Combat Guide/Atlas of Discovery: Difference between revisions
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{{RequiresAoD}} | |||
{{UserContentVersion|1.2.3}} | |||
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}} | |||
=Introduction= | =Introduction= | ||
This guide is designed to | The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide. | ||
A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons. | |||
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide. | |||
A simplistic order for completing {{AoD}} Combat: | |||
# Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} | |||
# Find {{ItemIcon|Torn Chart}} | |||
# Excavate {{POIIcon|Ancient Market}} to get some starting gear | |||
# {{MonsterIcon|Blind Ghost}} | |||
# {{MonsterIcon|Vampiric Bat}} | |||
# Find {{ItemIcon|Ancient Stone Tablet}} | |||
# {{ZoneIcon|Golem Territory}} | |||
# Find {{ItemIcon|Old Route Chart}} | |||
# {{ZoneIcon|Unholy Forest}} | |||
# Find {{ItemIcon|Torn Scrolls}} | |||
# {{ZoneIcon|Trickery Temple}} | |||
# Find {{ItemIcon|Lost Cursed Text}} | |||
# {{ZoneIcon|Cult Grounds}} | |||
# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B) | |||
# Discover {{POIIcon|Melantis}} | |||
# {{MonsterIcon|Mermaid Archer}} | |||
# {{ZoneIcon|Underwater City}} | |||
==How Atlas of Discovery affects Base Game Combat== | |||
==={{Icon|Barrier|notext=true}} Barrier Combat=== | |||
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds. | |||
Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better. | |||
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.'' | |||
==={{Icon|Combat|notext=true}} Other Combat Changes=== | |||
===={{SlotIcon|gem}} Gem Slot==== | |||
A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval. | |||
===={{Skill|Cartography|notext=true}} Points of Interest==== | |||
Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers. | |||
Reccomended points of interest to use for combat are: | |||
* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction | |||
* {{POIIcon|Dark Waters}} for melee | |||
* {{POIIcon|Bandit Hideout}} for ranged | |||
* {{POIIcon|The Academia Arcanum}} for magic | |||
''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.'' | |||
===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers==== | |||
Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those. | |||
==Stats and Buffs== | |||
Having progressed through {{TotH}} combat will make {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}. | |||
==={{Skill|Summoning|notext=true|nolink=true}} Summoning=== | |||
There are two main summoning synergies to use for {{Icon|Barrier}} focused combat: | |||
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage | |||
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy | |||
==={{Icon|Combat|notext=true|nolink=true}} Gear=== | |||
===={{Melvor}} Base Game==== | |||
Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}. Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already. | |||
===={{TotH}} Throne of the Herald==== | |||
Ensure you have the following armour from {{ZoneIcon|Necromancers Palace}}. This will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}: | |||
* {{ItemIcon|Hood of Shade Summon}} | |||
* {{ItemIcon|Amulet of Curse Totem Summon}} | |||
* {{ItemIcon|Gloves of Greater Shade Summon}} | |||
* {{ItemIcon|Ring of Phantom Summon}} | |||
Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the BIS for most {{AoD|Atlas of Discovery}} encounters: | |||
* {{ItemIcon|Agile Wings Rapier}} | |||
* {{ItemIcon|Feather Storm Crossbow}} | |||
* {{ItemIcon|Slicing Maelstrom Wand}} | |||
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful. | |||
== | ==={{Skill|Herblore|notext=true|nolink=true}} Herblore=== | ||
* {{ItemIcon|Diamond Luck Potion IV}} is BIS if you haven't built {{TotH}} {{AgilityIcon|Waterfall Crossing}} yet | |||
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage | |||
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements | |||
* {{TotH}} {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed | |||
* {{TotH}} {{ItemIcon|Critical Strike Potion IV}} are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat | |||
==={{Icon|Prayer|notext=true|nolink=true}} Prayers=== | |||
* {{TotH}} {{PrayerIcon|Battleborn}} is goated so pretty much always use this | |||
* {{PrayerIcon|Battleheart}} | |||
* | * {{TotH}} {{PrayerIcon|Valor}}/{{PrayerIcon|Avidity}}/{{PrayerIcon|Divination}} | ||
* | * {{PrayerIcon|Piety}}/{{PrayerIcon|Rigour}}/{{PrayerIcon|Augury}} | ||
* | * {{TotH}} {{PrayerIcon|Holy Aegis}} | ||
* | * {{PrayerIcon|Stone Skin}} | ||
==={{ItemIcon|Fervor Scroll|notext=true|nolink=true}} Consumables=== | |||
* {{ItemIcon|Fervor Scroll}} | |||
* | * {{ItemIcon|Monster Hunter Scroll}} | ||
* | * {{ItemIcon|Summoner's Blessing}} is good but requires a lot of effort to get so use sparingly | ||
* | * {{ItemIcon|Blood Chalice}} | ||
* {{ItemIcon|Power Crystals}} | |||
* {{ItemIcon|Relic Whetstone}} and {{ItemIcon|Charged Relic Quiver}} are technically good but they take so much effort to get they are ultimately useless | |||
''Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.'' | |||
==Atlas of Discovery Combat== | |||
===Early Game Atlas of Discovery=== | |||
After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] combat. | |||
== | ====Major Goals==== | ||
# Excavate {{ItemIcon|Old Summoning Amulet}} and {{ItemIcon|Ring of Summoning}} from {{POIIcon|Ritual Site}} | |||
# Farm {{ItemIcon|Barrier Gem}} from {{POIIcon|Ancient Market}} to create {{ItemIcon|Tortoise}} (you only need one for {{SlotIcon|gem}} gem slot if you have a lot of {{Synergy|Spectre|Spider}} already) | |||
# {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}} | |||
# Craft {{ItemIcon|Ring of Barrier Touch}} | |||
# {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}} | |||
# Excavate {{ItemIcon|Ancient Silk}} from {{POIIcon|Bazaar}} to craft {{ItemIcon|Ancient Infernal Cape}} | |||
# Optionally; Max all skills for the {{ItemIcon|Max Skillcape}} | |||
# Excavate {{ItemIcon|Ancient Stone Tablet}} from {{POIIcon|Monuments}} | |||
# Farm 11 {{ItemIcon|Draining Barrier Gem}} from {{ZoneIcon|Golem Territory}} to upgrade your gloves to {{ItemIcon|Barrier Draining Gloves}} and to equip one in your {{SlotIcon|gem}} gem slot | |||
===Mid Game Atlas of Discovery=== | |||
After completing the early game the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page. | |||
====Major Goals==== | |||
# Find {{ItemIcon|Old Route Chart}} | |||
# Complete {{ZoneIcon|Unholy Forest}} once | |||
# Find {{ItemIcon|Torn Scrolls}} | |||
# Complete {{ZoneIcon|Trickery Temple}} once | |||
# Find {{ItemIcon|Lost Cursed Text}} | |||
# {{ItemIcon|Adaptive Summoning Amulet}} from {{MonsterIcon|Cult Imp}} | |||
# Farm {{ZoneIcon|Cult Grounds}} until you have enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} to upgrade your {{ItemIcon|Aeris God Platebody (B)|notext=true}} air god and then {{ItemIcon|Terran God Platebody (B)|notext=true}} earth god armour to (B). The helmet for both should be skipped if you have the {{ItemIcon|Hood of Shade Summon|notext=true}} summon set from {{TotH}}. {{ItemIcon|Barrier Dust}} can be farmed from either {{MonsterIcon|Cult Imp}} or {{MonsterIcon|Cult Member}} | |||
# Equip {{ItemIcon|Summoner's Blessed Ring}} from {{ZoneIcon|Cult Grounds}} unless you are using the {{ItemIcon|Ring of Phantom Summon|notext=true}} summon set from {{TotH}} | |||
| | |||
| | |||
| | |||
===Late Game Atlas of Discovery=== | |||
The main goal of late game is to find {{POIIcon|Melantis}}, collect the three weapons from {{ZoneIcon|Underwater Ruins}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms. | |||
| | |||
== | ====Major Goals==== | ||
# Optionally; Finish {{ZoneIcon|Into the Mist}} at least once for the {{SlotIcon|passive}} passive slot | |||
# Discover {{POIIcon|Melantis}} through following a trail of clues (solution [[Melantis Clue 1|here]] for lazy people) | |||
# {{ItemIcon|Engulfing Vortex Longbow}} from {{MonsterIcon|Mermaid Archer}}. {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot. Optionally; {{ItemIcon|Water Pulse Staff}} from {{MonsterIcon|Merman}} and {{ItemIcon|Hasty Trident}} from {{MonsterIcon|Merman Guard}} can be acquired but they are easily replaced | |||
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not) | |||
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further farming | |||
{{Menu}}[[Category:Guides]] |
Latest revision as of 10:46, 29 July 2024
Introduction
The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.
A lot of the combat for Atlas Of Discovery is locked behind both the
and
skills so progress those if you have locked combat areas/dungeons.
This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide. There is also the Barrier Guide which can be used as an alternative to this guide.
A simplistic order for completing Combat:
- Acquire god gear sets from: Error creating thumbnail: File missingAir God Dungeon,Error creating thumbnail: File missingWater God Dungeon andError creating thumbnail: File missingEarth God Dungeon
- Find Torn Chart
- Excavate Ancient Market to get some starting gear
- Blind Ghost
- Vampiric Bat
- Find Ancient Stone Tablet
- Golem Territory
- Find Old Route Chart
- Error creating thumbnail: File missingUnholy Forest
- Find Torn Scrolls
- Trickery Temple
- Find Lost Cursed Text
- Cult Grounds
- Upgrade god gear to (B)
- Discover Melantis
- Error creating thumbnail: File missingMermaid Archer
- Underwater City
How Atlas of Discovery affects Base Game Combat
Barrier Combat
The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize
Familiars that deal damage such as the
or
. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.
Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. This is because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.
Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.
Error creating thumbnail: File missing Other Combat Changes
Gem Slot
A new gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.
Error creating thumbnail: File missing Points of Interest
Another mechanic added is
Points of Interest. Once mastered in
, they can be travelled to to give the player both positive and negative modifiers.
Reccomended points of interest to use for combat are:
- Unhallowed Wasteland for respawn timer reduction
- Dark Waters for melee
- Bandit Hideout for ranged
- The Academia Arcanum for magic
These can also be simulated in the Combat Simulator to avoid the expensive travel costs.
Error creating thumbnail: File missing Unholy Prayers
Unfortunately
were nerfed so don't worry about those.
Stats and Buffs
Having progressed through combat will make combat significantly easier. This is due to the huge damage increase in the Spectre Spider compared to
Tortoise, the summon set from
and the endgame weapons from
.
Error creating thumbnail: File missing Summoning
There are two main summoning synergies to use for Barrier focused combat:
- Error creating thumbnail: File missingLevel 115 Spectre Spider for huge summoning max hit damage
- Error creating thumbnail: File missingLevel 90 TortoiseError creating thumbnail: File missingDragon if you haven't unlocked the above synergy
Error creating thumbnail: File missing Gear
Base Game
Collect the first three god sets from:
,
and
. Collecting the fire god set from
will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.
Throne of the Herald
Ensure you have the following armour from
. This will be BIS save for a few items near the end of :
- Hood of Shade Summon
- Amulet of Curse Totem Summon
- Gloves of Greater Shade Summon
- Ring of Phantom Summon
Collect the three weapons from
as these are the BIS for most encounters:
Acquiring the Superior Max Skillcape will also be helpful.
Error creating thumbnail: File missing Herblore
- Diamond Luck Potion IV is BIS if you haven't built Error creating thumbnail: File missingWaterfall Crossing yet
- Max Hit potions can be a solid and reliable source of increased damage
- Damage Reduction Potion IV is incredibly useful for meeting DR requirements
- Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
- Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat
Error creating thumbnail: File missing Prayers
- Error creating thumbnail: File missingBattleborn is goated so pretty much always use this
- Error creating thumbnail: File missingBattleheart
- Error creating thumbnail: File missingValor/Error creating thumbnail: File missingAvidity/Error creating thumbnail: File missingDivination
- Error creating thumbnail: File missingPiety/Error creating thumbnail: File missingRigour/Error creating thumbnail: File missingAugury
- Error creating thumbnail: File missingHoly Aegis
- Error creating thumbnail: File missingStone Skin
Consumables
- Fervor Scroll
- Monster Hunter Scroll
- Summoner's Blessing is good but requires a lot of effort to get so use sparingly
- Blood Chalice
- Power Crystals
- Relic Whetstone and Charged Relic Quiver are technically good but they take so much effort to get they are ultimately useless
Make sure to run in Combat Simulator to find out what to use! These are just recommendations.
Atlas of Discovery Combat
Early Game Atlas of Discovery
After collecting the first three god sets from:
,
and
the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in
. Remember
and
are crucial to progressing Atlas Of Discovery combat.
Major Goals
- Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
- Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre Spider already)
- Lesser Summoning Amulet from Blind Ghost
- Craft Ring of Barrier Touch
- Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
- Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
- Optionally; Max all skills for the Max Skillcape
- Excavate Ancient Stone Tablet from Monuments
- Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot
Mid Game Atlas of Discovery
After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.
Major Goals
- Find Old Route Chart
- Complete Error creating thumbnail: File missingUnholy Forest once
- Find Torn Scrolls
- Complete Trickery Temple once
- Find Lost Cursed Text
- Adaptive Summoning Amulet from Error creating thumbnail: File missingCult Imp
- Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from . Barrier Dust can be farmed from either Error creating thumbnail: File missingCult Imp orError creating thumbnail: File missingCult Member
- Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from
Late Game Atlas of Discovery
The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent pet farms.
Major Goals
- Optionally; Finish Error creating thumbnail: File missingInto the Mist at least once for the passive slot
- Discover Melantis through following a trail of clues (solution here for lazy people)
- Engulfing Vortex Longbow from Error creating thumbnail: File missingMermaid Archer. Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff fromError creating thumbnail: File missingMerman and Hasty Trident fromError creating thumbnail: File missingMerman Guard can be acquired but they are easily replaced
- Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
- Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |