logs|qty=15750|notext=true}}, {{ItemIcon|Bird Nest|qty=8|notext=true}} worth {{GP|3,375}}k
{{Icon|Deedree|type=constellation}} can increase the profit even further, but probably not significantly.
{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
{{SpoilerBox|text=
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.
To check your own setup, do the following:
# Copy the spreadsheet to your Google Drive.
# Specify your Equipment on the Equipment tab.
# On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
# Specify any additional things in the sheet if you want to, like pets and so on.
# You should see your gains in the kGP/h column of the Woodcutting tab.
|title=Details|color=default}}
=== Chopping Logs With Bird Nests Potions (Max ~{{GP|5000}}k/hr) ===
==== Requirements ====
* {{SkillReq|Woodcutting|10}}
* {{SkillReq|Herblore|1}}
Please note: Although the requirements seem low, using {{ItemIcon|Bird Nest Potion IV}} and minimum action time ({{UpgradeIcon|Dragon Axe}}, {{ItemIcon|Woodcutting Skillcape}} and {{UpgradeIcon|Master of Nature}} god upgrade) are advised or else the GP rate drops significantly.
==== Method ====
Cut down {{ItemIcon|Normal Logs}} and sell the logs and {{ItemIcon|Bird Nest|Bird Nests}} for profit. A portion of the nests can be opened for {{ItemIcon|Potato Seeds}} to make more potions.
==== Expected Resources Per Hour ====
The maximum rates assume {{UpgradeIcon|Dragon Axe}}, {{UpgradeIcon|Multi-Tree}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Clue Chasers Insignia}}, {{PetIcon|Beavis}}, {{UpgradeIcon|Master of Nature}}, {{ItemIcon|Woodcutting Skillcape}}, 95% Woodcutting Mastery Pool Checkpoint and {{MasteryReq|Normal Logs|99}}, {{ItemIcon|Bird Nest Potion IV}} and {{ItemIcon|Ent}} + {{ItemIcon|Bear}} Synergy active.
This yields about {{ItemIcon|Normal Logs|qty=15750|notext=true}} and {{ItemIcon|Bird Nest|qty=9080|notext=true}} worth {{GP|3,375}}k
{{Icon|Deedree|type=constellation}} can increase the profit even further to approximately {{GP|5,000}}k more when using +15% Bird Nest drop rate Unique Modifiers
{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.
{{SpoilerBox|text=
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.
To check your own setup, do the following:
# Copy the spreadsheet to your Google Drive.
# Specify your Equipment on the Equipment tab.
# On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
# Specify any additional things in the sheet if you want to, like pets and so on.
# You should see your gains in the kGP/h column of the Woodcutting tab.
|title=Details|color=default}}
== Combat ==
{{OldStrategy|0.18}}
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of [[Melee]] or {{Skill|Ranged}} and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.
The exact rates are difficult to determine, but the best targets are as follows: {{ZoneIcon|Infernal Stronghold}}, {{MonsterIcon|Master Farmer|Master Farmers}}, {{MonsterIcon|Black Dragon|Black Dragons}}.
The two items that make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
Calculating the specific GP/hr depends on your stats and gear.
The Combat Simulator in [[Scripting and Extensions]] can help you to calculate the gains for your build.
One of the most profitable dungeons is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of pure GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The pure GP gain with the ring is 250,000 per clear.
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot with no [[Combat Passive Slot|passive slot]], {{Skill|Prayer}}, or {{Skill|Herblore|Potions}}.
==== Magic (Max ~12652k/hr)====
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
85 {{Skill|Magic}}, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr
Full {{ItemIcon|Glacia God Platebody|Glacial God Gear}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fire Imbued Wand}}, {{ItemIcon|Book of Eli}},
85 {{Skill|Magic}}, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
85 {{Skill|Magic}}, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
99 {{Skill|Magic}}, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Ocean Song}}, {{ItemIcon|Book of Eli}}, {{ItemIcon|Warlock Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
99 {{Skill|Magic}}, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr
The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.
==== Melee (Max ~8449k/hr)====
Full {{ItemIcon|Terran God Platebody|Terran God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Dragonfire Shield}},
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|85 hp}}, 6,57 kills/hr = 4,280,355 gp/hr
Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}},
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|90 hp}}, 7,63 kills/hr = 4,970,945 gp/hr
Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Fighter Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
99 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|99 hp}}, 12,97 kills/hr = 8,449,955 gp/hr
==== Ranged (Max ~8730k/hr)====
Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Elite Amulet of Ranged}}, {{ItemIcon|Ancient Crossbow}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Infernal Cape}},
85 {{Skill|Ranged}}, {{Skill|Hitpoints|90 hp}}, 7,27 kills/hr = 4,736,405 gp/hr
Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Shockwave}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Cape of Prat}}, {{ItemIcon|Deadeye Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
99 {{Skill|Ranged}}, {{Skill|Hitpoints|99 hp}}, 13,4 kills/hr = 8,730,100 gp/hr


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[[Category:Guides]]
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Latest revision as of 16:49, 30 October 2024

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The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Strategy Estimated Profit Required Skills DLCs Type
Endgame ItA 110b ~ 225b GP/hr max
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Level 110
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Level 60

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Level 60
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Level 60

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Level 60
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Level 60
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Combat
Endgame ItA Abyssal Pieces ~943m AP/hr max
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Level 29
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Level 15

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Level 45
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Level 55

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Level 60
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Level 60
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Combat
Mid-High Level Slayer Coin Farming 148m ~ 480m GP/hr max
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Level 25
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Level 68

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Level 70
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Level 80

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Level 99
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Level 100

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Level 102
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Level 102

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Level 110
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Level 112

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Level 100
or
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Level 100

Spider Mark Level 4
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Cyclops
Mark Level 6
Combat
Thieving Vampires 15.4m ~ 105m GP/hr max
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Level 45

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Level 70

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Level 115
Non-Combat
Fletching Meteor Bolts 80m GP/hr max
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Level 110

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Level 112

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Level 108
Non-Combat
High Level Agility 16.8m ~ 63m GP/hr max
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Level 120
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Level 115

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Level 115
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Level 115

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Level 100
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Level 99

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Level 60

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Level 60
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Level 60

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Level 60
Non-Combat
Mining Pure Crystal 4m ~ 39.5m GP/hr max
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Level 85

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Level 53
Non-Combat
Thieving Princess and Fletching Jadebolts 24m GP/hr max
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Level 15

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Level 10

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Level 92

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Level 95
None Non-Combat
Base Game Combat 18m GP/hr max
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Level 99

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Level 99

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Level 85
or
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Level 85
None Combat
Fletching Dragon Javelins with Alt. Magic 18m GP/hr max
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Level 90
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Level 95

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Level 93
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Level 92

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Level 80
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Level 95
None Non-Combat
Thieving Knight with Leprechaun & Monkey Synergy 16m GP/hr max
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Level 88

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Level 55

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Level 1

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Leprechaun
Mark Level 4
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Monkey
Mark Level 3
None Non-Combat
Base Game Agility 1.1m ~ 6.3m GP/hr max
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Level 99
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Level 70

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Level 60
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Level 62

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Level 60
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Level 60

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Level 80

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Level 80
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Level 95

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Level 95
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Level 95

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Level 95
None Non-Combat
Fishing Whales 310k ~ 3m GP/hr max
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Level 95
None Non-Combat
Mining with Gem Gloves 306k ~ 2m GP/hr max
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Level 50
None Non-Combat