Module:CombatAreas/AreaTables: Difference between revisions

From Melvor Idle
(getCombatAreaTable: Fix area icons)
(Add support for stronghold rewards in _getDungeonRewards)
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:


local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local Common = require('Module:Common')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
Line 11: Line 12:
local Pets = require('Module:Pets')
local Pets = require('Module:Pets')
local Areas = require('Module:CombatAreas')
local Areas = require('Module:CombatAreas')
local Num = require('Module:Number')


function p.getLowHighLevels(idList)
function p.getLowHighLevels(idList)
Line 24: Line 27:
end
end


function p.getCombatAreaTable()
function p.getAreaCategory(area)
for _, areaCat in ipairs(GameData.rawData.combatAreaCategories) do
if areaCat.areas ~= nil and Shared.contains(areaCat.areas, area.id) then
return areaCat
end
end
end
 
function p.getAreaCategoriesFromAreas(areas)
local areaCatIDs = {}
for i, area in ipairs(areas) do
local areaCat = p.getAreaCategory(area)
if areaCat ~= nil and areaCat.id ~= nil then
areaCatIDs[areaCat.id] = true
end
end
return GameData.getEntities('combatAreaCategories',
function(obj)
return obj.id ~= nil and areaCatIDs[obj.id] ~= nil
end
)
end
 
local function getAreasForTable(areaDataKey, categoryName, defaultCategoryID)
local areaCategories = p.getAreaCategoriesFromAreas(GameData.rawData[areaDataKey])
local areaCategory = nil
 
if categoryName == nil or categoryName == '' then
-- Default area category
areaCategory = GameData.getEntityByID(areaCategories, defaultCategoryID)
else
areaCategory = GameData.getEntityByName(areaCategories, categoryName)
end
if areaCategory == nil then
local catNames = {}
for _, areaCat in ipairs(areaCategories) do
if areaCat.name ~= nil then
table.insert(catNames, areaCat.name)
end
end
return nil, Shared.printError('Invalid area category, choose any of: ' .. table.concat(catNames, ', '))
end
 
local areas = GameData.getEntities(areaDataKey,
function(obj)
return obj.id ~= nil and Shared.contains(areaCategory.areas, obj.id)
end
)
areas = GameData.sortByOrderTable(areas, areaCategory.areas)
return areas, nil
end
 
function p.getCombatAreaTable(frame)
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
 
local areas, errText = getAreasForTable('combatAreas', categoryName, 'melvorD:CombatAreas')
if errText ~= nil then
return errText
elseif areas == nil then
return ''
end
 
local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level!!Requirements'


local areas = GameData.sortByOrderTable(GameData.rawData.combatAreas, GameData.rawData.combatAreaDisplayOrder)
for i, area in ipairs(areas) do
for i, area in ipairs(areas) do
result = result..'\r\n|-'
result = result..'\r\n|-'
Line 36: Line 100:
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
result = result .. '||data-sort-value="' .. lowLvl .. '"| ' .. Shared.formatnum(lowLvl)
result = result .. '||data-sort-value="' .. lowLvl .. '"| ' .. Num.formatnum(lowLvl)
result = result .. '||data-sort-value="' .. highLvl .. '"| ' .. Shared.formatnum(highLvl)
result = result .. '||data-sort-value="' .. highLvl .. '"| ' .. Num.formatnum(highLvl)
local reqText = Areas._getAreaRequirements(area)
if reqText == nil or reqText == '' then
result = result .. '||class="table-na"| None'
else
result = result .. '||' .. reqText
end
end
end
result = result..'\r\n|}'
result = result..'\r\n|}'
Line 44: Line 114:
end
end


function p.getSlayerAreaTable()
function p.getSlayerAreaTable(frame)
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
 
local areas, errText = getAreasForTable('slayerAreas', categoryName, 'melvorF:SlayerAreas')
if errText ~= nil then
return errText
elseif areas == nil then
return ''
end
 
local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'


local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, GameData.rawData.slayerAreaDisplayOrder)
for i, area in ipairs(areas) do
for i, area in ipairs(areas) do
result = result..'\r\n|-'
result = result..'\r\n|-'
Line 56: Line 135:
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
result = result..'||data-sort-value="' .. highLvl .. '"| ' .. Shared.formatnum(highLvl)
result = result..'||data-sort-value="' .. highLvl .. '"| ' .. Num.formatnum(highLvl)
result = result..'||'..Areas._getAreaRequirements(area)
local reqText = Areas._getAreaRequirements(area)
result = result..'|| '..Areas._getAreaStat(area, 'areaEffectDesc')
if reqText == nil or reqText == '' then
result = result .. '||class="table-na"| None'
else
result = result .. '||' .. reqText
end
local effectText = Areas._getAreaStat(area, 'areaEffectDesc')
local classText = ((effectText == nil or effectText == 'None') and 'class="table-na"|') or ''
result = result..'||' .. classText .. ' ' .. effectText
end
end


Line 73: Line 159:
end
end


local chr = asList and '* ' or ''
local lineSep = (asList and '\n' or '<br>')
local rewardList = {}
local formatLine = nil
if asList then
formatLine = function(text) return '* ' .. text end
end
-- GP reward
-- Currency rewards
local rewardCurrency = {}
if area.eventID == nil then
if area.eventID == nil then
local bossMonster = Monsters.getMonsterByID(area.monsterIDs[Shared.tableCount(area.monsterIDs)])
local bossMonster = Monsters.getMonsterByID(area.monsterIDs[Shared.tableCount(area.monsterIDs)])
local gp = bossMonster.gpDrops
rewardCurrency = bossMonster.currencyDrops
if gp.min > 0 and gp.max > 0 then
if gp.min == gp.max then
table.insert(rewardList, chr .. Icons.GP(gp.min))
else
table.insert(rewardList, chr .. Icons.GP(gp.min, gp.max))
end
end
end
end
Line 93: Line 176:
if type(area.rewardItemIDs) == 'table' then
if type(area.rewardItemIDs) == 'table' then
table.insert(itemLists, area.rewardItemIDs)
table.insert(itemLists, area.rewardItemIDs)
elseif area.type == 'stronghold' then
-- This won't show which tier each reward comes from
-- but there doesn't seem to be an easy way to do that
local enhancementList = {}
for tier, tierData in pairs(area.tiers) do
if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
for i, reward in ipairs(tierData.rewards.items) do
table.insert(enhancementList, reward.id)
end
end
end
if not Shared.tableIsEmpty(enhancementList) then
table.insert(itemLists, enhancementList)
end
end
end
if area.eventID ~= nil then
if area.eventID ~= nil then
Line 100: Line 197:
end
end
end
end
local rewardItem = {}
for i, itemList in ipairs(itemLists) do
for i, itemList in ipairs(itemLists) do
for j, rewardID in ipairs(itemList) do
for j, rewardID in ipairs(itemList) do
local rewardItem = Items.getItemByID(rewardID)
table.insert(rewardItem, {
if rewardItem == nil then
["id"] = rewardID,
table.insert(rewardList, chr .. 'Unknown item (ID ' .. rewardID .. ')[[Category:Pages with script errors]]')
["quantity"] = 1
else
})
table.insert(rewardList, chr .. Icons.Icon({rewardItem.name, type='item', qty=1}))
end
end
end
end
end


if asList then
return Common.getCostString({ ["items"] = rewardItem, ["currencies"] = rewardCurrency}, '', formatLine, lineSep)
return table.concat(rewardList, '\r\n')
else
return table.concat(rewardList, '<br/>')
end
end
end


Line 126: Line 219:
end
end


if area.type == 'dungeon' then
if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then
return p._getDungeonRewards(area, asList)
return p._getDungeonRewards(area, asList)
else
else
Line 134: Line 227:


function p.getDungeonTable(frame)
function p.getDungeonTable(frame)
local args = frame.args ~= nil and frame.args or frame
local categoryName = args[1]
local areas, errText = getAreasForTable('dungeons', categoryName, 'melvorD:Dungeons')
if errText ~= nil then
return errText
elseif areas == nil then
return ''
end
local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Reward(s)!!Boss Pet'
result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Requirements!!Rewards!!Boss Pet'


local areas = GameData.sortByOrderTable(GameData.rawData.dungeons, GameData.rawData.dungeonDisplayOrder)
for i, dung in ipairs(areas) do
for i, dung in ipairs(areas) do
local monsterCount = Shared.tableCount(dung.monsterIDs)
local monsterCount = Shared.tableCount(dung.monsterIDs)
Line 148: Line 250:
result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..Areas._getAreaStat(dung, 'difficulty')
result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..Areas._getAreaStat(dung, 'difficulty')
result = result..'||'..monsterCount
result = result..'||'..monsterCount
result = result..'||'..Shared.formatnum(Monsters._getMonsterCombatLevel(boss))
result = result..'||'..Num.formatnum(Monsters._getMonsterCombatLevel(boss))
local reqText = Areas._getAreaRequirements(dung)
if reqText == nil or reqText == '' then
result = result .. '||class="table-na"| None'
else
result = result .. '||' .. reqText
end
result = result..'||'..p._getDungeonRewards(dung, false)
result = result..'||'..p._getDungeonRewards(dung, false)
local petAdded = false
if dung.pet ~= nil then
if dung.pet ~= nil then
local pet = GameData.getEntityByID('pets', dung.pet.petID)
local pet = GameData.getEntityByID('pets', dung.pet.petID)
Line 158: Line 267:
result = result..'<br/>'..petDrop
result = result..'<br/>'..petDrop
end
end
petAdded = true
end
end
else
end
result = result..'|| '
if not petAdded then
result = result..'||class="table-na"| None'
end
end
end
end
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end
end


local function getAreaOrderTable(areaCategoryID)
local areaCategory = GameData.getEntityByID('combatAreaCategories', areaCategoryID)
if areaCategory == nil then
return {}
else
return areaCategory.areas
end
end
function p.buildCombatNavText(frame)
function p.buildCombatNavText(frame)
--This isn't actually called on any pages but instead exists to save me time on updating Template:CombatNav for the new expansion
--This isn't actually called on any pages but instead exists to save me time on updating Template:CombatNav for the new expansion
local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, GameData.rawData.slayerAreaDisplayOrder)
local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, getAreaOrderTable('melvorD:SlayerAreas'))
local outArray = {}
local outArray = {}
for i, area in ipairs(areas) do
for i, area in ipairs(areas) do
Line 186: Line 305:
end
end
areas = GameData.sortByOrderTable(GameData.rawData.dungeons, GameData.rawData.dungeonDisplayOrder)
areas = GameData.sortByOrderTable(GameData.rawData.dungeons, getAreaOrderTable('melvorD:Dungeons'))
for i, area in ipairs(areas) do
for i, area in ipairs(areas) do
local id = area.id
local id = area.id

Latest revision as of 22:38, 7 August 2024

Documentation for this module may be created at Module:CombatAreas/AreaTables/doc

--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)

local p = {}

local Constants = require('Module:Constants')
local Common = require('Module:Common')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local Pets = require('Module:Pets')
local Areas = require('Module:CombatAreas')
local Num = require('Module:Number')


function p.getLowHighLevels(idList)
	local lowLevel = 1000000
	local highLevel = 0
	for i, monID in ipairs(idList) do
		local monster = Monsters.getMonsterByID(monID)
		local cmbLevel = Monsters._getMonsterCombatLevel(monster)
		if cmbLevel < lowLevel then lowLevel = cmbLevel end
		if cmbLevel > highLevel then highLevel = cmbLevel end
	end
	return lowLevel, highLevel
end

function p.getAreaCategory(area)
	for _, areaCat in ipairs(GameData.rawData.combatAreaCategories) do
		if areaCat.areas ~= nil and Shared.contains(areaCat.areas, area.id) then
			return areaCat
		end
	end
end

function p.getAreaCategoriesFromAreas(areas)
	local areaCatIDs = {}
	for i, area in ipairs(areas) do
		local areaCat = p.getAreaCategory(area)
		if areaCat ~= nil and areaCat.id ~= nil then
			areaCatIDs[areaCat.id] = true
		end
	end
	return GameData.getEntities('combatAreaCategories',
		function(obj)
			return obj.id ~= nil and areaCatIDs[obj.id] ~= nil
		end
	)
end

local function getAreasForTable(areaDataKey, categoryName, defaultCategoryID)
	local areaCategories = p.getAreaCategoriesFromAreas(GameData.rawData[areaDataKey])
	local areaCategory = nil

	if categoryName == nil or categoryName == '' then
		-- Default area category
		areaCategory = GameData.getEntityByID(areaCategories, defaultCategoryID)
	else
		areaCategory = GameData.getEntityByName(areaCategories, categoryName)
	end
	if areaCategory == nil then
		local catNames = {}
		for _, areaCat in ipairs(areaCategories) do
			if areaCat.name ~= nil then
				table.insert(catNames, areaCat.name)
			end
		end
		return nil, Shared.printError('Invalid area category, choose any of: ' .. table.concat(catNames, ', '))
	end

	local areas = GameData.getEntities(areaDataKey,
		function(obj)
			return obj.id ~= nil and Shared.contains(areaCategory.areas, obj.id)
		end
	)
	areas = GameData.sortByOrderTable(areas, areaCategory.areas)
	return areas, nil
end

function p.getCombatAreaTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local categoryName = args[1]

	local areas, errText = getAreasForTable('combatAreas', categoryName, 'melvorD:CombatAreas')
	if errText ~= nil then
		return errText
	elseif areas == nil then
		return ''
	end

	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level!!Requirements'

	for i, area in ipairs(areas) do
		result = result..'\r\n|-'
		result = result..'\r\n|class="table-img" data-sort-value="' .. area.name .. '"| '..Icons.Icon({area.name, type='combatArea', size='50', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(area.id) .. Icons.Icon({area.name, type='combatArea', noicon=true})
		result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
		local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
		result = result .. '||data-sort-value="' .. lowLvl .. '"| ' .. Num.formatnum(lowLvl)
		result = result .. '||data-sort-value="' .. highLvl .. '"| ' .. Num.formatnum(highLvl)
		local reqText = Areas._getAreaRequirements(area)
		if reqText == nil or reqText == '' then
			result = result .. '||class="table-na"| None'
		else
			result = result .. '||' .. reqText
		end
	end
	result = result..'\r\n|}'

	return result
end

function p.getSlayerAreaTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local categoryName = args[1]

	local areas, errText = getAreasForTable('slayerAreas', categoryName, 'melvorF:SlayerAreas')
	if errText ~= nil then
		return errText
	elseif areas == nil then
		return ''
	end

	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'

	for i, area in ipairs(areas) do
		result = result..'\r\n|-'
		result = result..'\r\n|class="table-img" data-sort-value="' .. area.name .. '"| '..Icons.Icon({area.name, type='slayer', size='50', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(area.id) .. Icons.Icon({area.name, type='slayer', noicon=true})
		result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
		local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
		result = result..'||data-sort-value="' .. highLvl .. '"| ' .. Num.formatnum(highLvl)
		local reqText = Areas._getAreaRequirements(area)
		if reqText == nil or reqText == '' then
			result = result .. '||class="table-na"| None'
		else
			result = result .. '||' .. reqText
		end
		local effectText = Areas._getAreaStat(area, 'areaEffectDesc')
		local classText = ((effectText == nil or effectText == 'None') and 'class="table-na"|') or ''
		result = result..'||' .. classText .. ' ' .. effectText
	end

	result = result..'\r\n|}'

	return result
end

function p._getDungeonRewards(area, asList)
	if asList == nil then
		asList = true
	elseif type(asList) == 'string' then
		asList = string.upper(asList) ~= 'FALSE'
	end

	local lineSep = (asList and '\n' or '<br>')
	local formatLine = nil
	if asList then
		formatLine = function(text) return '* ' .. text end
	end
	
	-- Currency rewards
	local rewardCurrency = {}
	if area.eventID == nil then
		local bossMonster = Monsters.getMonsterByID(area.monsterIDs[Shared.tableCount(area.monsterIDs)])
		rewardCurrency = bossMonster.currencyDrops
	end
	
	-- Item rewards
	local itemLists = {}
	if type(area.rewardItemIDs) == 'table' then
		table.insert(itemLists, area.rewardItemIDs)
	elseif area.type == 'stronghold' then
		-- This won't show which tier each reward comes from
		-- but there doesn't seem to be an easy way to do that
		local enhancementList = {}
		for tier, tierData in pairs(area.tiers) do
			if type(tierData.rewards) == 'table' and type(tierData.rewards.items) == 'table' then
				for i, reward in ipairs(tierData.rewards.items) do
					table.insert(enhancementList, reward.id)
				end
			end
		end
		if not Shared.tableIsEmpty(enhancementList) then
			table.insert(itemLists, enhancementList)
		end
	end
	if area.eventID ~= nil then
		local event = GameData.getEntityByID('combatEvents', area.eventID)
		if event ~= nil and type(event.itemRewardIDs) == 'table' then
			table.insert(itemLists, event.itemRewardIDs)
		end
	end

	local rewardItem = {}
	for i, itemList in ipairs(itemLists) do
		for j, rewardID in ipairs(itemList) do
			table.insert(rewardItem, {
				["id"] = rewardID,
				["quantity"] = 1
			})
		end
	end

	return Common.getCostString({ ["items"] = rewardItem, ["currencies"] = rewardCurrency}, '', formatLine, lineSep)
end

function p.getDungeonRewards(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local asList = frame.args ~= nil and frame.args[2] or true
	local area = Areas.getArea(areaName)
	if area == nil then
		return Shared.printError('Could not find an area named "' .. areaName .. '"')
	end

	if area.type == 'dungeon' or area.type == 'abyssDepth' or area.type == 'stronghold' then
		return p._getDungeonRewards(area, asList)
	else
		return Shared.printError('"' .. areaName .. '" is not a dungeon')
	end
end

function p.getDungeonTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local categoryName = args[1]

	local areas, errText = getAreasForTable('dungeons', categoryName, 'melvorD:Dungeons')
	if errText ~= nil then
		return errText
	elseif areas == nil then
		return ''
	end

	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Requirements!!Rewards!!Boss Pet'

	for i, dung in ipairs(areas) do
		local monsterCount = Shared.tableCount(dung.monsterIDs)
		local boss = Monsters.getMonsterByID(dung.monsterIDs[monsterCount])

		result = result..'\r\n|-'
		result = result..'\r\n|class="table-img" data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(dung.id) .. Icons.Icon({dung.name, type='dungeon', noicon=true})
		result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..Areas._getAreaStat(dung, 'difficulty')
		result = result..'||'..monsterCount
		result = result..'||'..Num.formatnum(Monsters._getMonsterCombatLevel(boss))
		local reqText = Areas._getAreaRequirements(dung)
		if reqText == nil or reqText == '' then
			result = result .. '||class="table-na"| None'
		else
			result = result .. '||' .. reqText
		end
		result = result..'||'..p._getDungeonRewards(dung, false)
		local petAdded = false
		if dung.pet ~= nil then
			local pet = GameData.getEntityByID('pets', dung.pet.petID)
			if pet ~= nil then
				result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
				local petDrop = Pets._getPetChance(pet)
				if petDrop ~= nil then
					result = result..'<br/>'..petDrop
				end
				petAdded = true
			end
		end
		if not petAdded then
			result = result..'||class="table-na"| None'
		end
	end

	result = result..'\r\n|}'
	return result
end

local function getAreaOrderTable(areaCategoryID)
	local areaCategory = GameData.getEntityByID('combatAreaCategories', areaCategoryID)
	if areaCategory == nil then
		return {}
	else
		return areaCategory.areas
	end
end
function p.buildCombatNavText(frame)
	--This isn't actually called on any pages but instead exists to save me time on updating Template:CombatNav for the new expansion
	local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, getAreaOrderTable('melvorD:SlayerAreas'))
	local outArray = {}
	for i, area in ipairs(areas) do
		local id = area.id
		if Shared.startsWith(id, 'melvorTotH') then
			table.insert(outArray, '|-')
			table.insert(outArray, '| {{TotH}} {{ZoneIcon|'..area.name..'}}')
			local monsterArray = {}
			for j, monsterID in ipairs(area.monsterIDs) do
				local monster = Monsters.getMonsterByID(monsterID)
				table.insert(monsterArray, '{{MonsterIcon|'..monster.name..'}}')
			end
			table.insert(outArray, '| class="center" style="vertical-align:middle;" | '..table.concat(monsterArray, ' {{*}} '))
		end
	end
	
	areas = GameData.sortByOrderTable(GameData.rawData.dungeons, getAreaOrderTable('melvorD:Dungeons'))
	for i, area in ipairs(areas) do
		local id = area.id
		if Shared.startsWith(id, 'melvorTotH') then
			table.insert(outArray, '|-')
			table.insert(outArray, '| {{TotH}} {{ZoneIcon|'..area.name..'}}')
			local monsterArray = {}
			local mCheck = {}
			for j, monsterID in ipairs(area.monsterIDs) do
				local monster = Monsters.getMonsterByID(monsterID)
				if mCheck[monster.name] == nil then
					table.insert(monsterArray, '{{MonsterIcon|'..monster.name..'}}')
					mCheck[monster.name] = 1
				end
					end
			table.insert(outArray, '| class="center" style="vertical-align:middle;" | '..table.concat(monsterArray, ' {{*}} '))
		end
	end
	
	return table.concat(outArray, '\r\n')
end

return p