Farming: Difference between revisions

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{{V0.12.2}}
{{UserContentVersion|1.2.2}}
{{HasSkillGuide|{{PAGENAME}}/Training}}
{{Skillbox
|released=28 September 2019 ([[v0.06]])
|expansion=Base game
|type=Gathering
|99=None
|120=TotH
|abyssal60=ItA
}}


[[File:Farming (skill).svg|thumb|right|Farming]]
'''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]].


Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments, herbs and trees for free.
{{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Weird Gloop}}, {{ItemIcon|Generous Harvest Potion IV|Generous Harvest Potions}}, {{ItemIcon|Bob's Gloves}}, and {{Icon|Deedree|type=constellation}} can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and {{Icon|Mastery}} experience received.  
 
Raising Farming to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Farming Skillcape}} for purchase from the [[Shop]]. Equipping the skillcape increases the harvest quantity from crops by 25%
 
Equipping {{ItemIcon|Bob's Rake}} provides a 50% chance that {{ItemIcon|Compost}} or {{ItemIcon|Weird Gloop}} is retained in a plot when harvested. Equipping {{ItemIcon|Bob's Gloves}} with {{ItemIcon|Bob's Rake}} gives you a 75% chance that {{ItemIcon|Compost}} or {{ItemIcon|Weird Gloop}} is retained in a plot when harvested.
 
==Gaining Experience==
Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive.
* Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
* Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
 
For example, {{ItemIcon|Potato Seeds}} have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests {{ItemIcon|Potatoes|qty=5}}, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
 
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired.
 
=== Mastery Experience ===
{{Icon|Mastery}} experience gained varies from skill experience in a few ways:
* Mastery experience is gained only upon harvesting crops, not planting seeds
* The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees.
 
Additional details on how Mastery experience is calculated for Farming can be seen on the {{Icon|Mastery|section=Earning Mastery XP}} page.


==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].


===Crop Harvest Quantity===
===Item Mastery Unlocks===
The harvest quantity, <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:
{{MasteryUnlocks}}


<math> Q_h = \left \lfloor 5 + \frac{4L_m}{10} \right \rfloor </math>
===Mastery Pool Checkpoints===
{{RealmTabber
|melvor={{MasteryCheckpoints|realm=Melvor Realm}}
|abyssal={{MasteryCheckpoints|realm=Abyssal Realm}}
}}


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
===Crop Harvest Quantity===
The harvest quantity (before any quantity bonuses are applied), <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:
<math> Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor </math> after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees


{| class="wikitable"
{| class="wikitable"
|- class="headerRow-0"
! rowspan="2"| {{Icon|Mastery}} Level !! colspan="2" | Harvest Amount
|- class="headerRow-1"
! Herbs/Allotments !! Trees
|-
|-
! Mastery Level !! Harvest Amount
| 1 || 10 || 150
|-
| 1 || 5
|-
|-
| 2 || 5
| 2 || 10 || 150
|-
|-
| 3 || 6
| 3 || 12 || 180
|-
|-
| 4 || 6
| 4 || 12 || 180
|-
|-
| 5 || 7
| 5 || 14 || 210
|-
|-
| 10 || 9
| 10 || 18 || 270
|-
|-
| 20 || 13
| 20 || 26 || 390
|-
|-
| 50 || 25
| 50 || 50 || 750
|-
|-
| 75 || 35
| 75 || 70 || 1,050
|-
|-
| 99 || 44
| 99 (before 20% boost) || 88 || 1,320
|}
|}
=== Seed Return Chance ===
=== Seed Return Chance ===
Starting at level 11 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
[[File:Farming Seed Return Average.png|thumb|right|450px|Average number of seeds returned per plot at each mastery level.]]
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows:
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows:


<math> Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right)  </math><br>
<math> Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right)  </math><br>
where:<br>
where:<br>
<math> x = \frac{L_m}{10} </math><br>
<math> x = \frac{L_m}{15} </math><br>
<math> n = \left \lfloor x \right \rfloor </math>
<math> n = \left \lfloor x \right \rfloor </math>


This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
 
 
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
 
== Skillcapes ==
{{SkillcapeInfo}}
 
== Pet ==
Chance to get [[Pets|pet]] is rolled once for each quantity of a crop you harvest.
 
The bonus from {{PetIcon|Farming}} is applied after other bonuses to harvest quantity, including the double harvest from [[Generous Harvest Potion]]s.
{{PetSkillInfo}}


== Farming Plots ==
== Farming Plots ==
At the start, you only have access to a single allotment plot. Additional plots are unlocked as you level up farming that must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
=== Allotments ===
=== Allotments ===  
{| class="wikitable sortable"
{{FarmingPlotsTable|Allotments}}
!Farming Level
 
!Plot Cost
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 0
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 500
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 5000
|-
| style ="text-align: left;" |10
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 15000
|-
| style ="text-align: left;" |20
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 25000
|-
| style ="text-align: left;" |30
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 40000
|-
| style ="text-align: left;" |40
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 65000
|-
| style ="text-align: left;" |50
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 80000
|-
| style ="text-align: left;" |60
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |70
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 120000
|-
| style ="text-align: left;" |80
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150000
|-
| style ="text-align: left;" |90
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|}
=== Herbs ===
=== Herbs ===
{| class="wikitable sortable"
{{FarmingPlotsTable|Herbs}}
!Farming Level
 
!Plot Cost
|-
| style ="text-align: left;" |5
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |5
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 20000
|-
| style ="text-align: left;" |15
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 35000
|-
| style ="text-align: left;" |35
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |45
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 80000
|-
| style ="text-align: left;" |55
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |65
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 125000
|-
| style ="text-align: left;" |75
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150000
|-
| style ="text-align: left;" |85
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|}
=== Trees ===
=== Trees ===
{| class="wikitable sortable"
{{FarmingPlotsTable|Trees}}
!Farming Level
 
!Plot Cost
=== {{ItA}} Special ===
|-
{{FarmingPlotsTable|Special}}
| style ="text-align: left;" |15
 
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |30
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |60
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 250000
|-
| style ="text-align: left;" |80
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 400000
|}
== Seeds ==
== Seeds ==
Seeds are required to farm and can be acquired from several sources. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the seeds using [[Compost]]. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a seed is planted to have an effect.
{{Main|Reference=Seeds}}
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Bob the Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one.  
 
===Compost and Weird Gloop===
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] has been reached. To increase the chance above 50% seeds must be fertilised using {{ItemIcon|Compost}}. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising the [[Compost]] Level to 5 will guarantee the crops survive.  
 
As an alternative to compost players may use {{ItemIcon|Weird Gloop}}. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
 
If {{ItA}}[[Into the Abyss Expansion]] is owned, there is another alternative in the form of {{ItemIcon|Abyssal Compost}} which increases the harvest quantity by 50% but disables the possibility of any Seed returns. {{ItemIcon|Abyssal Compost|qty=10}} are required per Plot.
 
If the player has reached the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] or has at least mastery level 50 in the seed being planted then there is no benefit to using [[Compost]], as the crop is guaranteed to survive regardless of whether compost is applied or not. Using [[Weird Gloop]] does however still provide the benefit of +10% to harvest quantity.
 
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.
 
=== Allotments ===
=== Allotments ===
{| class="wikitable sortable"
{{Main|Reference=Seeds#Allotments}}
!Seeds
A passive food source, which at high mastery levels is self-sustainable.
!Name
====Melvor Allotments====
!Farming Level
{{FarmingAllotmentTable|slim=true}}
!Experience
====Abyssal Allotments====
!Time to Grow (S)
{{FarmingAllotmentTable|realm=Abyssal Realm|slim=true}}
!Seed Value
!Crop
!Crop Name
!Crop Healing
!Crop Value
!Seed Sources
|-
| style ="text-align: left;" |[[File:Potato Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Potato Seeds]]
| style ="text-align: right;" |1
| style ="text-align: right;" |8
| style ="text-align: right;" |2400
| style ="text-align: right;" |1
| style ="text-align: left;" |[[File:Potatoes (item).svg|50px|center]]
| style ="text-align: left;" |[[Potatoes]]
| style ="text-align: right;" |10
| style ="text-align: right;" |1
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Fierce Devil (monster).svg|25px|middle|link=Fierce Devil]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Onion Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Onion Seeds]]
| style ="text-align: right;" |5
| style ="text-align: right;" |10
| style ="text-align: right;" |2400
| style ="text-align: right;" |5
| style ="text-align: left;" |[[File:Onions (item).svg|50px|center]]
| style ="text-align: left;" |[[Onions]]
| style ="text-align: right;" |20
| style ="text-align: right;" |2
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Cabbage Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Cabbage Seeds]]
| style ="text-align: right;" |7
| style ="text-align: right;" |11
| style ="text-align: right;" |2400
| style ="text-align: right;" |10
| style ="text-align: left;" |[[File:Cabbage (item).svg|50px|center]]
| style ="text-align: left;" |[[Cabbage]]
| style ="text-align: right;" |30
| style ="text-align: right;" |5
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Tomato Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Tomato Seeds]]
| style ="text-align: right;" |12
| style ="text-align: right;" |14
| style ="text-align: right;" |2400
| style ="text-align: right;" |20
| style ="text-align: left;" |[[File:Tomatoes (item).svg|50px|center]]
| style ="text-align: left;" |[[Tomatoes]]
| style ="text-align: right;" |40
| style ="text-align: right;" |1
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Sweetcorn Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Sweetcorn Seeds]]
| style ="text-align: right;" |20
| style ="text-align: right;" |21
| style ="text-align: right;" |3600
| style ="text-align: right;" |30
| style ="text-align: left;" |[[File:Sweetcorn (item).svg|50px|center]]
| style ="text-align: left;" |[[Sweetcorn]]
| style ="text-align: right;" |50
| style ="text-align: right;" |8
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Strawberry Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Strawberry Seeds]]
| style ="text-align: right;" |31
| style ="text-align: right;" |39
| style ="text-align: right;" |3600
| style ="text-align: right;" |40
| style ="text-align: left;" |[[File:Strawberries (item).svg|50px|center]]
| style ="text-align: left;" |[[Strawberries]]
| style ="text-align: right;" |60
| style ="text-align: right;" |10
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Watermelon Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Watermelon Seeds]]
| style ="text-align: right;" |47
| style ="text-align: right;" |78
| style ="text-align: right;" |4800
| style ="text-align: right;" |50
| style ="text-align: left;" |[[File:Watermelon (item).svg|50px|center]]
| style ="text-align: left;" |[[Watermelons]]
| style ="text-align: right;" |70
| style ="text-align: right;" |15
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Snape Grass Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Snape Grass Seeds]]
| style ="text-align: right;" |61
| style ="text-align: right;" |92
| style ="text-align: right;" |4200
| style ="text-align: right;" |75
| style ="text-align: left;" |[[File:Snape Grass (item).svg|50px|center]]
| style ="text-align: left;" |[[Snape Grass]]
| style ="text-align: right;" |80
| style ="text-align: right;" |23
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Carrot Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Carrot Seeds]]
| style ="text-align: right;" |69
| style ="text-align: right;" |118
| style ="text-align: right;" |4200
| style ="text-align: right;" |85
| style ="text-align: left;" |[[File:Carrot (item).svg|50px|center]]
| style ="text-align: left;" |[[Carrot]]
| style ="text-align: right;" |90
| style ="text-align: right;" |28
| style ="text-align: right;" |Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|}
 
=== Herbs ===
=== Herbs ===
{| class="wikitable sortable"
{{Main|Reference=Seeds#Herbs}}
!Seeds
Needed for making potions in {{Skill|Herblore}}.
!Name
====Melvor Herbs====
!Farming Level
{{FarmingHerbTable|slim=true}}
!Experience
====Abyssal Herbs====
!Time to Grow (S)
{{FarmingHerbTable|realm=Abyssal Realm|slim=true}}
!Seed Value
!Herb
!Herb Name
!Herb Value
!Seed Sources
|-
| style ="text-align: left;" |[[File:Garum Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Garum Seeds]]
| style ="text-align: right;" |5
| style ="text-align: right;" |9
| style ="text-align: right;" |1800
| style ="text-align: right;" |3
| style ="text-align: left;" |[[File:Garum Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Garum Herb]]
| style ="text-align: right;" |1
| style ="text-align: right;" |Killing: [[File:Junior Farmer (monster).svg|25px|middle|link=Junior Farmer]], [[File:Leech (monster).svg|25px|middle|link=Leech]], [[File:Mummy (monster).svg|25px|middle|link=Mummy]], [[File:Fairy (monster).svg|25px|middle|link=Fairy]], [[File:Goo Monster (monster).svg|25px|middle|link=Goo Monster]], [[File:Goblin (monster).svg|25px|middle|link=Goblin]], [[File:Ranged Goblin (monster).svg|25px|middle|link=Ranged Goblin]], [[File:Zombie (monster).svg|25px|middle|link=Zombie]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Sourweed Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Sourweed Seeds]]
| style ="text-align: right;" |15
| style ="text-align: right;" |12
| style ="text-align: right;" |1800
| style ="text-align: right;" |20
| style ="text-align: left;" |[[File:Sourweed Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Sourweed Herb]]
| style ="text-align: right;" |9
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Mummy (monster).svg|25px|middle|link=Mummy]], [[File:Goo Monster (monster).svg|25px|middle|link=Goo Monster]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Mantalyme Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Mantalyme Seeds]]
| style ="text-align: right;" |25
| style ="text-align: right;" |16
| style ="text-align: right;" |2400
| style ="text-align: right;" |62
| style ="text-align: left;" |[[File:Mantalyme Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Mantalyme Herb]]
| style ="text-align: right;" |20
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Wet Monster (monster).svg|25px|middle|link=Wet Monster]], [[File:Hill Giant (monster).svg|25px|middle|link=Hill Giant]], [[File:Stone Snake (monster).svg|25px|middle|link=Stone Snake]], [[File:Many Eyed Monster (monster).svg|25px|middle|link=Many Eyed Monster]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Lemontyle Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Lemontyle Seeds]]
| style ="text-align: right;" |35
| style ="text-align: right;" |28
| style ="text-align: right;" |3200
| style ="text-align: right;" |88
| style ="text-align: left;" |[[File:Lemontyle Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Lemontyle Herb]]
| style ="text-align: right;" |40
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moist Monster (monster).svg|25px|middle|link=Moist Monster]], [[File:Bandit Trainee (monster).svg|25px|middle|link=Bandit Trainee]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]], [[File:Vampire (monster).svg|25px|middle|link=Vampire]], [[File:Lots of Eyes (monster).svg|25px|middle|link=Lots of Eyes]], [[File:Purple Goo Monster (monster).svg|25px|middle|link=Purple Goo Monster]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Oxilyme Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Oxilyme Seeds]]
| style ="text-align: right;" |50
| style ="text-align: right;" |35
| style ="text-align: right;" |3600
| style ="text-align: right;" |140
| style ="text-align: left;" |[[File:Oxilyme Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Oxilyme Herb]]
| style ="text-align: right;" |80
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Sweaty Monster (monster).svg|25px|middle|link=Sweaty Monster]], [[File:Bandit (monster).svg|25px|middle|link=Bandit]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]], [[File:Strange Eyed Monster (monster).svg|25px|middle|link=Strange Eyed Monster]], [[File:Fairy (monster).svg|25px|middle|link=Fairy]], [[File:Ghost (monster).svg|25px|middle|link=Ghost]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Poraxx Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Poraxx Seeds]]
| style ="text-align: right;" |60
| style ="text-align: right;" |48
| style ="text-align: right;" |4200
| style ="text-align: right;" |190
| style ="text-align: left;" |[[File:Poraxx Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Poraxx Herb]]
| style ="text-align: right;" |150
| style ="text-align: right;" |Killing: [[File:Fierce Devil (monster).svg|25px|middle|link=Fierce Devil]], [[File:Eyes (monster).svg|25px|middle|link=Eyes]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Pigtayle Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Pigtayle Seeds]]
| style ="text-align: right;" |70
| style ="text-align: right;" |69
| style ="text-align: right;" |4200
| style ="text-align: right;" |222
| style ="text-align: left;" |[[File:Pigtayle Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Pigtayle Herb]]
| style ="text-align: right;" |210
| style ="text-align: right;" |Killing: [[File:Holy Archer (monster).svg|25px|middle|link=Holy Archer]], [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|-
| style ="text-align: left;" |[[File:Barrentoe Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Barrentoe Seeds]]
| style ="text-align: right;" |80
| style ="text-align: right;" |92
| style ="text-align: right;" |4800
| style ="text-align: right;" |450
| style ="text-align: left;" |[[File:Barrentoe Herb (item).svg|50px|center]]
| style ="text-align: left;" |[[Barrentoe Herb]]
| style ="text-align: right;" |330
| style ="text-align: right;" |Killing: [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|}
=== Trees ===
=== Trees ===
{| class="wikitable sortable"
{{Main|Reference=Seeds#Trees}}
!Seeds
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.
!Name
====Melvor Trees====
!Farming Level
{{FarmingTreeTable|slim=true}}
!Experience
====Abyssal Trees====
!Time to Grow (S)
{{FarmingTreeTable|realm=Abyssal Realm|slim=true}}
!Seed Value
=== Special ===
!Logs
{{Main|Reference=Seeds#Special}}
!Log Name
{{FarmingSpecialTable|realm=Abyssal Realm|slim=true}}
!Log Value
 
!Seed Sources
== Potions ==
|-
The [[Generous Harvest Potion]] has a chance to double crops/herbs/logs harvested.
| style ="text-align: left;" |[[File:Oak Tree Seeds (item).svg|50px|center]]
{{PotionTable|Generous Harvest Potion}}
| style ="text-align: left;" |[[Oak Tree Seeds]]
The [[Gloomgrowth Potion]] increases yield while also increasing Farming Interval.
| style ="text-align: right;" |15
{{PotionTable|Gloomgrowth Potion}}
| style ="text-align: right;" |467
 
| style ="text-align: right;" |12000
==Skill Boosts==
| style ="text-align: right;" |400
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
| style ="text-align: left;" |[[File:Oak Logs (item).svg|50px|center]]
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
| style ="text-align: left;" |[[Oak Logs]]
 
| style ="text-align: right;" |5
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
| style ="text-align: right;" |Killing: [[File:Adult Farmer (monster).svg|25px|middle|link=Adult Farmer]], [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
|-
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
| style ="text-align: left;" |[[File:Willow Tree Seeds (item).svg|50px|center]]
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
| style ="text-align: left;" |[[Willow Tree Seeds]]
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
| style ="text-align: right;" |30
 
| style ="text-align: right;" |1455
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
| style ="text-align: right;" |16800
| style ="text-align: right;" |750
| style ="text-align: left;" |[[File:Willow Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Willow Logs]]
| style ="text-align: right;" |10
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Maple Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Maple Tree Seeds]]
| style ="text-align: right;" |45
| style ="text-align: right;" |3403
| style ="text-align: right;" |19200
| style ="text-align: right;" |1250
| style ="text-align: left;" |[[File:Maple Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Maple Logs]]
| style ="text-align: right;" |35
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Yew Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Yew Tree Seeds]]
| style ="text-align: right;" |60
| style ="text-align: right;" |7069
| style ="text-align: right;" |24000
| style ="text-align: right;" |2500
| style ="text-align: left;" |[[File:Yew Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Yew Logs]]
| style ="text-align: right;" |75
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]], [[File:Moss Giant (monster).svg|25px|middle|link=Moss Giant]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]], [[File:Standard Chest (item).svg|25px|middle|link=Standard Chest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|-
| style ="text-align: left;" |[[File:Magic Tree Seeds (item).svg|50px|center]]
| style ="text-align: left;" |[[Magic Tree Seeds]]
| style ="text-align: right;" |75
| style ="text-align: right;" |13780
| style ="text-align: right;" |28800
| style ="text-align: right;" |10000
| style ="text-align: left;" |[[File:Magic Logs (item).svg|50px|center]]
| style ="text-align: left;" |[[Magic Logs]]
| style ="text-align: right;" |300
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|}


{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 04:45, 4 November 2024

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Farming
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Skill ID: melvorD:Farming
Release Date: 28 September 2019 (v0.06)
Game Version: Melvor Logo.svg Base game
Type: Gathering
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Farming is a Skill used to grow seeds into food, herbs or logs.

Aorpheat's Signet Ring, Weird Gloop, Generous Harvest Potions, Bob's Gloves, and

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Deedree

can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and

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Mastery

experience received. Raising Farming to

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Level 99

will unlock the Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 25%

Equipping Bob's Rake provides a 50% chance that Compost or Weird Gloop is retained in a plot when harvested. Equipping Bob's Gloves with Bob's Rake gives you a 75% chance that Compost or Weird Gloop is retained in a plot when harvested.

Gaining Experience

Farming skill experience is gained through two actions: Planting seeds and harvesting crops that survive.

  • Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
  • Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested

For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5 Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.

Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of skill experience received. Trees give a fixed amount of skill experience for harvesting regardless of how many logs are acquired.

Mastery Experience

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Mastery

experience gained varies from skill experience in a few ways:

  • Mastery experience is gained only upon harvesting crops, not planting seeds
  • The Mastery experience gained scales with the quantity of items harvested for all plot types: allotments, herbs, and trees.

Additional details on how Mastery experience is calculated for Farming can be seen on the

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Mastery

page.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides increased Farming Yield.
16 Receive up to 1 Allotment or Herb seed back from harvesting.
31 Receive up to 2 Allotment or Herb seeds back from harvesting.
46 Receive up to 3 Allotment or Herb seeds back from harvesting.
50 No compost required to successfully grow.
61 Receive up to 4 Allotment or Herb seeds back from harvesting.
76 Receive up to 5 Allotment or Herb seeds back from harvesting.
91 Receive up to 6 Allotment or Herb seeds back from harvesting.
99 +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,950,000 xp +5% Farming Mastery XP for Melvor Realm only
25% 4,875,000 xp Crops in Farming cannot die
50% 9,750,000 xp +5% base primary resource quantity gained in Farming for Melvor Realm only
95% 18,525,000 xp -10% Farming Interval
Total Mastery Pool XP 19,500,000
Pool % Pool XP Bonus
10% 1,550,000 xp +6% Farming Mastery XP for Abyssal Realm only
25% 3,875,000 xp +10% chance to preserve Compost applied to Farming Plots when harvesting Abyssal Realm crops
50% 7,750,000 xp +10% base primary resource quantity gained in Farming for Abyssal Realm only
95% 14,725,000 xp -10% Farming interval for Abyssal Realm only
Total Mastery Pool XP 15,500,000

Crop Harvest Quantity

The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 2 for allotments & herbs, and 30 for trees

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Mastery
Level
Harvest Amount
Herbs/Allotments Trees
1 10 150
2 10 150
3 12 180
4 12 180
5 14 210
10 18 270
20 26 390
50 50 750
75 70 1,050
99 (before 20% boost) 88 1,320

Seed Return Chance

Average number of seeds returned per plot at each mastery level.

Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:

[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]

where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.


This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.

Skillcapes

Regular Skillcape

The Farming Skillcape is the skillcape for the Farming skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Farming skill. The Farming Skillcape offers the following benefits when worn:

+25% base primary resource quantity gained in Farming

Superior Skillcape

The Superior Farming Skillcape is the superior skillcape for the Farming skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Farming skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming

Pet

Chance to get pet is rolled once for each quantity of a crop you harvest.

The bonus from Larry, the Lonely Lizard is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.

PetNameDLCEffect
Larry, the Lonely LizardLarry, the Lonely LizardMelvor Logo.svg +15 additional quantity of primary resource gained in Farming (Cannot be doubled)

Farming Plots

The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:

Allotments

Herbs

Trees

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Special

Seeds

Seeds are required to start Farming and can be acquired from several sources, such as

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Thieving

,

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Combat

, or Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one.

Compost and Weird Gloop

Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.

As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.

If

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Into the Abyss Expansion is owned, there is another alternative in the form of

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Abyssal Compost

which increases the harvest quantity by 50% but disables the possibility of any Seed returns.

10
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Abyssal Compost

are required per Plot.

If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.

Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.

Allotments

A passive food source, which at high mastery levels is self-sustainable.

Melvor Allotments

Abyssal Allotments

Herbs

Needed for making potions in

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Herblore

.

Melvor Herbs

Abyssal Herbs

Trees

A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested.

Melvor Trees

Abyssal Trees

Special

Potions

The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.

Generous Harvest Potion
PotionTierChargesEffect
Generous Harvest Potion II10+10% Chance to Double Items in Farming
Generous Harvest Potion IIII10+15% Chance to Double Items in Farming
Generous Harvest Potion IIIIII10+20% Chance to Double Items in Farming
Generous Harvest Potion IVIV10+30% Chance to Double Items in Farming

The Gloomgrowth Potion increases yield while also increasing Farming Interval.

Gloomgrowth Potion
PotionTierChargesEffect
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I1+20% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval
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II2+25% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval
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III3+30% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval
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IV4+40% base primary resource quantity gained in Farming for Abyssal Realm only and +50% Farming Interval

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.