Spreadsheets and Theorycrafting: Difference between revisions

From Melvor Idle
(remove many dated sheets/dead links →‎List of Spreadsheets)
(→‎List of Spreadsheets: Removed dead spreadsheet and old save system one)
 
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| Comprehensive sheet that helps calculate time, gain and resource usage till some level.
| Comprehensive sheet that helps calculate time, gain and resource usage till some level.
| [https://discordapp.com/users/564658310272516098 Kidbiz20#2026]
| [https://discordapp.com/users/564658310272516098 Kidbiz20#2026]
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| [https://docs.google.com/spreadsheets/d/1-AJnjTeWfqMS2jBu5h5Xvk-ASCdDoCDd9EEyXvk0wUI Township Spreadsheet]
| Contains a number of town templates for achieving optimal XP & GP rates, plus blank templates for designing your own town. Also has a few Township focused reference tables, calculators, and links to other guides.
| [https://discordapp.com/users/262460368645914625 Spitzer#3603]
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| Shows [[Signet Ring Half (a)]] drop chance for every skilling action.
| Shows [[Signet Ring Half (a)]] drop chance for every skilling action.
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br/>[https://discordapp.com/users/156771111239942144 <nowiki>mazunki [they/them]#3247</nowiki>]
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br/>[https://discordapp.com/users/156771111239942144 <nowiki>mazunki [they/them]#3247</nowiki>]
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| [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY Thieving GP Calculator]
| Calculates GP per hour rates for Thieving. Based on [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4 the original spreadsheet] created by [https://discordapp.com/users/91970544789897216 Nomeru#4261].
| geedunk#3987
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| [https://docs.google.com/spreadsheets/d/1oaAEh2S_lsXCcd9X035NVvSAr4w_KkT2qHaf4EP0rs4 Dungeon Damage Reduction Tables]
| [https://docs.google.com/spreadsheets/d/1oaAEh2S_lsXCcd9X035NVvSAr4w_KkT2qHaf4EP0rs4 Dungeon Damage Reduction Tables]
| Table listing required Damage Reduction & HP values required to safely idle dungeons.<br/>Inspired by [https://imgur.com/a/8JEtE6g HP Required Dungeon Charts] by [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272].
| Table listing required Damage Reduction & HP values required to safely idle dungeons.<br/>Inspired by [https://imgur.com/a/8JEtE6g HP Required Dungeon Charts] by [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272].
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]
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| [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4 Thieving GP Calculator]
| Calculates GP per hour rates for Thieving.
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]
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| Calculator for Dragon Javelin Money Making method  
| Calculator for Dragon Javelin Money Making method  
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]
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| [https://docs.google.com/spreadsheets/d/10vcxrmaPr3Ay8TZW3nZVyesFYojqxyJy5tfOblA50LQ Melvor Import Template]
| A template for use in other spreadsheets, it allows the ability to import data directly from a savegame via a script in the Script editor.
| [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272]
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Latest revision as of 22:32, 18 March 2024

Many people have created spreadsheets to optimize advancement in the game. There is an active community of people trying to Theorycraft certain aspects of the game, creating new spreadsheets in the process, on the Melvor Idle Discord.

Disclaimer: There is no guarantee of the accuracy that a spreadsheet provides, calculations may be flawed. The version number is the game version for which the spreadsheet was last updated for, this does not necessarily mean that the spreadsheet will not work.

List of Spreadsheets

How to Use?

Usually to use the spreadsheet it has to be copied into your own account (On Google Sheets via File->Make a copy). Then fill in the parts of the spreadsheet that is meant to be filled in (Should be differentiated from the rest).