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| '''Stormsnap''' is a [[Patreon Items|Patreon Item]] and a high level bow that gains ranged strength and ranged attack bonus depending on the magic level of the ''enemy''. Its special attack, on the other hand, scales with the ''player's'' magic level. Like other bows in the game, it fires [[Arrows]]. | | '''Stormsnap''' is a [[Patreon Items|Patreon Item]] and a high level bow that gains ranged strength and ranged attack bonus depending on the magic level of the ''enemy''. Its special attack, on the other hand, scales with the ''player's'' magic level. Like other bows in the game, it fires [[Arrows]]. |
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| Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | | Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. |
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| Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting [[Bane]] who has level 1000 magic. In this case the ranged strength bonus is 292, and the attack bonus is 213. | | Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting {{MonsterIcon|The_Herald|The Herald}} who has level 1600 magic. In this case the ranged strength bonus is 401, and the attack bonus is 280. |
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| {|class="mw-collapsible mw-collapsed wikitable" | | {|class="mw-collapsible mw-collapsed wikitable" |
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| When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as: | | When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as: |
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| <math>\text{Special Damage} = \left \lfloor 6M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math> | | <math>\text{Special Damage} = \left \lfloor 10M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math> |
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| Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: | | Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: |
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| ==Item Sources== | | ==Item Sources== |
| {{ItemSources}} | | {{ItemSources}} |
| {{ItemUses}}[[Category:Items]][[Category:Released in v0.15]] | | {{ItemUses}} |
| | {{TownshipItemTasks}}[[Category:Items]] |
| {{Menu}} | | {{Menu}} |
Latest revision as of 16:15, 12 June 2024
This page is up to date (v1.3).
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Stormsnap
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Created by Patreon (Eusmusia) Strength Bonus and Accuracy Rating scales based on Enemy Magic Level
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Item ID: melvorF:Stormsnap
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Category: Combat
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Type: Ranged Weapon
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Sells For: 1,500,000
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Equipment Slot: Weapon
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Special Attack:
- 20% chance for Stormsnap:
- Perform an unavoidable attack that does 1000% of your Magic level + 1.
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Item Sources:
- Opening:
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Item Uses:
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Part of 100% Completion: Yes
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Stormsnap is a Patreon Item and a high level bow that gains ranged strength and ranged attack bonus depending on the magic level of the enemy. Its special attack, on the other hand, scales with the player's magic level. Like other bows in the game, it fires Arrows.
This item is a reference to the coveted and expensive Twisted Bow from Old School RuneScape, which also scales damage based off of the enemies Magic level.
Mechanics
Stormsnap's stats are calculated as follows:
[math]\displaystyle{ \text{Ranged Strength Bonus} = 111 + \left \lfloor \frac {6(\text{Enemy Magic Level})}{33} \right \rfloor }[/math]
[math]\displaystyle{ \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor }[/math]
Where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting The Herald who has level 1600 magic. In this case the ranged strength bonus is 401, and the attack bonus is 280.
When the Stormsnap Special Attack occurs, the damage dealt can be calculated as:
[math]\displaystyle{ \text{Special Damage} = \left \lfloor 10M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor }[/math]
Where [math]\displaystyle{ M }[/math] varies based on the Game Mode being played, and is equal to:
Stats
Weapon Stats
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Offensive Stats
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Defensive Stats
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Attack Speed
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3.0s
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Defence Bonus
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0
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Damage Type
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Normal
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Damage Reduction
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0%
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Attack Type
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Ranged
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Defence Bonus
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0
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Strength Bonus
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0
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Defence Bonus
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0
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Stab Bonus
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0
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Equip Requirements
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Slash Bonus
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0
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Level Required
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80
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Block Bonus
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0
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Attack Bonus
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0
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Strength Bonus
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0
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Attack Bonus
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0
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% Damage Bonus
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0%
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Two Handed?
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Yes
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Item Sources
Loot