Weapons: Difference between revisions

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==Melee==
The '''Weapons table''' shows all One-handed weapons ([[Melee]], [[Ranged]] and [[Magic]]) that are currently in Melvor Idle, showing their attack and defence bonuses.
{{MeleeWeaponsTable}}
 
==Ranged==
'''Note:''' Two-handed weapons for all combat styles (Godswords, Bows, Staves, etc) are '''not''' listed here. Instead, they are found [[Two-handed Weapons|here]].
Ranged weapons such as [[#Bows|Bows]] and [[#Crossbows|Crossbows]] require [[Ammunition]] to be used. Without equipping the correct ammunition, the player's attacks will repeatedly fail.
== Melee ==
===Bows===
{{EquipmentTable|Weapon|Melee}}
{{BowsTable}}
== Ranged ==
===Crossbows===
{{EquipmentTable|Weapon|Ranged}}
{{CrossbowsTable}}
== Magic ==
===Javelins===
{{EquipmentTable|Weapon|Magic}}
{{JavelinsTable}}
==Upgrades==
===Throwing Knives===
{{UpgradeTable|Weapon}}
{{ThrowingKnivesTable}}
==Magic==
{{MagicWeaponsTable}}


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Latest revision as of 01:25, 6 August 2024

This page is up to date (v1.3).

The Weapons table shows all One-handed weapons (Melee, Ranged and Magic) that are currently in Melvor Idle, showing their attack and defence bonuses.

Note: Two-handed weapons for all combat styles (Godswords, Bows, Staves, etc) are not listed here. Instead, they are found here.

Melee

Ranged

Magic

Upgrades