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'''{{PAGENAME}}''' is a community created [[Game Mode]], where a player's character must follow a set of strict game rules.  These game rules are designed to make the game more challenging, and to make players think about preparation, planning, and thinking ahead.  In addition there are strong bank management aspects involved that can very easily punish mistakes.
'''{{PAGENAME}}''' is a community created [[Game Mode]], where a player's character must follow a set of strict game rules.  These game rules are designed to make the game more challenging, and to make players think heavily about preparation and planning.  In addition there are strong bank management aspects involved that can very easily punish mistakes.


The game mode itself is played in {{Icon|Adventure}}, so also carries with it all the limitations of this game mode.
The game mode itself is played in {{Icon|Adventure}}, so also carries with it all the limitations of this game mode.
Line 11: Line 11:
* This game mode is played in {{Icon|Adventure}}
* This game mode is played in {{Icon|Adventure}}
* No xp or items are to be gained from the tutorial, you must skip it
* No xp or items are to be gained from the tutorial, you must skip it
* No selling or alching of items
* No selling, alching, or conversion into gold, of items (this includes the {{Synergy|Leprechaun|Monkey}}, and {{Synergy|Leprechaun|Beaver}}, synergies)
* You also cannot "transmute" items via the {{Icon|Just Learning|type=spell}} spell in {{Skill|Alternative Magic}}
* You also cannot "transmute" items via the {{Icon|Just Learning|type=spell}} or {{Icon|Transmutation|type=spell}} spells in {{Skill|Alternative Magic}}
* No killing of {{MonsterIcon|Plant}}, and no {{ItemIcon|Lemon}}; once you have grown a {{ItemIcon|Potatoes}} via {{Skill|Farming}}, you may then kill {{MonsterIcon|Plant}}, and collect {{ItemIcon|Lemon}}
* Additionally, you cannot use any of the {{Icon|Rags to Riches I|type=spell|Rags to Riches}} spells
* No killing of {{MonsterIcon|Plant|Plants}}, and no {{ItemIcon|Lemon|Lemons}}; once you have grown {{ItemIcon|Potatoes}} via {{Skill|Farming}}, you may then kill Plants, and collect Lemons
* You may not eat uncooked food ({{ItemIcon|Raw Magic Fish|Magic Fish}} do not count as cooked)
* You may not downgrade perfect cooks to their non-perfect variant
* Do not intentionally switch active potions as a way to get rid of them, you should change only sparingly
* No fleeing from combat, you may only leave combat whilst the enemy is respawning
* No fleeing from combat, you may only leave combat whilst the enemy is respawning
* You may not leave a dungeon, or a stronghold, once you have started it, either you complete it, or you die
* You may not "ignore" items in the looting container, you must loot everything
* You may not "ignore" items in the looting container, you must loot everything
* You may not use the "destroy loot" button
* You may not use the "destroy loot" button
* No abusing death mechanics to lose items intentionally (this extends to the loot container)
* You may not die (see additional comments)  
* After buying your first 8 bank slots, you can only buy them in multiples of 10; once you get to God Dungeons and acquire {{ItemIcon|Bank Slot Token}}, you must also use these in multiples of 10
* You may only buy bank slots in multiples of 10
* You may not re-roll easy {{Skill|Slayer}} tasks; if you get a plants task, you must re-roll it for another easy task
* Once you get to God Dungeons and acquire {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, you must also use these in multiples of 10
* You may not buy {{Skill|Slayer}} resupplies
* You may not re-roll easy {{Skill|Slayer}} tasks; if you get a {{MonsterIcon|Plant|Plants}} task, you must re-roll it for another easy task
* When on a Slayer task of any tier above easy, you cannot go back to easy until you've defeated at least one of your currently assigned target (after getting any required gear or levels)
* If you run out of {{Icon|Slayer Coins}}, and have to roll an easy task, you cannot do so without defeating at least one of your currently assigned target (again, after getting any required gear or levels)
* You may not buy [[Slayer Resupplies]], Enchanted Bolts, [[Summoner's Packs]], or [[Combat Supplies]] from the {{Icon|Shop}}
* You may not skip Township casual tasks
* You must complete the side quests listed in the below skill order
* You may not use any extension not listed in the below section
* The below skill unlock order must be used
* The below skill unlock order must be used


Additional rule regarding extensions: You may only use extensions that print out information, this is things like ETA and Combat Simulator.  You may not use any modifications that can carry out game actions for you.
Additional rule regarding post-99 content: Only once you have purchased your first {{ItemIcon|Maximum Skillcape|Max Cape}} may you access post-99 content.  You must continue to follow the above rules, however, there are no additional rules as by this point you are sufficiently progressed rendering them meaningless.


All above rules are subject to update at any time, especially when a game update may change the way certain mechanics interact.
All above rules are subject to update at any time, especially when a game update may change the way certain mechanics interact.  Put simply this means new content is, in general, not to be interacted with in any way, until a ruling has been passed stating what you can and cannot do.


===Skill Order===
===Skill Order===
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We start by opening up the Combat Triangle
We start by opening up the Combat Triangle


1st: {{Skill|Ranged}}<br />
<ol start="1">
2nd: {{Skill|Magic}}
<li> 10k: {{Skill|Ranged}}</li>
<li> 25k: {{Skill|Magic}}</li>
</ol>


To provide an early goal, if you choose to go for it
To provide an early goal, if you choose to go for it


3rd: {{Skill|Summoning}}
<ol start="3">
<li> 50k: {{Skill|Summoning}}</li>
</ol>


Skills to make armour and weapons, then the rest
Skills to make armour and weapons


4th: {{Skill|Runecrafting}}<br />
<ol start="4">
5th: {{Skill|Smithing}}<br />
<li> 200k: {{Skill|Runecrafting}}</li>
6th: {{Skill|Crafting}} (hint : {{ItemIcon|Gold Topaz Necklace}})<br />
<li> 250k: {{Skill|Smithing}}</li>
7th: {{Skill|Fletching}}<br />
<li> 400k: {{Skill|Crafting}} (hint : {{ItemIcon|Gold Topaz Necklace}})</li>
8th: {{Skill|Cooking}}<br />
<li> 1m: {{Skill|Fletching}}</li>
9th: {{Skill|Astrology}}<br />
<li> 2.5m: {{Skill|Cooking}}</li>
10th: {{Skill|Firemaking}}
Complete the {{ZoneIcon|Volcanic Cave}}
<li> 10m: {{Skill|Astrology}} (hint: If you still need {{ItemIcon|Aorpheat's Signet Ring}}, get it here)</li>
</ol>


Open up the game, open up the GP!
Open up the game, open up the GP!


11th: {{Skill|Slayer}}
<ol start="10">
<li> 25m: {{Skill|Slayer}} (moved earlier due to the Astrology nerf)</li>
Construct at least one {{ItemIcon|Fury of the Elemental Zodiacs|Fury of the Elemental Zodiacs}}
<li> 50m: {{Skill|Firemaking}}</li>
Complete the {{ZoneIcon|Infernal Stronghold}}
<li> 100m: {{Skill|Herblore}}</li>
Complete {{ZoneIcon|Into the Mist}}
<li> 200m: {{Skill|Township}}</li>
Complete 50 Township tasks (reminder: you may not complete DLC tasks)
<li> 500m: {{Skill|Prayer}}</li>
<li> 500m: {{Skill|Agility}}</li>
</ol>


12th, 13th: {{Skill|Herblore}}, {{Skill|Prayer}} (in whichever order you want)
Gathering skills


14th: {{Skill|Agility}}
<ol start="16">
<li> 500m: {{Skill|Woodcutting}}</li>
<li> 500m: {{Skill|Fishing}}</li>
<li> 500m: {{Skill|Mining}}</li>
Construct the Skillers Outfit (reminder: you may not complete DLC tasks)
<li> 500m: {{Skill|Farming}}</li>
</ol>


Gathering last
If you have access to the DLC skills (if not, skip them for now)


15th, 16th, 17th - {{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Fishing}} (in whatever order you want)
<ol start="20">
<li> 500m: {{Skill|Archaeology}}</li>
<li> 500m: {{Skill|Cartography}}</li>
</ol>


18th: {{Skill|Farming}}<br />
And only because you will need it for completion..
19th: {{Skill|Thieving}}
 
<ol start="22">
<li> 500m: {{Skill|Thieving}}</li>
</ol>
 
===Accepted Extensions===
 
Below is a list of allowed and accepted expansions you may use within this game mode, using any extension not listed will be considered a breach of the rules.
 
Note: This list is not static, if you wish for a certain modification to be white listed, please let us know in the Adventure chat channel in the official Discord server and we will consider it's addition.
 
* Combat Simulator (to save you breaking out the spreadsheets)
* ETA (in a game mode this long, it's nice to know exactly how long)
* SEMI Drop Chances (shows you drop rates for certain items)
** Note: you have to install SEMI Core for this to work, you may not use any other SEMI modules
 
* Item uses (aids in knowing how you can get rid of things efficiently)
* Completion Log Icons (aids in getting to 100% items to unlock NG+)
* Shop Item Owned Indicator (tells you which caps you've already bought)
* Dungeon Pet Indicator (easily shows you which dungeon pets you already have)
* Reveal Unlocks (displays unlock information to avoid having to check the wiki so often)
 
* Show Dungeon Completion Count (it's nice to know, without needing to check your boss KC)
* Kills in Combat (same as the above but for normal mobs)
 
* Mastery Virtual levels (in a game mode this long, we really do need the extra goals)
 
* Better Offline Recap (same information, better layout)
* [Myth] Summoning (displays extra information for summoning)
* QuickShards (allows you to purchase Summoning Shards without having to open the shop)
* Shining Star (shows you which bonuses you've already unlocked in astrology)
 
* Show Skill Modifiers (displays a list of your current skill modifiers)
* Combat Indicators (displays your current auto eat threshold against your foe's maximum hit)
 
* Queue Run (because the game isn't as smooth as it once was, and we can't rule around lag)
* Forgot My Hat (prevents the afk pop-up when switching active windows)
 
* Space Before Brackets (because OCD)
 
Additional comments: You may not use auto-clickers.
 
===Rules specific to the Into The Abyss expansion===
 
These rules are only relevant to players who have completed most of the base game and have unlocked access to the expansion; see the first rule below for the criteria.
 
* You may not complete {{ZoneIcon|The Abyssal Approach}} until you have purchased a {{ItemIcon|Maximum Skillcape|Max Cape}}
* You may not use the following synergies; {{Synergy|Abyssal Leprechaun|Abyssal Monkey}}
* You may not purchase [[Abyssal Slayer Resupplies|Abyssal, Blighted, or Withering Slayer Resupplies]]
* You may not re-roll woe {{Skill|Slayer}} tasks
* When on a Slayer task of any tier above woe, you cannot go back to woe until you've defeated at least one of your currently assigned target (after getting any required gear or levels)
 
===Comments on the Skill Order===
 
This mode does not use the least optimal, or worst, order as many have suggested; instead there is a general theme of:
 
* Open up the [[Combat Triangle]]
* Provide skills to make armour, and weapons
* Provide some utility skills
* Provide remaining odd skills that don't really fit anywhere else or needed a specific GP value
* Provide ways to gather resources
* DLC skills, if available
* Thieving
 
==Side Quests==
 
Due to the extended length of some of the grinds in this mode, some early players filled these with side quests or secondary content that wasn't necessary, but would further future goals or make future content simpler. This section lists a few of these, all combat focused, as well as the times you should be focusing on them.  Note that none of these will be simple side quests, they will all require proper consideration, because they will have an affect on your progress. 
 
These side quests are now mandatory content for this mode, and not completing them before their deadlines will result in you having broken the rules of the mode.
 
* Completing the {{ZoneIcon|Volcanic Cave}} before Astrology
* Construct at least one {{ItemIcon|Fury of the Elemental Zodiacs|Fury of the Elemental Zodiacs}} before Firemaking
* Completing the {{ZoneIcon|Infernal Stronghold}} before Herblore
* Completing {{ZoneIcon|Into the Mist}} before Township


==Comments==
==Comments==


On deaths: You may die by mistake, you may not intentionally let yourself die.  Reminder, you may not flee from any battle, either you die, or the enemy does.
On deaths: You may not allow yourself to die, even accidentally.  Reminder, you may not flee from any battle, either you die, or the enemy does.  If you die, you are no longer playing this challenge mode and must restart.


On not fleeing: You may never run in the middle of a fight, you may only do so between battles.  This is, if you wish to change which mob you are fighting then you must do so whilst it is respawning, after you have killed it, or after it has killed you.  Reminder, you may not die intentionally, doing so essentially voids the challenge, you should aim to play as if this is [[Hardcore]] and death means your account is no more.
On not fleeing: You may never run in the middle of a fight, you may only do so between battles.  This is, if you wish to change which mob you are fighting then you must do so whilst it is respawning, after you have killed it, or after it has killed you.  Reminder, you may not die as doing so voids the challenge, you should aim to play as if this is {{Icon|Hardcore}} and death means your account is no more.


On looting: If you forget to loot items, or afk overnight and "lose" items, this is fine, just so long as you have at least one of every item that mob has dropped for you, in your bank.
On looting: If you forget to loot items, or afk overnight and "lose" items, this is fine, just so long as you have at least one of every item that mob has dropped for you, in your bank.  Additionally, once you have unlocked Loot Container Stacking from the Shop, you may not use the Loot Container to store items, you must still loot them.


On bank management: Yes, it is possible for you to paint yourself into a corner and fill your bank.  As you may not sell or alch any items the only way to "get rid of stuff" is to use it somehow, but processing skills are intentionally ordered to make this difficult.  If you somehow manage to paint yourself into a corner, your only way out is to kill something which you have already collected, and kept at least one of, every drop from, and can therefore safely store them all in your bank (because you already have those items) and gather up the GP to buy 10 bank spaces.
On bank management: Yes, it is possible for you to paint yourself into a corner and fill your bank.  As you may not sell or alch any items the only way to "get rid of stuff" is to use it somehow, but processing skills are intentionally ordered to make this difficult.  If you somehow manage to paint yourself into a corner, your only way out is to kill something which you have already collected, and kept at least one of, every drop from, and can therefore safely store them all in your bank (because you already have those items) and gather up the GP to buy 10 bank spaces.


On skills: Many skills will be entirely unusable at the time you can unlock them, or even after you have done so.  The skill order is designed in such a way to make you think about this order and if there are any better ways or orders you could be doing things.  Many other skills are not unusable but are simply very difficult to get going and as such should be considered as huge time, and possibly GP, investments.  There is no need to use or even level an unlocked skill before unlocking the next one.  You could if you wish unlock all the way up to Thieving before levelling Ranged, this however, is not the point of the mode.
On skills: Many skills will be entirely unusable at the time you can unlock them, or even after you have done so.  The skill order is designed in such a way to make you think about this order and if there are any better ways or orders you could be doing things.  Many other skills are not unusable but are simply very difficult to get going and as such should be considered as huge time, and possibly GP, investments.  There is no need to use or even level an unlocked skill before unlocking the next one.  You could if you wish unlock all the way up to Thieving before levelling Ranged, this however, is not the point of the mode.
On rules: The rules for this mode are not exhaustive, and do not mention anything which would typically be seen as against the rules in any game mode (save-scumming, console interaction, etc).  If at any point you question whether what you are doing is ok, or if you're simply not sure a rule above prohibits a certain action, then what you want to do is likely against the rules.  Do not cheat, you're only ruining the mode for yourself, and potentially others.
Finally, no one person is the arbiter of this game mode.  If the prevailing view of the community playing this mode is that something is against the spirit of the challenge, then it is that view you should follow.


==Day 0 Guide==
==Day 0 Guide==


Initially you will start with a Bronze Sword and 10 cooked Shrimp, these should be enough to get you through the early levels on Chickens or possibly Cows.  Following this, and possibly with some food remaining, you should aim to work towards getting some armour and maybe a better weapon.  At this point you probably need more bank spaces so invest in your first 8.  Reminder, after this you may only buy them in 10s.
Initially you will start with a {{ItemIcon|Bronze Sword}} and 10 {{ItemIcon|Shrimp}}, these should be enough to get you through the early levels on {{MonsterIcon|Chicken|Chickens}} or possibly {{MonsterIcon|Cow|Cows}}.  Following this, and possibly with some food remaining, you should aim to work towards getting some armour and maybe a better weapon.


Now, what you need is to simultaneously train your stats, better your gear, and increase your bank space so that you can safely combat the Sweaty Monster.  This monster will be your food source for a long time, and can drop 18 different items, so it is likely you will need to buy 20 bank slots, get used to killing stuff for tiny GP drops.
Now, what you need is to simultaneously train your stats, better your gear, and increase your bank space so that you can safely combat the {{MonsterIcon|Sweaty Monster}}.  This monster will be your food source for a long time, and can drop 18 different items, so it is likely you will need to buy 20 bank slots, get used to killing stuff for tiny GP drops.


After this, the rest of the game is up to you.
After this, the rest of the game is up to you.
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==Tips and Tricks for early Bank Management==
==Tips and Tricks for early Bank Management==


* Chickens drop feathers, Skeletons drop Headless arrows, and the Wet Mobs drop various logs.  It is possible, and recommended, to turn all your Teak Logs into arrow shafts, then feather them, in order to reduce the amount of space there items take up in your bank. For the Maple and Yew Logs, it is further recommended to make Short bows, as these can both be used to train Ranged, and later to create Centaur tablets via Summoning.
* {{MonsterIcon|Chicken|Chickens}} drop {{ItemIcon|Feathers}}, {{MonsterIcon|Skeleton|Skeletons}} drop {{ItemIcon|Headless Arrows}}, and the [[Wet Forest|Wet Mobs]] drop various logs.  It is possible, and recommended, to turn all your {{ItemIcon|Teak Logs}} into {{ItemIcon|Arrow Shafts}}, then feather them to create Headless Arrows, in order to reduce the amount of space these items take up in your bank.
* The Sweaty Monster drops both the Gold Bar and the Topaz required to make a Gold Topaz Ring if you do not get one before unlocking Crafting.
* For the {{ItemIcon|Maple Logs}} and {{ItemIcon|Yew Logs}}, it is further recommended to make {{ItemIcon|Maple Shortbow|Maple Shortbows}} and {{ItemIcon|Yew Shortbow|Yew Shortbows}} as these can both be used to train {{Skill|Ranged}}, and later to create {{ItemIcon|Centaur|Centaur Tablets}} via {{Skill|Summoning}}.
* The {{MonsterIcon|Sweaty Monster}} drops both the Gold Bar and the Topaz required to make a {{ItemIcon|Gold Topaz Ring}} if you do not get one before unlocking {{Skill|Crafting}}.
* {{ItemIcon|Ice Arrows}}, dropped from the {{MonsterIcon|Frozen Archer}}, can be equipped before you unlock Ranged, and with a level of 1.
* It is recommended to toggle off perfect cooks, to save bank space, and not to use auto slayer, just in case you get a {{MonsterIcon|Plant|Plants}} task before {{Skill|Farming}}.
 
==Hall of Fame==
 
Here we list some of the players who have undertaken this challenge, and have not only stuck to the rules above, but have gone above and beyond in their relentless search for completion.  There are three categories for this, and one wooden spoon entry, and each is broke down below alongside a list of those players who have accomplished each feat.
 
In order to be added to any of these lists, simply contact Gnome in the adventure-chat channel on the Discord server.
 
===100% Base Game Completion===
 
* Gnome
* Cruion
* Shaka
 
===100% Base Game + Throne of the Herald Completion===
 
* Gnome
 
===100% Base Game + Atlas of Discovery Completion===
 
* Gnome
* Cruion
 
===100% Base Game + Into the Abyss Completion===
 
* No one yet!
 
===Taking the Summoning Bait===
 
The Wooden Spoon entry, requiring a player to have taken the Summoning "bait" and killed around 120,000 {{MonsterIcon|Black Knight|Black Knights}} in order to collect enough {{ItemIcon|Black Dagger}} to unlock the {{ItemIcon|Wolf}}.  All before unlocking {{Skill|Slayer}}.
 
Note: Splitting or branching your save at any point to achieve this is not allowed, it must be achieved from a fresh save.
 
* Lindahl
* ᛁᛏᚫᚾᚱᛖᚨᛚᛚ
* Noma
* Gnome (in Normal, and New Game+)
* Cruion (in Normal, and New Game+)
* Shaka (in Normal, and New Game+)
* Altair
* [ ]
* IQDragon
* ChampionZman
* Aenea
 
==New Game+==
 
Only to be attempted after a player has purchased a Max Cape, and collected all items available in the base game, in a regular Masochism play through.
 
As this is an extension of Masochism mode, all previous rules will still apply.  However, three additional rules will also now apply, each one more brutal than the last.
 
===Additional Rules===
 
# Absolutely no mods are allowed in this challenge.
# You cannot skip armour sets; you must collect, and equip, every available (as per currently unlocked skills) piece of each set before beginning to equip the next (where we define "the next" by level requirements).  This means you must equip, at least once, every piece of available Bronze and Iron armour, before you may equip any items of Steel, etc).  This does not apply to weapons, capes, or jewellery.
# You may not kill any new target without first collecting, at least, one of every item dropped by every previous target in that combat area, in order - if they drop a chest, this also includes every standard item found within that chest.  This also applies to dungeons; you may not attempt a new dungeon until you have received every item available from every available previous dungeon, in order.  This does not apply to pets as they are not a drop.
 
===Notes===
 
Rule three does not exclude Potatoes.
 
Rule three does not exclude the Infernal Stronghold; it does however exclude the Miolite Caves.
 
If you get a Slayer Task for a monster in the Farmlands, other than Plants, you are allowed to complete that task, but must not kill any more than required.


==History==
==History==


Masochism mode was first developed by Gnome#9828, initially as a way to hugely extend the time spent in the early and mid game. Since then, it has evolved only slightly, with modifications to the above rules and skill order, to better facilitate a community lead game mode. Changes to the game mode are frequently discussed in the Adventure Mode Chat on the Discord server, and many have come through via community decision.
Masochism mode was first developed by Gnome (previously Gnome#9828), initially as a way to hugely extend the time spent in the early and mid game, and as a panacea to the way Thieving is unlocked so early in Adventure mode. Since then, it has evolved only slightly, with modifications to the above rules and skill order, to better facilitate a community-driven game mode. Changes to the game mode are frequently discussed in the Adventure Mode Chat on the Discord server, and many changes have come through via community decision.


{{Menu}}
{{Menu}}
[[Category:Game Mode]]
[[Category:Guides]]

Latest revision as of 13:10, 12 November 2024

Masochism is a community created Game Mode, where a player's character must follow a set of strict game rules. These game rules are designed to make the game more challenging, and to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes.

The game mode itself is played in Adventure, so also carries with it all the limitations of this game mode.

Rules

Breaking any of these rules will void the challenge.

  • This game mode is played in Adventure
  • No xp or items are to be gained from the tutorial, you must skip it
  • No selling, alching, or conversion into gold, of items (this includes the
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    Leprechaun
    SynergyIcon.png
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    Monkey
    , and
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    Leprechaun
    SynergyIcon.png Beaver
    , synergies)
  • You also cannot "transmute" items via the
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    Just Learning
    or Transmutation spells in
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    Alternative Magic
  • Additionally, you cannot use any of the
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    Rags to Riches
    spells
  • No killing of Plants, and no Lemons; once you have grown Potatoes via
    Error creating thumbnail: File missing
    Farming
    , you may then kill Plants, and collect Lemons
  • You may not eat uncooked food ( Magic Fish do not count as cooked)
  • You may not downgrade perfect cooks to their non-perfect variant
  • Do not intentionally switch active potions as a way to get rid of them, you should change only sparingly
  • No fleeing from combat, you may only leave combat whilst the enemy is respawning
  • You may not leave a dungeon, or a stronghold, once you have started it, either you complete it, or you die
  • You may not "ignore" items in the looting container, you must loot everything
  • You may not use the "destroy loot" button
  • You may not die (see additional comments)
  • You may only buy bank slots in multiples of 10
  • Once you get to God Dungeons and acquire Bank Slot Tokens, you must also use these in multiples of 10
  • You may not re-roll easy
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    Slayer
    tasks; if you get a Plants task, you must re-roll it for another easy task
  • When on a Slayer task of any tier above easy, you cannot go back to easy until you've defeated at least one of your currently assigned target (after getting any required gear or levels)
  • If you run out of
    Error creating thumbnail: File missing
    Slayer Coins
    , and have to roll an easy task, you cannot do so without defeating at least one of your currently assigned target (again, after getting any required gear or levels)
  • You may not buy Slayer Resupplies, Enchanted Bolts, Summoner's Packs, or Combat Supplies from the
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    Shop
  • You may not skip Township casual tasks
  • You must complete the side quests listed in the below skill order
  • You may not use any extension not listed in the below section
  • The below skill unlock order must be used

Additional rule regarding post-99 content: Only once you have purchased your first Max Cape may you access post-99 content. You must continue to follow the above rules, however, there are no additional rules as by this point you are sufficiently progressed rendering them meaningless.

All above rules are subject to update at any time, especially when a game update may change the way certain mechanics interact. Put simply this means new content is, in general, not to be interacted with in any way, until a ruling has been passed stating what you can and cannot do.

Skill Order

We start by opening up the Combat Triangle

  1. 10k:
    Error creating thumbnail: File missing
    Ranged
  2. 25k:
    Error creating thumbnail: File missing
    Magic

To provide an early goal, if you choose to go for it

  1. 50k:
    Error creating thumbnail: File missing
    Summoning

Skills to make armour and weapons

  1. 200k:
    Error creating thumbnail: File missing
    Runecrafting
  2. 250k:
    Error creating thumbnail: File missing
    Smithing
  3. 400k:
    Error creating thumbnail: File missing
    Crafting
    (hint : Gold Topaz Necklace)
  4. 1m:
    Error creating thumbnail: File missing
    Fletching
  5. 2.5m:
    Error creating thumbnail: File missing
    Cooking
  6. Complete the
    Error creating thumbnail: File missing
    Volcanic Cave
  7. 10m:
    Error creating thumbnail: File missing
    Astrology
    (hint: If you still need Aorpheat's Signet Ring, get it here)

Open up the game, open up the GP!

  1. 25m:
    Error creating thumbnail: File missing
    Slayer
    (moved earlier due to the Astrology nerf)
  2. Construct at least one Fury of the Elemental Zodiacs

  3. 50m:
    Error creating thumbnail: File missing
    Firemaking
  4. Complete the
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    Infernal Stronghold
  5. 100m:
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    Herblore
  6. Complete
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    Into the Mist
  7. 200m:
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    Township
  8. Complete 50 Township tasks (reminder: you may not complete DLC tasks)

  9. 500m:
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    Prayer
  10. 500m:
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    Agility

Gathering skills

  1. 500m:
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    Woodcutting
  2. 500m:
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    Fishing
  3. 500m:
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    Mining
  4. Construct the Skillers Outfit (reminder: you may not complete DLC tasks)

  5. 500m:
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    Farming

If you have access to the DLC skills (if not, skip them for now)

  1. 500m:
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    Archaeology
  2. 500m:
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    Cartography

And only because you will need it for completion..

  1. 500m:
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    Thieving

Accepted Extensions

Below is a list of allowed and accepted expansions you may use within this game mode, using any extension not listed will be considered a breach of the rules.

Note: This list is not static, if you wish for a certain modification to be white listed, please let us know in the Adventure chat channel in the official Discord server and we will consider it's addition.

  • Combat Simulator (to save you breaking out the spreadsheets)
  • ETA (in a game mode this long, it's nice to know exactly how long)
  • SEMI Drop Chances (shows you drop rates for certain items)
    • Note: you have to install SEMI Core for this to work, you may not use any other SEMI modules
  • Item uses (aids in knowing how you can get rid of things efficiently)
  • Completion Log Icons (aids in getting to 100% items to unlock NG+)
  • Shop Item Owned Indicator (tells you which caps you've already bought)
  • Dungeon Pet Indicator (easily shows you which dungeon pets you already have)
  • Reveal Unlocks (displays unlock information to avoid having to check the wiki so often)
  • Show Dungeon Completion Count (it's nice to know, without needing to check your boss KC)
  • Kills in Combat (same as the above but for normal mobs)
  • Mastery Virtual levels (in a game mode this long, we really do need the extra goals)
  • Better Offline Recap (same information, better layout)
  • [Myth] Summoning (displays extra information for summoning)
  • QuickShards (allows you to purchase Summoning Shards without having to open the shop)
  • Shining Star (shows you which bonuses you've already unlocked in astrology)
  • Show Skill Modifiers (displays a list of your current skill modifiers)
  • Combat Indicators (displays your current auto eat threshold against your foe's maximum hit)
  • Queue Run (because the game isn't as smooth as it once was, and we can't rule around lag)
  • Forgot My Hat (prevents the afk pop-up when switching active windows)
  • Space Before Brackets (because OCD)

Additional comments: You may not use auto-clickers.

Rules specific to the Into The Abyss expansion

These rules are only relevant to players who have completed most of the base game and have unlocked access to the expansion; see the first rule below for the criteria.

  • You may not complete
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    The Abyssal Approach
    until you have purchased a Max Cape
  • You may not use the following synergies;
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    Abyssal Leprechaun
    SynergyIcon.png
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    Abyssal Monkey
  • You may not purchase Abyssal, Blighted, or Withering Slayer Resupplies
  • You may not re-roll woe
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    Slayer
    tasks
  • When on a Slayer task of any tier above woe, you cannot go back to woe until you've defeated at least one of your currently assigned target (after getting any required gear or levels)

Comments on the Skill Order

This mode does not use the least optimal, or worst, order as many have suggested; instead there is a general theme of:

  • Open up the Combat Triangle
  • Provide skills to make armour, and weapons
  • Provide some utility skills
  • Provide remaining odd skills that don't really fit anywhere else or needed a specific GP value
  • Provide ways to gather resources
  • DLC skills, if available
  • Thieving

Side Quests

Due to the extended length of some of the grinds in this mode, some early players filled these with side quests or secondary content that wasn't necessary, but would further future goals or make future content simpler. This section lists a few of these, all combat focused, as well as the times you should be focusing on them. Note that none of these will be simple side quests, they will all require proper consideration, because they will have an affect on your progress.

These side quests are now mandatory content for this mode, and not completing them before their deadlines will result in you having broken the rules of the mode.

Comments

On deaths: You may not allow yourself to die, even accidentally. Reminder, you may not flee from any battle, either you die, or the enemy does. If you die, you are no longer playing this challenge mode and must restart.

On not fleeing: You may never run in the middle of a fight, you may only do so between battles. This is, if you wish to change which mob you are fighting then you must do so whilst it is respawning, after you have killed it, or after it has killed you. Reminder, you may not die as doing so voids the challenge, you should aim to play as if this is
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Hardcore
and death means your account is no more.

On looting: If you forget to loot items, or afk overnight and "lose" items, this is fine, just so long as you have at least one of every item that mob has dropped for you, in your bank. Additionally, once you have unlocked Loot Container Stacking from the Shop, you may not use the Loot Container to store items, you must still loot them.

On bank management: Yes, it is possible for you to paint yourself into a corner and fill your bank. As you may not sell or alch any items the only way to "get rid of stuff" is to use it somehow, but processing skills are intentionally ordered to make this difficult. If you somehow manage to paint yourself into a corner, your only way out is to kill something which you have already collected, and kept at least one of, every drop from, and can therefore safely store them all in your bank (because you already have those items) and gather up the GP to buy 10 bank spaces.

On skills: Many skills will be entirely unusable at the time you can unlock them, or even after you have done so. The skill order is designed in such a way to make you think about this order and if there are any better ways or orders you could be doing things. Many other skills are not unusable but are simply very difficult to get going and as such should be considered as huge time, and possibly GP, investments. There is no need to use or even level an unlocked skill before unlocking the next one. You could if you wish unlock all the way up to Thieving before levelling Ranged, this however, is not the point of the mode.

On rules: The rules for this mode are not exhaustive, and do not mention anything which would typically be seen as against the rules in any game mode (save-scumming, console interaction, etc). If at any point you question whether what you are doing is ok, or if you're simply not sure a rule above prohibits a certain action, then what you want to do is likely against the rules. Do not cheat, you're only ruining the mode for yourself, and potentially others.

Finally, no one person is the arbiter of this game mode. If the prevailing view of the community playing this mode is that something is against the spirit of the challenge, then it is that view you should follow.

Day 0 Guide

Initially you will start with a Bronze Sword and 10 Shrimp, these should be enough to get you through the early levels on Chickens or possibly Cows. Following this, and possibly with some food remaining, you should aim to work towards getting some armour and maybe a better weapon.

Now, what you need is to simultaneously train your stats, better your gear, and increase your bank space so that you can safely combat the Sweaty Monster. This monster will be your food source for a long time, and can drop 18 different items, so it is likely you will need to buy 20 bank slots, get used to killing stuff for tiny GP drops.

After this, the rest of the game is up to you.

Good Luck.

Tips and Tricks for early Bank Management

Hall of Fame

Here we list some of the players who have undertaken this challenge, and have not only stuck to the rules above, but have gone above and beyond in their relentless search for completion. There are three categories for this, and one wooden spoon entry, and each is broke down below alongside a list of those players who have accomplished each feat.

In order to be added to any of these lists, simply contact Gnome in the adventure-chat channel on the Discord server.

100% Base Game Completion

  • Gnome
  • Cruion
  • Shaka

100% Base Game + Throne of the Herald Completion

  • Gnome

100% Base Game + Atlas of Discovery Completion

  • Gnome
  • Cruion

100% Base Game + Into the Abyss Completion

  • No one yet!

Taking the Summoning Bait

The Wooden Spoon entry, requiring a player to have taken the Summoning "bait" and killed around 120,000 Black Knights in order to collect enough Black Dagger to unlock the
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Wolf
. All before unlocking
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Slayer
.

Note: Splitting or branching your save at any point to achieve this is not allowed, it must be achieved from a fresh save.

  • Lindahl
  • ᛁᛏᚫᚾᚱᛖᚨᛚᛚ
  • Noma
  • Gnome (in Normal, and New Game+)
  • Cruion (in Normal, and New Game+)
  • Shaka (in Normal, and New Game+)
  • Altair
  • [ ]
  • IQDragon
  • ChampionZman
  • Aenea

New Game+

Only to be attempted after a player has purchased a Max Cape, and collected all items available in the base game, in a regular Masochism play through.

As this is an extension of Masochism mode, all previous rules will still apply. However, three additional rules will also now apply, each one more brutal than the last.

Additional Rules

  1. Absolutely no mods are allowed in this challenge.
  2. You cannot skip armour sets; you must collect, and equip, every available (as per currently unlocked skills) piece of each set before beginning to equip the next (where we define "the next" by level requirements). This means you must equip, at least once, every piece of available Bronze and Iron armour, before you may equip any items of Steel, etc). This does not apply to weapons, capes, or jewellery.
  3. You may not kill any new target without first collecting, at least, one of every item dropped by every previous target in that combat area, in order - if they drop a chest, this also includes every standard item found within that chest. This also applies to dungeons; you may not attempt a new dungeon until you have received every item available from every available previous dungeon, in order. This does not apply to pets as they are not a drop.

Notes

Rule three does not exclude Potatoes.

Rule three does not exclude the Infernal Stronghold; it does however exclude the Miolite Caves.

If you get a Slayer Task for a monster in the Farmlands, other than Plants, you are allowed to complete that task, but must not kill any more than required.

History

Masochism mode was first developed by Gnome (previously Gnome#9828), initially as a way to hugely extend the time spent in the early and mid game, and as a panacea to the way Thieving is unlocked so early in Adventure mode. Since then, it has evolved only slightly, with modifications to the above rules and skill order, to better facilitate a community-driven game mode. Changes to the game mode are frequently discussed in the Adventure Mode Chat on the Discord server, and many changes have come through via community decision.