Offline Progression: Difference between revisions

From Melvor Idle
m (Added category.)
(→‎Important Information: Added info about offline combat setting)
 
(39 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{v0.13}}
{{V}}
[[File:Offline Progression.png|thumb|right|Offline Progression - Welcome Back]]
[[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]]
Offline progression allows your game to progress while closed. If the game is closed while performing an action eg. mining [[Copper Ore]], upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.
'''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 24 hours).
 
When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 24 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.
 
There is no actual "offline progression", instead the time spent offline is calculated when returning to the game. It will calculate everything that would have happened if the player was online. [[Mods]] like "Unlimited Offline" will therefor cause the game to load for longer and longer the longer the player has been offline. <br>
Upon returning to the game it will calculate everything as if the player was online. This includes Mastery gain increases from leveling Mastery up as well as enabling Synergies for Summoning Tablets if the [[Marks]] for it were gained while offline and would enable a new Synergy. <br>
There is no actual difference between being Online and being Offline when it comes to getting items/experience and such things, other than not being able to switch what action you're doing while offline.
 
==== Important Information ====
==== Important Information ====
*Offline Progression time is currently capped at 12 hours.
* Offline Progression time is currently capped at 24 hours.
*All combat skills do not work offline. These are currently online only skills.
* {{Icon|Combat}} and {{Skill|Thieving}} cannot be done offline until the 'Toggle Offline Combat' setting has been enabled.
*For [[Cooking]] to work Offline, you are required to own at least the first [[Cooking#Cooking_Fires|Cooking Fire]] Upgrade from the [[Shop]].
* While {{Skill|Thieving}} can be done offline, the skill is considered to be dangerous much like {{Icon|Combat}} as there is a risk of death. Therefore, the player should ensure they have enough [[Food]] equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
*For [[Thieving]] to work Offline, the NPC you are [[Thieving]] requires a minimum 95% success rate. [[Thieving Gloves]] count towards the 95%, however if they run out and the percent drops below 95, [[Thieving]] will stop.
* All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set.
*All [[Shop#Gloves|gloves]] & [[Equipment#Capes|skillcapes]] work Offline (only if you have them equipped in your active equipment set).
* All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active.
*Most [[Herblore]] potions work offline (If you have Auto Re-use Potion active). The potions that do not work will say so in their description. Currently, the potions that do not work are all [[Herblore#Combat_Potions|Combat Potions]], [[Fishermans_Potion_IV|Fisherman's Potion]], [[Controlled_Heat_Potion_IV|Controlled Heat Potion]], and [[Perfect_Swing_Potion_IV|Perfect Swing Potion]].
* {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work identically regardless of whether a skill is trained online or offline.
*[[Mastery]] Experience will be credited when you re-open your game. If you started at level 1 [[mastery]], your mastery levels will still raise, however you won't receive the benefits of the new levels until the game is reopened and the new levels are applied.
* [[Mastery Tokens]] can be earned offline.
*You can receive [[Mastery]] Tokens offline.
* Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See [[Settings#General Settings|Settings]]).
*Offline progression will also trigger if you leave the game open in a separate tab and it becomes slowed by browser throttling.
* {{Skill|Farming}} has no auto-replant feature and will not have seeds replanted while offline.
*[[Farming]] will not have seeds replanted while offline.
* {{ItemIcon|Crown of Rhaelyx}} can save materials while offline. If {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} are owned, they can be consumed.


==== History ====
Offline Progression was first introduced in [[V0.13]]. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:
* {{Icon|Combat}} was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return.
** Offline combat was introduced with the arrival of tick-based combat in [[V0.21]].
* {{Skill|Thieving}} was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline.
** Offline [[Thieving]] was made identical to online as part of the Thieving rework in [[V0.22]].
* For {{Icon|Mastery}}, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during [[V1.0.3]].


{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 07:07, 22 June 2024

This page is up to date (v1.3.1).
Offline Progression - Welcome Back

Offline Progression allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 24 hours).

When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 24 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP,

Error creating thumbnail: File missing
Mastery

XP, Items, and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.

There is no actual "offline progression", instead the time spent offline is calculated when returning to the game. It will calculate everything that would have happened if the player was online. Mods like "Unlimited Offline" will therefor cause the game to load for longer and longer the longer the player has been offline.
Upon returning to the game it will calculate everything as if the player was online. This includes Mastery gain increases from leveling Mastery up as well as enabling Synergies for Summoning Tablets if the Marks for it were gained while offline and would enable a new Synergy.
There is no actual difference between being Online and being Offline when it comes to getting items/experience and such things, other than not being able to switch what action you're doing while offline.

Important Information

  • Offline Progression time is currently capped at 24 hours.
  • Error creating thumbnail: File missing
    Combat
    and
    Error creating thumbnail: File missing
    Thieving
    cannot be done offline until the 'Toggle Offline Combat' setting has been enabled.
  • While
    Error creating thumbnail: File missing
    Thieving
    can be done offline, the skill is considered to be dangerous much like
    Error creating thumbnail: File missing
    Combat
    as there is a risk of death. Therefore, the player should ensure they have enough Food equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
  • All gloves and skillcapes work offline if they have been equipped in the active equipment set.
  • All
    Error creating thumbnail: File missing
    Herblore
    potions work offline if Auto Re-use Potion is active.
  • Error creating thumbnail: File missing
    Mastery
    XP and the associated benefits from increased item mastery levels and Mastery pool checkpoints work identically regardless of whether a skill is trained online or offline.
  • Mastery Tokens can be earned offline.
  • Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See Settings).
  • Error creating thumbnail: File missing
    Farming
    has no auto-replant feature and will not have seeds replanted while offline.
  • Crown of Rhaelyx can save materials while offline. If Charge Stones are owned, they can be consumed.

History

Offline Progression was first introduced in V0.13. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:

  • Error creating thumbnail: File missing
    Combat
    was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return.
    • Offline combat was introduced with the arrival of tick-based combat in V0.21.
  • Error creating thumbnail: File missing
    Thieving
    was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline.
    • Offline Thieving was made identical to online as part of the Thieving rework in V0.22.
  • For
    Error creating thumbnail: File missing
    Mastery
    , the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during V1.0.3.