Golden Cloud Mountains/Guide: Difference between revisions
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{{Otheruses|the suggested way to complete Golden Cloud Mountains|the dungeon itself|Golden Cloud Mountains}} | |||
== | ==Weapon Farming== | ||
Following the purchase of the {{UpgradeIcon|Golden Compass}} and completion of the {{ZoneIcon|Necromancers Palace}}, the {{ZoneIcon|Golden Cloud Mountains}} [[Slayer Area]] will become accessible. This area is the penultimate {{Skill|Slayer}} Area in the {{TotH}} [[Throne of the Herald Expansion]]. The three [[Monsters]] within this area ({{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}}) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both {{ZoneIcon|Millennium Gate}} and {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the {{UpgradeIcon|Golden Shard}}, adding another 200 kills for a total of 2,200 average kills required. | |||
Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require {{UpgradeIcon|Auto Slayer}} to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows: | |||
* {{MonsterIcon|Torvair}}, which drops {{ItemIcon|Agile Wings Rapier}} shards | |||
* {{MonsterIcon|Harkair}}, which drops {{ItemIcon|Slicing Maelstrom Wand}} shards | |||
* {{MonsterIcon|Arctair}}, which drops {{ItemIcon|Feather Storm Crossbow}} shards | |||
* {{MonsterIcon|Torvair}} | |||
* {{MonsterIcon|Harkair}} | |||
* {{MonsterIcon|Arctair}} | |||
===Order=== | ===Order=== | ||
The order | The order in which the weapons are obtained is not particularly important. However, [[Monsters]] within the {{ZoneIcon|Millennium Gate}} area drop Vorloran armour, which is a significant upgrade over other [[Equipment]] available to the player up until this point. It is therefore suggested that each of the {{ZoneIcon|Golden Cloud Mountains}} monsters is initially only fought until 10 of each shard is obtained, at which point the {{UpgradeIcon|Golden Shard}} can be purchased from the [[Shop]]. From here, monsters within the [[Millennium Gate]] area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to [[Golden Cloud Mountains]] to complete the grind for the weapons. | ||
Broadly, an efficient order for finishing {{TotH}} Slayer would be as below. Guides explaining strategies for fighting {{ZoneIcon|Millennium Gate}} monsters can be found at [[Millennium Gate/Guide]]. | |||
# {{MonsterIcon|Torvair}} / {{MonsterIcon|Harkair}} / {{MonsterIcon|Arctair}}, until 10 of each shard is obtained | |||
# {{MonsterIcon|Torvair}} / {{MonsterIcon| | # {{MonsterIcon|Vorloran Devastator}}, until at least 3 different Vorloran Devastator armour pieces have been obtained | ||
# {{MonsterIcon|Vorloran Devastator}} | # {{MonsterIcon|Torvair}}, until {{ItemIcon|Agile Wings Rapier}} has been obtained | ||
# {{MonsterIcon|Torvair}} | # {{MonsterIcon|Vorloran Watcher}}, until at least 3 different Vorloran Watcher armour pieces have been obtained | ||
# {{MonsterIcon|Vorloran Watcher}} | # {{MonsterIcon|Harkair}}, until {{ItemIcon|Slicing Maelstrom Wand}} has been obtained | ||
# {{MonsterIcon|Harkair}} | # {{MonsterIcon|Vorloran Protector}}, until at least 3 different Vorloran Protector armour pieces have been obtained | ||
# {{MonsterIcon|Vorloran Protector}} | # {{MonsterIcon|Arctair}}, until {{ItemIcon|Feather Storm Crossbow}} has been obtained | ||
# {{MonsterIcon|Arctair}} | |||
A popular strategy is to combine the grinding of these weapons with the grind for the {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. An added benefit is the increased damage given by buffs like the {{ItemIcon|Slayer Skillcape}} and {{Skill|Astrology}} while fighting Slayer Tasks. Another benefit is the ability to buy {{Skill|Prayer}} Points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{UpgradeIcon|Bountiful Resupply}}. | |||
Some equipment suggestions are detailed below. Note that depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions. | |||
===Buffs=== | ===Buffs=== | ||
====Requirements==== | ====Requirements==== | ||
There are very few hard requirements beyond | There are very few hard requirements beyond the entry requirement of {{SkillReq|Slayer|116|showtext=true}} and completion of the {{ZoneIcon|Necromancers Palace}}, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 41: | Line 37: | ||
|- | |- | ||
| {{SkillReq|Hitpoints|120}} | | {{SkillReq|Hitpoints|120}} | ||
| Less need for | | Less need for [[Damage Reduction]] | ||
|- | |- | ||
| {{SkillReq|Agility|120}} | | {{SkillReq|Agility|120}} | ||
| Pillar of Combat and Elite Pillar of Conflict | | {{AgilityIcon|Pillar of Combat}} and {{AgilityIcon|Elite Pillar of Conflict}} | ||
|- | |- | ||
| {{SkillReq|Summoning|115}} | | {{SkillReq|Summoning|115}} | ||
| Spectre and Fox Synergies | | {{ItemIcon|Spectre}} and {{ItemIcon|Fox}} [[Synergy|Synergies]] | ||
|- | |- | ||
| {{SkillReq|Prayer|118}} | | {{SkillReq|Prayer|118}} | ||
| {{PrayerIcon|Battleborn}} | | {{PrayerIcon|Battleborn}} | ||
|- | |- | ||
| {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector | | {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armour}} | ||
| High damage reduction {{Skill|Melee}} | | High damage reduction {{Skill|Melee}} armour. | ||
|- | |- | ||
| {{ItemIcon|Vorloran | | {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armour}} | ||
| High damage reduction {{Skill| | | High damage reduction {{Skill|Ranged}} armour. | ||
|- | |- | ||
| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armour}} | |||
| High damage reduction {{Skill|Magic}} armour. | |||
|} | |} | ||
====Agility==== | ====Agility==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! # | ||
! | ! style="width:200px" | Obstacle | ||
! | ! Reason | ||
|- | |- | ||
! | ! 1 | ||
| | | class="table-na" | N/A | ||
| rowspan="2" | No obstacles for these slots provide any combat benefit. | |||
|- | |- | ||
! | ! 2 | ||
| class="table-na" | N/A | |||
|- | |- | ||
! | ! 3 | ||
| {{ | | {{AgilityIcon|Pipe Climb}} | ||
| No particular reason beyond being the only obstacle that grants any combat benefits. | | No particular reason beyond being the only obstacle that grants any combat benefits. | ||
|- | |- | ||
! | ! 4 | ||
| {{ | | {{AgilityIcon|Coal Stones}} | ||
| No negative modifiers, technically saves some food. | | No negative modifiers, technically saves some food. | ||
|- | |- | ||
! | ! 5 | ||
| {{ | | {{AgilityIcon|Cliff Balance}} | ||
| +20 HP. | | +20 HP. | ||
|- | |- | ||
! | ! 6 | ||
| {{ | | {{AgilityIcon|Lake Swim}} | ||
| +5% Damage, +1% DR. {{ | | +5% Damage, +1% DR. {{AgilityIcon|Rocky Waters}} can be used instead. | ||
|- | |- | ||
! | ! 7 | ||
| {{ | | {{AgilityIcon|Boulder Trap}} | ||
| No negative combat modifiers. | | No negative combat modifiers. | ||
|- | |- | ||
! | ! 8 | ||
| {{ | | {{AgilityIcon|Raft Building}} | ||
| | | Suggested before obtaining Vorloran armour from {{ZoneIcon|Millennium Gate}} for safety. Afterwards, {{AgilityIcon|Pipe Crawl}} can be used instead for additional damage. | ||
|- | |- | ||
! | ! 9 | ||
| {{ | | {{AgilityIcon|Water Jump}} | ||
| More damage. The 20 HP from {{ | | More damage. The 20 HP from {{AgilityIcon|Ice Jump}} is not necessary. | ||
|- | |- | ||
! | ! 10 | ||
| {{ | | {{AgilityIcon|Ocean Rafting}} | ||
| Free damage! | | Free damage! | ||
|- | |- | ||
! | ! 11 | ||
| {{TotH}} {{AgilityIcon|Pipe Maze}} | |||
| {{TotH}} {{ | |||
| More damage. | | More damage. | ||
|- | |- | ||
! | ! 12 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Boulder Balance}} | ||
| Lower attack interval and more damage for the low price of lower accuracy. | | Lower attack interval and more damage for the low price of lower accuracy. | ||
|- | |- | ||
! | ! 13 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Balance Trap}} | ||
| This obstacle tier does not grant any direct bonuses to these grinds. | | This obstacle tier does not grant any direct bonuses to these grinds. | ||
|- | |- | ||
! | ! 14 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Gap Climb}} | ||
| More | | More damage and [[Area Effect Negation]] - also more coins if doing this grind on {{Skill|Slayer|Task}} | ||
|- | |- | ||
! | ! 15 | ||
| {{TotH}} {{ | | {{TotH}} {{AgilityIcon|Waterfall Crossing}} | ||
| Is the equivalent of a permanent | | Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion}}, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}}. It is necessary to have this obstacle at 99 {{Icon|Mastery}} to halve the -100 HP modifier. | ||
|- | |- | ||
! | ! P | ||
| {{ | | {{AgilityIcon|Pillar of Combat}} | ||
| Lots of beneficial combat bonuses. | | Lots of beneficial combat bonuses. | ||
|- | |- | ||
! EP | |||
| {{TotH}} {{AgilityIcon|Elite Pillar of Conflict}} | |||
| Lots of beneficial combat bonuses. | |||
|} | |} | ||
Line 141: | Line 136: | ||
* For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available. | * For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available. | ||
* For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available. | * For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available. | ||
In some situations, {{PrayerIcon|Holy Aegis}} may be required in order to achieve the required amount of [[Damage Reduction]] to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations. | |||
====Potions==== | ====Potions==== | ||
While fighting {{MonsterIcon|Torvair}} or {{MonsterIcon|Arctair}}, use {{ItemIcon|Damage Reduction Potion IV}}. | |||
For {{MonsterIcon|Harkair}}, the [[Damage Reduction]] requirement is lower such that potions such as the {{ItemIcon|Penetration Potion}} or {{ItemIcon|Ranged Strength Potion}} may be used instead in order to improve the kill rate. | |||
For | |||
Alternatively, use {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target | ====Summoning==== | ||
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}} unless stated otherwise below. By decreasing the enemy's [[Combat#Evasion Rating|Evasion Rating]], this [[Synergy]] significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits. | |||
Alternatively, use {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target. | |||
====Pets==== | |||
In order to meet {{Skill|Hitpoints}} and [[Damage Reduction]] requirements, it is assumed that the player has unlocked {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}}, and {{PetIcon|Erran}}. | |||
====Consumables==== | |||
For all equipment suggestions, [[Consumables|Consumable]] items such as the {{ItemIcon|Explorers Map II}} are suggested, but are by no means required in order to safely idle these monsters. Therefore, this slot can be swapped for any other consumable item, or no consumable at all. The {{ItemIcon|Slayer Deterer}} From {{Skill|Township}} can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task. | |||
===Notes=== | ===Notes=== | ||
Checking your setups with the [[Combat Simulator]] before engaging any of these monsters is highly recommended. | Checking your setups with the [[Combat Simulator]] before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances. | ||
While the Slayer Area Effect of {{ZoneIcon|Golden Cloud Mountains}} provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from [[Bleed]]. This makes [[Area Effect Negation]] not particularly effective, coupled with the fact that wearing {{Skill|Slayer}} armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes. | While the Slayer Area Effect of {{ZoneIcon|Golden Cloud Mountains}} provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from [[Bleed]]. This makes [[Area Effect Negation]] not particularly effective, coupled with the fact that wearing {{Skill|Slayer}} armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes. | ||
As a result, {{ItemIcon|Bleed Burner Cape}} is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the {{ItemIcon|Bleed Burner Cape}} gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives. | |||
==Torvair== | ==Torvair== | ||
{{MonsterIcon|Torvair}} drops {{ItemIcon|Agile Wings Rapier Shard}} to create the {{ItemIcon|Agile Wings Rapier}} | {{MonsterIcon|Torvair}} drops {{ItemIcon|Agile Wings Rapier Shard}} used to create the {{ItemIcon|Agile Wings Rapier}}. | ||
{| | With {{ItemIcon|Slicing Maelstrom Wand}}, use {{SpellIcon|Slicing Maelstrom}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}. | ||
| | |||
With {{ItemIcon|Calamity Wand}} or {{ItemIcon|Archaic Wand}}, use {{SpellIcon|Infernal Power}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}. | |||
| | ===Before Millennium Gate=== | ||
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 98% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s. | |||
The {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised. | |||
For the platebody slot, {{ItemIcon|Bundled Protection Body}} can be used in a pinch if either {{ItemIcon|Freezing Touch Body}} or {{ItemIcon|Slayer Wizard Robes (Mythical)}} are not available, however doing so is a significant decrease to the kill rate so is not suggested unless absolutely necessary. | |||
| {{ | |||
{{Equipment/Recommended | |||
|style=Magic | |||
|imgSize=25 | |||
| {{ | |helm1=Mask of Despair | ||
|body1=Freezing Touch Body | |||
| | |body2=Slayer Wizard Robes (Mythical) | ||
|body3=Bundled Protection Body | |||
|legs1=Infernal Mythical Wizard Bottoms | |||
|boots1=Frostspark Boots | |||
| | |gloves1=(U) Carrion Vambraces | ||
|cape1=Bleed Burner Cape | |||
| {{ItemIcon| | |neck1=Fury of the Elemental Zodiacs | ||
|neck2=Allure Amulet | |||
| | |ring1=Wasteful Ring | ||
|weapon1=Calamity Wand | |||
| | |weapon2=Archaic Wand | ||
| | |shield1=Leviathan Shield | ||
|passive1=Gauntlets of Rage | |||
| | |passive2=Ring of Power | ||
| | |consumable1=Explorers Map II | ||
| | |familiar11=Witch | ||
|familiar21=Yak | |||
| | |prayer11=Holy Aegis | ||
| | |prayer21=Battleborn | ||
}} | |||
| {{ | ===After Millennium Gate/T-120s=== | ||
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s. | |||
| | |||
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Devastator}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Slicing Maelstrom Wand}} provides a very significant improvement to the kill rate, so is highly recommended. | |||
| {{ItemIcon|Slicing Maelstrom Wand}} | |||
| {{ | As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using {{PrayerIcon|Holy Aegis}} in place of {{PrayerIcon|Divination}} is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended. | ||
| | |||
{{Equipment/Recommended | |||
| | |style=Magic | ||
| | |imgSize=25 | ||
| | |helm1=Vorloran Devastator Helmet | ||
|} | |helm2=Mask of Despair | ||
|body1=Vorloran Devastator Platebody | |||
|body2=Freezing Touch Body | |||
|legs1=Vorloran Devastator Platelegs | |||
|legs2=Infernal Mythical Wizard Bottoms | |||
|boots1=Vorloran Devastator Boots | |||
|boots2=Frostspark Boots | |||
|gloves1=Vorloran Devastator Gauntlets | |||
|gloves2=(U) Carrion Vambraces | |||
|cape1=Superior Max Skillcape | |||
|cape2=Bleed Burner Cape | |||
|neck1=Fury of the Elemental Zodiacs | |||
|neck2=Allure Amulet | |||
|ring1=Wasteful Ring | |||
|weapon1=Slicing Maelstrom Wand | |||
|weapon2=Calamity Wand | |||
|shield1=Leviathan Shield | |||
|passive1=Shield of Magic Power | |||
|passive2=Gauntlets of Rage | |||
|consumable1=Explorers Map II | |||
|familiar11=Spectre | |||
|familiar21=Occultist | |||
|familiar12=Dragon | |||
|familiar22=Fox | |||
|prayer11=Divination | |||
|prayer12=Holy Aegis | |||
|prayer21=Battleborn | |||
}} | |||
==Arctair== | ==Arctair== | ||
{{MonsterIcon|Arctair}} drops {{ItemIcon|Feather Storm Crossbow Shard}} to create the {{ItemIcon|Feather Storm Crossbow}} | {{MonsterIcon|Arctair}} drops {{ItemIcon|Feather Storm Crossbow Shard}} used to create the {{ItemIcon|Feather Storm Crossbow}}. | ||
=== | |||
{| | ===Before Millennium Gate=== | ||
| | To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s. | ||
The {{ItemIcon|Minotaur}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised. | |||
{{ItemIcon|Spectral Ice Sword}} can be used instead of {{ItemIcon|FrostSpark 1H Sword}} if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill. | |||
{{Equipment/Recommended | |||
| | |style=Melee | ||
|imgSize=25 | |||
| | |helm1=Mask of Madness | ||
| {{ | |body1=Ward of Flame Platebody | ||
| | |body2=(P) Divine Platebody | ||
|legs1=Burning Protection Platelegs | |||
|legs2=(P) Divine Platelegs | |||
| {{ItemIcon| | |boots1=Frostspark Boots | ||
| | |gloves1=(U) Carrion Vambraces | ||
|cape1=Bleed Burner Cape | |||
|neck1=Fury of the Elemental Zodiacs | |||
|neck2=Allure Amulet | |||
|ring1=Ring of Power | |||
|weapon1=FrostSpark 1H Sword | |||
|weapon2=Spectral Ice Sword | |||
|shield1=Leviathan Shield | |||
|passive1=Palladium Onyx Ring | |||
|consumable1=Whetstone | |||
|consumable2=Explorers Map II | |||
|familiar11=Minotaur | |||
|familiar21=Yak | |||
|prayer11=Holy Aegis | |||
|prayer21=Battleborn | |||
}} | |||
===After Millennium Gate/T-120s=== | |||
| | To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 101% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s. | ||
| | |||
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Protector}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Agile Wings Rapier}} near doubles the kill rate when compared to {{ItemIcon|FrostSpark 1H Sword}}, so is highly recommended. | |||
| | |||
| | Having all of {{ItemIcon|Vorloran Protector Platelegs}}, {{ItemIcon|Vorloran Protector Boots}}, and {{ItemIcon|Vorloran Protector Gauntlets}} equipped simultaneously is recommended. Alternatively, Vorloran pieces for {{Skill|Ranged}} or {{Skill|Magic}} may be used to satisfy the [[Damage Reduction]] requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require {{PrayerIcon|Holy Aegis}} to be used in place of {{PrayerIcon|Valor}}. | ||
| | |||
{{Equipment/Recommended | |||
| | |style=Melee | ||
| | |imgSize=25 | ||
| | |helm1=Mask of Madness | ||
|helm2=Vorloran Protector Helmet | |||
| | |body1=Ward of Flame Platebody | ||
| | |body2=Vorloran Protector Platebody | ||
| | |legs1=Vorloran Protector Platelegs | ||
|} | |legs2=Burning Protection Platelegs | ||
|boots1=Vorloran Protector Boots | |||
|boots2=Frostspark Boots | |||
|gloves1=Vorloran Protector Gauntlets | |||
|gloves2=(U) Carrion Vambraces | |||
|cape1=Cape of Completion | |||
|cape2=Infernal Cape | |||
|neck1=Fury of the Elemental Zodiacs | |||
|neck2=Allure Amulet | |||
|ring1=Ring of Power | |||
|weapon1=Agile Wings Rapier | |||
|weapon2=FrostSpark 1H Sword | |||
|shield1=Leviathan Shield | |||
|passive1=Palladium Onyx Ring | |||
|consumable1=Whetstone | |||
|consumable2=Explorers Map II | |||
|familiar11=Spectre | |||
|familiar21=Occultist | |||
|familiar12=Dragon | |||
|familiar22=Fox | |||
|prayer11=Valor | |||
|prayer21=Battleborn | |||
}} | |||
==Harkair== | ==Harkair== | ||
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} to create the {{ItemIcon|Slicing Maelstrom Wand}} | {{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} used to create the {{ItemIcon|Slicing Maelstrom Wand}}. | ||
{| | Compared to other monsters within the {{ZoneIcon|Golden Cloud Mountains}}, Harkair has a much lower maximum hit which allows for more [[Glossary|DPS]]-focused equipment choices to be made. Notably, using the {{ItemIcon|Damage Reduction Potion IV}} is not necessary, and so a potion which improves the player's kill rate such as the {{ItemIcon|Penetration Potion}} or {{ItemIcon|Ranged Strength Potion}} may be used instead. | ||
|- | |||
With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}. | |||
With {{ItemIcon|Divine Crossbow}}, use {{ItemIcon|Meteorite Bolts}}. | |||
| {{ItemIcon| | ===Before Millennium Gate=== | ||
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 83% out of combat [[Damage Reduction|DR]] (55% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s. | |||
{{Equipment/Recommended | |||
| {{ItemIcon| | |style=Ranged | ||
|imgSize=25 | |||
|helm1=Mask of Despair | |||
|helm2=Mask of Torment | |||
|body1=Bundled Protection Body | |||
|legs1=Perfect Sight Legs | |||
|boots1=Frostspark Boots | |||
|gloves1=(U) Carrion Vambraces | |||
| {{ | |cape1=Bleed Burner Cape | ||
|neck1=Fury of the Elemental Zodiacs | |||
| | |neck2=Deadeye Amulet | ||
|ring1=Ring of Power | |||
|weapon1=Divine Crossbow | |||
| | |shield1=Leviathan Shield | ||
| | |passive1=Gauntlets of Rage | ||
|ammo1=Meteorite Bolts | |||
| | |consumable1=Explorers Map II | ||
| | |familiar11=Spectre | ||
|familiar21=Occultist | |||
| | |prayer11=Avidity | ||
| | |prayer21=Battleborn | ||
}} | |||
| {{ | ===After Millennium Gate/T-120s=== | ||
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 90% out of combat [[Damage Reduction|DR]] (63% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s. | |||
| | |||
Vorloran Watcher armour is not so important here, as the [[Damage Reduction]] requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the {{ItemIcon|Vorloran Watcher Platebody|Platebody}}, {{ItemIcon|Vorloran Watcher Gauntlets|Gauntlets}}, and {{ItemIcon|Vorloran Watcher Boots|Boots}}, as the {{ItemIcon|Mask of Torment}} and {{ItemIcon|Perfect Sight Legs}} improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces. | |||
{{Equipment/Recommended | |||
| | |style=Ranged | ||
|imgSize=25 | |||
| {{ItemIcon| | |helm1=Mask of Torment | ||
|helm2=Mask of Despair | |||
| | |body1=Vorloran Watcher Platebody | ||
|body2=Bundled Protection Body | |||
| | |legs1=Perfect Sight Legs | ||
| | |legs2=Vorloran Watcher Platelegs | ||
| | |boots1=Vorloran Watcher Boots | ||
|} | |boots2=Frostspark Boots | ||
|gloves1=Vorloran Watcher Gauntlets | |||
|gloves2=(U) Carrion Vambraces | |||
|cape1=Bleed Burner Cape | |||
|neck1=Fury of the Elemental Zodiacs | |||
|ring1=Ring of Power | |||
|weapon1=Feather Storm Crossbow | |||
|weapon2=Divine Crossbow | |||
|shield1=Leviathan Shield | |||
|passive1=Gauntlets of Rage | |||
|passive2=Deadeye Amulet | |||
|ammo1=Zephyte Bolts | |||
|ammo2=Meteorite Bolts | |||
|consumable1=Explorers Map II | |||
|familiar11=Spectre | |||
|familiar21=Occultist | |||
|familiar12=Dragon | |||
|familiar22=Fox | |||
|prayer11=Avidity | |||
|prayer21=Battleborn | |||
}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 20:09, 23 June 2024
Weapon Farming
Following the purchase of the Golden Compass and completion of the
Necromancers Palace, the
Golden Cloud Mountains Slayer Area will become accessible. This area is the penultimate
Slayer Area in the
Throne of the Herald Expansion. The three Monsters within this area (
Torvair,
Arctair, and
Harkair) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both
Millennium Gate and
Throne of the Herald. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the
Golden Shard, adding another 200 kills for a total of 2,200 average kills required.
Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require Auto Slayer to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows:
Torvair, which drops
Agile Wings Rapier shards
Harkair, which drops
Slicing Maelstrom Wand shards
Arctair, which drops
Feather Storm Crossbow shards
Order
The order in which the weapons are obtained is not particularly important. However, Monsters within the Millennium Gate area drop Vorloran armour, which is a significant upgrade over other Equipment available to the player up until this point. It is therefore suggested that each of the
Golden Cloud Mountains monsters is initially only fought until 10 of each shard is obtained, at which point the
Golden Shard can be purchased from the Shop. From here, monsters within the Millennium Gate area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to Golden Cloud Mountains to complete the grind for the weapons.
Broadly, an efficient order for finishing Slayer would be as below. Guides explaining strategies for fighting
Millennium Gate monsters can be found at Millennium Gate/Guide.
Torvair /
Harkair /
Arctair, until 10 of each shard is obtained
Vorloran Devastator, until at least 3 different Vorloran Devastator armour pieces have been obtained
Torvair, until
Agile Wings Rapier has been obtained
Vorloran Watcher, until at least 3 different Vorloran Watcher armour pieces have been obtained
Harkair, until
Slicing Maelstrom Wand has been obtained
Vorloran Protector, until at least 3 different Vorloran Protector armour pieces have been obtained
Arctair, until
Feather Storm Crossbow has been obtained
A popular strategy is to combine the grinding of these weapons with the grind for the Slayer Gear Upgrade Kit (Mythical). An added benefit is the increased damage given by buffs like the
Slayer Skillcape and
Astrology while fighting Slayer Tasks. Another benefit is the ability to buy
Prayer Points,
Light Runes, and Food at a profit with the use of
Bountiful Resupply.
Some equipment suggestions are detailed below. Note that depending on what Prayer,
Potions, and
Agility buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions.
Buffs
Requirements
There are very few hard requirements beyond the entry requirement of Slayer Level 116 and completion of the
Necromancers Palace, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them.
Suggestion | Benefit |
---|---|
Less need for Damage Reduction | |
![]() ![]() | |
![]() |
High damage reduction |
![]() |
High damage reduction |
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High damage reduction |
Agility
# | Obstacle | Reason |
---|---|---|
1 | N/A | No obstacles for these slots provide any combat benefit. |
2 | N/A | |
3 | No particular reason beyond being the only obstacle that grants any combat benefits. | |
4 | No negative modifiers, technically saves some food. | |
5 | +20 HP. | |
6 | +5% Damage, +1% DR. | |
7 | No negative combat modifiers. | |
8 | Suggested before obtaining Vorloran armour from | |
9 | More damage. The 20 HP from | |
10 | Free damage! | |
11 | More damage. | |
12 | Lower attack interval and more damage for the low price of lower accuracy. | |
13 | This obstacle tier does not grant any direct bonuses to these grinds. | |
14 | More damage and Area Effect Negation - also more coins if doing this grind on | |
15 | Is the equivalent of a permanent ![]() ![]() | |
P | Lots of beneficial combat bonuses. | |
EP | Lots of beneficial combat bonuses. |
Prayer
- For Melee, use
Battleborn and
Valor or the highest level combat style prayers you have available.
- For Ranged, use
Battleborn and
Avidity or the highest level combat style prayers you have available.
- For Magic, use
Battleborn and
Divination or the highest level combat style prayers you have available.
In some situations, Holy Aegis may be required in order to achieve the required amount of Damage Reduction to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations.
Potions
While fighting Torvair or
Arctair, use
Damage Reduction Potion IV.
For Harkair, the Damage Reduction requirement is lower such that potions such as the
Penetration Potion or
Ranged Strength Potion may be used instead in order to improve the kill rate.
Summoning
For all combat styles, use Spectre and
Occultist unless stated otherwise below. By decreasing the enemy's Evasion Rating, this Synergy significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits.
Alternatively, use Fox and
Dragon to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target.
Pets
In order to meet Hitpoints and Damage Reduction requirements, it is assumed that the player has unlocked
Finn, the Cat,
Leonardo, and
Erran.
Consumables
For all equipment suggestions, Consumable items such as the Explorers Map II are suggested, but are by no means required in order to safely idle these monsters. Therefore, this slot can be swapped for any other consumable item, or no consumable at all. The
Slayer Deterer From
Township can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task.
Notes
Checking your setups with the Combat Simulator before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances.
While the Slayer Area Effect of Golden Cloud Mountains provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from Bleed. This makes Area Effect Negation not particularly effective, coupled with the fact that wearing
Slayer armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.
As a result, Bleed Burner Cape is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the
Bleed Burner Cape gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.
Torvair
Torvair drops
Agile Wings Rapier Shard used to create the
Agile Wings Rapier.
With Slicing Maelstrom Wand, use
Slicing Maelstrom,
Despair, and
Surge II.
With Calamity Wand or
Archaic Wand, use
Infernal Power,
Despair, and
Surge II.
Before Millennium Gate
To be able to safely idle Torvair with
Magic, the following build assumes the player has at least 1,200
HP and 98% out of combat DR (76% in combat). This equipment recommendation is suitable for all official Game Modes.
The Witch +
Yak Synergy and
Holy Aegis are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
For the platebody slot, Bundled Protection Body can be used in a pinch if either
Freezing Touch Body or
Slayer Wizard Robes (Mythical) are not available, however doing so is a significant decrease to the kill rate so is not suggested unless absolutely necessary.
After Millennium Gate/T-120s
To be able to safely idle Torvair with
Magic, the following build assumes the player has at least 1,200
HP and 100% out of combat DR (76% in combat). This equipment recommendation is suitable for all official Game Modes.
Acquiring some pieces of the armour dropped by the Vorloran Devastator provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the
Slicing Maelstrom Wand provides a very significant improvement to the kill rate, so is highly recommended.
As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using Holy Aegis in place of
Divination is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended.
Arctair
Arctair drops
Feather Storm Crossbow Shard used to create the
Feather Storm Crossbow.
Before Millennium Gate
To be able to safely idle Arctair with
Melee, the following build assumes the player has at least 1,200
HP and 100% out of combat DR (82% in combat). This equipment recommendation is suitable for all official Game Modes.
The Minotaur +
Yak Synergy and
Holy Aegis are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
Spectral Ice Sword can be used instead of
FrostSpark 1H Sword if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill.
After Millennium Gate/T-120s
To be able to safely idle Arctair with
Melee, the following build assumes the player has at least 1,200
HP and 101% out of combat DR (82% in combat). This equipment recommendation is suitable for all official Game Modes.
Acquiring some pieces of the armour dropped by the Vorloran Protector provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the
Agile Wings Rapier near doubles the kill rate when compared to
FrostSpark 1H Sword, so is highly recommended.
Having all of Vorloran Protector Platelegs,
Vorloran Protector Boots, and
Vorloran Protector Gauntlets equipped simultaneously is recommended. Alternatively, Vorloran pieces for
Ranged or
Magic may be used to satisfy the Damage Reduction requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require
Holy Aegis to be used in place of
Valor.
Harkair
Harkair drops
Slicing Maelstrom Wand Shard used to create the
Slicing Maelstrom Wand.
Compared to other monsters within the Golden Cloud Mountains, Harkair has a much lower maximum hit which allows for more DPS-focused equipment choices to be made. Notably, using the
Damage Reduction Potion IV is not necessary, and so a potion which improves the player's kill rate such as the
Penetration Potion or
Ranged Strength Potion may be used instead.
With Feather Storm Crossbow, use
Zephyte Bolts or
Decay Bolts.
With Divine Crossbow, use
Meteorite Bolts.
Before Millennium Gate
To be able to safely idle Harkair with
Ranged, the following build assumes the player has at least 1,200
HP and 83% out of combat DR (55% in combat). This equipment recommendation is suitable for all official Game Modes.
After Millennium Gate/T-120s
To be able to safely idle Harkair with
Ranged, the following build assumes the player has at least 1,200
HP and 90% out of combat DR (63% in combat). This equipment recommendation is suitable for all official Game Modes.
Vorloran Watcher armour is not so important here, as the Damage Reduction requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the Platebody,
Gauntlets, and
Boots, as the
Mask of Torment and
Perfect Sight Legs improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |