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| The '''{{PAGENAME}}''' is a Skillcape combining the effects of all other Skillcapes (including the {{ItemIcon|Maximum Skillcape}}). It can only be purchased once the player has 100% completion. | | The '''{{PAGENAME}}''' is a Skillcape combining the effects of all other Skillcapes (including the {{ItemIcon|Maximum Skillcape}}). It can only be purchased once the player has 100% completion in the base game. |
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| When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]], the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again. | | When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]] to the base game, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion in the base game again. |
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| | With the {{AoD}} [[Atlas of Discovery Expansion]] (AoD), the '''{{PAGENAME}}''' will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}} and {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply. Melvor expansions are designed to be standalone, which is why the '''Cape of Completion''' can inherit superior traits from AoD even though it isn't a superior skillcape itself. |
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| | The Mastery Pool bonus is available only while the cape is equipped. When additional Mastery XP is earned after unequipping the cape, any Mastery Pool XP over the lowered cap will be lost. |
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| ==Stats== | | ==Stats== |
Latest revision as of 01:16, 5 September 2024
This page is up to date (v1.3).
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Cape of Completion
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Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction.
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Item ID: melvorF:Cape_of_Completion
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Category: Combat
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Type: Armour
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Sells For: 25,000,000
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Equipment Slot: Cape
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Modifiers:
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting Rune providing items provide 2x as many runes -50% Prayer Point Cost for Prayers +10 Flat HP Regen +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility -50% Coal Costs for Smithing -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) +25% Flat Slayer Area Effect Negation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Damage To Slayer Tasks -20% Melvor Realm Agility Obstacle Build Costs
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Item Sources:
Error creating thumbnail: File missing Shop
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Item Uses:
- All skills
Error creating thumbnail: File missing Thieving
Error creating thumbnail: File missing Combat
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Part of 100% Completion: No
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The Cape of Completion is a Skillcape combining the effects of all other Skillcapes (including the
Maximum Skillcape). It can only be purchased once the player has 100% completion in the base game.
When a new version releases that adds new Skills, Masteries, Items, Monsters, or Pets to the base game, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion in the base game again.
With the
Atlas of Discovery Expansion (AoD), the Cape of Completion will inherit the effects of
Cartography Skillcape,
Archaeology Skillcape,
Superior Cartography Skillcape and
Superior Archaeology Skillcape once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply. Melvor expansions are designed to be standalone, which is why the Cape of Completion can inherit superior traits from AoD even though it isn't a superior skillcape itself.
The Mastery Pool bonus is available only while the cape is equipped. When additional Mastery XP is earned after unequipping the cape, any Mastery Pool XP over the lowered cap will be lost.
Stats
Armour Stats
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Offensive Stats
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Defensive Stats
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20
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Error creating thumbnail: File missing Defence Bonus
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80
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Error creating thumbnail: File missing Stab Bonus
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40
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Error creating thumbnail: File missing Damage Reduction
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5%
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Error creating thumbnail: File missing Slash Bonus
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40
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Error creating thumbnail: File missing Defence Bonus
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80
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Error creating thumbnail: File missing Block Bonus
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40
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Error creating thumbnail: File missing Defence Bonus
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80
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Error creating thumbnail: File missing Attack Bonus
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0
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Equip Requirements
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Error creating thumbnail: File missing Strength Bonus
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0
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Base Game Completion
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100%
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Error creating thumbnail: File missing Attack Bonus
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0
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Error creating thumbnail: File missing % Damage Bonus
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0%
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Item Sources
Shop
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Cost
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200,000,000
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Requirements
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100% Base Game Completion
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Contains
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1 Cape of Completion
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