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| --This module should avoid including skill specific functions which generate
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| --output for wiki pages, especially those which require() other modules. For
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| --these functions, consider using the appropriate module from the below list.
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|
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|
| --Some skills have their own modules:
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| --Module:Magic for Magic
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| --Module:Prayer for Prayer
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| --Module:Skills/Agility for Agility
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| --Module:Skills/Summoning for Summoning
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| --Module:Skills/Gathering for Mining, Fishing, Woodcutting
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| --Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
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|
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| --Also be aware of:
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| --Module:Navboxes for navigation boxes appearing near the bottom of pages
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|
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| local p = {}
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|
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| local Shared = require('Module:Shared')
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| local Constants = require('Module:Constants')
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| local GameData = require('Module:GameData')
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| local SkillData = GameData.skillData
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| local Items = require('Module:Items')
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| local Icons = require('Module:Icons')
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|
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| -- Given a skill ID, returns the key for that skill's recipe data.
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| -- If the skill has no recipes (e.g. is a combat skill) then the
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| -- return value is nil
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| function p.getSkillRecipeKey(skillID)
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| -- Convert skillID to local ID if not already
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| local ns, localSkillID = GameData.getLocalID(skillID)
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| local recipeIDs = {
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| ["Woodcutting"] = 'trees',
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| ["Fishing"] = 'fish',
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| ["Firemaking"] = 'logs',
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| ["Mining"] = 'rockData',
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| ["Thieving"] = 'npcs',
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| ["Agility"] = 'obstacles',
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| ["Cooking"] = 'recipes',
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| ["Smithing"] = 'recipes',
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| ["Farming"] = 'recipes',
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| ["Summoning"] = 'recipes',
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| ["Fletching"] = 'recipes',
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| ["Crafting"] = 'recipes',
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| ["Runecrafting"] = 'recipes',
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| ["Herblore"] = 'recipes',
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| ["Astrology"] = 'recipes'
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| }
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| return recipeIDs[localSkillID]
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| end
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|
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| -- Given a skill ID & recipe, returns the skill level requirement for
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| -- that recipe. If the level could not be determined, then the return
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| -- value is nil
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| function p.getRecipeLevel(skillID, recipe)
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| -- Convert skillID to local ID if not already
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| local ns, localSkillID = GameData.getLocalID(skillID)
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| if localSkillID == 'Agility' then
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| if recipe.category ~= nil then
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| -- Obstacle
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| return SkillData.Agility.obstacleUnlockLevels[recipe.category]
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| else
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| -- Pillar
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| local nsR, localRecipeID = GameData.getLocalID(recipe.id)
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| if localRecipeID ~= nil then
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| if string.find(localRecipeID, '^Pillar') ~= nil then
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| return 99
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| elseif string.find(localRecipeID, '^ElitePillar') ~= nil then
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| return 120
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| end
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| end
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| end
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| else
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| -- For all other skills, the recipe should have a level property
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| return recipe.level
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| end
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| end
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|
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| -- Thieving
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| function p.getThievingNPCByID(npcID)
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| return GameData.getEntityByID(SkillData.Thieving.npcs, npcID)
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| end
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|
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| function p.getThievingNPC(npcName)
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| return GameData.getEntityByName(SkillData.Thieving.npcs, npcName)
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| end
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|
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| function p.getThievingNPCArea(npc)
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| for i, area in ipairs(SkillData.Thieving.areas) do
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| for j, npcID in ipairs(area.npcIDs) do
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| if npcID == npc.id then
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| return area
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| end
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| end
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| end
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| end
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|
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| function p._getThievingNPCStat(npc, statName)
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| local result = nil
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|
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| if statName == 'level' then
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| result = Icons._SkillReq('Thieving', npc.level)
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| elseif statName == 'maxHit' then
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| result = npc.maxHit * 10
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| elseif statName == 'area' then
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| local area = p.getThievingNPCArea(npc)
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| result = area.name
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| else
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| result = npc[statName]
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| end
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|
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| if result == nil then
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| result = ''
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| end
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|
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| return result
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| end
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|
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| function p.getThievingNPCStat(frame)
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| local npcName = frame.args ~= nil and frame.args[1] or frame[1]
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| local statName = frame.args ~= nil and frame.args[2] or frame[2]
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| local npc = p.getThievingNPC(npcName)
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| if npc == nil then
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| return Shared.printError('Invalid Thieving NPC ' .. npcName)
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| end
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|
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| return p._getThievingNPCStat(npc, statName)
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| end
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|
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| function p.getThievingSourcesForItem(itemID)
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| local resultArray = {}
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| local areaNPCs = {}
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|
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| --First check area unique drops
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| --If an area drops the item, add all the NPC ids to the list so we can add them later
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| for i, area in pairs(SkillData.Thieving.areas) do
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| for j, drop in pairs(area.uniqueDrops) do
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| if drop.id == itemID then
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| for k, npcID in ipairs(area.npcIDs) do
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| areaNPCs[npcID] = { qty = drop.quantity, area = area }
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| end
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| break
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| end
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| end
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| end
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|
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| --Now go through and get drop chances on each NPC if needed
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| for i, npc in pairs(SkillData.Thieving.npcs) do
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| local totalWt = 0
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| local dropWt = 0
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| local dropQty = { min = 0, max = 0 }
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| for j, drop in ipairs(npc.lootTable) do
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| totalWt = totalWt + drop.weight
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| if drop.itemID == itemID then
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| dropWt = drop.weight
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| dropQty = { min = drop.minQuantity, max = drop.maxQuantity }
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| end
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| end
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| if dropWt > 0 then
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| table.insert(resultArray, {npc = npc.name, minQty = dropQty.min, maxQty = dropQty.max, wt = dropWt * SkillData.Thieving.itemChance, totalWt = totalWt * 100, level = npc.level, npcID = npc.id, type = 'npc'})
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| end
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|
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| --Chance of -1 on unique drops is to indicate variable chance
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| if npc.uniqueDrop ~= nil and npc.uniqueDrop.id == itemID then
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| table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.quantity, maxQty = npc.uniqueDrop.quantity, wt = -1, totalWt = -1, level = npc.level, npcID = npc.id, type = 'npcUnique'})
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| end
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|
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| local areaNPC = areaNPCs[npc.id]
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| if areaNPC ~= nil then
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| table.insert(resultArray, {npc = npc.name, minQty = areaNPC.qty, maxQty = areaNPC.qty, wt = SkillData.Thieving.baseAreaUniqueChance, totalWt = 100, level = npc.level, npcID = npc.id, area = areaNPC.area, type = 'areaUnique'})
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| end
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| end
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|
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| for i, drop in ipairs(SkillData.Thieving.generalRareItems) do
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| if drop.itemID == itemID then
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| if drop.npcs == nil then
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| table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1, npcID = itemID, type = 'generalRare'})
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| else
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| for j, npcID in ipairs(drop.npcs) do
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| local npc = p.getThievingNPCByID(npcID)
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| if npc ~= nil then
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| table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = npc.level, npcID = npc.id, type = 'generalRare'})
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| end
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| end
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| end
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| end
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| end
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|
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| return resultArray
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| end
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|
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| -- Astrology
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| function p.getConstellationByID(constID)
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| return GameData.getEntityByID(SkillData.Astrology.recipes, constID)
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| end
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|
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| function p.getConstellation(constName)
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| return GameData.getEntityByName(SkillData.Astrology.recipes, constName)
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| end
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|
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| function p.getConstellations(checkFunc)
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| return GameData.getEntities(SkillData.Astrology.recipes, checkFunc)
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| end
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|
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| -- For a given constellation cons and modifier value modValue, generates and returns
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| -- a table of modifiers, much like any other item/object elsewhere in the game.
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| -- includeStandard: true|false, determines whether standard modifiers are included
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| -- includeUnique: true|false, determines whether unique modifiers are included
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| -- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
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| -- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
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| function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
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| -- Temporary function to determine if the table already contains a given modifier
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| local containsMod = function(modList, modNew)
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| for i, modItem in ipairs(modList) do
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| -- Check mod names & value data types both equal
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| if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
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| if type(modItem[2]) == 'table' then
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| if Shared.tablesEqual(modItem[2], modNew[2]) then
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| return true
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| end
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| elseif modItem[2] == modNew[2] then
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| return true
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| end
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| end
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| end
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| return false
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| end
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|
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| local addToArray = function(modArray, modNew)
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| if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
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| table.insert(modArray, modNew)
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| end
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| end
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|
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| local modTypes = {}
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| if includeStandard then
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| table.insert(modTypes, 'standardModifiers')
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| end
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| if includeUnique then
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| table.insert(modTypes, 'uniqueModifiers')
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| end
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| local masteryReq = {
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| ['standardModifiers'] = { 1, 40, 80 },
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| ['uniqueModifiers'] = { 20, 60, 99 }
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| }
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|
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| local modArray = {}
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| local isSkillMod = {}
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| --Adding a Group Number to hold together different bonuses from the same modifier [Falterfire 22/10/27]
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| local groupNum = 0
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|
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| for _, modType in ipairs(modTypes) do
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| for i, modTypeData in ipairs(cons[modType]) do
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| groupNum = masteryReq[modType][i]
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| local modVal = nil
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| if modValue ~= nil then
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| modVal = modValue
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| else
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| modVal = modTypeData.incrementValue * modTypeData.maxCount
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| end
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| for j, modifier in ipairs(modTypeData.modifiers) do
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| local modEntry = (modifier.skill ~= nil and { skillID = modifier.skill, value = modVal }) or modVal
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| addToArray(modArray, {modifier.key, modEntry, group = groupNum})
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| end
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| end
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| end
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|
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| if asKeyValue then
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| local modArrayKV = {}
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| for i, modDefn in ipairs(modArray) do
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| local modName, modVal = modDefn[1], modDefn[2]
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| local isSkill = type(modVal) == 'table' and modVal.skillID ~= nil
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| if modArrayKV[modName] == nil then
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| modArrayKV[modName] = (isSkill and { modVal } or modVal)
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| elseif isSkill then
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| table.insert(modArrayKV[modName], modVal)
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| else
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| modArrayKV[modName] = modArrayKV[modName] + modVal
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| end
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| end
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| return modArrayKV
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| else
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| return modArray
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| end
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| end
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|
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| -- Mastery
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| function p.getMasteryUnlockTable(frame)
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| local skillName = frame.args ~= nil and frame.args[1] or frame
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| local skillID = Constants.getSkillID(skillName)
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| if skillID == nil then
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| return Shared.printError('Failed to find a skill ID for ' .. skillName)
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| end
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|
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| local _, localSkillID = GameData.getLocalID(skillID)
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| -- Clone so that we can sort by level
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| local unlockTable = Shared.clone(SkillData[localSkillID].masteryLevelUnlocks)
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| if unlockTable == nil then
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| return Shared.printError('Failed to find Mastery Unlock data for ' .. skillName)
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| end
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| table.sort(unlockTable, function(a, b) return (a.level == b.level and a.descriptionID < b.descriptionID) or a.level < b.level end)
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|
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| local result = '{|class="wikitable"\r\n!Level!!Unlock'
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| for i, unlock in ipairs(unlockTable) do
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| result = result..'\r\n|-'
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| result = result..'\r\n|'..unlock.level..'||'..unlock.description
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| end
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p.getMasteryCheckpointTable(frame)
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| local skillName = frame.args ~= nil and frame.args[1] or frame
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| local skillID = Constants.getSkillID(skillName)
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| if skillID == nil then
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| return Shared.printError('Failed to find a skill ID for ' .. skillName)
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| end
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|
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| local _, localSkillID = GameData.getLocalID(skillID)
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| local checkpoints = SkillData[localSkillID].masteryCheckpoints
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| if checkpoints == nil then
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| return Shared.printError('Failed to find Mastery Unlock data for ' .. skillName)
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| end
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|
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| local totalPoolXP = SkillData[localSkillID].baseMasteryPoolCap
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| local checkpointPct = GameData.rawData.masteryCheckpoints
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| local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
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| for i, checkpointDesc in ipairs(checkpoints) do
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| result = result..'\r\n|-'
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| result = result..'\r\n|'..checkpointPct[i]..'%||'
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| result = result..Shared.formatnum(math.floor(totalPoolXP * checkpointPct[i] / 100))..' xp||'..checkpointDesc
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| end
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| result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
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| result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
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| result = result..'\r\n|}'
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| return result
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| end
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|
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| function p.getMasteryTokenTable()
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| -- Defines which skill levels should be included within the output
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| local skillLevels = {
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| {
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| ["id"] = 'Base',
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| ["level"] = 99,
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| ["description"] = '[[Full Version|Base Game]] (Level 99)'
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| }, {
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| ["id"] = 'TotH',
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| ["level"] = 120,
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| ["description"] = Icons.TotH() .. ' [[Throne of the Herald Expansion|Throne of the Herald]] (Level 120)'
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| }
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| }
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| local baseTokenChance = 18500
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| local masteryActionCount = {}
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| local CCI_ID = 'melvorD:Clue_Chasers_Insignia'
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| local CCI = Items.getItemByID(CCI_ID)
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| if CCI == nil then
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| return Shared.printError('Failed to find item with ID ' .. CCI_ID)
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| end
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|
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| -- Iterate over each skill with mastery, determining the number of
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| -- mastery actions for each
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| for skillLocalID, skill in pairs(SkillData) do
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| if skill.masteryTokenID ~= nil then
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| local actCount = { ["skill"] = skill }
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| for i, levelDef in ipairs(skillLevels) do
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| actCount[levelDef.id] = 0
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| end
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|
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| local recipeKey = p.getSkillRecipeKey(skillLocalID)
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| if recipeKey ~= nil then
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| local recipeData = skill[recipeKey]
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| for i, recipe in ipairs(recipeData) do
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| if recipe.noMastery == nil or not recipe.noMastery then
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| local skillLevel = p.getRecipeLevel(skillLocalID, recipe)
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| if skillLevel ~= nil then
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| for j, levelDef in ipairs(skillLevels) do
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| if skillLevel <= levelDef.level then
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| actCount[levelDef.id] = actCount[levelDef.id] + 1
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| end
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| end
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| end
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| end
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| end
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| end
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| table.insert(masteryActionCount, actCount)
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| end
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| end
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|
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| local firstID = skillLevels[1].id
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| table.sort(masteryActionCount,
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| function(a, b)
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| if a[firstID] == b[firstID] then
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| return a.skill.name < b.skill.name
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| else
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| return a[firstID] > b[firstID]
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| end
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| end)
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|
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| -- Generate output table
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| local resultPart = {}
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| local CCIIcon = Icons.Icon({CCI.name, type='item', notext=true})
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| local columnPairs = Shared.tableCount(skillLevels)
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|
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| -- Generate header
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| table.insert(resultPart, '{| class="wikitable sortable"')
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| table.insert(resultPart, '\n!rowspan="3"|Token!!rowspan="3"|Skill!!colspan="' .. columnPairs * 2 .. '"|Approximate Mastery Token Chance')
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| table.insert(resultPart, '\n|-')
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| for i, levelDef in ipairs(skillLevels) do
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| table.insert(resultPart, '\n!colspan="2"| ' .. levelDef.description)
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| end
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| table.insert(resultPart, '\n|-' .. string.rep('\n!Without ' .. CCIIcon .. '\n!With ' .. CCIIcon, columnPairs))
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|
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| for i, rowData in ipairs(masteryActionCount) do
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| local token = Items.getItemByID(rowData.skill.masteryTokenID)
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| table.insert(resultPart, '\n|-')
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| table.insert(resultPart, '\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
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| table.insert(resultPart, '\n|' .. Icons.Icon({rowData.skill.name, type='skill'}))
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|
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| for j, levelDef in ipairs(skillLevels) do
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| local actCount = rowData[levelDef.id]
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| local denom, denomCCI = 0, 0
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| if actCount > 0 then
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| denom = math.floor(baseTokenChance / actCount)
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| denomCCI = Shared.round(baseTokenChance / (actCount * (1 + CCI.modifiers.increasedOffItemChance / 100)), 0, 0)
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| end
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| table.insert(resultPart, '\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
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| table.insert(resultPart, '\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
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| end
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| end
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| table.insert(resultPart, '\n|}')
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|
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| return table.concat(resultPart)
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| end
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|
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| -- Skill unlock costs for Adventure game mode
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| function p.getSkillUnlockCostTable()
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| local advMode = GameData.getEntityByID('gamemodes', 'melvorF:Adventure')
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| if advMode ~= nil then
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| local unlockCount = Shared.tableCount(GameData.skillData) - Shared.tableCount(advMode.startingSkills)
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| local costLength = Shared.tableCount(advMode.skillUnlockCost)
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| local returnPart = {}
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| table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')
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|
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| local accCost = 0
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| for i = 1, unlockCount, 1 do
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| local cost = advMode.skillUnlockCost[math.min(i, costLength)]
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| accCost = accCost + cost
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| table.insert(returnPart, '|-')
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| table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
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| end
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| table.insert(returnPart, '|}')
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|
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| return table.concat(returnPart, '\r\n')
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| end
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| end
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|
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| function p.getFiremakingTable(frame)
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| local resultPart = {}
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| table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
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| table.insert(resultPart, '\r\n|-class="headerRow-0"')
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| table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
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| table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
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| table.insert(resultPart, '\r\n|-class="headerRow-1"')
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| table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
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|
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| for i, logData in ipairs(SkillData.Firemaking.logs) do
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| local logs = Items.getItemByID(logData.logID)
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| local name = logs.name
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| local burnTime = logData.baseInterval / 1000
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| local bonfireTime = logData.baseBonfireInterval / 1000
| |
| local XPS = logData.baseExperience / burnTime
| |
| local XP_BF = logData.baseExperience * (1 + logData.bonfireXPBonus / 100)
| |
| local XPS_BF = Shared.round(XP_BF / burnTime, 2, 2)
| |
| XP_BF = Shared.round(XP_BF, 2, 0)
| |
|
| |
| table.insert(resultPart, '\r\n|-')
| |
| table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
| |
| table.insert(resultPart, '||'..Icons.getExpansionIcon(logs.id)..Icons.Icon({name, type='item', noicon=true}))
| |
| table.insert(resultPart, '||style ="text-align: right;"|'..logData.level)
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="' .. logData.baseExperience .. '"| ' .. Shared.formatnum(logData.baseExperience))
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.formatnum(Shared.round(XPS, 2, 2)))
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="' .. XP_BF .. '"| ' .. Shared.formatnum(XP_BF))
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.formatnum(XPS_BF, 2, 2))
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
| |
| table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
| |
| end
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| return p
| |