Attack Interval: Difference between revisions

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{{V|1.1.1}}
{{UserContentVersion|1.2.2}}
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. Items, pets, or effects that affect attack interval is described below.
[[Attack Interval]] is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.


Objects that reduce your attack interval:
The base attack interval for all weapons can be seen on the [[Equipment]] page.
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.


Objects that increase your attack interval:
== Attack Interval Reduction ==
In addition to the sources listed in the table below, the following things can reduce the player's attack interval:
* Using the Rapid attack style while using any {{Skill|Ranged}} [[Equipment#Ranged_6|weapon]].
* {{SpellIcon|Surge I}}, {{SpellIcon|Surge II}}, {{SpellIcon|Surge III}}, and {{TotH}} {{SpellIcon|Surge IV}} [[Spells]]
* {{ItemIcon|Sand Treaders}} - Reduces the player's attack interval by 0.1s
* {{ItemIcon|Elder Crown}} - Reduces the player's attack interval by 0.1s
* {{ItemIcon|Lesser Summoning Amulet}} - 30% chance to reduce player's attack interval by 10% for 4 turns
* {{ItemIcon|Knight's Defender}} - {{Icon|Melee}} only. Reduces the player's attack interval by 0.1s
* {{ItemIcon|Knight's Summoning Defender}} - Reduces the player's attack interval by 0.1s
* {{ItemIcon|Ring of Barrage}} - {{Skill|Ranged}} only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times, which resets on a miss
* {{TotH}} {{ItemIcon|Gauntlets of Rage}} - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
* {{TotH}} {{ItemIcon|Royal Toxins Spear}} - While the monster is afflicted by both [[Bleed]] and [[Poison]], reduces the player's attack interval by 40%
* {{TotH}} {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}} synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
* {{AoD}} {{ItemIcon|Elusive Boots}} - Reduces the player's attack interval by 1% when the target is hit, stacking up to 10 times, which resets between monster kills
* {{AoD}} {{ItemIcon|Agile Gem}} - Reduces the player's attack interval by 0.8% per Attack Turn, stacks up to 12 times, which resets at max stacks
* {{AoD}} {{ItemIcon|Merman Pendant}} - Reduces the player's attack interval by 20%
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}


* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
== Attack Interval Increase ==
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong {{Icon|Combat}} and reduce the kill rate of [[Monsters]].
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* [[Slow]] and [[Frostburn]] Debuffs</onlyinclude>


For {{Skill|Ranged}}, a common strategy is to use the best {{ItemIcon|Ancient Throwing Knife|Throwing Knives|nolink=true|notext=true}} [[Ranged#Throwing_Knives|Throwing Knives]] available, using the Rapid attack style for another -0.4s attack interval.</onlyinclude>
In addition to the sources listed in the table below, the following things can increase the player's attack interval:
* [[Slow]] and [[Frostburn]] Debuffs
* {{ItemIcon|Guardian Amulet}} has its effect doubled when the player is below 50% {{Skill|Hitpoints|HP}}, for a total attack interval increase of 20%
{{ModifierTable|increasedAttackInterval,increasedAttackIntervalPercent|Modifier|false|}}


== Attack Interval Reduction ==
{{Menu}}
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}

Latest revision as of 00:20, 28 July 2024

Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval.

The base attack interval for all weapons can be seen on the Equipment page.

Attack Interval Reduction

In addition to the sources listed in the table below, the following things can reduce the player's attack interval:

Attack Interval Increase

The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong Combat and reduce the kill rate of Monsters.

In addition to the sources listed in the table below, the following things can increase the player's attack interval: