Combat Guide/Atlas of Discovery: Difference between revisions

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{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}


=Introduction=
=Introduction=
This guide is designed to describe how best to integrate unholy prayers into combat progression with the {{AoD}} expansion.
The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


==Unholy Prayers==
A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  
Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from {{ZoneIcon|Dark Waters}} and trivialize difficult bosses.


While they can be acquired earlier than [[ITM]], they are far less effective without the [[Combat Passive Slot]]. The main strength of Unholy Prayers is multiple forms of % max HP damage, which is most effective on the strong enemies such as in {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, {{ZoneIcon|Impending Darkness Event}}, and in the {{TotH}} Throne of the Herald expansion.
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.


Note: Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs.
A simplistic order for completing {{AoD}} Combat:
# Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}
# Find {{ItemIcon|Torn Chart}}
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
# {{MonsterIcon|Blind Ghost}}
# {{MonsterIcon|Vampiric Bat}}
# Find {{ItemIcon|Ancient Stone Tablet}}
# {{ZoneIcon|Golem Territory}}
# Find {{ItemIcon|Old Route Chart}}
# {{ZoneIcon|Unholy Forest}}
# Find {{ItemIcon|Torn Scrolls}}
# {{ZoneIcon|Trickery Temple}}
# Find {{ItemIcon|Lost Cursed Text}}
# {{ZoneIcon|Cult Grounds}}
# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
# Discover {{POIIcon|Melantis}}
# {{MonsterIcon|Mermaid Archer}}
# {{ZoneIcon|Underwater City}}


===Unholy Prayer Mechanics===
==How Atlas of Discovery affects Base Game Combat==
Unholy prayers do not follow the same mechanics as normal prayers.
* An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
* For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
* 1 Unholy Mark is removed from the enemy when they complete an attack.
* Unholy prayers consume Prayer Points per hit, not once per attack turn.
* Each time prayer points are consumed while using an Unholy Prayer, 1 Unholy Mark is removed from the enemy. This happens independently for each prayer, so with 2 prayers, 2 stacks are removed. [[Prayer#Chance_to_Preserve_Prayer_Points|Preserving Prayer Points]] results in fewer marks being consumed by the player's attacks.
* Unholy prayers scale in power based on unholy marks on the enemy.


It is also necessary to specifically talk about {{PrayerIcon|Reckoning}}. The stated effect "+10% damage dealt per effect affected by" is extremely unclear. The way it works is:
==={{Icon|Barrier|notext=true}} Barrier Combat===
* For each active status effect on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
* Multiple stacks of a status effect do not affect the power of {{PrayerIcon|Reckoning}}.
* Similarly, a status effect with 0 stacks also counts, as long as the icon is visible.
* So for example with 5 active status effects, and 5 Unholy Marks on the enemy, {{PrayerIcon|Reckoning}} increases your maximum hit by +250%.


Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
* With only the minimum 2 items equipped and little/no Prayer Point Preservation, using 2 Prayers results in little/no marks being applied meaning prayers have no effect.
* Without multi-hitting weapons, a weapon with a long attack interval will struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.


===Aquiring Unholy Items===
Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.


* {{ItemIcon|Ring of Malice (m)}}, {{ItemIcon|Grudge Amulet (m)}}, {{ItemIcon|Consuming Shield (m)}} from the {{ZoneIcon|Unholy Forest}} dungeon.
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
* {{ItemIcon|Eradicating Gloves (m)}} from the {{ZoneIcon|Underwater City}} dungeon.


Other unholy item options include:
==={{Icon|Combat|notext=true}} Other Combat Changes===
* {{ItemIcon|Unholy Gem (m)}} from Archeology
* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}}.


=Unholy Prayer Equipment Recommendations=
===={{SlotIcon|gem}} Gem Slot====
<div class="warningbox">This section is heavily WIP due to the number of different factors that can go into using Unholy Prayers, as well as the possibility of nerfs.</div>


Unholy prayers do not help against [[Barrier]] enemies as they do not affect summoning damage.
A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
===Base Game===


The gear listed below is the core REQUIRED to see good results with unholy prayers. Deviating or substituting this gear may result in massive damage losses, as the synergy between 3+ unholy items with multi-hitting weapons is what produces a majority of your damage.
===={{Skill|Cartography|notext=true}} Points of Interest====


As always, use the [[Combat Simulator]] to test these setups for YOU to ensure you are hitting the required slayer area negation and damage reduction to not die. If attempting to manually eat through a dungeon while relying on weapons with special attacks that hit multiple times, remember that eating interrupts your attack and guarantees that your next attack will be a normal attack.
Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.


The {{ItemIcon|Eradicating Gloves (m)}} are a large upgrade to all styles, but require a larger investment into AOD combat.
Reccomended points of interest to use for combat are:


=====Magic=====
* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
{| class="wikitable"
* {{POIIcon|Dark Waters}} for melee
|-
* {{POIIcon|Bandit Hideout}} for ranged
! Slot
* {{POIIcon|The Academia Arcanum}} for magic
!colspan="6"|
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
! Prayer 1
|colspan="2"| {{PrayerIcon|Reckoning}}
|-
! Prayer 2
|colspan="2"| {{PrayerIcon|Destruction}}
|}
Using {{SpellIcon|Water Strike}} over higher level water spells can be a minimal kph loss with a massive reduction in runes used.


=====Ranged=====
''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.''
{| class="wikitable"
|-
! Slot
!colspan="6"|
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Unholy Gem (m)}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Prayer 1
|colspan="2"| {{PrayerIcon|Reckoning}}
|-
! Prayer 2
|colspan="2"| {{PrayerIcon|Destruction}}
|}
Ranged has bad options for multi-hit in the base game, so including additional unholy items such as {{ItemIcon|Unholy Gem (m)}} or another unholy item in the passive slot may be a gain. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. {{ItemIcon|Ghost Blunderbow}} and {{ItemIcon|Engulfing Vortex Longbow}} are massive upgrades, but require a significantly larger investment into AOD combat. {{ItemIcon|Consuming Shield (m)}} or another unholy item may be moved to the passive slot if needed. Using only {{PrayerIcon|Reckoning}} as your only prayer may be a gain without a multi-hit weapon.


=====Melee=====
===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers====
{| class="wikitable"
|-
! Slot
!colspan="6"|
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="4"| {{ItemIcon|Tidal Edge}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Prayer 1
|colspan="2"| {{PrayerIcon|Reckoning}}
|-
! Prayer 2
|colspan="2"| {{PrayerIcon|Destruction}}
|}
Blade echoes is particularly important as it grants a special attack with multiple hits to all melee weapons.


===Throne of the Herald===
Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those.


=====Magic=====
==Stats and Buffs==
{| class="wikitable"
|-
! Slot
!colspan="6"|
|-
! Robes
|colspan="2"| {{ItemIcon|Poison Mythical Wizard Robes}}
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Archaic Wand}}
|-
! Spell
|colspan="2"| {{SpellIcon|Poison Pods}}
|colspan="4"| {{SpellIcon|Natures Bloom}}
|-
! Prayer 1
|colspan="2"| {{PrayerIcon|Reckoning}}
|-
! Prayer 2
|colspan="2"| {{PrayerIcon|Destruction}}
|}
Poison pods and Natures Bloom are small damage upgrades over cloudburst with a large amount of accuracy gained from crafted poison gear. This can enable manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.


=====Ranged=====
Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
{| class="wikitable"
|-
! Slot
!colspan="6"|
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Meteorite Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Bolts
|colspan="2"| {{ItemIcon|Meteorite Bolts}}
|-
! Prayer 1
|colspan="2"| {{PrayerIcon|Reckoning}}
|-
! Prayer 2
|colspan="2"| {{PrayerIcon|Destruction}}
|}
Note: From level 100-115 ranged does not get any good multi-hit items from ToTH. It may become more desirable to farm {{ItemIcon|Ghost Blunderbow}} or possibly {{ItemIcon|Engulfing Vortex Longbow}} at this point to greatly speed up ranged until higher levels.


=====Melee=====
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
{| class="wikitable"
|-
! Slot
!colspan="6"|
|-
! Neck
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
|-
! Passive
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|-
! Gem
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="4"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="4"| {{ItemIcon|Royal Toxins Spear}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|-
! Prayer 1
|colspan="2"| {{PrayerIcon|Reckoning}}
|-
! Prayer 2
|colspan="2"| {{PrayerIcon|Destruction}}
|}
{{ItemIcon|Royal Toxins Spear}} can replace {{ItemIcon|Infernal Claw}} + {{ItemIcon|Ring of Blade Echoes}}. Melee can get away with the light DR of {{ItemIcon|Consuming Shield (m)}} early on, but this not sufficient in Golden Cloud Mountains to farm Arctair as normal prayer DR is required. You may use Etherial Greataxe or Royal Toxin Spear with unholy prayers against Vorloran Watcher.


===Post-Herald Throne of the Herald BIS considerations===
There are two main summoning synergies to use for {{Icon|Barrier}} focused combat:
{| class="wikitable"
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
|-
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy
! Slot
 
!colspan="6"|
==={{Icon|Combat|notext=true|nolink=true}} Gear===
|-
 
! Gloves
===={{Melvor}} Base Game====
|colspan="2"| {{ItemIcon|Eradicating Gloves (m)}}
 
|-
Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}. Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.
! Neck
 
|colspan="2"| {{ItemIcon|Grudge Amulet (m)}}
===={{TotH}} Throne of the Herald====
|-
 
! Ring
Ensure you have the following armour from {{ZoneIcon|Necromancers Palace}}. This will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}:
|colspan="2"| {{ItemIcon|Ring of Malice (m)}}
* {{ItemIcon|Hood of Shade Summon}}
|-
* {{ItemIcon|Amulet of Curse Totem Summon}}
! Weapon
* {{ItemIcon|Gloves of Greater Shade Summon}}
|colspan="2"| t120 weapons
* {{ItemIcon|Ring of Phantom Summon}}
|-
 
! Passive
Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the BIS for most {{AoD|Atlas of Discovery}} encounters:
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
* {{ItemIcon|Agile Wings Rapier}}
|-
* {{ItemIcon|Feather Storm Crossbow}}
! Prayer 1
* {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="2"| {{PrayerIcon|Battleborn}}
 
|-
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.
! Prayer 2
 
|colspan="2"| Variable
==={{Skill|Herblore|notext=true|nolink=true}} Herblore===
|}
 
With the best gear and most boosts, the main obstacles to increasing kills/clears per hour are monster respawn time and attack speed. With the massive amount of damage done, lifesteal can keep you alive in many situations where you would typically die, allowing you to sacrifice damage reduction for attack interval reduction or monster respawn time. {{ItemIcon|Consuming Shield (m)}} is the weakest of the unholy items and it may be a gain to replace it.
* {{ItemIcon|Diamond Luck Potion IV}} is BIS if you haven't built {{TotH}} {{AgilityIcon|Waterfall Crossing}} yet
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements
* {{TotH}} {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed
* {{TotH}} {{ItemIcon|Critical Strike Potion IV}} are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat
 
==={{Icon|Prayer|notext=true|nolink=true}} Prayers===
 
* {{TotH}} {{PrayerIcon|Battleborn}} is goated so pretty much always use this
* {{PrayerIcon|Battleheart}}
* {{TotH}} {{PrayerIcon|Valor}}/{{PrayerIcon|Avidity}}/{{PrayerIcon|Divination}}
* {{PrayerIcon|Piety}}/{{PrayerIcon|Rigour}}/{{PrayerIcon|Augury}}
* {{TotH}} {{PrayerIcon|Holy Aegis}}
* {{PrayerIcon|Stone Skin}}
 
==={{ItemIcon|Fervor Scroll|notext=true|nolink=true}} Consumables===
 
* {{ItemIcon|Fervor Scroll}}
* {{ItemIcon|Monster Hunter Scroll}}
* {{ItemIcon|Summoner's Blessing}} is good but requires a lot of effort to get so use sparingly
* {{ItemIcon|Blood Chalice}}
* {{ItemIcon|Power Crystals}}
* {{ItemIcon|Relic Whetstone}} and {{ItemIcon|Charged Relic Quiver}} are technically good but they take so much effort to get they are ultimately useless
 
''Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.''
 
==Atlas of Discovery Combat==
 
===Early Game Atlas of Discovery===
 
After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] combat.
 
====Major Goals====
# Excavate {{ItemIcon|Old Summoning Amulet}} and {{ItemIcon|Ring of Summoning}} from {{POIIcon|Ritual Site}}
# Farm {{ItemIcon|Barrier Gem}} from {{POIIcon|Ancient Market}} to create {{ItemIcon|Tortoise}} (you only need one for {{SlotIcon|gem}} gem slot if you have a lot of {{Synergy|Spectre|Spider}} already)
# {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}
# Craft {{ItemIcon|Ring of Barrier Touch}}
# {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}
# Excavate {{ItemIcon|Ancient Silk}} from {{POIIcon|Bazaar}} to craft {{ItemIcon|Ancient Infernal Cape}}
# Optionally; Max all skills for the {{ItemIcon|Max Skillcape}}
# Excavate {{ItemIcon|Ancient Stone Tablet}} from {{POIIcon|Monuments}}
# Farm 11 {{ItemIcon|Draining Barrier Gem}} from {{ZoneIcon|Golem Territory}} to upgrade your gloves to {{ItemIcon|Barrier Draining Gloves}} and to equip one in your {{SlotIcon|gem}} gem slot
 
===Mid Game Atlas of Discovery===
 
After completing the early game the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.
 
====Major Goals====
# Find {{ItemIcon|Old Route Chart}}
# Complete {{ZoneIcon|Unholy Forest}} once
# Find {{ItemIcon|Torn Scrolls}}
# Complete {{ZoneIcon|Trickery Temple}} once
# Find {{ItemIcon|Lost Cursed Text}}
# {{ItemIcon|Adaptive Summoning Amulet}} from {{MonsterIcon|Cult Imp}}
# Farm {{ZoneIcon|Cult Grounds}} until you have enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} to upgrade your {{ItemIcon|Aeris God Platebody (B)|notext=true}} air god and then {{ItemIcon|Terran God Platebody (B)|notext=true}} earth god armour to (B). The helmet for both should be skipped if you have the {{ItemIcon|Hood of Shade Summon|notext=true}} summon set from {{TotH}}. {{ItemIcon|Barrier Dust}} can be farmed from either {{MonsterIcon|Cult Imp}} or {{MonsterIcon|Cult Member}}
# Equip {{ItemIcon|Summoner's Blessed Ring}} from {{ZoneIcon|Cult Grounds}} unless you are using the {{ItemIcon|Ring of Phantom Summon|notext=true}} summon set from {{TotH}}
 
===Late Game Atlas of Discovery===
 
The main goal of late game is to find {{POIIcon|Melantis}}, collect the three weapons from {{ZoneIcon|Underwater Ruins}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms.
 
====Major Goals====
# Optionally; Finish {{ZoneIcon|Into the Mist}} at least once for the {{SlotIcon|passive}} passive slot
# Discover {{POIIcon|Melantis}} through following a trail of clues (solution [[Melantis Clue 1|here]] for lazy people)
# {{ItemIcon|Engulfing Vortex Longbow}} from {{MonsterIcon|Mermaid Archer}}. {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot. Optionally; {{ItemIcon|Water Pulse Staff}} from {{MonsterIcon|Merman}} and {{ItemIcon|Hasty Trident}} from {{MonsterIcon|Merman Guard}} can be acquired but they are easily replaced
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further farming


{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Latest revision as of 10:46, 29 July 2024

Introduction

The following guide takes the player through the combat of the AoD.png Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

A lot of the combat for AoD.png Atlas Of Discovery is locked behind both the

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Cartography

and

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Archaeology

skills so progress those if you have locked combat areas/dungeons.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide. There is also the Barrier Guide which can be used as an alternative to this guide.

A simplistic order for completing AoD.png Combat:

  1. Acquire god gear sets from:
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    Air God Dungeon
    ,
    Error creating thumbnail: File missing
    Water God Dungeon
    and
    Error creating thumbnail: File missing
    Earth God Dungeon
  2. Find Torn Chart
  3. Excavate Ancient Market to get some starting gear
  4. Blind Ghost
  5. Vampiric Bat
  6. Find Ancient Stone Tablet
  7. Golem Territory
  8. Find Old Route Chart
  9. Error creating thumbnail: File missing
    Unholy Forest
  10. Find Torn Scrolls
  11. Trickery Temple
  12. Find Lost Cursed Text
  13. Cult Grounds
  14. Upgrade god gear to (B)
  15. Discover Melantis
  16. Error creating thumbnail: File missing
    Mermaid Archer
  17. Underwater City

How Atlas of Discovery affects Base Game Combat

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

Error creating thumbnail: File missing
Summoning

Familiars that deal damage such as the

Error creating thumbnail: File missing
Golbin Thief

or

Error creating thumbnail: File missing
Unicorn

. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.

Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. This is because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Error creating thumbnail: File missing
Other Combat Changes

Gem Slot

A new gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.

Error creating thumbnail: File missing
Points of Interest

Another mechanic added is

Error creating thumbnail: File missing

Points of Interest. Once mastered in

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Cartography

, they can be travelled to to give the player both positive and negative modifiers.

Reccomended points of interest to use for combat are:

These can also be simulated in the Combat Simulator to avoid the expensive travel costs.

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Unholy Prayers

Unfortunately

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Unholy Prayers

were nerfed so don't worry about those.

Stats and Buffs

Having progressed through TotH.svg combat will make AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

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Summoning

There are two main summoning synergies to use for Barrier focused combat:

  • TotH.svg
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    Level 115
    Spectre SynergyIcon.png Spider for huge summoning max hit damage
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    Level 90
    Tortoise SynergyIcon.png
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    Dragon
    if you haven't unlocked the above synergy

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Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:

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Air God Dungeon

,

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Water God Dungeon

and

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Earth God Dungeon

. Collecting the fire god set from

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Fire God Dungeon

will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

TotH.svg Throne of the Herald

Ensure you have the following armour from

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Necromancers Palace

. This will be BIS save for a few items near the end of AoD.png:

Collect the three weapons from

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Golden Cloud Mountains

as these are the BIS for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.

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Herblore

  • Diamond Luck Potion IV is BIS if you haven't built TotH.svg
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    Waterfall Crossing
    yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • TotH.svg Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • TotH.svg Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

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Prayers

  • TotH.svg
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    Battleborn
    is goated so pretty much always use this
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    Battleheart
  • TotH.svg
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    Valor
    /
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    Avidity
    /
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    Divination
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    Piety
    /
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    Rigour
    /
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    Augury
  • TotH.svg
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    Holy Aegis
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    Stone Skin

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:

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Air God Dungeon

,

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Water God Dungeon

and

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Earth God Dungeon

the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in

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Archaeology

. Remember

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Cartography

and

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Archaeology

are crucial to progressing AoD.png Atlas Of Discovery combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
  7. Optionally; Max all skills for the Max Skillcape
  8. Excavate Ancient Stone Tablet from Monuments
  9. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete
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    Unholy Forest
    once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from
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    Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from TotH.svg. Barrier Dust can be farmed from either
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    Cult Imp
    or
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    Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from TotH.svg

Late Game Atlas of Discovery

The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish
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    Into the Mist
    at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Engulfing Vortex Longbow from
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    Mermaid Archer
    . Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from
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    Merman
    and Hasty Trident from
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    Merman Guard
    can be acquired but they are easily replaced
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming