Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
(Rewrote the combat guide in the style of the TotH combat guide. Feel free to make any changes or corrections :D)
 
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{{RequiresAoD}}
{{UserContentVersion|1.2.3}}
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}
=Introduction=
=Introduction=
This guide is designed to describe how best to integrate unholy prayers into combat progression with the AOD expansion. This is likely going to be very bare-bones primarily because balance changes are expected. A basic understanding of standard combat progression is expected using other various wiki guides.
The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.
 
A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.
 
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.
 
A simplistic order for completing {{AoD}} Combat:
# Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}
# Find {{ItemIcon|Torn Chart}}
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
# {{MonsterIcon|Blind Ghost}}
# {{MonsterIcon|Vampiric Bat}}
# Find {{ItemIcon|Ancient Stone Tablet}}
# {{ZoneIcon|Golem Territory}}
# Find {{ItemIcon|Old Route Chart}}
# {{ZoneIcon|Unholy Forest}}
# Find {{ItemIcon|Torn Scrolls}}
# {{ZoneIcon|Trickery Temple}}
# Find {{ItemIcon|Lost Cursed Text}}
# {{ZoneIcon|Cult Grounds}}
# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
# Discover {{POIIcon|Melantis}}
# {{MonsterIcon|Mermaid Archer}}
# {{ZoneIcon|Underwater City}}
 
==How Atlas of Discovery affects Base Game Combat==
 
==={{Icon|Barrier|notext=true}} Barrier Combat===
 
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
 
Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
 
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
 
==={{Icon|Combat|notext=true}} Other Combat Changes===
 
===={{SlotIcon|gem}} Gem Slot====
 
A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
 
===={{Skill|Cartography|notext=true}} Points of Interest====
 
Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.
 
Reccomended points of interest to use for combat are:
 
* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
* {{POIIcon|Dark Waters}} for melee
* {{POIIcon|Bandit Hideout}} for ranged
* {{POIIcon|The Academia Arcanum}} for magic
 
''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.''
 
===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers====
 
Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those.
 
==Stats and Buffs==
 
Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
 
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
 
There are two main summoning synergies to use for {{Icon|Barrier}} focused combat:
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy
 
==={{Icon|Combat|notext=true|nolink=true}} Gear===
 
===={{Melvor}} Base Game====
 
Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}. Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.
 
===={{TotH}} Throne of the Herald====
 
Ensure you have the following armour from {{ZoneIcon|Necromancers Palace}}. This will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}:
* {{ItemIcon|Hood of Shade Summon}}
* {{ItemIcon|Amulet of Curse Totem Summon}}
* {{ItemIcon|Gloves of Greater Shade Summon}}
* {{ItemIcon|Ring of Phantom Summon}}
 
Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the BIS for most {{AoD|Atlas of Discovery}} encounters:
* {{ItemIcon|Agile Wings Rapier}}
* {{ItemIcon|Feather Storm Crossbow}}
* {{ItemIcon|Slicing Maelstrom Wand}}
 
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.


==How do Unholy Prayers fit into combat progression?==
==={{Skill|Herblore|notext=true|nolink=true}} Herblore===
Unholy prayers give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as 5000 of each dark waters mob and trivialize difficult bosses.


While they can be acquired earlier than Into the Mist (ITM), they are far less effective without the passive slot. One of their main strengths is multiple forms of % max HP damage, which is most effective on the strong enemies such as in Dark Waters, Unhallowed Wasteland, Impending Darkness, and ToTH combat.
* {{ItemIcon|Diamond Luck Potion IV}} is BIS if you haven't built {{TotH}} {{AgilityIcon|Waterfall Crossing}} yet
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements
* {{TotH}} {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed
* {{TotH}} {{ItemIcon|Critical Strike Potion IV}} are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat


Note: The bosses of Into the Mist are immune to all debuffs including unholy marks, so unholy prayers are not effective.
==={{Icon|Prayer|notext=true|nolink=true}} Prayers===


==Unholy Prayer Mechanics==
* {{TotH}} {{PrayerIcon|Battleborn}} is goated so pretty much always use this
Unholy prayers do not follow the same mechanics as normal prayers.
* {{PrayerIcon|Battleheart}}
* Unholy prayers consume prayer points on each HIT, not once per attack turn.
* {{TotH}} {{PrayerIcon|Valor}}/{{PrayerIcon|Avidity}}/{{PrayerIcon|Divination}}
* For each unholy ITEM equipped, 1 unholy mark is applied on HIT to the enemy, up to a maximum of 5.
* {{PrayerIcon|Piety}}/{{PrayerIcon|Rigour}}/{{PrayerIcon|Augury}}
* Each time prayer points are CONSUMED for an unholy prayer, 1 unholy mark is removed from the enemy. This happens independently for each prayer, so for 2 prayers, 2 stacks are removed. This means prayer preservation results in fewer marks being consumed. Enemy attacks also remove 1 stack per attack turn.
* {{TotH}} {{PrayerIcon|Holy Aegis}}
* Unholy prayers scale in power based on unholy marks on the enemy.
* {{PrayerIcon|Stone Skin}}


It is also necessary to specifically talk about RECKONING. The effect is extremely unclear "+10% damage dealt per effect affected by". The way this works is:
==={{ItemIcon|Fervor Scroll|notext=true|nolink=true}} Consumables===
* For each buff on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
* Buffs with stacks only count as 1 buff, but debuffs such as stun, poison, stun recovery, ect all count.
* Buffs that begin with 0 stacks such as Agile Gem and Leviathan Shield still count as a buff while on 0 stacks.
* So for example if you had 5 buffs, with 5 marks on the enemy, you are dealing 250% increased damage.


Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
* {{ItemIcon|Fervor Scroll}}
* With only the minimum 2 items equipped and little/no prayer point preservation, using 2 prayers results in little/no marks being applied meaning prayers have no effect.
* {{ItemIcon|Monster Hunter Scroll}}
* Without multi-hitting weapons, a slow attack speed weapon may struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* {{ItemIcon|Summoner's Blessing}} is good but requires a lot of effort to get so use sparingly
* Thus, it is recommended to use multi-hitting weapons with 3+ unholy items for the best results.
* {{ItemIcon|Blood Chalice}}
* {{ItemIcon|Power Crystals}}
* {{ItemIcon|Relic Whetstone}} and {{ItemIcon|Charged Relic Quiver}} are technically good but they take so much effort to get they are ultimately useless


==Aquiring Unholy Items==
''Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.''
There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.


* Ring of Malice, Grudge Amulet, Consuming shield from the Unholy Forest dungeon.
==Atlas of Discovery Combat==
* Eradication Gloves from the Underwater City dungeon.


It is recommended to acquire the first 3 items as they require a low investment into AoD combat. A brief summary of acquiring them is detailed below:
===Early Game Atlas of Discovery===
* Find the Mucky Cave point of interest, then kill Vampiric Bat for Barrier Sapping Gloves and Sapping Barrier gems. (optional)
* Discover Monuments Dig Site for Ancient Stone Tablet.
* Clear Golem Territory and turn in the township task for a Draining Barrier Gem.
* Discover Glacia City Ruins Dig Site for Old Route Chart through Archeology.
* Clear Unholy Forest for Ring of Malice, Grudge Amulet, Consuming shield.


Other unholy item options include:
After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] combat.
* Unholy Gem from Archeology as it does not compete as heavily within the gem slot. This item is often worse than Agile/Accuracy gem as those give you a buff for the reckoning prayer.
* The next best item is likely Unholy Ring or Cursed Ring as they have acceptable stats relative to other pieces of gear from their slots.
* The unholy items from the Cult Grounds dungeon are extremely weak and are not recommended.
* Similarly all other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff.


==Unholy Prayer Setups for Base Game Combat==
====Major Goals====
# Excavate {{ItemIcon|Old Summoning Amulet}} and {{ItemIcon|Ring of Summoning}} from {{POIIcon|Ritual Site}}
# Farm {{ItemIcon|Barrier Gem}} from {{POIIcon|Ancient Market}} to create {{ItemIcon|Tortoise}} (you only need one for {{SlotIcon|gem}} gem slot if you have a lot of {{Synergy|Spectre|Spider}} already)
# {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}
# Craft {{ItemIcon|Ring of Barrier Touch}}
# {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}
# Excavate {{ItemIcon|Ancient Silk}} from {{POIIcon|Bazaar}} to craft {{ItemIcon|Ancient Infernal Cape}}
# Optionally; Max all skills for the {{ItemIcon|Max Skillcape}}
# Excavate {{ItemIcon|Ancient Stone Tablet}} from {{POIIcon|Monuments}}
# Farm 11 {{ItemIcon|Draining Barrier Gem}} from {{ZoneIcon|Golem Territory}} to upgrade your gloves to {{ItemIcon|Barrier Draining Gloves}} and to equip one in your {{SlotIcon|gem}} gem slot


THIS SECTION IS HEAVILY WIP DUE TO HOW MANY DIFFERENT SETUPS YOU CAN HAVE
===Mid Game Atlas of Discovery===


All setups use reckoning+destruction prayers and Diamond Luck potions. These setups are suitable for Dark Waters, Unhallowed Wasteland, and Impending Darkness. Make extensive use of combat sim to test your setups to ensure you are hitting the required slayer area negation and damage reduction to not die. When manual-eating, the special attacks do not trigger causing a massive DPS loss. Eradication Gloves are a massive upgrade but require a significantly larger investment into AOD combat.
After completing the early game the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.


Note: Using water strike over higher level water spells can be a minimal kph loss with a massive reduction in runes used.
====Major Goals====
{| class="wikitable"
# Find {{ItemIcon|Old Route Chart}}
|-
# Complete {{ZoneIcon|Unholy Forest}} once
! Slot
# Find {{ItemIcon|Torn Scrolls}}
!colspan="6"|Options
# Complete {{ZoneIcon|Trickery Temple}} once
|-
# Find {{ItemIcon|Lost Cursed Text}}
! Head
# {{ItemIcon|Adaptive Summoning Amulet}} from {{MonsterIcon|Cult Imp}}
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
# Farm {{ZoneIcon|Cult Grounds}} until you have enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} to upgrade your {{ItemIcon|Aeris God Platebody (B)|notext=true}} air god and then {{ItemIcon|Terran God Platebody (B)|notext=true}} earth god armour to (B). The helmet for both should be skipped if you have the {{ItemIcon|Hood of Shade Summon|notext=true}} summon set from {{TotH}}. {{ItemIcon|Barrier Dust}} can be farmed from either {{MonsterIcon|Cult Imp}} or {{MonsterIcon|Cult Member}}
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
# Equip {{ItemIcon|Summoner's Blessed Ring}} from {{ZoneIcon|Cult Grounds}} unless you are using the {{ItemIcon|Ring of Phantom Summon|notext=true}} summon set from {{TotH}}
|-
! Body
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|}


Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.
===Late Game Atlas of Discovery===
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Leather Body (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Aeris God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Aeris God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Aeris God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Cape of Prat}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Unholy Gem (m)}}
|colspan="4"| {{ItemIcon|Agile Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="4"| {{ItemIcon|Ancient Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}


Note: Blade echoes is a large gain as it enables multi-hitting. If more DR is needed in the shield slot this setup greatly suffers.
The main goal of late game is to find {{POIIcon|Melantis}}, collect the three weapons from {{ZoneIcon|Underwater Ruins}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms.
{| class="wikitable"
|-
! Slot
!colspan="6"|Options
|-
! Head
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Ancient Infernal Cape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="4"| {{ItemIcon|Tidal Edge}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}


==Unholy Prayer Setups for ToTH Combat==
====Major Goals====
Coming soon.
# Optionally; Finish {{ZoneIcon|Into the Mist}} at least once for the {{SlotIcon|passive}} passive slot
# Discover {{POIIcon|Melantis}} through following a trail of clues (solution [[Melantis Clue 1|here]] for lazy people)
# {{ItemIcon|Engulfing Vortex Longbow}} from {{MonsterIcon|Mermaid Archer}}. {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot. Optionally; {{ItemIcon|Water Pulse Staff}} from {{MonsterIcon|Merman}} and {{ItemIcon|Hasty Trident}} from {{MonsterIcon|Merman Guard}} can be acquired but they are easily replaced
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further farming


Note: Poison pods and Natures Bloom are upgrades over cloudburst with a large amount of accuracy gained from poison gear. This can enable easy manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.
{{Menu}}[[Category:Guides]]

Latest revision as of 10:46, 29 July 2024

Introduction

The following guide takes the player through the combat of the AoD.png Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

A lot of the combat for AoD.png Atlas Of Discovery is locked behind both the Cartography and Archaeology skills so progress those if you have locked combat areas/dungeons.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide. There is also the Barrier Guide which can be used as an alternative to this guide.

A simplistic order for completing AoD.png Combat:

  1. Acquire god gear sets from: Air God Dungeon, Water God Dungeon and Earth God Dungeon
  2. Find Torn Chart
  3. Excavate Ancient Market to get some starting gear
  4. Blind Ghost
  5. Vampiric Bat
  6. Find Ancient Stone Tablet
  7. Golem Territory
  8. Find Old Route Chart
  9. Unholy Forest
  10. Find Torn Scrolls
  11. Trickery Temple
  12. Find Lost Cursed Text
  13. Cult Grounds
  14. Upgrade god gear to (B)
  15. Discover Melantis
  16. Mermaid Archer
  17. Underwater City

How Atlas of Discovery affects Base Game Combat

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize Summoning Familiars that deal damage such as the Golbin Thief or Unicorn. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.

Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. This is because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Other Combat Changes

Gem Slot

A new gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.

Points of Interest

Another mechanic added is Points of Interest. Once mastered in Cartography, they can be travelled to to give the player both positive and negative modifiers.

Reccomended points of interest to use for combat are:

These can also be simulated in the Combat Simulator to avoid the expensive travel costs.

Unholy Prayers

Unfortunately Unholy Prayers were nerfed so don't worry about those.

Stats and Buffs

Having progressed through TotH.svg combat will make AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to Tortoise SynergyIcon.png Dragon, the summon set from Necromancers Palace and the endgame weapons from Golden Cloud Mountains.

Summoning

There are two main summoning synergies to use for Barrier focused combat:

Gear

Melvor Logo.svg Base Game

Collect the first three god sets from: Air God Dungeon, Water God Dungeon and Earth God Dungeon. Collecting the fire god set from Fire God Dungeon will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

TotH.svg Throne of the Herald

Ensure you have the following armour from Necromancers Palace. This will be BIS save for a few items near the end of AoD.png:

Collect the three weapons from Golden Cloud Mountains as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

Herblore

  • Diamond Luck Potion IV is BIS if you haven't built TotH.svg Waterfall Crossing yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • TotH.svg Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • TotH.svg Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

Prayers

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from: Air God Dungeon, Water God Dungeon and Earth God Dungeon the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in Archaeology. Remember Cartography and Archaeology are crucial to progressing AoD.png Atlas Of Discovery combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
  7. Optionally; Max all skills for the Max Skillcape
  8. Excavate Ancient Stone Tablet from Monuments
  9. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete Unholy Forest once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from TotH.svg. Barrier Dust can be farmed from either Cult Imp or Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from TotH.svg

Late Game Atlas of Discovery

The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish Into the Mist at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Engulfing Vortex Longbow from Mermaid Archer. Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from Merman and Hasty Trident from Merman Guard can be acquired but they are easily replaced
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming