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| local p = {}
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local GameData = require('Module:GameData')
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| local Areas = require('Module:CombatAreas')
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| local Magic = require('Module:Magic')
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| local Icons = require('Module:Icons')
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| local Items = require('Module:Items')
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|
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| function p.getMonster(name)
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| if name == 'Earth Golem (AoD)' then
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| -- Special case for ambiguous monster name
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| return p.getMonsterByID('melvorAoD:EarthGolem')
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| else
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| return GameData.getEntityByName('monsters', name)
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| end
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| end
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|
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| function p.getMonsterByID(ID)
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| return GameData.getEntityByID('monsters', ID)
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| end
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|
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| function p.getMonsterName(monster)
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| if monster.id == 'melvorAoD:EarthGolem' then
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| -- Special case for ambiguous monster name
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| return 'Earth Golem (AoD)'
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| else
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| return monster.name
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| end
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| end
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|
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| function p.getPassive(name)
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| return GameData.getEntityByName('combatPassives', name)
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| end
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|
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| function p.getPassiveByID(ID)
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| return GameData.getEntityByID('combatPassives', ID)
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| end
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|
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| -- Given a list of monster IDs, calls statFunc with each monster and returns
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| -- the lowest & highest values
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| function p.getLowHighStat(idList, statFunc)
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| local lowVal, highVal = nil, nil
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| for i, monID in ipairs(idList) do
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| local monster = p.getMonsterByID(monID)
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| local statVal = statFunc(monster)
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| if lowVal == nil or statVal < lowVal then lowVal = statVal end
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| if highVal == nil or statVal > highVal then highVal = statVal end
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| end
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| return lowVal, highVal
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| end
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|
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| function p._getMonsterStat(monster, statName)
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| if statName == 'Barrier' then
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| return p._getMonsterBarrier(monster)
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| elseif statName == 'HP' then
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| return p._getMonsterHP(monster)
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| elseif statName == 'maxHit' then
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| return p._getMonsterMaxHit(monster)
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| elseif statName == 'accuracyRating' then
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| return p._getMonsterAR(monster)
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| elseif statName == 'meleeEvasionRating' then
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| return p._getMonsterER(monster, 'Melee')
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| elseif statName == 'rangedEvasionRating' then
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| return p._getMonsterER(monster, 'Ranged')
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| elseif statName == 'magicEvasionRating' then
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| return p._getMonsterER(monster, 'Magic')
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| elseif statName == 'damageReduction' then
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| return p.getEquipmentStat(monster, 'damageReduction')
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| elseif statName == 'drReduction' then
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| return p._getMonsterDrReduction(monster)
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| end
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|
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| return monster[statName]
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| end
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|
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| function p.getMonsterStat(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
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| local StatName = frame.args ~= nil and frame.args[2] or frame[2]
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| local monster = p.getMonster(MonsterName)
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| if monster == nil then
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| return Shared.printError('No monster with that name found')
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| end
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|
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| return p._getMonsterStat(monster, StatName)
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| end
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|
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| function p._getMonsterStyleIcon(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local monster = args[1]
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| local notext = args.notext
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| local nolink = args.nolink
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|
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| local iconText = ''
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| if monster.attackType == 'melee' then
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| iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'ranged' then
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| iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'magic' then
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| iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
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| elseif monster.attackType == 'random' then
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| iconText = Icons.Icon({p.getMonsterName(monster), notext=notext, nolink=nolink, img='Question'})
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| end
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|
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| return iconText
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| end
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|
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| function p.getMonsterStyleIcon(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local MonsterName = args[1]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with that name found')
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| end
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|
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| args[1] = monster
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| return p._getMonsterStyleIcon(args)
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| end
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|
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| function p._getMonsterHP(monster)
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| return 10 * p._getMonsterLevel(monster, 'Hitpoints')
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| end
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|
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| function p._getMonsterBarrier(monster)
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| --Monster Barrier is a percentage of its max health
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| local barPercent = 0
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| if monster.barrierPercent ~= nil then
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| barPercent = monster.barrierPercent
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| end
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| return p._getMonsterHP(monster) * barPercent * 0.01
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| end
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|
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| function p.getMonsterEffectiveHP(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
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| else
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| return Shared.printError('No monster with that name found')
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| end
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| end
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|
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| function p.getMonsterEffectiveBarrier(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return math.floor((p._getMonsterBarrier(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
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| else
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| return Shared.printError('No monster with that name found')
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| end
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| end
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|
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| function p.getMonsterBarrier(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterBarrier(monster)
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| else
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| return Shared.printError('No monster with that name found')
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| end
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| end
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|
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| function p.getMonsterHP(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterHP(monster)
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| else
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| return Shared.printError('No monster with that name found')
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| end
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| end
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|
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| function p._getMonsterLevel(monster, skillName)
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| local result = 0
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| if monster.levels[skillName] ~= nil then
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| result = monster.levels[skillName]
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| end
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| return result
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| end
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|
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| function p.getMonsterLevel(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
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| local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with that name found')
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| end
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|
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| return p._getMonsterLevel(monster, SkillName)
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| end
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|
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| function p.getEquipmentStat(monster, statName)
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| if monster.equipmentStats == nil then
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| return 0
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| else
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| return monster.equipmentStats[statName] or 0
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| end
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| end
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|
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| function p.calculateStandardStat(effectiveLevel, bonus)
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| --Based on calculateStandardStat in Characters.js
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| return (effectiveLevel + 9) * (bonus + 64)
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| end
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|
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| function p.calculateStandardMaxHit(baseLevel, strengthBonus)
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| --Based on calculateStandardMaxHit in Characters.js
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| local effectiveLevel = baseLevel + 9
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| return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
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| end
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|
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| function p._getMonsterAttackSpeed(monster)
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| return p.getEquipmentStat(monster, 'attackSpeed') / 1000
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| end
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|
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| function p.getMonsterAttackSpeed(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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| if monster ~= nil then
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| return p._getMonsterAttackSpeed(monster)
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| else
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| return Shared.printError('No monster with that name found')
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| end
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| end
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|
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| function p._getMonsterCombatLevel(monster)
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| local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
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| local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
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| local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
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| local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
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| return math.floor(base + math.max(melee, range, magic))
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| end
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|
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| function p.getMonsterCombatLevel(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with that name found')
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| end
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|
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| return p._getMonsterCombatLevel(monster)
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| end
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|
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| function p._getMonsterAR(monster)
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| local baseLevel = 0
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| local bonus = 0
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| if monster.attackType == 'melee' then
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| baseLevel = p._getMonsterLevel(monster, 'Attack')
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| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
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| elseif monster.attackType == 'ranged' then
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| baseLevel = p._getMonsterLevel(monster, 'Ranged')
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| bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
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| elseif monster.attackType == 'magic' then
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| baseLevel = p._getMonsterLevel(monster, 'Magic')
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| bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
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| elseif monster.attackType == 'random' then
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| --Bane has the same AR with every attack type so being lazy and just showing the one.
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| baseLevel = p._getMonsterLevel(monster, 'Attack')
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| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
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| else
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| return Shared.printError('This monster has an invalid attack type somehow')
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| end
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|
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| return p.calculateStandardStat(baseLevel, bonus)
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| end
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|
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| function p.getMonsterAR(frame)
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| local MonsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with that name found')
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| end
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|
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| return p._getMonsterAR(monster)
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| end
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|
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| function p._getMonsterER(monster, style)
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| local baseLevel= 0
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| local bonus = 0
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|
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| if style == "Melee" then
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| baseLevel = p._getMonsterLevel(monster, 'Defence')
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| bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
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| elseif style == "Ranged" then
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| baseLevel = p._getMonsterLevel(monster, 'Defence')
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| bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
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| elseif style == "Magic" then
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| baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
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| bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
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| else
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| return Shared.printError('Must choose Melee, Ranged, or Magic')
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| end
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|
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| return p.calculateStandardStat(baseLevel, bonus)
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| end
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|
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| function p.getMonsterER(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local MonsterName = args[1]
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| local style = args[2]
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| local monster = p.getMonster(MonsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with that name found')
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| end
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|
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| return p._getMonsterER(monster, style)
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| end
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|
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| -- Determines if the monster is capable of dropping bones, and returns the bones
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| -- item if so, or nil otherwise
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| function p._getMonsterBones(monster)
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| if monster.bones ~= nil then
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| local boneItem = Items.getItemByID(monster.bones.itemID)
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| local boneObj = { ["item"] = boneItem, ["quantity"] = monster.bones.quantity }
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| if boneItem.prayerPoints == nil then
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| -- Assume bones without prayer points are shards (from God dungeons),
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| -- and drop unconditionally
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| return boneObj
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| elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then
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| -- Otherwise, bones drop when the monster isn't dungeon exclusive
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| return boneObj
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| end
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| end
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| end
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|
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| function p._isDungeonOnlyMonster(monster)
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| local areaList = Areas.getMonsterAreas(monster.id)
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| local inDungeon = false
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|
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| for i, area in ipairs(areaList) do
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| if area.type == 'dungeon' then
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| inDungeon = true
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| else
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| return false
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| end
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| end
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| return inDungeon
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| end
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|
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| function p.isDungeonOnlyMonster(frame)
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| local monsterName = frame.args ~= nil and frame.args[1] or frame
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| local monster = p.getMonster(monsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with name ' .. monsterName .. ' found')
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| end
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|
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| return p._isDungeonOnlyMonster(monster)
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| end
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|
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| function p._getMonsterAreas(monster, excludeDungeons, includeEffects)
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| if includeEffects == nil then includeEffects = false end
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| local resultPart = {}
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| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
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| local areaList = Areas.getMonsterAreas(monster.id)
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| for i, area in ipairs(areaList) do
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| if area.type ~= 'dungeon' or not hideDungeons then
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| local imgType = (area.type == 'slayerArea' and 'combatArea') or area.type
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| local txt = Icons.Icon({area.name, type = imgType})
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| if area.type == 'slayerArea' then
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| local areaDescrip = Areas._getAreaStat(area, 'areaEffectDesc')
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| if areaDescrip ~= 'None' then
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| txt = txt.." - ''"..areaDescrip.."''"
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| end
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| end
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| table.insert(resultPart, txt)
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| end
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| end
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| return table.concat(resultPart, '<br/>')
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| end
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|
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| function p.getMonsterAreas(frame)
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| local monsterName = frame.args ~= nil and frame.args[1] or frame
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| local hideDungeons = frame.args ~= nil and frame.args[2] or nil
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| local includeEffects = frame.args ~= nil and frame.args[3] or true
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| local monster = p.getMonster(monsterName)
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|
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| if monster == nil then
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| return Shared.printError('No monster with name ' .. monsterName .. ' found')
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| end
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|
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| return p._getMonsterAreas(monster, hideDungeons, includeEffects)
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| end
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|
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| function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster)
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| local bestHit = 0
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|
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| for i, dmg in pairs(specAttack.damage) do
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| local thisHit = 0
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| if dmg.damageType == 'Normal' then
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| --Account for special attacks that include a normal attack hit
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| thisHit = normalMaxHit
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| if dmg.amplitude ~= nil then
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| thisHit = thisHit * (dmg.amplitude / 100)
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| end
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| elseif dmg.maxRoll == 'Fixed' then
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| thisHit = dmg.maxPercent * 10
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| elseif dmg.maxRoll == 'MaxHit' then
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| if dmg.character == 'Target' then
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| --Confusion applied damage based on the player's max hit. Gonna just ignore that one
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| thisHit = 0
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| else
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| thisHit = dmg.maxPercent * normalMaxHit * 0.01
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| end
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| elseif Shared.contains(dmg.maxRoll, "Fixed100") then
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| --Handles attacks that are doubled when conditions are met like Trogark's double damage if the player is burning
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| thisHit = dmg.maxPercent * 20
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| elseif dmg.maxRoll == 'MaxHitScaledByHP2x' then
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| thisHit = normalMaxHit * 2
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| elseif dmg.maxRoll == 'PoisonMax35' then
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| thisHit = normalMaxHit * 1.35
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| elseif dmg.maxRoll == "MaxHitDR" then
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| local monsterDR = 0
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| if monster ~= nil then
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| monsterDR = p._getMonsterStat(monster, 'damageReduction')
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| end
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| thisHit = normalMaxHit * dmg.maxPercent * 0.01 * (1 + monsterDR * 0.01)
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| elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
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| -- TODO: This is limited in that there is no verification that bleed/poison
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| -- can be applied to the target, it is assumed that it can and so this applies
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| thisHit = thisHit + dmg.maxPercent * 10
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| end
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| if thisHit > bestHit then
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| bestHit = thisHit
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| end
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| end
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| return bestHit
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| end
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|
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| function p.canSpecAttackApplyEffect(specAttack, effectType)
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| local effectKeys = { 'prehitEffects', 'onhitEffects' }
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| for i, effectKey in ipairs(effectKeys) do
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| if type(specAttack[effectKey]) == 'table' then
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| for j, effect in pairs(specAttack[effectKey]) do
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| if effect.type == effectType or p.canModifiersApplyEffect(effect.modifiers, effectType) then
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| return true
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| end
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| end
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| end
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| end
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| return false
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| end
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|
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| function p.canModifiersApplyEffect(modifiers, effectType)
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| -- List of modifiers which can result in the application of status effects
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| local statusModsAll = {
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| ["Stun"] = { 'increasedGlobalStunChance', 'increasedMeleeStunChance' },
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| ["Sleep"] = { 'increasedGlobalSleepChance' },
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| ["Poison"] = { 'increasedChanceToApplyPoison' },
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| ["Slow"] = { 'increased15SlowStunChance2Turns', 'increased30Slow5TurnsChance' }
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| }
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|
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| local statusMods = statusModsAll[effectType]
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| if statusMods ~= nil and type(modifiers) == 'table' then
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| for modName, modMagnitude in pairs(modifiers) do
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| if Shared.contains(statusMods, modName) then
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| return true
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| end
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| end
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| end
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| return false
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| end
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|
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| function p._getMonsterMaxHit(monster, doStuns)
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| -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
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| -- to all enemy attacks if stun/sleep is present on at least one special attack
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| if doStuns == nil then
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| doStuns = true
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| elseif type(doStuns) == 'string' then
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| doStuns = string.upper(doStuns) == 'TRUE'
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| end
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|
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| -- Damage adjustments are defined as follows:
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| -- multiplier - Damage from modifier 'increasedDamageTaken' & additional damage while
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| -- stunned, asleep, or poisoned. Defined by in-game function
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| -- getDamageModifiers(). Applies after other percentage of flat adjustments.
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| -- percent - Percentage adjustments to the max hit. Applies before flat & multiplier
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| -- adjustments.
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| -- flat - Flat adjustments to the max hit. Applies after percent adjustments, and
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| -- after multiplier adjustments.
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| local dmgAdjust = { ["percent"] = 100, ["flat"] = 0, ["multiplier"] = 100 }
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| -- Check passives & effects that apply pre or on hit for damage modifiers
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| local dmgMods = {
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| -- List of modifiers which affect damage dealt, and whether they are percentage or flat adjustments
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| ["increasedDamageTaken"] = { type = 'multiplier', mult = 1 },
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| ["increasedMaxHitPercent"] = { type = 'percent', mult = 1 },
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| ["increasedMeleeMaxHit"] = { type = 'percent', mult = 1 },
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| ["increasedRangedMaxHit"] = { type = 'percent', mult = 1 },
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| ["increasedMagicMaxHit"] = { type = 'percent', mult = 1 },
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| ["increasedMaxHitFlat"] = { type = 'flat', mult = 10 },
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| ["increasedMeleeMaxHitFlat"] = { type = 'flat', mult = 10 },
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| ["increasedRangedMaxHitFlat"] = { type = 'flat', mult = 10 },
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| ["increasedMagicMaxHitFlat"] = { type = 'flat', mult = 10 },
| |
| -- Rage: +2% max hit per stack, maximum of 10 stacks
| |
| ["increasedRage"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 10 },
| |
| -- Dark Blade: +1% max hit per successful hit, maximum of 30 stacks
| |
| ["increasedChanceDarkBlade"] = { type = 'percent', mult = 1, magnitude = 1, maxStacks = 30 },
| |
| -- Growing Madness/Moment in Time/Reign Over Time: +2% max hit per stack, maximum of 25 stacks
| |
| ["growingMadnessPassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 },
| |
| ["momentInTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 },
| |
| ["reignOverTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }
| |
| }
| |
| local effectKeys = { 'prehitEffects', 'onhitEffects' }
| |
| local dmgStatuses = {
| |
| -- List of status effects which can affect damage dealt
| |
| ["Stun"] = { type = 'multiplier', magnitude = 30 },
| |
| ["Sleep"] = { type = 'multiplier', magnitude = 20 }
| |
| }
| |
| local canApplyStatus = {}
| |
| -- Initialize table
| |
| for statusName, def in pairs(dmgStatuses) do
| |
| canApplyStatus[statusName] = false
| |
| end
| |
|
| |
| local adjustForMod = function(mod, modMagnitude, effect)
| |
| local magnitude = mod.magnitude or modMagnitude
| |
| local maxStacks = mod.maxStacks or (effect ~= nil and effect.maxStacks) or 1
| |
| dmgAdjust[mod.type] = dmgAdjust[mod.type] + magnitude * mod.mult * maxStacks
| |
| end
| |
|
| |
| local adjustForCurse = function(curseID, effect)
| |
| local curse = Magic.getSpellByID(curseID, 'curse')
| |
| if type(curse) == 'table' and type(curse.targetModifiers) == 'table' then
| |
| for modName, modMagnitude in pairs(curse.targetModifiers) do
| |
| local mod = dmgMods[modName]
| |
| if mod ~= nil then
| |
| -- The modifier is one which affects damage dealt
| |
| adjustForMod(mod, modMagnitude, effect)
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| -- Check monster passives for modifiers which affect damage dealt, and alo if any modifiers
| |
| -- present can apply stun or sleep
| |
| if monster ~= nil and type(monster.passives) ~= nil then
| |
| for i, passiveID in ipairs(monster.passives) do
| |
| local passive = p.getPassiveByID(passiveID)
| |
| if passive ~= nil and type(passive.modifiers) == 'table' then
| |
| for modName, modMagnitude in pairs(passive.modifiers) do
| |
| local mod = dmgMods[modName]
| |
| if modName == 'applyRandomCurseOnSpawn' then
| |
| -- Special case in which the enemy can apply a random curse. Currently
| |
| -- Anguish III is the curse with the highest +% damage taken, so use this.
| |
| adjustForCurse('melvorF:AnguishIII')
| |
| elseif mod ~= nil then
| |
| -- The modifier is one which affects damage dealt
| |
| adjustForMod(mod, modMagnitude)
| |
| end
| |
| end
| |
| -- Check for application of relevant status effects
| |
| if doStuns then
| |
| for statusName, statusDef in pairs(dmgStatuses) do
| |
| if not canApplyStatus[statusName] and p.canModifiersApplyEffect(passive.modifiers, statusName) then
| |
| canApplyStatus[statusName] = true
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| local normalChance = 100
| |
| local specialMaxHit = 0
| |
| local normalMaxHit = p._getMonsterBaseMaxHit(monster)
| |
| local hasActiveBuffSpec = false
| |
| if monster.specialAttacks ~= nil then
| |
| for i, specAttackID in pairs(monster.specialAttacks) do
| |
| local specAttack = GameData.getEntityByID('attacks', specAttackID)
| |
| for i, effectKey in ipairs(effectKeys) do
| |
| if type(specAttack[effectKey]) == 'table' then
| |
| for j, effect in ipairs(specAttack[effectKey]) do
| |
| local countsOnPlayer = (effect.countsOn == nil or effect.countsOn == 'Attacker')
| |
| if countsOnPlayer then
| |
| -- Check for pre or on hit effects for modifiers which affect damage dealt
| |
| if type(effect.modifiers) == 'table' then
| |
| for modName, modMagnitude in pairs(effect.modifiers) do
| |
| local mod = dmgMods[modName]
| |
| if mod ~= nil then
| |
| -- The modifier is one which affects damage dealt
| |
| adjustForMod(mod, modMagnitude, effect)
| |
| end
| |
| end
| |
| end
| |
| -- Check for curses which may cause the player to incur additional damage
| |
| if effect.effectType == 'Curse' then
| |
| -- If isRandom is true then a random curse is selected. Currently
| |
| -- Anguish III is the curse with the highest +% damage taken, so
| |
| -- use this.
| |
| local curseID = (effect.isRandom and 'melvorF:AnguishIII') or effect.curse
| |
| if curseID ~= nil then
| |
| adjustForCurse(curseID, effect)
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| if monster.overrideSpecialChances ~= nil then
| |
| normalChance = normalChance - monster.overrideSpecialChances[i]
| |
| else
| |
| normalChance = normalChance - specAttack.defaultChance
| |
| end
| |
|
| |
| -- Check for application of relevant status effects
| |
| if doStuns then
| |
| for statusName, statusDef in pairs(dmgStatuses) do
| |
| if not canApplyStatus[statusName] and p.canSpecAttackApplyEffect(specAttack, statusName) then
| |
| canApplyStatus[statusName] = true
| |
| end
| |
| end
| |
| end
| |
|
| |
| local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster)
| |
| if thisMax > specialMaxHit then specialMaxHit = thisMax end
| |
| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
| |
| hasActiveBuffSpec = true
| |
| end
| |
| end
| |
|
| |
| if doStuns then
| |
| for statusName, statusDef in pairs(dmgStatuses) do
| |
| if canApplyStatus[statusName] then
| |
| local adjType = statusDef.type
| |
| dmgAdjust[adjType] = dmgAdjust[adjType] + statusDef.magnitude
| |
| end
| |
| end
| |
| end
| |
| end
| |
| --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
| |
| if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
| |
| local maxHit = math.floor(math.max(specialMaxHit, normalMaxHit) * dmgAdjust.percent / 100) + dmgAdjust.flat
| |
| return math.floor(maxHit * dmgAdjust.multiplier / 100)
| |
| end
| |
|
| |
| function p.getMonsterMaxHit(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local doStuns = frame.args ~= nil and frame.args[2] or true
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| return p._getMonsterMaxHit(monster, doStuns)
| |
| end
| |
|
| |
| function p._getMonsterBaseMaxHit(monster)
| |
| --8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
| |
| local result = 0
| |
| local baseLevel = 0
| |
| local bonus = 0
| |
| if monster.attackType == 'melee' then
| |
| baseLevel = p._getMonsterLevel(monster, 'Strength')
| |
| bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
| |
| result = p.calculateStandardMaxHit(baseLevel, bonus)
| |
| elseif monster.attackType == 'ranged' then
| |
| baseLevel = p._getMonsterLevel(monster, 'Ranged')
| |
| bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
| |
| result = p.calculateStandardMaxHit(baseLevel, bonus)
| |
| elseif monster.attackType == 'magic' then
| |
| if monster.selectedSpell == nil then
| |
| result = 0
| |
| else
| |
| local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard')
| |
| if mSpell == nil then
| |
| result = 0
| |
| else
| |
| baseLevel = p._getMonsterLevel(monster, 'Magic')
| |
| bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
| |
| result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
| |
| end
| |
| end
| |
| elseif monster.attackType == 'random' then
| |
| local hitArray = {}
| |
| local iconText = Icons.Icon({'Melee', notext=true})
| |
| baseLevel = p._getMonsterLevel(monster, 'Strength')
| |
| bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
| |
| table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
| |
|
| |
| iconText = Icons.Icon({'Ranged', type='skill', notext=true})
| |
| baseLevel = p._getMonsterLevel(monster, 'Ranged')
| |
| bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
| |
| table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
| |
|
| |
| iconText = Icons.Icon({'Magic', type='skill', notext=true})
| |
| local magicDmg = 0
| |
| if monster.selectedSpell ~= nil then
| |
| local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard')
| |
| if mSpell ~= nil then
| |
| baseLevel = p._getMonsterLevel(monster, 'Magic')
| |
| bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
| |
| magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
| |
| end
| |
| end
| |
| table.insert(hitArray, magicDmg)
| |
|
| |
| local max = 0
| |
| for i, val in pairs(hitArray) do
| |
| if val > max then max = val end
| |
| end
| |
| result = max
| |
| else
| |
| return Shared.printError('This monster has an invalid attack type somehow')
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterBaseMaxHit(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| return p._getMonsterBaseMaxHit(monster)
| |
| end
| |
|
| |
| function p.getMonsterAttacks(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local result = ''
| |
| local iconText = p._getMonsterStyleIcon({monster, notext=true})
| |
| local typeText = ''
| |
| if monster.attackType == 'melee' then
| |
| typeText = 'Melee'
| |
| elseif monster.attackType == 'ranged' then
| |
| typeText = 'Ranged'
| |
| elseif monster.attackType == 'magic' then
| |
| typeText = 'Magic'
| |
| elseif monster.attackType == 'random' then
| |
| typeText = "Random"
| |
| end
| |
|
| |
| local buffAttacks = {}
| |
| local hasActiveBuffSpec = false
| |
| local isNormalAttackRelevant = false
| |
|
| |
| local normalAttackChance = 100
| |
| if monster.specialAttacks ~= nil then
| |
| for i, specAttackID in pairs(monster.specialAttacks) do
| |
| local specAttack = GameData.getEntityByID('attacks', specAttackID)
| |
| local attChance = 0
| |
| if monster.overrideSpecialChances ~= nil then
| |
| attChance = monster.overrideSpecialChances[i]
| |
| else
| |
| attChance = specAttack.defaultChance
| |
| end
| |
| normalAttackChance = normalAttackChance - attChance
| |
|
| |
| result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
| |
|
| |
| --If this special attack applies a curse, let's actually list what that curse does
| |
| if specAttack.onhitEffects ~= nil then
| |
| for j, hitEffect in ipairs(specAttack.onhitEffects) do
| |
| if hitEffect.effectType == 'Curse' then
| |
| local curse = Magic.getSpellByID(hitEffect.curse, 'curse')
| |
| result = result..'\r\n*** '..Icons.Icon({curse.name, type='curse'})..': '..Magic._getSpellDescription(curse, true)
| |
| end
| |
| end
| |
| end
| |
|
| |
| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
| |
| table.insert(buffAttacks, specAttack.name)
| |
| hasActiveBuffSpec = true
| |
| isNormalAttackRelevant = true
| |
| end
| |
| if not isNormalAttackRelevant and type(specAttack.damage) == 'table' then
| |
| -- Determine if the special attack uses normal damage in some form
| |
| for j, dmgData in ipairs(specAttack.damage) do
| |
| if dmgData.damageType == 'Normal' then
| |
| isNormalAttackRelevant = true
| |
| break
| |
| end
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| if isNormalAttackRelevant or normalAttackChance > 0 then
| |
| --Reformatting slightly - If there are any special attacks, specifically label the Normal Attack
| |
|
| |
| local normalDmgText = ' 1 - '..Shared.formatnum(p._getMonsterBaseMaxHit(monster))..' '..typeText..' Damage'
| |
| if normalAttackChance > 0 and normalAttackChance < 100 then
| |
| normalDmgText = normalAttackChance .. '% ' ..iconText..' Normal Attack\r\n** '..normalDmgText
| |
| elseif hasActiveBuffSpec and normalAttackChance == 0 then
| |
| --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
| |
| --(With a note about when it does it)
| |
| normalDmgText = iconText..' Normal Attack\r\n** '..normalDmgText .. ' (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'
| |
| end
| |
| result = '* ' .. normalDmgText .. result
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| --Function for pulling how much the monster reduces the player DR
| |
| --Goes through the passvies to look for the decreasedPlayerDamageReduction modifier
| |
| function p._getMonsterDrReduction(monster)
| |
| local totalResult = 0
| |
|
| |
| if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
| |
| for i, passiveID in ipairs(monster.passives) do
| |
| local passive = p.getPassiveByID(passiveID)
| |
| if passive.modifiers ~= nil then
| |
| if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then
| |
| totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction']
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| return totalResult
| |
| end
| |
|
| |
| function p.getMonsterDrReduction(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| return p._getMonsterDrReduction(monster)
| |
| end
| |
|
| |
| function p.getMonsterPassives(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local result = ''
| |
| if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
| |
| result = result .. '===Passives==='
| |
| for i, passiveID in ipairs(monster.passives) do
| |
| local passive = p.getPassiveByID(passiveID)
| |
| result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterCategories(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local result = '[[Category:Monsters]]'
| |
|
| |
| if monster.attackType == 'melee' then
| |
| result = result..'[[Category:Melee Monsters]]'
| |
| elseif monster.attackType == 'ranged' then
| |
| result = result..'[[Category:Ranged Monsters]]'
| |
| elseif monster.attackType == 'magic' then
| |
| result = result..'[[Category:Magic Monsters]]'
| |
| end
| |
|
| |
| if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
| |
| result = result..'[[Category:Monsters with Special Attacks]]'
| |
| end
| |
|
| |
| if monster.isBoss then
| |
| result = result..'[[Category:Bosses]]'
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterBoxBarrierText(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local barrier = p._getMonsterBarrier(monster)
| |
| if barrier == 0 then
| |
| return ''
| |
| end
| |
|
| |
| local result = {}
| |
| table.insert(result, '|-\r\n| style="font-weight: bold;" | [[Barrier]]:')
| |
| table.insert(result, '\r\n| colspan=15 style="text-align: right" |')
| |
| table.insert(result, Icons.Icon({"Barrier", notext="true"}))
| |
| table.insert(result, ' '..barrier)
| |
| return table.concat(result, '')
| |
| end
| |
|
| |
| function p.getOtherMonsterBoxText(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| --Going through and finding out which damage bonuses will apply to this monster
| |
| local monsterTypes = {}
| |
| if monster.isBoss then table.insert(monsterTypes, 'Boss') end
| |
|
| |
| local areaList = Areas.getMonsterAreas(monster.id)
| |
| local counts = {combatArea = 0, slayerArea = 0, dungeon = 0}
| |
| for i, area in ipairs(areaList) do
| |
| counts[area.type] = counts[area.type] + 1
| |
| end
| |
|
| |
| if counts.combatArea > 0 then table.insert(monsterTypes, 'Combat Area') end
| |
| if counts.slayerArea > 0 then table.insert(monsterTypes, 'Slayer Area') end
| |
| if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
| |
|
| |
| result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
| |
|
| |
| local SlayerTier = 'N/A'
| |
| if monster.canSlayer then
| |
| SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
| |
| end
| |
|
| |
| result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
| |
| if monster.canSlayer then
| |
| result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
| |
| else
| |
| result = result..SlayerTier
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getMonsterDrops(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local result = ''
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| local boneVal = 0
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if bones ~= nil then
| |
| local boneQty = (bones.quantity ~= nil and bones.quantity or 1)
| |
| result = result.."'''Always Drops:'''"
| |
| result = result..'\r\n{|class="wikitable" id="bonedrops"'
| |
| result = result..'\r\n!Item !! Qty'
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'})
| |
| result = result..'||'..boneQty..'\r\n'..'|}'
| |
| boneVal = boneQty * bones.item.sellsFor
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| result = result.."'''Loot:'''"
| |
| local avgGp = 0
| |
|
| |
| if monster.gpDrops ~= nil then
| |
| avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
| |
| local gpTxt = Icons.GP(monster.gpDrops.min, monster.gpDrops.max)
| |
| result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
| |
| end
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in ipairs(monster.lootTable) do
| |
| totalWt = totalWt + row.weight
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable" id="itemdrops"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!Price!!colspan="2"|Chance'
| |
|
| |
| --Sort the loot table by weight in descending order
| |
| local lootTable = Shared.shallowClone(monster.lootTable)
| |
| table.sort(lootTable, function(a, b)
| |
| if a.weight == b.weight then
| |
| local aItem, bItem = Items.getItemByID(a.itemID), Items.getItemByID(b.itemID)
| |
| if aItem ~= nil and bItem ~= nil then
| |
| return aItem.name < bItem.name
| |
| else
| |
| return a.itemID < b.itemID
| |
| end
| |
| else
| |
| return a.weight > b.weight
| |
| end
| |
| end)
| |
| for i, row in ipairs(lootTable) do
| |
| local thisItem = Items.getItemByID(row.itemID)
| |
|
| |
| if thisItem ~= nil then
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| else
| |
| result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
| |
| end
| |
| result = result..'||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|'
| |
|
| |
| if row.maxQuantity > row.minQuantity then
| |
| result = result .. Shared.formatnum(row.minQuantity) .. ' - '
| |
| end
| |
| result = result .. Shared.formatnum(row.maxQuantity)
| |
|
| |
| --Adding price columns
| |
| local itemPrice = 0
| |
| if thisItem == nil then
| |
| result = result..'||data-sort-value="0"|???'
| |
| else
| |
| itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
| if itemPrice == 0 or row.maxQuantity == row.minQuantity then
| |
| result = result..'||'..Icons.GP(itemPrice * row.minQuantity)
| |
| else
| |
| result = result..'||'..Icons.GP(itemPrice * row.minQuantity, itemPrice * row.maxQuantity)
| |
| end
| |
| end
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row.weight / totalWt * lootChance)
| |
| if dropChance < 100 then
| |
| --Show fraction as long as it isn't going to be 1/1
| |
| result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"'
| |
| result = result..'|'..Shared.fraction(row.weight * lootChance, totalWt * 100)
| |
| result = result..'||'
| |
| else
| |
| result = result..'||colspan="2" data-sort-value="'..row.weight..'"'
| |
| end
| |
| -- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
| |
| local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
| |
| result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%'
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
| |
| end
| |
| if multiDrop then
| |
| result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
| |
| if lootChance < 100 then
| |
| result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
| |
| else
| |
| result = result..'\r\n|colspan="2" '
| |
| end
| |
| result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
| |
| if avgGp > 0 then
| |
| result = result.."<br/>Including GP"
| |
| if boneVal > 0 then
| |
| result = result..' and bones'
| |
| end
| |
| result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
| |
| end
| |
| end
| |
|
| |
| --If no other drops, make sure to at least say so.
| |
| if result == '' then result = 'None' end
| |
| return result
| |
| end
| |
|
| |
| function p._getMonsterLootValue(monster)
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| local result = 0
| |
| local boneVal = 0
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if bones ~= nil then
| |
| local boneQty = (bones.quantity ~= nil and bones.quantity) or 1
| |
| boneVal = bones.item.sellsFor * boneQty
| |
| result = result + boneVal
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| local avgGp = 0
| |
|
| |
| if monster.gpDrops ~= nil then
| |
| avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
| |
| end
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row.weight
| |
| end
| |
|
| |
| for i, row in ipairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row.itemID)
| |
|
| |
| --Adding price columns
| |
| local itemPrice = 0
| |
| if thisItem ~= nil then
| |
| itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
| end
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row.weight / totalWt * lootChance)
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
| |
| end
| |
| if avgGp > 0 then
| |
| result = result + avgGp + lootValue
| |
| end
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| -- Find drop chance of specified item from specified monster.
| |
| -- Usage: |Monster Name|Item Name
| |
| function p.getItemDropChance(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
| |
| local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
| |
|
| |
| local monster = p.getMonster(MonsterName)
| |
| local item = Items.getItem(ItemName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
| if item == nil then
| |
| return Shared.printError('No item with that name found')
| |
| end
| |
|
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
|
| |
| local totalWt = 0
| |
| --for i, row in pairs(monster.lootTable) do
| |
| --totalWt = totalWt + row[2]
| |
| --end
| |
|
| |
| local dropChance = 0
| |
| local dropWt = 0
| |
| for i, row in ipairs(monster.lootTable) do
| |
| totalWt = totalWt + row.weight
| |
| if item.id == row.itemID then
| |
| dropWt = row.weight
| |
| end
| |
| end
| |
| dropChance = (dropWt / totalWt * lootChance)
| |
| return Shared.round(dropChance, 2, 2)
| |
| end
| |
| end
| |
|
| |
| function p.getChestDrops(frame)
| |
| local chestName = frame.args ~= nil and frame.args[1] or frame
| |
| local chest = Items.getItem(chestName)
| |
|
| |
| if chest == nil then
| |
| return Shared.printError('No item named ' .. chestName .. ' found')
| |
| end
| |
| local result = ''
| |
|
| |
| if chest.dropTable == nil then
| |
| return Shared.printError(chestName .. ' does not have a drop table')
| |
| else
| |
|
| |
| local function formatNumRange(minValue, maxValue)
| |
| if maxValue ~= nil and maxValue > minValue then
| |
| return Shared.formatnum(minValue) .. ' - ' .. Shared.formatnum(maxValue)
| |
| else
| |
| return Shared.formatnum(minValue)
| |
| end
| |
| end
| |
|
| |
| local lootValue, foodValue = 0, 0
| |
| local totalWt = 0
| |
| local isAllFood = true
| |
| for i, row in ipairs(chest.dropTable) do
| |
| totalWt = totalWt + row.weight
| |
| if isAllFood then
| |
| -- If the container's contents are entirely food then we add additional
| |
| -- information to the output, so we determine this here
| |
| local item = Items.getItemByID(row.itemID)
| |
| if item ~= nil and item.healsFor == nil then
| |
| isAllFood = false
| |
| end
| |
| end
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!colspan="2"|Chance!!Price' .. (isAllFood and '!!Healing' or '')
| |
|
| |
| --Sort the loot table by weight in descending order
| |
| local chestDrops = Shared.shallowClone(chest.dropTable)
| |
| table.sort(chestDrops, function(a, b) return a.weight > b.weight end)
| |
| for i, row in ipairs(chestDrops) do
| |
| local thisItem = Items.getItemByID(row.itemID)
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"| ' .. formatNumRange(row.minQuantity, row.maxQuantity)
| |
|
| |
| local dropChance = (row.weight / totalWt) * 100
| |
| result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"'
| |
| result = result..'|'..Shared.fraction(row.weight, totalWt)
| |
|
| |
| result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
|
| |
| result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
| |
| if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity)
| |
| else
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity)
| |
| end
| |
| lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2))
| |
|
| |
| if isAllFood then
| |
| local hp = thisItem.healsFor * 10
| |
| local minHeal, maxHeal = hp * row.minQuantity, hp * row.maxQuantity
| |
| foodValue = foodValue + (dropChance * 0.01 * (minHeal + maxHeal) / 2)
| |
| result = result .. '||data-sort-value="' .. thisItem.healsFor .. '"'
| |
| result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. formatNumRange(minHeal, maxHeal)
| |
| end
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
| |
| if isAllFood then
| |
| result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Shared.round(foodValue, 2, 0) .. '.'
| |
| end
| |
| end
| |
|
| |
| return result
| |
| end
| |
|
| |
| function p.getAreaMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return Shared.printError('Could not find an area named ' .. areaName)
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p.getDungeonMonsterTable(frame)
| |
| end
| |
|
| |
|
| |
| local monsters = {}
| |
| local hasBarrier = false
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| if not hasBarrier and p._getMonsterBarrier(monster) > 0 then
| |
| hasBarrier = true
| |
| end
| |
| table.insert(monsters, monster)
| |
| end
| |
|
| |
| local tableBits = {}
| |
| table.insert(tableBits, '{| class="wikitable sortable"')
| |
| table.insert(tableBits, '\r\n! Name !! Combat Level ')
| |
| if hasBarrier then
| |
| table.insert(tableBits, '!! [[Barrier]] ')
| |
| end
| |
| table.insert(tableBits, '!! Hitpoints !! colspan=2| Max Hit !! [[Combat Triangle|Combat Style]]')
| |
| for i, monster in ipairs(monsters) do
| |
| local rowBits = {}
| |
| table.insert(tableBits, '\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster'}))
| |
| table.insert(tableBits, '||'..p._getMonsterCombatLevel(monster))
| |
| if hasBarrier then
| |
| table.insert(tableBits, '||'..Shared.formatnum(p._getMonsterBarrier(monster)))
| |
| end
| |
| table.insert(tableBits, '||'..Shared.formatnum(p._getMonsterHP(monster)))
| |
| local drReduction = p._getMonsterDrReduction(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| if drReduction > 0 then
| |
| table.insert(tableBits, '||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR')
| |
| table.insert(tableBits, '||style="text-align:right"|'..Shared.formatnum(maxHit))
| |
| else
| |
| table.insert(tableBits, '||style="text-align:right" colspan="2" data-sort-value="'..maxHit..'"|'..Shared.formatnum(maxHit))
| |
| end
| |
| table.insert(tableBits, '||'..p._getMonsterStyleIcon({monster, nolink=true}))
| |
|
| |
| end
| |
| table.insert(tableBits, '\r\n|}')
| |
|
| |
| return table.concat(tableBits, '')
| |
| end
| |
|
| |
| function p.getDungeonMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return Shared.printError('Could not find a dungeon named ' .. areaName)
| |
| end
| |
|
| |
| --For Dungeons, go through and count how many of each monster are in the dungeon first
| |
| local monsterCounts = {}
| |
| local monsters = {}
| |
| local hasBarrier = false
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| if monsterCounts[monsterID] == nil then
| |
| monsterCounts[monsterID] = 1
| |
| else
| |
| monsterCounts[monsterID] = monsterCounts[monsterID] + 1
| |
| if monsterID ~= 'melvorF:RandomITM' and monsterID ~= 'melvorTotH:RandomSpiderLair' then
| |
| monsters[monsterID] = p.getMonsterByID(monsterID)
| |
| if not hasBarrier and p._getMonsterBarrier(monsters[monsterID]) > 0 then
| |
| hasBarrier = true
| |
| end
| |
| end
| |
| end
| |
| end
| |
|
| |
| local usedMonsters = {}
| |
|
| |
| -- Declare function for building table rows to avoid repeating code
| |
| local buildRow = function(entityID, monsterCount, specialType)
| |
| local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier
| |
| local monData = {}
| |
| if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then
| |
| -- Special handling for Into the Mist
| |
| if specialType == 'Afflicted' then
| |
| local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
| |
| monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount
| |
| elseif specialType == 'Spider' then
| |
| local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'})
| |
| local monIconPart = { 'Any of the following:' }
| |
| for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| if monster ~= nil then
| |
| table.insert(monIconPart, Icons.Icon({p.getMonsterName(monster), type='monster'}))
| |
| end
| |
| end
| |
| monIcon = table.concat(monIconPart, '<br/>')
| |
| monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount
| |
| elseif specialType == 'SlayerArea' then
| |
| -- entityID corresponds to a slayer area
| |
| local area = Areas.getAreaByID('slayer', entityID)
| |
| monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
| |
| monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)}
| |
| if hasBarrier then
| |
| monBarrier = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterBarrier(monster) end)}
| |
| end
| |
| monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)}
| |
| local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end)
| |
| local lowDrReduce, highDrReduce = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterDrReduction(monster) end)
| |
| monMaxHit = highMaxHit
| |
| monDrReduce = highDrReduce
| |
| monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
| |
| monCount = monsterCount
| |
| end
| |
| else
| |
| -- entityID corresponds to a monster
| |
| local monster = p.getMonsterByID(entityID)
| |
| monIcon = Icons.Icon({p.getMonsterName(monster), type='monster'})
| |
| monLevel = p._getMonsterCombatLevel(monster)
| |
| if hasBarrier then
| |
| monBarrier = p._getMonsterBarrier(monster)
| |
| end
| |
| monHP = p._getMonsterHP(monster)
| |
| monDrReduce = p._getMonsterDrReduction(monster)
| |
| monMaxHit = p._getMonsterMaxHit(monster)
| |
| monStyle = p._getMonsterStyleIcon({monster})
| |
| monCount = monsterCount
| |
| end
| |
| local getValSort = function(val)
| |
| if type(val) == 'table' then
| |
| if type(val[1]) == 'number' and type(val[2]) == 'number' then
| |
| return (val[1] + val[2]) / 2
| |
| else
| |
| return (type(val[1]) == 'number' and val[1]) or 0
| |
| end
| |
| else
| |
| return (type(val) == 'number' and val) or 0
| |
| end
| |
| end
| |
| local getValText = function(val)
| |
| if type(val) == 'table' and Shared.tableCount(val) == 2 then
| |
| if type(val[1]) == 'number' and type(val[2]) == 'number' then
| |
| return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
| |
| else
| |
| return val[1] .. ' - ' .. val[2]
| |
| end
| |
| elseif type(val) == 'number' then
| |
| return Shared.formatnum(val)
| |
| else
| |
| return val
| |
| end
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
| |
| if hasBarrier then
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monBarrier) .. '"| ' .. getValText(monBarrier))
| |
| end
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
| |
| if type(monDrReduce) == 'number' and monDrReduce > 0 then
| |
| table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR')
| |
| table.insert(resultPart, '\r\n|style="text-align:right"|'..getValText(monMaxHit))
| |
| else
| |
| table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" data-sort-value="'..getValSort(monMaxHit)..'"|'..getValText(monMaxHit))
| |
| end
| |
| table.insert(resultPart, '\r\n| ' .. monStyle)
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| local returnPart = {}
| |
| table.insert(returnPart, '{| class="wikitable sortable"')
| |
| table.insert(returnPart, '\r\n! Name !! Combat Level ')
| |
| if hasBarrier then
| |
| table.insert(returnPart, '!! [[Barrier]] ')
| |
| end
| |
| table.insert(returnPart, '!! Hitpoints !! colspan="2" | Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
| |
| -- Special handing for Impending Darkness event
| |
| -- TODO needs to be revised once there is a better understanding of how the event works
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| if not Shared.contains(usedMonsters, monsterID) then
| |
| if monsterID == 'melvorF:RandomITM' then
| |
| --Special handling for Into the Mist
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
| |
| elseif monsterID == 'melvorTotH:RandomSpiderLair' then
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider'))
| |
| else
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], hasBarrier))
| |
| end
| |
| table.insert(usedMonsters, monsterID)
| |
| end
| |
| end
| |
| table.insert(returnPart, '\r\n|}')
| |
| return table.concat(returnPart)
| |
| end
| |
|
| |
| function p.getDungeonTotalHp(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return Shared.printError('Could not find a dungeon named ' .. areaName)
| |
| end
| |
| local totalHP = 0
| |
|
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| totalHP = totalHP + p._getMonsterHP(monster)
| |
| end
| |
| return totalHP
| |
| end
| |
|
| |
| function p._getAreaMonsterList(area)
| |
| local monsterList = {}
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| table.insert(monsterList, Icons.Icon({p.getMonsterName(monster), type='monster'}))
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p._getDungeonMonsterList(area)
| |
| local monsterList = {}
| |
| local lastID = ''
| |
| local count = 0
| |
|
| |
| local monsterCounts = {}
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| if lastID == '' then
| |
| lastID = monsterID
| |
| count = 1
| |
| elseif lastID == monsterID then
| |
| count = count + 1
| |
| else
| |
| table.insert(monsterCounts, { id = lastID, count = count })
| |
| lastID = monsterID
| |
| count = 1
| |
| end
| |
| end
| |
| table.insert(monsterCounts, { id = lastID, count = count })
| |
|
| |
| for i, monster in ipairs(monsterCounts) do
| |
| if monster.id == 'melvorF:RandomITM' then
| |
| --Special handling for Afflicted Monsters
| |
| table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=monster.count}))
| |
| elseif monster.id == 'melvorTotH:RandomSpiderLair' then
| |
| local monIconPart = { Shared.formatnum(monster.count) .. ' Spiders:' }
| |
| for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| if monster ~= nil then
| |
| table.insert(monIconPart, ' ' .. Icons.Icon({p.getMonsterName(monster), type='monster'}))
| |
| end
| |
| end
| |
| table.insert(monsterList, table.concat(monIconPart, '<br/>'))
| |
| else
| |
| local monsterObj = p.getMonsterByID(monster.id)
| |
| table.insert(monsterList, Icons.Icon({p.getMonsterName(monsterObj), type='monster', qty=monster.count}))
| |
| end
| |
| end
| |
|
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p.getAreaMonsterList(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return Shared.printError('Could not find an area named ' .. areaName)
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p._getDungeonMonsterList(area)
| |
| else
| |
| return p._getAreaMonsterList(area)
| |
| end
| |
| end
| |
|
| |
| function p.getFoxyTable(frame)
| |
| local result = 'Monster,Min GP,Max GP,Average GP'
| |
| for i, monster in ipairs(GameData.rawData.monsters) do
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then
| |
| local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
| |
| result = result .. '<br/>' .. p.getMonsterName(monster) .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp
| |
| end
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p._getMonsterAverageGP(monster)
| |
| local result = ''
| |
| local totalGP = 0
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| if bones ~= nil then
| |
| totalGP = totalGP + bones.item.sellsFor * bones.quantity
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| local avgGp = 0
| |
|
| |
| if monster.gpDrops ~= nil then
| |
| avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
| |
| end
| |
|
| |
| totalGP = totalGP + avgGp
| |
|
| |
| local totalWt = 0
| |
| for i, row in ipairs(monster.lootTable) do
| |
| totalWt = totalWt + row.weight
| |
| end
| |
|
| |
| for i, row in ipairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row.itemID)
| |
|
| |
| local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row.weight / totalWt * lootChance)
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
| |
| end
| |
|
| |
| totalGP = totalGP + lootValue
| |
| end
| |
|
| |
| return Shared.round(totalGP, 2, 2)
| |
| end
| |
|
| |
| function p.getMonsterAverageGP(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| return p._getMonsterAverageGP(monster)
| |
| end
| |
|
| |
| function p.getMonsterEVTable(frame)
| |
| local result = '{| class="wikitable sortable"'
| |
| result = result..'\r\n!Monster!!Combat Level!!Average GP'
| |
| for i, monster in ipairs(GameData.rawData.monsters) do
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local monsterGP = p._getMonsterAverageGP(monster)
| |
| local combatLevel = p._getMonsterCombatLevel(monster)
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
| |
| end
| |
| end
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSlayerTierMonsterTable(frame)
| |
| -- Input validation
| |
| local tier = frame.args ~= nil and frame.args[1] or frame
| |
| local slayerTier = nil
| |
|
| |
| if tier == nil then
| |
| return Shared.printError('No tier specified')
| |
| end
| |
|
| |
| if tonumber(tier) ~= nil then
| |
| slayerTier = Constants.getSlayerTierByID(tonumber(tier))
| |
| else
| |
| slayerTier = Constants.getSlayerTier(tier)
| |
| end
| |
|
| |
| if slayerTier == nil then
| |
| return Shared.printError('Invalid slayer tier')
| |
| end
| |
|
| |
| -- Obtain required tier details
| |
| local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
| |
|
| |
| -- Build list of monster IDs
| |
| -- Right now hiddenMonsterIDs is empty
| |
| local hiddenMonsterIDs = {}
| |
| local monsterList = GameData.getEntities('monsters',
| |
| function(monster)
| |
| if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, monster.id) then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| return cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel)
| |
| end
| |
| return false
| |
| end)
| |
|
| |
| if Shared.tableIsEmpty(monsterList) then
| |
| -- Somehow no monsters are in the tier, return nothing
| |
| return ''
| |
| else
| |
| return p._getMonsterTable(monsterList, true)
| |
| end
| |
| end
| |
|
| |
| function p.getFullMonsterTable(frame)
| |
| return p._getMonsterTable(GameData.rawData.monsters, false)
| |
| end
| |
|
| |
| function p._getMonsterTable(monsters, excludeDungeons)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- First header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="4" | !! colspan="5" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!Attack Speed (s) !!colspan="3"|Max Hit !!Accuracy ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!DR!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')
| |
|
| |
| -- Generate row per monster
| |
| for i, monster in ipairs(monsters) do
| |
| -- Avoid processing monsters without equipment stats. These aren't actual
| |
| -- monsters, but instead are placeholders such as 'melvorF:RandomITM'
| |
| -- and 'melvorTotH:RandomSpiderLair' to denote a random selection from
| |
| -- a pool of monsters
| |
| if monster.equipmentStats ~= nil then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| local atkSpeed = p._getMonsterAttackSpeed(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| local dr = p._getMonsterStat(monster, 'damageReduction')
| |
| local drReduce = p._getMonsterDrReduction(monster)
| |
| local accR = p._getMonsterAR(monster)
| |
| local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
| |
|
| |
| local gpTxt = nil
| |
| if monster.gpDrops.min >= monster.gpDrops.max then
| |
| gpTxt = Shared.formatnum(monster.gpDrops.min)
| |
| else
| |
| gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
| |
| end
| |
| local bones = p._getMonsterBones(monster)
| |
| local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
| |
| if drReduce > 0 then
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '"| -' .. drReduce..'% DR')
| |
| table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" |' .. Shared.formatnum(maxHit))
| |
| else
| |
| table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" colspan="2" data-sort-value="' .. maxHit .. '"|' .. p._getMonsterStyleIcon({monster, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right"|' .. Shared.formatnum(maxHit))
| |
| end
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. dr .. '" |' .. dr..'%')
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getMattMonsterTable(frame)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations')
| |
|
| |
| -- Generate row per monster
| |
| for i, monster in ipairs(GameData.rawData.monsters) do
| |
| if p.getMonsterName(monster) ~= nil then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
|
| |
| local gpTxt = nil
| |
| if monster.gpDrops.min >= monster.gpDrops.max then
| |
| gpTxt = Shared.formatnum(monster.gpDrops.min)
| |
| else
| |
| gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
| |
| end
| |
|
| |
| local lootVal = p._getMonsterLootValue(monster)
| |
| local lootTxt = '0'
| |
| if lootVal ~= 0 then
| |
| lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
| |
| end
| |
|
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false))
| |
| end
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getMattMonsterTableV2(frame)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
| |
|
| |
| -- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
| |
| -- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones')
| |
|
| |
| -- Generate row per monster
| |
| for i, monster in ipairs(GameData.rawData.monsters) do
| |
| if p.getMonsterName(monster) ~= nil then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
|
| |
| local gpTxt = nil
| |
| if monster.gpDrops.min >= monster.gpDrops.max then
| |
| gpTxt = Shared.formatnum(monster.gpDrops.min)
| |
| else
| |
| gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
| |
| end
| |
|
| |
| local lootVal = p._getMonsterLootValue(monster)
| |
| local lootTxt = '0'
| |
| if lootVal ~= 0 then
| |
| lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
| |
| end
| |
|
| |
| local atkSpeed = p._getMonsterAttackSpeed(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| local accR = p._getMonsterAR(monster)
| |
| local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
| |
|
| |
| local bones = p._getMonsterBones(monster)
| |
| local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true}))
| |
| -- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
| |
|
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
| |
| table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
| |
| --table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
| |
| --table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
| |
| -- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getSpecialAttackTable(frame)
| |
| local spAttTable = {}
| |
|
| |
| for i, monster in ipairs(GameData.rawData.monsters) do
| |
| if monster.specialAttacks ~= nil and not Shared.tableIsEmpty(monster.specialAttacks) then
| |
| local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
| |
| for j, spAttID in ipairs(monster.specialAttacks) do
| |
| local spAtt = GameData.getEntityByID('attacks', spAttID)
| |
| local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
| |
| if spAttTable[spAtt.id] == nil then
| |
| spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
| |
| end
| |
| if spAttTable[spAtt.id]['icons'][attChance] == nil then
| |
| spAttTable[spAtt.id]['icons'][attChance] = {}
| |
| end
| |
| table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ p.getMonsterName(monster), type = 'monster' }))
| |
| end
| |
| end
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
| |
| table.insert(resultPart, '\r\n|- class="headerRow-0"')
| |
| table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
| |
|
| |
| for i, spAttData in Shared.skpairs(spAttTable) do
| |
| local spAtt = spAttData.defn
| |
| local firstRow = true
| |
| local rowsSpanned = Shared.tableCount(spAttData.icons)
| |
| local rowSuffix = ''
| |
| if rowsSpanned > 1 then
| |
| rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
| |
| end
| |
| for chance, iconList in Shared.skpairs(spAttData.icons) do
| |
| table.insert(resultPart, '\r\n|-')
| |
| if firstRow then
| |
| table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
| |
| end
| |
| table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
| |
| table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
| |
| if firstRow then
| |
| table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
| |
| firstRow = false
| |
| end
| |
| end
| |
| end
| |
| table.insert(resultPart, '\r\n|}')
| |
|
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| --NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot TablesTemplate:MonsterLootTables
| |
| --It exists because I'm too lazy to manually type up all the new monsters - User:Falterfire
| |
| function p.getMonsterLootTableText()
| |
| local getAreaText = function(area)
| |
| local outArray = {}
| |
| table.insert(outArray, "==={{ZoneIcon|"..area.name.."|size=50}}===")
| |
| table.insert(outArray, "")
| |
| for i, monsterID in ipairs(area.monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| table.insert(outArray, "===={{MonsterIcon|"..p.getMonsterName(monster).."|size=40}}====")
| |
| table.insert(outArray, "{{MonsterDrops|"..p.getMonsterName(monster).."|size=40}}")
| |
| end
| |
| return table.concat(outArray, "\r\n")
| |
| end
| |
| local fullArray = {}
| |
| local areaArray = Areas.getAreas(function(a) return a.type == 'combatArea' end)
| |
| for i, area in ipairs(areaArray) do
| |
| table.insert(fullArray, getAreaText(area))
| |
| end
| |
|
| |
| areaArray = Areas.getAreas(function(a) return a.type == 'slayerArea' end)
| |
| for i, area in ipairs(areaArray) do
| |
| table.insert(fullArray, getAreaText(area))
| |
| end
| |
|
| |
|
| |
| return table.concat(fullArray, "\r\n\r\n----\r\n")
| |
| end
| |
|
| |
| --NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot Tables
| |
| --It exists because I'm too lazy to manually type up all the new chests - User:Falterfire
| |
| function p.getChestLootTables()
| |
| local items = Items.getItems(function(item) return item.dropTable ~= nil end)
| |
| local outArray = {}
| |
| for i, item in ipairs(items) do
| |
| table.insert(outArray, "==={{ItemIcon|"..item.name.."|size=30}}===")
| |
| table.insert(outArray, "{{ChestDrops|"..item.name.."}}")
| |
| end
| |
| return table.concat(outArray, "\r\n")
| |
| end
| |
|
| |
| --Returns the expansion icon for the item if it has one
| |
| function p.getExpansionIcon(frame)
| |
| local monsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(monsterName)
| |
|
| |
| if monster == nil then
| |
| return Shared.printError('No monster with that name found')
| |
| end
| |
|
| |
| return Icons.getExpansionIcon(monster.id)
| |
| end
| |
|
| |
| return p
| |