Offline Progression: Difference between revisions
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Offline | [[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]] | ||
'''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 24 hours). | |||
When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 24 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal. | |||
There is no actual "offline progression", instead the time spent offline is calculated when returning to the game. It will calculate everything that would have happened if the player was online. [[Mods]] like "Unlimited Offline" will therefor cause the game to load for longer and longer the longer the player has been offline. <br> | |||
Upon returning to the game it will calculate everything as if the player was online. This includes Mastery gain increases from leveling Mastery up as well as enabling Synergies for Summoning Tablets if the [[Marks]] for it were gained while offline and would enable a new Synergy. <br> | |||
There is no actual difference between being Online and being Offline when it comes to getting items/experience and such things, other than not being able to switch what action you're doing while offline. | |||
==== Important Information ==== | ==== Important Information ==== | ||
*Offline Progression time is currently capped at | * Offline Progression time is currently capped at 24 hours. | ||
* | * {{Icon|Combat}} and {{Skill|Thieving}} cannot be done offline until the 'Toggle Offline Combat' setting has been enabled. | ||
* | * While {{Skill|Thieving}} can be done offline, the skill is considered to be dangerous much like {{Icon|Combat}} as there is a risk of death. Therefore, the player should ensure they have enough [[Food]] equipped and the success rate against the current NPC is sufficiently high to survive the offline session. | ||
* All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set. | |||
*All [[Shop#Gloves|gloves]] | * All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active. | ||
* | * {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work identically regardless of whether a skill is trained online or offline. | ||
* [[Mastery Tokens]] can be earned offline. | |||
* | * Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See [[Settings#General Settings|Settings]]). | ||
*Offline progression | * {{Skill|Farming}} has no auto-replant feature and will not have seeds replanted while offline. | ||
* | * {{ItemIcon|Crown of Rhaelyx}} can save materials while offline. If {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} are owned, they can be consumed. | ||
==== History ==== | |||
Offline Progression was first introduced in [[V0.13]]. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably: | |||
* {{Icon|Combat}} was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return. | |||
** Offline combat was introduced with the arrival of tick-based combat in [[V0.21]]. | |||
* {{Skill|Thieving}} was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline. | |||
** Offline [[Thieving]] was made identical to online as part of the Thieving rework in [[V0.22]]. | |||
* For {{Icon|Mastery}}, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during [[V1.0.3]]. | |||
{{Menu}} | {{Menu}} |
Latest revision as of 07:07, 22 June 2024
This page is up to date (v1.3.1). |
Offline Progression allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 24 hours).
When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 24 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP,
XP, Items, and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.
There is no actual "offline progression", instead the time spent offline is calculated when returning to the game. It will calculate everything that would have happened if the player was online. Mods like "Unlimited Offline" will therefor cause the game to load for longer and longer the longer the player has been offline.
Upon returning to the game it will calculate everything as if the player was online. This includes Mastery gain increases from leveling Mastery up as well as enabling Synergies for Summoning Tablets if the Marks for it were gained while offline and would enable a new Synergy.
There is no actual difference between being Online and being Offline when it comes to getting items/experience and such things, other than not being able to switch what action you're doing while offline.
Important Information
- Offline Progression time is currently capped at 24 hours.
- Error creating thumbnail: File missingCombat andError creating thumbnail: File missingThieving cannot be done offline until the 'Toggle Offline Combat' setting has been enabled.
- While Error creating thumbnail: File missingThieving can be done offline, the skill is considered to be dangerous much likeError creating thumbnail: File missingCombat as there is a risk of death. Therefore, the player should ensure they have enough Food equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
- All gloves and skillcapes work offline if they have been equipped in the active equipment set.
- All Error creating thumbnail: File missingHerblore potions work offline if Auto Re-use Potion is active.
- Error creating thumbnail: File missingMastery XP and the associated benefits from increased item mastery levels and Mastery pool checkpoints work identically regardless of whether a skill is trained online or offline.
- Mastery Tokens can be earned offline.
- Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See Settings).
- Error creating thumbnail: File missingFarming has no auto-replant feature and will not have seeds replanted while offline.
- Crown of Rhaelyx can save materials while offline. If Charge Stones are owned, they can be consumed.
History
Offline Progression was first introduced in V0.13. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:
- Error creating thumbnail: File missingCombat was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return.
- Offline combat was introduced with the arrival of tick-based combat in V0.21.
- Error creating thumbnail: File missingThieving was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline.
- For Error creating thumbnail: File missingMastery, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during V1.0.3.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |