Attack Interval: Difference between revisions

From Melvor Idle
(Update page, switch to manual versioning)
(Manually add missing attack interval reduction items that modifier table didn't find)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{V|1.1.2}}
{{UserContentVersion|1.2.2}}
<onlyinclude>''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.<includeonly>
[[Attack Interval]] is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.


A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.</includeonly></onlyinclude>
The base attack interval for all weapons can be seen on the [[Equipment]] page.


== Attack Interval Reduction ==
== Attack Interval Reduction ==
Line 8: Line 8:
* Using the Rapid attack style while using any {{Skill|Ranged}} [[Equipment#Ranged_6|weapon]].
* Using the Rapid attack style while using any {{Skill|Ranged}} [[Equipment#Ranged_6|weapon]].
* {{SpellIcon|Surge I}}, {{SpellIcon|Surge II}}, {{SpellIcon|Surge III}}, and {{TotH}} {{SpellIcon|Surge IV}} [[Spells]]
* {{SpellIcon|Surge I}}, {{SpellIcon|Surge II}}, {{SpellIcon|Surge III}}, and {{TotH}} {{SpellIcon|Surge IV}} [[Spells]]
* {{ItemIcon|Sand Treaders}} - Reduces the player's attack interval by 0.1s
* {{ItemIcon|Elder Crown}} - Reduces the player's attack interval by 0.1s
* {{ItemIcon|Lesser Summoning Amulet}} - 30% chance to reduce player's attack interval by 10% for 4 turns
* {{ItemIcon|Knight's Defender}} - {{Icon|Melee}} only. Reduces the player's attack interval by 0.1s
* {{ItemIcon|Knight's Defender}} - {{Icon|Melee}} only. Reduces the player's attack interval by 0.1s
* {{ItemIcon|Ring of Barrage}} - {{Skill|Ranged}} only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times
* {{ItemIcon|Knight's Summoning Defender}} - Reduces the player's attack interval by 0.1s
* {{ItemIcon|Ring of Barrage}} - {{Skill|Ranged}} only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times, which resets on a miss
* {{TotH}} {{ItemIcon|Gauntlets of Rage}} - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
* {{TotH}} {{ItemIcon|Gauntlets of Rage}} - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
* {{TotH}} {{ItemIcon|Royal Toxins Spear}} - While the monster is afflicted by both [[Bleed]] and [[Poison]], reduces the player's attack interval by 40%
* {{TotH}} {{ItemIcon|Royal Toxins Spear}} - While the monster is afflicted by both [[Bleed]] and [[Poison]], reduces the player's attack interval by 40%
* {{TotH}} {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}} synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
* {{TotH}} {{ItemIcon|Frostspark Boots}}, {{ItemIcon|FrostSpark 1H Sword}}, and {{ItemIcon|FrostSpark Amulet}} synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
* {{AoD}} {{ItemIcon|Elusive Boots}} - Reduces the player's attack interval by 1% when the target is hit, stacking up to 10 times, which resets between monster kills
* {{AoD}} {{ItemIcon|Agile Gem}} - Reduces the player's attack interval by 0.8% per Attack Turn, stacks up to 12 times, which resets at max stacks
* {{AoD}} {{ItemIcon|Merman Pendant}} - Reduces the player's attack interval by 20%
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}
{{ModifierTable|decreasedAttackInterval,decreasedAttackIntervalPercent|Modifier|false|}}



Latest revision as of 00:20, 28 July 2024

Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and

Error creating thumbnail: File missing
Prayers

can provide a reduction to the player's attack interval.

The base attack interval for all weapons can be seen on the Equipment page.

Attack Interval Reduction

In addition to the sources listed in the table below, the following things can reduce the player's attack interval:

  • Using the Rapid attack style while using any
    Error creating thumbnail: File missing
    Ranged
    weapon.
  • Error creating thumbnail: File missing
    Surge I
    ,
    Error creating thumbnail: File missing
    Surge II
    ,
    Error creating thumbnail: File missing
    Surge III
    , and TotH.svg
    Error creating thumbnail: File missing
    Surge IV
    Spells
  • Sand Treaders - Reduces the player's attack interval by 0.1s
  • Elder Crown - Reduces the player's attack interval by 0.1s
  • Lesser Summoning Amulet - 30% chance to reduce player's attack interval by 10% for 4 turns
  • Knight's Defender -
    Error creating thumbnail: File missing
    Melee
    only. Reduces the player's attack interval by 0.1s
  • Knight's Summoning Defender - Reduces the player's attack interval by 0.1s
  • Ring of Barrage -
    Error creating thumbnail: File missing
    Ranged
    only. Reduces the player's attack interval by 0.15s for each successful hit in a row, stacking up to 5 times, which resets on a miss
  • TotH.svg Gauntlets of Rage - Reduces the player's attack interval by 2% each time they are hit, stacking up to 10 times, which resets between monster kills
  • TotH.svg Royal Toxins Spear - While the monster is afflicted by both Bleed and Poison, reduces the player's attack interval by 40%
  • TotH.svg Frostspark Boots, FrostSpark 1H Sword, and FrostSpark Amulet synergy - When the player has each of these items equipped at the same time, reduces their attack interval by 0.2s
  • AoD.png Elusive Boots - Reduces the player's attack interval by 1% when the target is hit, stacking up to 10 times, which resets between monster kills
  • AoD.png Agile Gem - Reduces the player's attack interval by 0.8% per Attack Turn, stacks up to 12 times, which resets at max stacks
  • AoD.png Merman Pendant - Reduces the player's attack interval by 20%

Attack Interval Increase

The player should aim to minimize the amount of attack interval increases affecting them at any time, as these will only prolong

Error creating thumbnail: File missing
Combat

and reduce the kill rate of Monsters.

In addition to the sources listed in the table below, the following things can increase the player's attack interval:

  • Slow and Frostburn Debuffs
  • Guardian Amulet has its effect doubled when the player is below 50%
    Error creating thumbnail: File missing
    HP
    , for a total attack interval increase of 20%