Template:SlayerAreaBox: Difference between revisions
From Melvor Idle
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{{SlayerAreaBox| | {{SlayerAreaBox|Jungle Labyrinth}} | ||
This template is for use in individual Slayer Area pages. It's powered by Lua from [[Module:Monsters]] and [[Module:CombatAreas]], pulling from their respective data modules. | This template is for use in individual Slayer Area pages. It's powered by Lua from [[Module:Monsters]] and [[Module:CombatAreas]], pulling from their respective data modules. | ||
<onlyinclude><includeonly> | <onlyinclude><includeonly>{| class="wikitable infobox" | ||
|- | |- | ||
! {{# | ! {{#invoke:CombatAreas|getExpansionIcon|{{{1|{{PAGENAME}}}}}}}{{{1|{{PAGENAME}}}}} | ||
|- | |- | ||
| style="text-align:center;" | {{#invoke:Icons|Icon|{{ | | style="text-align:center;" | {{#invoke:Icons|Icon|{{{1|{{PAGENAME}}}}}|type=combatArea|size=250|notext=true}} | ||
|- | |- | ||
| '''Slayer Area ID:''' {{#invoke:CombatAreas|getAreaStat|{{ | | '''Slayer Area ID:''' {{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|id}} | ||
|- | |- | ||
| '''Difficulty:''' {{#invoke:CombatAreas|getAreaStat|{{ | | '''Difficulty:''' {{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|difficulty}} | ||
|- | |- | ||
| '''Requirements:''' | | '''Requirements:''' | ||
{{#invoke:CombatAreas|getAreaStat|{{ | {{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|requirements}} | ||
|- | |- | ||
| '''Area Effect:''' | | '''Area Effect:''' | ||
{{#invoke:CombatAreas|getAreaStat|{{ | {{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|areaEffectDesc}} | ||
|- | |- | ||
| '''Monsters:'''<br/> | | '''Monsters:'''<br/> | ||
{{#invoke:Monsters|getAreaMonsterList|{{ | {{#invoke:Monsters|getAreaMonsterList|{{{1|{{PAGENAME}}}}}}} | ||
|}<includeonly></onlyinclude> | |}<includeonly></onlyinclude> |
Latest revision as of 22:47, 8 November 2022
Slayer Area ID: melvorTotH:JungleLabyrinth |
Difficulty: Elite - Master |
Requirements:
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Area Effect:
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack |
Monsters: |
This template is for use in individual Slayer Area pages. It's powered by Lua from Module:Monsters and Module:CombatAreas, pulling from their respective data modules.